You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
572 lines
13 KiB
C
572 lines
13 KiB
C
/*
|
|
* Copyright (c) 2008-2012 Apple Inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
|
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifdef HAVE_DIX_CONFIG_H
|
|
#include <dix-config.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <assert.h>
|
|
|
|
#define Cursor Mac_Cursor
|
|
#define BOOL Mac_BOOL
|
|
#include <OpenGL/OpenGL.h>
|
|
#include <OpenGL/gl.h>
|
|
#include <OpenGL/glu.h>
|
|
#include <OpenGL/glext.h>
|
|
#include <ApplicationServices/ApplicationServices.h>
|
|
#undef Cursor
|
|
#undef BOOL
|
|
|
|
#include "capabilities.h"
|
|
|
|
#include "os.h"
|
|
|
|
static void
|
|
handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes)
|
|
{
|
|
if (bufferModes & kCGLStereoscopicBit) {
|
|
c->stereo = true;
|
|
}
|
|
|
|
if (bufferModes & kCGLDoubleBufferBit) {
|
|
c->buffers = 2;
|
|
}
|
|
else {
|
|
c->buffers = 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes)
|
|
{
|
|
int offset = 0;
|
|
|
|
if (kCGL0Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 0;
|
|
|
|
if (kCGL1Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 1;
|
|
|
|
if (kCGL2Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 2;
|
|
|
|
if (kCGL3Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 3;
|
|
|
|
if (kCGL4Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 4;
|
|
|
|
if (kCGL5Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 5;
|
|
|
|
if (kCGL6Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 6;
|
|
|
|
if (kCGL8Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 8;
|
|
|
|
if (kCGL10Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 10;
|
|
|
|
if (kCGL12Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 12;
|
|
|
|
if (kCGL16Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 16;
|
|
|
|
if (kCGL24Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 24;
|
|
|
|
if (kCGL32Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 32;
|
|
|
|
if (kCGL48Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 48;
|
|
|
|
if (kCGL64Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 64;
|
|
|
|
if (kCGL96Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 96;
|
|
|
|
if (kCGL128Bit & smodes)
|
|
c->stencil_bit_depths[offset++] = 128;
|
|
|
|
assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS);
|
|
|
|
c->total_stencil_bit_depths = offset;
|
|
}
|
|
|
|
static int
|
|
handleColorAndAccumulation(struct glColorBufCapabilities *c,
|
|
GLint cmodes, int forAccum)
|
|
{
|
|
int offset = 0;
|
|
|
|
/*1*/
|
|
if (kCGLRGB444Bit & cmodes) {
|
|
c[offset].r = 4;
|
|
c[offset].g = 4;
|
|
c[offset].b = 4;
|
|
++offset;
|
|
}
|
|
|
|
/*2*/
|
|
if (kCGLARGB4444Bit & cmodes) {
|
|
c[offset].a = 4;
|
|
c[offset].r = 4;
|
|
c[offset].g = 4;
|
|
c[offset].b = 4;
|
|
c[offset].is_argb = true;
|
|
++offset;
|
|
}
|
|
|
|
/*3*/
|
|
if (kCGLRGB444A8Bit & cmodes) {
|
|
c[offset].r = 4;
|
|
c[offset].g = 4;
|
|
c[offset].b = 4;
|
|
c[offset].a = 8;
|
|
++offset;
|
|
}
|
|
|
|
/*4*/
|
|
if (kCGLRGB555Bit & cmodes) {
|
|
c[offset].r = 5;
|
|
c[offset].g = 5;
|
|
c[offset].b = 5;
|
|
++offset;
|
|
}
|
|
|
|
/*5*/
|
|
if (kCGLARGB1555Bit & cmodes) {
|
|
c[offset].a = 1;
|
|
c[offset].r = 5;
|
|
c[offset].g = 5;
|
|
c[offset].b = 5;
|
|
c[offset].is_argb = true;
|
|
++offset;
|
|
}
|
|
|
|
/*6*/
|
|
if (kCGLRGB555A8Bit & cmodes) {
|
|
c[offset].r = 5;
|
|
c[offset].g = 5;
|
|
c[offset].b = 5;
|
|
c[offset].a = 8;
|
|
++offset;
|
|
}
|
|
|
|
/*7*/
|
|
if (kCGLRGB565Bit & cmodes) {
|
|
c[offset].r = 5;
|
|
c[offset].g = 6;
|
|
c[offset].b = 5;
|
|
++offset;
|
|
}
|
|
|
|
/*8*/
|
|
if (kCGLRGB565A8Bit & cmodes) {
|
|
c[offset].r = 5;
|
|
c[offset].g = 6;
|
|
c[offset].b = 5;
|
|
c[offset].a = 8;
|
|
++offset;
|
|
}
|
|
|
|
/*9*/
|
|
if (kCGLRGB888Bit & cmodes) {
|
|
c[offset].r = 8;
|
|
c[offset].g = 8;
|
|
c[offset].b = 8;
|
|
++offset;
|
|
}
|
|
|
|
/*10*/
|
|
if (kCGLARGB8888Bit & cmodes) {
|
|
c[offset].a = 8;
|
|
c[offset].r = 8;
|
|
c[offset].g = 8;
|
|
c[offset].b = 8;
|
|
c[offset].is_argb = true;
|
|
++offset;
|
|
}
|
|
|
|
/*11*/
|
|
if (kCGLRGB888A8Bit & cmodes) {
|
|
c[offset].r = 8;
|
|
c[offset].g = 8;
|
|
c[offset].b = 8;
|
|
c[offset].a = 8;
|
|
++offset;
|
|
}
|
|
|
|
if (forAccum) {
|
|
//#if 0
|
|
/* FIXME
|
|
* Disable this path, because some part of libGL, X, or Xplugin
|
|
* doesn't work with sizes greater than 8.
|
|
* When this is enabled and visuals are chosen using depths
|
|
* such as 16, the result is that the windows don't redraw
|
|
* and are often white, until a resize.
|
|
*/
|
|
|
|
/*12*/
|
|
if (kCGLRGB101010Bit & cmodes) {
|
|
c[offset].r = 10;
|
|
c[offset].g = 10;
|
|
c[offset].b = 10;
|
|
++offset;
|
|
}
|
|
|
|
/*13*/
|
|
if (kCGLARGB2101010Bit & cmodes) {
|
|
c[offset].a = 2;
|
|
c[offset].r = 10;
|
|
c[offset].g = 10;
|
|
c[offset].b = 10;
|
|
c[offset].is_argb = true;
|
|
++offset;
|
|
}
|
|
|
|
/*14*/
|
|
if (kCGLRGB101010_A8Bit & cmodes) {
|
|
c[offset].r = 10;
|
|
c[offset].g = 10;
|
|
c[offset].b = 10;
|
|
c[offset].a = 8;
|
|
++offset;
|
|
}
|
|
|
|
/*15*/
|
|
if (kCGLRGB121212Bit & cmodes) {
|
|
c[offset].r = 12;
|
|
c[offset].g = 12;
|
|
c[offset].b = 12;
|
|
++offset;
|
|
}
|
|
|
|
/*16*/
|
|
if (kCGLARGB12121212Bit & cmodes) {
|
|
c[offset].a = 12;
|
|
c[offset].r = 12;
|
|
c[offset].g = 12;
|
|
c[offset].b = 12;
|
|
c[offset].is_argb = true;
|
|
++offset;
|
|
}
|
|
|
|
/*17*/
|
|
if (kCGLRGB161616Bit & cmodes) {
|
|
c[offset].r = 16;
|
|
c[offset].g = 16;
|
|
c[offset].b = 16;
|
|
++offset;
|
|
}
|
|
|
|
/*18*/
|
|
if (kCGLRGBA16161616Bit & cmodes) {
|
|
c[offset].r = 16;
|
|
c[offset].g = 16;
|
|
c[offset].b = 16;
|
|
c[offset].a = 16;
|
|
++offset;
|
|
}
|
|
}
|
|
//#endif
|
|
|
|
/* FIXME should we handle the floating point color modes, and if so, how? */
|
|
|
|
return offset;
|
|
}
|
|
|
|
static void
|
|
handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes)
|
|
{
|
|
c->total_color_buffers = handleColorAndAccumulation(c->color_buffers,
|
|
cmodes, 0);
|
|
|
|
assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS);
|
|
}
|
|
|
|
static void
|
|
handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes)
|
|
{
|
|
c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers,
|
|
cmodes, 1);
|
|
assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS);
|
|
}
|
|
|
|
static void
|
|
handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes)
|
|
{
|
|
int offset = 0;
|
|
#define DEPTH(flag, value) do { \
|
|
if (dmodes & flag) { \
|
|
c->depth_buffers[offset++] = value; \
|
|
} \
|
|
} while (0)
|
|
|
|
/*1*/
|
|
DEPTH(kCGL0Bit, 0);
|
|
/*2*/
|
|
DEPTH(kCGL1Bit, 1);
|
|
/*3*/
|
|
DEPTH(kCGL2Bit, 2);
|
|
/*4*/
|
|
DEPTH(kCGL3Bit, 3);
|
|
/*5*/
|
|
DEPTH(kCGL4Bit, 4);
|
|
/*6*/
|
|
DEPTH(kCGL5Bit, 5);
|
|
/*7*/
|
|
DEPTH(kCGL6Bit, 6);
|
|
/*8*/
|
|
DEPTH(kCGL8Bit, 8);
|
|
/*9*/
|
|
DEPTH(kCGL10Bit, 10);
|
|
/*10*/
|
|
DEPTH(kCGL12Bit, 12);
|
|
/*11*/
|
|
DEPTH(kCGL16Bit, 16);
|
|
/*12*/
|
|
DEPTH(kCGL24Bit, 24);
|
|
/*13*/
|
|
DEPTH(kCGL32Bit, 32);
|
|
/*14*/
|
|
DEPTH(kCGL48Bit, 48);
|
|
/*15*/
|
|
DEPTH(kCGL64Bit, 64);
|
|
/*16*/
|
|
DEPTH(kCGL96Bit, 96);
|
|
/*17*/
|
|
DEPTH(kCGL128Bit, 128);
|
|
|
|
#undef DEPTH
|
|
|
|
c->total_depth_buffer_depths = offset;
|
|
assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS);
|
|
}
|
|
|
|
/* Return non-zero if an error occurred. */
|
|
static CGLError
|
|
handleRendererDescriptions(CGLRendererInfoObj info, GLint r,
|
|
struct glCapabilitiesConfig *c)
|
|
{
|
|
CGLError err;
|
|
GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0;
|
|
|
|
err = CGLDescribeRenderer(info, r, kCGLRPAccelerated, &accelerated);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
c->accelerated = accelerated;
|
|
|
|
/* Buffering modes: single/double, stereo */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
handleBufferModes(c, flags);
|
|
|
|
/* AUX buffers */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
c->aux_buffers = aux;
|
|
|
|
/* Depth buffer size */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
handleDepthModes(c, flags);
|
|
|
|
/* Multisample buffers */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
c->multisample_buffers = samplebufs;
|
|
|
|
/* Multisample samples per multisample buffer */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
c->multisample_samples = samples;
|
|
|
|
/* Stencil bit depths */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
handleStencilModes(c, flags);
|
|
|
|
/* Color modes (RGB/RGBA depths supported */
|
|
err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
handleColorModes(c, flags);
|
|
|
|
err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags);
|
|
|
|
if (err)
|
|
return err;
|
|
|
|
handleAccumulationModes(c, flags);
|
|
|
|
return kCGLNoError;
|
|
}
|
|
|
|
static void
|
|
initCapabilities(struct glCapabilities *cap)
|
|
{
|
|
cap->configurations = NULL;
|
|
cap->total_configurations = 0;
|
|
}
|
|
|
|
static void
|
|
initConfig(struct glCapabilitiesConfig *c)
|
|
{
|
|
int i;
|
|
|
|
c->accelerated = false;
|
|
c->stereo = false;
|
|
c->aux_buffers = 0;
|
|
c->buffers = 0;
|
|
|
|
c->total_depth_buffer_depths = 0;
|
|
|
|
for (i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) {
|
|
c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE;
|
|
}
|
|
|
|
c->multisample_buffers = 0;
|
|
c->multisample_samples = 0;
|
|
|
|
c->total_stencil_bit_depths = 0;
|
|
|
|
for (i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) {
|
|
c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH;
|
|
}
|
|
|
|
c->total_color_buffers = 0;
|
|
|
|
for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
|
|
c->color_buffers[i].r = c->color_buffers[i].g =
|
|
c->color_buffers[i].b =
|
|
c->color_buffers[i].a =
|
|
GLCAPS_COLOR_BUF_INVALID_VALUE;
|
|
c->color_buffers[i].is_argb = false;
|
|
}
|
|
|
|
c->total_accum_buffers = 0;
|
|
|
|
for (i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) {
|
|
c->accum_buffers[i].r = c->accum_buffers[i].g =
|
|
c->accum_buffers[i].b =
|
|
c->accum_buffers[i].a =
|
|
GLCAPS_COLOR_BUF_INVALID_VALUE;
|
|
c->accum_buffers[i].is_argb = false;
|
|
}
|
|
|
|
c->next = NULL;
|
|
}
|
|
|
|
void
|
|
freeGlCapabilities(struct glCapabilities *cap)
|
|
{
|
|
struct glCapabilitiesConfig *conf, *next;
|
|
|
|
conf = cap->configurations;
|
|
|
|
while (conf) {
|
|
next = conf->next;
|
|
free(conf);
|
|
conf = next;
|
|
}
|
|
|
|
cap->configurations = NULL;
|
|
}
|
|
|
|
/* Return true if an error occurred. */
|
|
bool
|
|
getGlCapabilities(struct glCapabilities *cap)
|
|
{
|
|
CGLRendererInfoObj info;
|
|
CGLError err;
|
|
GLint numRenderers = 0, r;
|
|
|
|
initCapabilities(cap);
|
|
|
|
err = CGLQueryRendererInfo((GLuint) - 1, &info, &numRenderers);
|
|
if (err) {
|
|
ErrorF("CGLQueryRendererInfo error: %s\n", CGLErrorString(err));
|
|
return err;
|
|
}
|
|
|
|
for (r = 0; r < numRenderers; r++) {
|
|
struct glCapabilitiesConfig tmpconf, *conf;
|
|
|
|
initConfig(&tmpconf);
|
|
|
|
err = handleRendererDescriptions(info, r, &tmpconf);
|
|
if (err) {
|
|
ErrorF("handleRendererDescriptions returned error: %s\n",
|
|
CGLErrorString(
|
|
err));
|
|
ErrorF("trying to continue...\n");
|
|
continue;
|
|
}
|
|
|
|
conf = malloc(sizeof(*conf));
|
|
if (NULL == conf) {
|
|
FatalError("Unable to allocate memory for OpenGL capabilities\n");
|
|
}
|
|
|
|
/* Copy the struct. */
|
|
*conf = tmpconf;
|
|
|
|
/* Now link the configuration into the list. */
|
|
conf->next = cap->configurations;
|
|
cap->configurations = conf;
|
|
}
|
|
|
|
CGLDestroyRendererInfo(info);
|
|
|
|
/* No error occurred. We are done. */
|
|
return kCGLNoError;
|
|
}
|