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xserver/glx/indirect_reqsize.c

793 lines
21 KiB
C

/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <GL/gl.h>
#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_size.h"
#include "indirect_reqsize.h"
#if defined(__CYGWIN__) || defined(__MINGW32__)
#undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
#define ALIAS2(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
__attribute__ ((alias( # to )));
#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
#else
#define ALIAS(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
{ return __glX ## to ## ReqSize( pc, swap, reqlen ); }
#endif
int
__glXCallListsReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 0);
GLenum type = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
n = bswap_32(n);
type = bswap_32(type);
}
compsize = __glCallLists_size(type);
return safe_pad(safe_mul(compsize, n));
}
int
__glXBitmapReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLsizei width = *(GLsizei *) (pc + 20);
GLsizei height = *(GLsizei *) (pc + 24);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
width = bswap_32(width);
height = bswap_32(height);
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXFogfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glFogfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXLightfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glLightfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXLightModelfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glLightModelfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXMaterialfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glMaterialfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glTexParameterfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 32);
GLenum format = *(GLenum *) (pc + 44);
GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 32);
GLsizei height = *(GLsizei *) (pc + 36);
GLenum format = *(GLenum *) (pc + 44);
GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
height = bswap_32(height);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glTexEnvfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXTexGendvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glTexGendv_size(pname);
return safe_pad(safe_mul(compsize, 8));
}
int
__glXTexGenfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glTexGenfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
}
return safe_pad(safe_mul(mapsize, 4));
}
int
__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
}
return safe_pad(safe_mul(mapsize, 2));
}
int
__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLsizei width = *(GLsizei *) (pc + 20);
GLsizei height = *(GLsizei *) (pc + 24);
GLenum format = *(GLenum *) (pc + 28);
GLenum type = *(GLenum *) (pc + 32);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
width = bswap_32(width);
height = bswap_32(height);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, 0, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_add(safe_mul(n, 4), safe_mul(n, 4)));
}
int
__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 36);
GLenum format = *(GLenum *) (pc + 44);
GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 36);
GLsizei height = *(GLsizei *) (pc + 40);
GLenum format = *(GLenum *) (pc + 44);
GLenum type = *(GLenum *) (pc + 48);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
height = bswap_32(height);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXColorTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 28);
GLenum format = *(GLenum *) (pc + 32);
GLenum type = *(GLenum *) (pc + 36);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glColorTableParameterfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXColorSubTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei count = *(GLsizei *) (pc + 28);
GLenum format = *(GLenum *) (pc + 32);
GLenum type = *(GLenum *) (pc + 36);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
count = bswap_32(count);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, count, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 28);
GLenum format = *(GLenum *) (pc + 36);
GLenum type = *(GLenum *) (pc + 40);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
GLint skip_images = 0;
GLint skip_rows = *(GLint *) (pc + 8);
GLint alignment = *(GLint *) (pc + 16);
GLenum target = *(GLenum *) (pc + 20);
GLsizei width = *(GLsizei *) (pc + 28);
GLsizei height = *(GLsizei *) (pc + 32);
GLenum format = *(GLenum *) (pc + 36);
GLenum type = *(GLenum *) (pc + 40);
if (swap) {
row_length = bswap_32(row_length);
skip_rows = bswap_32(skip_rows);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
height = bswap_32(height);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glConvolutionParameterfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = *(GLint *) (pc + 8);
GLint skip_rows = *(GLint *) (pc + 16);
GLint skip_images = *(GLint *) (pc + 20);
GLint alignment = *(GLint *) (pc + 32);
GLenum target = *(GLenum *) (pc + 36);
GLsizei width = *(GLsizei *) (pc + 48);
GLsizei height = *(GLsizei *) (pc + 52);
GLsizei depth = *(GLsizei *) (pc + 56);
GLenum format = *(GLenum *) (pc + 68);
GLenum type = *(GLenum *) (pc + 72);
if (swap) {
row_length = bswap_32(row_length);
image_height = bswap_32(image_height);
skip_rows = bswap_32(skip_rows);
skip_images = bswap_32(skip_images);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
height = bswap_32(height);
depth = bswap_32(depth);
format = bswap_32(format);
type = bswap_32(type);
}
if (*(CARD32 *) (pc + 76))
return 0;
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLint row_length = *(GLint *) (pc + 4);
GLint image_height = *(GLint *) (pc + 8);
GLint skip_rows = *(GLint *) (pc + 16);
GLint skip_images = *(GLint *) (pc + 20);
GLint alignment = *(GLint *) (pc + 32);
GLenum target = *(GLenum *) (pc + 36);
GLsizei width = *(GLsizei *) (pc + 60);
GLsizei height = *(GLsizei *) (pc + 64);
GLsizei depth = *(GLsizei *) (pc + 68);
GLenum format = *(GLenum *) (pc + 76);
GLenum type = *(GLenum *) (pc + 80);
if (swap) {
row_length = bswap_32(row_length);
image_height = bswap_32(image_height);
skip_rows = bswap_32(skip_rows);
skip_images = bswap_32(skip_images);
alignment = bswap_32(alignment);
target = bswap_32(target);
width = bswap_32(width);
height = bswap_32(height);
depth = bswap_32(depth);
format = bswap_32(format);
type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
skip_rows, alignment);
}
int
__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei imageSize = *(GLsizei *) (pc + 20);
if (swap) {
imageSize = bswap_32(imageSize);
}
return safe_pad(imageSize);
}
int
__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei imageSize = *(GLsizei *) (pc + 24);
if (swap) {
imageSize = bswap_32(imageSize);
}
return safe_pad(imageSize);
}
int
__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei imageSize = *(GLsizei *) (pc + 28);
if (swap) {
imageSize = bswap_32(imageSize);
}
return safe_pad(imageSize);
}
int
__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei imageSize = *(GLsizei *) (pc + 36);
if (swap) {
imageSize = bswap_32(imageSize);
}
return safe_pad(imageSize);
}
int
__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
pname = bswap_32(pname);
}
compsize = __glPointParameterfv_size(pname);
return safe_pad(safe_mul(compsize, 4));
}
int
__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 4));
}
int
__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei len = *(GLsizei *) (pc + 8);
if (swap) {
len = bswap_32(len);
}
return safe_pad(len);
}
int
__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 8));
}
int
__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 16));
}
int
__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 24));
}
int
__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 12));
}
int
__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 6));
}
int
__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
{
GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
n = bswap_32(n);
}
return safe_pad(safe_mul(n, 32));
}
ALIAS(Fogiv, Fogfv)
ALIAS(Lightiv, Lightfv)
ALIAS(LightModeliv, LightModelfv)
ALIAS(Materialiv, Materialfv)
ALIAS(TexParameteriv, TexParameterfv)
ALIAS(TexEnviv, TexEnvfv)
ALIAS(TexGeniv, TexGenfv)
ALIAS(PixelMapuiv, PixelMapfv)
ALIAS(ColorTableParameteriv, ColorTableParameterfv)
ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
ALIAS(PointParameteriv, PointParameterfv)
ALIAS(DeleteFramebuffers, DrawBuffers)
ALIAS(DeleteRenderbuffers, DrawBuffers)
ALIAS(VertexAttribs1fvNV, PixelMapfv)
ALIAS(VertexAttribs1svNV, PixelMapusv)
ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
ALIAS(VertexAttribs2svNV, PixelMapfv)
ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
ALIAS(VertexAttribs4ubvNV, PixelMapfv)