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170 lines
5.2 KiB
C
170 lines
5.2 KiB
C
/*
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* Copyright © 2014 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include "glamor_priv.h"
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#include "glamor_program.h"
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#include "glamor_transform.h"
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#include "glamor_prepare.h"
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static const glamor_facet glamor_facet_poly_lines = {
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.name = "poly_lines",
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.vs_vars = "attribute vec2 primitive;\n",
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.vs_exec = (" vec2 pos = vec2(0.0,0.0);\n"
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GLAMOR_POS(gl_Position, primitive.xy)),
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};
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static Bool
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glamor_poly_lines_solid_gl(DrawablePtr drawable, GCPtr gc,
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int mode, int n, DDXPointPtr points)
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{
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_pixmap_private *pixmap_priv;
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glamor_program *prog;
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int off_x, off_y;
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DDXPointPtr v;
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char *vbo_offset;
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int box_index;
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int add_last;
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Bool ret = FALSE;
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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goto bail;
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add_last = 0;
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if (gc->capStyle != CapNotLast)
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add_last = 1;
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if (n < 2)
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return TRUE;
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glamor_make_current(glamor_priv);
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prog = glamor_use_program_fill(pixmap, gc,
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&glamor_priv->poly_line_program,
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&glamor_facet_poly_lines);
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if (!prog)
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goto bail;
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/* Set up the vertex buffers for the points */
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v = glamor_get_vbo_space(drawable->pScreen,
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(n + add_last) * sizeof (DDXPointRec),
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&vbo_offset);
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glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
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sizeof (DDXPointRec), vbo_offset);
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if (mode == CoordModePrevious) {
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int i;
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DDXPointRec here = { 0, 0 };
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for (i = 0; i < n; i++) {
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here.x += points[i].x;
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here.y += points[i].y;
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v[i] = here;
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}
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} else {
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memcpy(v, points, n * sizeof (DDXPointRec));
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}
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if (add_last) {
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v[n].x = v[n-1].x + 1;
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v[n].y = v[n-1].y;
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}
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glamor_put_vbo_space(screen);
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glEnable(GL_SCISSOR_TEST);
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glamor_pixmap_loop(pixmap_priv, box_index) {
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int nbox = RegionNumRects(gc->pCompositeClip);
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BoxPtr box = RegionRects(gc->pCompositeClip);
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if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
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prog->matrix_uniform, &off_x, &off_y))
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goto bail;
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while (nbox--) {
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glScissor(box->x1 + off_x,
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box->y1 + off_y,
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box->x2 - box->x1,
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box->y2 - box->y1);
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box++;
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glDrawArrays(GL_LINE_STRIP, 0, n + add_last);
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}
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}
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ret = TRUE;
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bail:
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glDisable(GL_SCISSOR_TEST);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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return ret;
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}
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static Bool
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glamor_poly_lines_gl(DrawablePtr drawable, GCPtr gc,
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int mode, int n, DDXPointPtr points)
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{
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if (gc->lineWidth != 0)
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return FALSE;
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switch (gc->lineStyle) {
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case LineSolid:
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return glamor_poly_lines_solid_gl(drawable, gc, mode, n, points);
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case LineOnOffDash:
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return glamor_poly_lines_dash_gl(drawable, gc, mode, n, points);
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case LineDoubleDash:
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if (gc->fillStyle == FillTiled)
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return glamor_poly_lines_solid_gl(drawable, gc, mode, n, points);
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else
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return glamor_poly_lines_dash_gl(drawable, gc, mode, n, points);
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default:
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return FALSE;
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}
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}
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static void
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glamor_poly_lines_bail(DrawablePtr drawable, GCPtr gc,
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int mode, int n, DDXPointPtr points)
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{
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glamor_fallback("to %p (%c)\n", drawable,
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glamor_get_drawable_location(drawable));
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miPolylines(drawable, gc, mode, n, points);
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}
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void
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glamor_poly_lines(DrawablePtr drawable, GCPtr gc,
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int mode, int n, DDXPointPtr points)
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{
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if (glamor_poly_lines_gl(drawable, gc, mode, n, points))
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return;
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glamor_poly_lines_bail(drawable, gc, mode, n, points);
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}
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