xserver

xserver with xephyr scale patch
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README.txt (13743B)


      1                             Generic Rootless Layer
      2                                  Version 1.0
      3                                 July 13, 2004
      4 
      5                                Torrey T. Lyons
      6                               torrey@xfree86.org
      7 
      8 
      9 Introduction
     10 
     11         The generic rootless layer allows an X server to be implemented 
     12 on top of another window server in a cooperative manner. This allows the 
     13 X11 windows and native windows of the underlying window server to 
     14 coexist on the same screen. The layer is called "rootless" because the root 
     15 window of the X server is generally not drawn. Instead, each top-level 
     16 child of the root window is represented as a separate on-screen window by 
     17 the underlying window server. The layer is referred to as "generic" 
     18 because it abstracts away the details of the underlying window system and 
     19 contains code that is useful for any rootless X server. The code for the 
     20 generic rootless layer is located in xc/programs/Xserver/miext/rootless. To 
     21 build a complete rootless X server requires a specific rootless 
     22 implementation, which provides functions that allow the generic rootless 
     23 layer to interact with the underlying window system.
     24 
     25 
     26 Concepts
     27 
     28         In the context of a rootless X server the term window is used to 
     29 mean many fundamentally different things. For X11 a window is a DDX 
     30 resource that describes a visible, or potentially visible, rectangle on the 
     31 screen. A top-level window is a direct child of the root window. To avoid 
     32 confusion, an on-screen native window of the underlying window system 
     33 is referred to as a "frame". The generic rootless layer associates each 
     34 mapped top-level X11 window with a frame. An X11 window may be said 
     35 to be "framed" if it or its top-level parent is represented by a frame.
     36 
     37         The generic rootless layer models each frame as being backed at 
     38 all times by a backing buffer, which is periodically flushed to the screen. 
     39 If the underlying window system does not provide a backing buffer for 
     40 frames, this must be done by the rootless implementation. The generic 
     41 rootless layer model does not assume it always has access to the frames' 
     42 backing buffers. Any drawing to the buffer will be proceeded by a call to 
     43 the rootless implementation's StartDrawing() function and StopDrawing() 
     44 will be called when the drawing is concluded. The address of the frame's 
     45 backing buffer is returned by the StartDrawing() function and it can 
     46 change between successive calls.
     47 
     48         Because each frame is assumed to have a backing buffer, the 
     49 generic rootless layer will stop Expose events being generated when the 
     50 regions of visibility of a frame change on screen. This is similar to backing 
     51 store, but backing buffers are different in that they always store a copy of 
     52 the entire window contents, not just the obscured portions. The price paid 
     53 in increased memory consumption is made up by the greatly decreased 
     54 complexity in not having to track and record regions as they are obscured.
     55 
     56 
     57 Rootless Implementation
     58 
     59         The specifics of the underlying window system are provided to the 
     60 generic rootless layer through rootless implementation functions, compile-
     61 time options, and runtime parameters. The rootless implementation 
     62 functions are a list of functions that allow the generic rootless layer to 
     63 perform operations such as creating, destroying, moving, and resizing 
     64 frames. Some of the implementation functions are optional. A detailed 
     65 description of the rootless implementation functions is provided in 
     66 Appendix A.
     67 
     68         By design, a rootless implementation should only have to include 
     69 the rootless.h header file. The rootlessCommon.h file contains definitions 
     70 internal to the generic rootless layer. (If you find you need to use 
     71 rootlessCommon.h in your implementation, let the generic rootless layer 
     72 maintainers know. This could be an area where the generic rootless layer 
     73 should be generalized.) A rootless implementation should also modify 
     74 rootlessConfig.h to specify compile time options for its platform.
     75 
     76         The following compile-time options are defined in 
     77 rootlessConfig.h:
     78 
     79       o ROOTLESS_PROTECT_ALPHA: By default for a color bit depth of 24 and
     80         32 bits per pixel, fb will overwrite the "unused" 8 bits to optimize
     81         drawing speed. If this is true, the alpha channel of frames is
     82         protected and is not modified when drawing to them. The bits 
     83         containing the alpha channel are defined by the macro 
     84         RootlessAlphaMask(bpp), which should return a bit mask for 
     85         various bits per pixel.
     86 
     87       o ROOTLESS_REDISPLAY_DELAY: Time in milliseconds between updates to
     88         the underlying window server. Most operations will be buffered until
     89         this time has expired.
     90 
     91       o ROOTLESS_RESIZE_GRAVITY: If the underlying window system supports it,
     92         some frame resizes can be optimized by relying on the frame contents
     93         maintaining a particular gravity during the resize. In this way less
     94         of the frame contents need to be preserved by the generic rootless
     95         layer. If true, the generic rootless layer will pass gravity hints
     96         during resizing and rely on the frame contents being preserved
     97         accordingly.
     98 
     99         The following runtime options are defined in rootless.h:
    100 
    101       o rootlessGlobalOffsetX, rootlessGlobalOffsetY: These specify the global
    102         offset that is applied to all screens when converting from
    103         screen-local to global coordinates.
    104 
    105       o rootless_CopyBytes_threshold, rootless_CopyWindow_threshold:
    106         The minimum number of bytes or pixels for which to use the rootless
    107         implementation's respective acceleration function. The rootless
    108         acceleration functions are all optional so these will only be used
    109         if the respective acceleration function pointer is not NULL.
    110 
    111 
    112 Accelerated Drawing
    113 
    114 	The rootless implementation typically does not have direct access 
    115 to the hardware. Its access to the graphics hardware is generally through 
    116 the API of the underlying window system. This underlying API may not 
    117 overlap well with the X11 drawing primitives. The generic rootless layer 
    118 falls back to using fb for all its 2-D drawing. Providing optional rootless 
    119 implementation acceleration functions can accelerate some graphics 
    120 primitives and some window functions. Typically calling through to the 
    121 underlying window systems API will not speed up these operations for 
    122 small enough areas. The rootless_*_threshold runtime options allow the 
    123 rootless implementation to provide hints for when the acceleration 
    124 functions should be used instead of fb.
    125 
    126 
    127 Alpha Channel Protection
    128 
    129 	If the bits per pixel is greater then the color bit depth, the contents 
    130 of the extra bits are undefined by the X11 protocol. Some window systems 
    131 will use these extra bits as an alpha channel. The generic rootless layer can 
    132 be configured to protect these bits and make sure they are not modified by 
    133 other parts of the X server. To protect the alpha channel 
    134 ROOTLESS_PROTECT_ALPHA and RootlessAlphaMask(bpp) must be 
    135 set appropriately as described under the compile time options. This 
    136 ensures that the X11 graphics primitives do not overwrite the alpha 
    137 channel in an attempt to optimize drawing. In addition, the window 
    138 functions PaintWindow() and Composite() must be replaced by alpha 
    139 channel safe variants. These are provided in rootless/safeAlpha.
    140 
    141 
    142 Credits
    143 
    144 	The generic rootless layer was originally conceived and developed 
    145 by Greg Parker as part of the XDarwin X server on Mac OS X. John 
    146 Harper made later optimizations to this code but removed its generic 
    147 independence of the underlying window system. Torrey T. Lyons 
    148 reintroduced the generic abstractions and made the rootless code suitable 
    149 for use by other X servers.
    150 
    151 
    152 Appendix A: Rootless Implementation Functions
    153 
    154 	The rootless implementation functions are defined in rootless.h. It 
    155 is intended that rootless.h contains the complete interface that is needed by 
    156 rootless implementations. The definitions contained in rootlessCommon.h 
    157 are intended for internal use by the generic rootless layer and are more 
    158 likely to change.
    159 
    160 	Most of these functions take a RootlessFrameID as a parameter. 
    161 The RootlessFrameID is an opaque object that is returned by the 
    162 implementation's CreateFrame() function. The generic rootless layer does 
    163 not use this frame id other than to pass it back to the rootless 
    164 implementation to indicate the frame to operate on.
    165 
    166 /*
    167  * Create a new frame.
    168  *  The frame is created unmapped.
    169  *
    170  *  pFrame      RootlessWindowPtr for this frame should be completely
    171  *              initialized before calling except for pFrame->wid, which
    172  *              is set by this function.
    173  *  pScreen     Screen on which to place the new frame
    174  *  newX, newY  Position of the frame.
    175  *  pNewShape   Shape for the frame (in frame-local coordinates). NULL for
    176  *              unshaped frames.
    177  */
    178 typedef Bool (*RootlessCreateFrameProc)
    179     (RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
    180      RegionPtr pNewShape);
    181 
    182 /*
    183  * Destroy a frame.
    184  *  Drawing is stopped and all updates are flushed before this is called.
    185  *
    186  *  wid         Frame id
    187  */
    188 typedef void (*RootlessDestroyFrameProc)
    189     (RootlessFrameID wid);
    190 
    191 /*
    192  * Move a frame on screen.
    193  *  Drawing is stopped and all updates are flushed before this is called.
    194  *
    195  *  wid         Frame id
    196  *  pScreen     Screen to move the new frame to
    197  *  newX, newY  New position of the frame
    198  */
    199 typedef void (*RootlessMoveFrameProc) 
    200     (RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
    201 
    202 /*
    203  * Resize and move a frame.
    204  *  Drawing is stopped and all updates are flushed before this is called.
    205  *
    206  *  wid         Frame id
    207  *  pScreen     Screen to move the new frame to
    208  *  newX, newY  New position of the frame
    209  *  newW, newH  New size of the frame
    210  *  gravity     Gravity for window contents (rl_gravity_enum). This is always
    211  *              RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
    212  */
    213 typedef void (*RootlessResizeFrameProc)
    214     (RootlessFrameID wid, ScreenPtr pScreen,
    215      int newX, int newY, unsigned int newW, unsigned int newH,
    216      unsigned int gravity);
    217 
    218 /*
    219  * Change frame ordering (AKA stacking, layering).
    220  *  Drawing is stopped before this is called. Unmapped frames are mapped by
    221  *  setting their ordering.
    222  *
    223  *  wid         Frame id
    224  *  nextWid     Frame id of frame that is now above this one or NULL if this
    225  *              frame is at the top.
    226  */
    227 typedef void (*RootlessRestackFrameProc)
    228     (RootlessFrameID wid, RootlessFrameID nextWid);
    229 
    230 /*
    231  * Change frame's shape.
    232  *  Drawing is stopped before this is called.
    233  *
    234  *  wid         Frame id
    235  *  pNewShape   New shape for the frame (in frame-local coordinates)
    236  *              or NULL if now unshaped.
    237  */
    238 typedef void (*RootlessReshapeFrameProc)
    239     (RootlessFrameID wid, RegionPtr pNewShape);
    240 
    241 /*
    242  * Unmap a frame.
    243  *
    244  *  wid         Frame id
    245  */
    246 typedef void (*RootlessUnmapFrameProc)
    247     (RootlessFrameID wid);
    248 
    249 /*
    250  * Start drawing to a frame.
    251  *  Prepare a frame for direct access to its backing buffer.
    252  *
    253  *  wid         Frame id
    254  *  pixelData   Address of the backing buffer (returned)
    255  *  bytesPerRow Width in bytes of the backing buffer (returned)
    256  */
    257 typedef void (*RootlessStartDrawingProc)
    258     (RootlessFrameID wid, char **pixelData, int *bytesPerRow);
    259 
    260 /*
    261  * Stop drawing to a frame.
    262  *  No drawing to the frame's backing buffer will occur until drawing
    263  *  is started again.
    264  *
    265  *  wid         Frame id
    266  *  flush       Flush drawing updates for this frame to the screen.
    267  */
    268 typedef void (*RootlessStopDrawingProc)
    269     (RootlessFrameID wid, Bool flush);
    270 
    271 /*
    272  * Flush drawing updates to the screen.
    273  *  Drawing is stopped before this is called.
    274  *
    275  *  wid         Frame id
    276  *  pDamage     Region containing all the changed pixels in frame-local
    277  *              coordinates. This is clipped to the window's clip.
    278  */
    279 typedef void (*RootlessUpdateRegionProc)
    280     (RootlessFrameID wid, RegionPtr pDamage);
    281 
    282 /*
    283  * Mark damaged rectangles as requiring redisplay to screen.
    284  *
    285  *  wid         Frame id
    286  *  nrects      Number of damaged rectangles
    287  *  rects       Array of damaged rectangles in frame-local coordinates
    288  *  shift_x,    Vector to shift rectangles by
    289  *   shift_y
    290  */
    291 typedef void (*RootlessDamageRectsProc)
    292     (RootlessFrameID wid, int nrects, const BoxRec *rects,
    293      int shift_x, int shift_y);
    294 
    295 /*
    296  * Switch the window associated with a frame. (Optional)
    297  *  When a framed window is reparented, the frame is resized and set to
    298  *  use the new top-level parent. If defined this function will be called
    299  *  afterwards for implementation specific bookkeeping.
    300  *
    301  *  pFrame      Frame whose window has switched
    302  *  oldWin      Previous window wrapped by this frame
    303  */
    304 typedef void (*RootlessSwitchWindowProc)
    305     (RootlessWindowPtr pFrame, WindowPtr oldWin);
    306 
    307 /*
    308  * Copy bytes. (Optional)
    309  *  Source and destinate may overlap and the right thing should happen.
    310  *
    311  *  width       Bytes to copy per row
    312  *  height      Number of rows
    313  *  src         Source data
    314  *  srcRowBytes Width of source in bytes
    315  *  dst         Destination data
    316  *  dstRowBytes Width of destination in bytes
    317  */
    318 typedef void (*RootlessCopyBytesProc)
    319     (unsigned int width, unsigned int height,
    320      const void *src, unsigned int srcRowBytes,
    321      void *dst, unsigned int dstRowBytes);
    322 
    323 /*
    324  * Copy area in frame to another part of frame. (Optional)
    325  *
    326  *  wid         Frame id
    327  *  dstNrects   Number of rectangles to copy
    328  *  dstRects    Array of rectangles to copy
    329  *  dx, dy      Number of pixels away to copy area
    330  */
    331 typedef void (*RootlessCopyWindowProc)
    332     (RootlessFrameID wid, int dstNrects, const BoxRec *dstRects,
    333      int dx, int dy);
    334