xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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visualConfigs.c (12955B)


      1 /*
      2  * Copyright (c) 2007, 2008 Apple Inc.
      3  * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
      4  * Copyright (c) 2002 Greg Parker. All Rights Reserved.
      5  *
      6  * Portions of this file are copied from Mesa's xf86glx.c,
      7  * which contains the following copyright:
      8  *
      9  * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
     10  * All Rights Reserved.
     11  *
     12  * Permission is hereby granted, free of charge, to any person obtaining a
     13  * copy of this software and associated documentation files (the "Software"),
     14  * to deal in the Software without restriction, including without limitation
     15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     16  * and/or sell copies of the Software, and to permit persons to whom the
     17  * Software is furnished to do so, subject to the following conditions:
     18  *
     19  * The above copyright notice and this permission notice shall be included in
     20  * all copies or substantial portions of the Software.
     21  *
     22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     23  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     25  * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
     26  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     27  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     28  * DEALINGS IN THE SOFTWARE.
     29  */
     30 
     31 #ifdef HAVE_DIX_CONFIG_H
     32 #include <dix-config.h>
     33 #endif
     34 
     35 #include "dri.h"
     36 
     37 #include <OpenGL/OpenGL.h>
     38 #include <OpenGL/gl.h>
     39 #include <OpenGL/glext.h>
     40 #include <OpenGL/CGLContext.h>
     41 
     42 #include <GL/glxproto.h>
     43 #include <windowstr.h>
     44 #include <resource.h>
     45 #include <GL/glxint.h>
     46 #include <GL/glxtokens.h>
     47 #include <scrnintstr.h>
     48 #include <glxserver.h>
     49 #include <glxscreens.h>
     50 #include <glxdrawable.h>
     51 #include <glxcontext.h>
     52 #include <glxext.h>
     53 #include <glxutil.h>
     54 
     55 #include "capabilities.h"
     56 #include "visualConfigs.h"
     57 #include "darwinfb.h"
     58 
     59 /* Based originally on code from indirect.c which was based on code from i830_dri.c. */
     60 __GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
     61     int numConfigs = 0;
     62     __GLXconfig *visualConfigs, *c, *l;
     63     struct glCapabilities caps;
     64     struct glCapabilitiesConfig *conf;
     65     int stereo, depth, aux, buffers, stencil, accum, color, msample;
     66 
     67     if(getGlCapabilities(&caps)) {
     68         ErrorF("error from getGlCapabilities()!\n");
     69         return NULL;
     70     }
     71 
     72     /*
     73      conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
     74      so we treat a true conf->stereo as 2.
     75 
     76      The depth size is 0 or 24.  Thus we do 2 iterations for that.
     77 
     78      conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
     79 
     80      conf->buffers indicates whether we have single or double buffering.
     81 
     82      conf->total_stencil_bit_depths
     83 
     84      conf->total_color_buffers indicates the RGB/RGBA color depths.
     85 
     86      conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
     87 
     88      conf->total_depth_buffer_depths
     89 
     90      conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
     91      for the 0 multisampling config.
     92 
     93      */
     94 
     95     assert(NULL != caps.configurations);
     96 
     97     numConfigs = 0;
     98 
     99     for(conf = caps.configurations; conf; conf = conf->next) {
    100         if(conf->total_color_buffers <= 0)
    101             continue;
    102 
    103         numConfigs += (conf->stereo ? 2 : 1)
    104 	    * (conf->aux_buffers ? 2 : 1)
    105 	    * conf->buffers
    106 	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
    107 	    * conf->total_color_buffers
    108 	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
    109 	    * conf->total_depth_buffer_depths
    110 	    * (conf->multisample_buffers + 1);
    111     }
    112 
    113     if(numConfigsPtr)
    114         *numConfigsPtr = numConfigs;
    115 
    116     /* Note that as of 1.20.0, we cannot allocate all the configs at once.
    117      * __glXScreenDestroy now walks all the fbconfigs and frees them one at a time.
    118      * See 4b0a3cbab131eb453e2b3fc0337121969258a7be.
    119      */
    120     visualConfigs = calloc(sizeof(*visualConfigs), 1);
    121 
    122     l = NULL;
    123     c = visualConfigs; /* current buffer */
    124     for(conf = caps.configurations; conf; conf = conf->next) {
    125         for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
    126             for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
    127                 for(buffers = 0; buffers < conf->buffers; ++buffers) {
    128                     for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
    129                                                 conf->total_stencil_bit_depths : 1); ++stencil) {
    130                         for(color = 0; color < conf->total_color_buffers; ++color) {
    131                             for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
    132                                                     conf->total_accum_buffers : 1); ++accum) {
    133                                 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
    134                                     for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
    135 
    136                                         // Global
    137                                         c->visualID = -1;
    138                                         c->visualType = GLX_TRUE_COLOR;
    139                                         c->next = calloc(sizeof(*visualConfigs), 1);
    140                                         assert(c->next);
    141 
    142                                         c->level = 0;
    143                                         c->indexBits = 0;
    144 
    145                                         if(conf->accelerated) {
    146                                             c->visualRating = GLX_NONE;
    147                                         } else {
    148                                             c->visualRating = GLX_SLOW_VISUAL_EXT;
    149                                         }
    150 
    151                                         c->transparentPixel = GLX_NONE;
    152                                         c->transparentRed = GLX_NONE;
    153                                         c->transparentGreen = GLX_NONE;
    154                                         c->transparentBlue = GLX_NONE;
    155                                         c->transparentAlpha = GLX_NONE;
    156                                         c->transparentIndex = GLX_NONE;
    157 
    158                                         c->visualSelectGroup = 0;
    159 
    160                                         c->swapMethod = GLX_SWAP_UNDEFINED_OML;
    161 
    162                                         // Stereo
    163                                         c->stereoMode = stereo ? TRUE : FALSE;
    164 
    165                                         // Aux buffers
    166                                         c->numAuxBuffers = aux ? conf->aux_buffers : 0;
    167 
    168                                         // Double Buffered
    169                                         c->doubleBufferMode = buffers ? TRUE : FALSE;
    170 
    171                                         // Stencil Buffer
    172                                         if(conf->total_stencil_bit_depths > 0) {
    173                                             c->stencilBits = conf->stencil_bit_depths[stencil];
    174                                         } else {
    175                                             c->stencilBits = 0;
    176                                         }
    177 
    178                                         // Color
    179                                         if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
    180                                             c->alphaBits = conf->color_buffers[color].a;
    181                                         } else {
    182                                             c->alphaBits = 0;
    183                                         }
    184                                         c->redBits   = conf->color_buffers[color].r;
    185                                         c->greenBits = conf->color_buffers[color].g;
    186                                         c->blueBits  = conf->color_buffers[color].b;
    187 
    188                                         c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
    189 
    190                                         c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
    191                                         c->redMask   = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
    192                                         c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
    193                                         c->blueMask  = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
    194 
    195                                         // Accumulation Buffers
    196                                         if(conf->total_accum_buffers > 0) {
    197                                             c->accumRedBits = conf->accum_buffers[accum].r;
    198                                             c->accumGreenBits = conf->accum_buffers[accum].g;
    199                                             c->accumBlueBits = conf->accum_buffers[accum].b;
    200                                             if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
    201                                                 c->accumAlphaBits = conf->accum_buffers[accum].a;
    202                                             } else {
    203                                                 c->accumAlphaBits = 0;
    204                                             }
    205                                         } else {
    206                                             c->accumRedBits = 0;
    207                                             c->accumGreenBits = 0;
    208                                             c->accumBlueBits = 0;
    209                                             c->accumAlphaBits = 0;
    210                                         }
    211 
    212                                         // Depth
    213                                         c->depthBits = conf->depth_buffers[depth];
    214 
    215                                         // MultiSample
    216                                         if(msample > 0) {
    217                                             c->samples = conf->multisample_samples;
    218                                             c->sampleBuffers = conf->multisample_buffers;
    219                                         } else {
    220                                             c->samples = 0;
    221                                             c->sampleBuffers = 0;
    222                                         }
    223 
    224                                         /*
    225                                          * The Apple libGL supports GLXPixmaps and
    226                                          * GLXPbuffers in direct mode.
    227                                          */
    228                                         /* SGIX_fbconfig / GLX 1.3 */
    229                                         c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
    230                                         c->renderType = GLX_RGBA_BIT;
    231                                         c->fbconfigID = -1;
    232 
    233                                         /* SGIX_pbuffer / GLX 1.3 */
    234 
    235                                         /*
    236                                          * The CGL layer provides a way of retrieving
    237                                          * the maximum pbuffer width/height, but only
    238                                          * if we create a context and call glGetIntegerv.
    239                                          *
    240                                          * The following values are from a test program
    241                                          * that does so.
    242                                          */
    243                                         c->maxPbufferWidth = 8192;
    244                                         c->maxPbufferHeight = 8192;
    245                                         c->maxPbufferPixels = /*Do we need this?*/ 0;
    246                                         /*
    247                                          * There is no introspection for this sort of thing
    248                                          * with CGL.  What should we do realistically?
    249                                          */
    250                                         c->optimalPbufferWidth = 0;
    251                                         c->optimalPbufferHeight = 0;
    252 
    253                                         /* EXT_texture_from_pixmap */
    254                                         c->bindToTextureRgb = 0;
    255                                         c->bindToTextureRgba = 0;
    256                                         c->bindToMipmapTexture = 0;
    257                                         c->bindToTextureTargets = 0;
    258                                         c->yInverted = 0;
    259 
    260                                         /* EXT_framebuffer_sRGB */
    261                                         c->sRGBCapable = GL_FALSE;
    262 
    263                                         l = c;
    264                                         c = c->next;
    265                                     }
    266                                 }
    267                             }
    268                         }
    269                     }
    270                 }
    271             }
    272         }
    273     }
    274 
    275     free(c);
    276     l->next = NULL;
    277 
    278     freeGlCapabilities(&caps);
    279     return visualConfigs;
    280 }