xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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render2.c (7918B)


      1 /*
      2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
      3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice including the dates of first publication and
     13  * either this permission notice or a reference to
     14  * http://oss.sgi.com/projects/FreeB/
     15  * shall be included in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
     26  * shall not be used in advertising or otherwise to promote the sale, use or
     27  * other dealings in this Software without prior written authorization from
     28  * Silicon Graphics, Inc.
     29  */
     30 
     31 #ifdef HAVE_DIX_CONFIG_H
     32 #include <dix-config.h>
     33 #endif
     34 
     35 #include <glxserver.h>
     36 #include "unpack.h"
     37 #include "indirect_size.h"
     38 #include "indirect_dispatch.h"
     39 
     40 void
     41 __glXDisp_Map1f(GLbyte * pc)
     42 {
     43     GLint order, k;
     44     GLfloat u1, u2, *points;
     45     GLenum target;
     46 
     47     target = *(GLenum *) (pc + 0);
     48     order = *(GLint *) (pc + 12);
     49     u1 = *(GLfloat *) (pc + 4);
     50     u2 = *(GLfloat *) (pc + 8);
     51     points = (GLfloat *) (pc + 16);
     52     k = __glMap1f_size(target);
     53 
     54     glMap1f(target, u1, u2, k, order, points);
     55 }
     56 
     57 void
     58 __glXDisp_Map2f(GLbyte * pc)
     59 {
     60     GLint uorder, vorder, ustride, vstride, k;
     61     GLfloat u1, u2, v1, v2, *points;
     62     GLenum target;
     63 
     64     target = *(GLenum *) (pc + 0);
     65     uorder = *(GLint *) (pc + 12);
     66     vorder = *(GLint *) (pc + 24);
     67     u1 = *(GLfloat *) (pc + 4);
     68     u2 = *(GLfloat *) (pc + 8);
     69     v1 = *(GLfloat *) (pc + 16);
     70     v2 = *(GLfloat *) (pc + 20);
     71     points = (GLfloat *) (pc + 28);
     72 
     73     k = __glMap2f_size(target);
     74     ustride = vorder * k;
     75     vstride = k;
     76 
     77     glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
     78 }
     79 
     80 void
     81 __glXDisp_Map1d(GLbyte * pc)
     82 {
     83     GLint order, k;
     84 
     85 #ifdef __GLX_ALIGN64
     86     GLint compsize;
     87 #endif
     88     GLenum target;
     89     GLdouble u1, u2, *points;
     90 
     91     target = *(GLenum *) (pc + 16);
     92     order = *(GLint *) (pc + 20);
     93     k = __glMap1d_size(target);
     94 
     95 #ifdef __GLX_ALIGN64
     96     if (order < 0 || k < 0) {
     97         compsize = 0;
     98     }
     99     else {
    100         compsize = order * k;
    101     }
    102 #endif
    103 
    104     __GLX_GET_DOUBLE(u1, pc);
    105     __GLX_GET_DOUBLE(u2, pc + 8);
    106     pc += 24;
    107 
    108 #ifdef __GLX_ALIGN64
    109     if (((unsigned long) pc) & 7) {
    110         /*
    111          ** Copy the doubles up 4 bytes, trashing the command but aligning
    112          ** the data in the process
    113          */
    114         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
    115         points = (GLdouble *) (pc - 4);
    116     }
    117     else {
    118         points = (GLdouble *) pc;
    119     }
    120 #else
    121     points = (GLdouble *) pc;
    122 #endif
    123     glMap1d(target, u1, u2, k, order, points);
    124 }
    125 
    126 void
    127 __glXDisp_Map2d(GLbyte * pc)
    128 {
    129     GLdouble u1, u2, v1, v2, *points;
    130     GLint uorder, vorder, ustride, vstride, k;
    131 
    132 #ifdef __GLX_ALIGN64
    133     GLint compsize;
    134 #endif
    135     GLenum target;
    136 
    137     target = *(GLenum *) (pc + 32);
    138     uorder = *(GLint *) (pc + 36);
    139     vorder = *(GLint *) (pc + 40);
    140     k = __glMap2d_size(target);
    141 
    142 #ifdef __GLX_ALIGN64
    143     if (vorder < 0 || uorder < 0 || k < 0) {
    144         compsize = 0;
    145     }
    146     else {
    147         compsize = uorder * vorder * k;
    148     }
    149 #endif
    150 
    151     __GLX_GET_DOUBLE(u1, pc);
    152     __GLX_GET_DOUBLE(u2, pc + 8);
    153     __GLX_GET_DOUBLE(v1, pc + 16);
    154     __GLX_GET_DOUBLE(v2, pc + 24);
    155     pc += 44;
    156 
    157     ustride = vorder * k;
    158     vstride = k;
    159 
    160 #ifdef __GLX_ALIGN64
    161     if (((unsigned long) pc) & 7) {
    162         /*
    163          ** Copy the doubles up 4 bytes, trashing the command but aligning
    164          ** the data in the process
    165          */
    166         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
    167         points = (GLdouble *) (pc - 4);
    168     }
    169     else {
    170         points = (GLdouble *) pc;
    171     }
    172 #else
    173     points = (GLdouble *) pc;
    174 #endif
    175     glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
    176 }
    177 
    178 void
    179 __glXDisp_DrawArrays(GLbyte * pc)
    180 {
    181     __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
    182     __GLXdispatchDrawArraysComponentHeader *compHeader;
    183     GLint numVertexes = hdr->numVertexes;
    184     GLint numComponents = hdr->numComponents;
    185     GLenum primType = hdr->primType;
    186     GLint stride = 0;
    187     int i;
    188 
    189     pc += sizeof(__GLXdispatchDrawArraysHeader);
    190     compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
    191 
    192     /* compute stride (same for all component arrays) */
    193     for (i = 0; i < numComponents; i++) {
    194         GLenum datatype = compHeader[i].datatype;
    195         GLint numVals = compHeader[i].numVals;
    196 
    197         stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
    198     }
    199 
    200     pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
    201 
    202     /* set up component arrays */
    203     for (i = 0; i < numComponents; i++) {
    204         GLenum datatype = compHeader[i].datatype;
    205         GLint numVals = compHeader[i].numVals;
    206         GLenum component = compHeader[i].component;
    207 
    208         switch (component) {
    209         case GL_VERTEX_ARRAY:
    210             glEnableClientState(GL_VERTEX_ARRAY);
    211             glVertexPointer(numVals, datatype, stride, pc);
    212             break;
    213         case GL_NORMAL_ARRAY:
    214             glEnableClientState(GL_NORMAL_ARRAY);
    215             glNormalPointer(datatype, stride, pc);
    216             break;
    217         case GL_COLOR_ARRAY:
    218             glEnableClientState(GL_COLOR_ARRAY);
    219             glColorPointer(numVals, datatype, stride, pc);
    220             break;
    221         case GL_INDEX_ARRAY:
    222             glEnableClientState(GL_INDEX_ARRAY);
    223             glIndexPointer(datatype, stride, pc);
    224             break;
    225         case GL_TEXTURE_COORD_ARRAY:
    226             glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    227             glTexCoordPointer(numVals, datatype, stride, pc);
    228             break;
    229         case GL_EDGE_FLAG_ARRAY:
    230             glEnableClientState(GL_EDGE_FLAG_ARRAY);
    231             glEdgeFlagPointer(stride, (const GLboolean *) pc);
    232             break;
    233         case GL_SECONDARY_COLOR_ARRAY:
    234         {
    235             PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
    236                 __glGetProcAddress("glSecondaryColorPointerEXT");
    237             glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
    238             SecondaryColorPointerEXT(numVals, datatype, stride, pc);
    239             break;
    240         }
    241         case GL_FOG_COORD_ARRAY:
    242         {
    243             PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
    244                 __glGetProcAddress("glFogCoordPointerEXT");
    245             glEnableClientState(GL_FOG_COORD_ARRAY);
    246             FogCoordPointerEXT(datatype, stride, pc);
    247             break;
    248         }
    249         default:
    250             break;
    251         }
    252 
    253         pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
    254     }
    255 
    256     glDrawArrays(primType, 0, numVertexes);
    257 
    258     /* turn off anything we might have turned on */
    259     glDisableClientState(GL_VERTEX_ARRAY);
    260     glDisableClientState(GL_NORMAL_ARRAY);
    261     glDisableClientState(GL_COLOR_ARRAY);
    262     glDisableClientState(GL_INDEX_ARRAY);
    263     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    264     glDisableClientState(GL_EDGE_FLAG_ARRAY);
    265     glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
    266     glDisableClientState(GL_FOG_COORD_ARRAY);
    267 }