xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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glamor_vbo.c (7171B)


      1 /*
      2  * Copyright © 2014 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * @file glamor_vbo.c
     26  *
     27  * Helpers for managing streamed vertex buffers used in glamor.
     28  */
     29 
     30 #include "glamor_priv.h"
     31 
     32 /** Default size of the VBO, in bytes.
     33  *
     34  * If a single request is larger than this size, we'll resize the VBO
     35  * and return an appropriate mapping, but we'll resize back down after
     36  * that to avoid hogging that memory forever.  We don't anticipate
     37  * normal usage actually requiring larger VBO sizes.
     38  */
     39 #define GLAMOR_VBO_SIZE (512 * 1024)
     40 
     41 /**
     42  * Returns a pointer to @size bytes of VBO storage, which should be
     43  * accessed by the GL using vbo_offset within the VBO.
     44  */
     45 void *
     46 glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset)
     47 {
     48     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
     49     void *data;
     50 
     51     glamor_make_current(glamor_priv);
     52 
     53     glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
     54 
     55     if (glamor_priv->has_buffer_storage) {
     56         if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
     57             if (glamor_priv->vbo_size)
     58                 glUnmapBuffer(GL_ARRAY_BUFFER);
     59 
     60             if (size > glamor_priv->vbo_size) {
     61                 glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
     62 
     63                 /* We aren't allowed to resize glBufferStorage()
     64                  * buffers, so we need to gen a new one.
     65                  */
     66                 glDeleteBuffers(1, &glamor_priv->vbo);
     67                 glGenBuffers(1, &glamor_priv->vbo);
     68                 glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
     69 
     70                 assert(glGetError() == GL_NO_ERROR);
     71                 glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL,
     72                                 GL_MAP_WRITE_BIT |
     73                                 GL_MAP_PERSISTENT_BIT |
     74                                 GL_MAP_COHERENT_BIT);
     75 
     76                 if (glGetError() != GL_NO_ERROR) {
     77                     /* If the driver failed our coherent mapping, fall
     78                      * back to the ARB_mbr path.
     79                      */
     80                     glamor_priv->has_buffer_storage = false;
     81                     glamor_priv->vbo_size = 0;
     82 
     83                     return glamor_get_vbo_space(screen, size, vbo_offset);
     84                 }
     85             }
     86 
     87             glamor_priv->vbo_offset = 0;
     88             glamor_priv->vb = glMapBufferRange(GL_ARRAY_BUFFER,
     89                                                0, glamor_priv->vbo_size,
     90                                                GL_MAP_WRITE_BIT |
     91                                                GL_MAP_INVALIDATE_BUFFER_BIT |
     92                                                GL_MAP_PERSISTENT_BIT |
     93                                                GL_MAP_COHERENT_BIT);
     94         }
     95         *vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset;
     96         data = glamor_priv->vb + glamor_priv->vbo_offset;
     97         glamor_priv->vbo_offset += size;
     98     } else if (glamor_priv->has_map_buffer_range) {
     99         /* Avoid GL errors on GL 4.5 / ES 3.0 with mapping size == 0,
    100          * which callers may sometimes pass us (for example, if
    101          * clipping leads to zero rectangles left).  Prior to that
    102          * version, Mesa would sometimes throw errors on unmapping a
    103          * zero-size mapping.
    104          */
    105         if (size == 0)
    106             return NULL;
    107 
    108         if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
    109             glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
    110             glamor_priv->vbo_offset = 0;
    111             glBufferData(GL_ARRAY_BUFFER,
    112                          glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
    113         }
    114 
    115         data = glMapBufferRange(GL_ARRAY_BUFFER,
    116                                 glamor_priv->vbo_offset,
    117                                 size,
    118                                 GL_MAP_WRITE_BIT |
    119                                 GL_MAP_UNSYNCHRONIZED_BIT |
    120                                 GL_MAP_INVALIDATE_RANGE_BIT);
    121         *vbo_offset = (char *)(uintptr_t)glamor_priv->vbo_offset;
    122         glamor_priv->vbo_offset += size;
    123         glamor_priv->vbo_mapped = TRUE;
    124     } else {
    125         /* Return a pointer to the statically allocated non-VBO
    126          * memory. We'll upload it through glBufferData() later.
    127          */
    128         if (glamor_priv->vbo_size < size) {
    129             glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
    130             free(glamor_priv->vb);
    131             glamor_priv->vb = xnfalloc(glamor_priv->vbo_size);
    132         }
    133         *vbo_offset = NULL;
    134         /* We point to the start of glamor_priv->vb every time, and
    135          * the vbo_offset determines the size of the glBufferData().
    136          */
    137         glamor_priv->vbo_offset = size;
    138         data = glamor_priv->vb;
    139     }
    140 
    141     return data;
    142 }
    143 
    144 void
    145 glamor_put_vbo_space(ScreenPtr screen)
    146 {
    147     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    148 
    149     glamor_make_current(glamor_priv);
    150 
    151     if (glamor_priv->has_buffer_storage) {
    152         /* If we're in the ARB_buffer_storage path, we have a
    153          * persistent mapping, so we can leave it around until we
    154          * reach the end of the buffer.
    155          */
    156     } else if (glamor_priv->has_map_buffer_range) {
    157         if (glamor_priv->vbo_mapped) {
    158             glUnmapBuffer(GL_ARRAY_BUFFER);
    159             glamor_priv->vbo_mapped = FALSE;
    160         }
    161     } else {
    162         glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
    163                      glamor_priv->vb, GL_DYNAMIC_DRAW);
    164     }
    165 
    166     glBindBuffer(GL_ARRAY_BUFFER, 0);
    167 }
    168 
    169 void
    170 glamor_init_vbo(ScreenPtr screen)
    171 {
    172     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    173 
    174     glamor_make_current(glamor_priv);
    175 
    176     glGenBuffers(1, &glamor_priv->vbo);
    177     glGenVertexArrays(1, &glamor_priv->vao);
    178     glBindVertexArray(glamor_priv->vao);
    179 }
    180 
    181 void
    182 glamor_fini_vbo(ScreenPtr screen)
    183 {
    184     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    185 
    186     glamor_make_current(glamor_priv);
    187 
    188     glDeleteVertexArrays(1, &glamor_priv->vao);
    189     glamor_priv->vao = 0;
    190     if (!glamor_priv->has_map_buffer_range)
    191         free(glamor_priv->vb);
    192 }