xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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glamor_spans.c (12309B)


      1 /*
      2  * Copyright © 2014 Keith Packard
      3  *
      4  * Permission to use, copy, modify, distribute, and sell this software and its
      5  * documentation for any purpose is hereby granted without fee, provided that
      6  * the above copyright notice appear in all copies and that both that copyright
      7  * notice and this permission notice appear in supporting documentation, and
      8  * that the name of the copyright holders not be used in advertising or
      9  * publicity pertaining to distribution of the software without specific,
     10  * written prior permission.  The copyright holders make no representations
     11  * about the suitability of this software for any purpose.  It is provided "as
     12  * is" without express or implied warranty.
     13  *
     14  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     15  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     16  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     17  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     18  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     19  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     20  * OF THIS SOFTWARE.
     21  */
     22 
     23 #include "glamor_priv.h"
     24 #include "glamor_transform.h"
     25 #include "glamor_transfer.h"
     26 
     27 glamor_program  fill_spans_progs[4];
     28 
     29 static const glamor_facet glamor_facet_fillspans_130 = {
     30     .name = "fill_spans",
     31     .version = 130,
     32     .vs_vars =  "attribute vec3 primitive;\n",
     33     .vs_exec = ("       vec2 pos = vec2(primitive.z,1) * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
     34                 GLAMOR_POS(gl_Position, (primitive.xy + pos))),
     35 };
     36 
     37 static const glamor_facet glamor_facet_fillspans_120 = {
     38     .name = "fill_spans",
     39     .vs_vars =  "attribute vec2 primitive;\n",
     40     .vs_exec = ("       vec2 pos = vec2(0,0);\n"
     41                 GLAMOR_POS(gl_Position, primitive.xy)),
     42 };
     43 
     44 static Bool
     45 glamor_fill_spans_gl(DrawablePtr drawable,
     46                      GCPtr gc,
     47                      int n, DDXPointPtr points, int *widths, int sorted)
     48 {
     49     ScreenPtr screen = drawable->pScreen;
     50     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
     51     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
     52     glamor_pixmap_private *pixmap_priv;
     53     glamor_program *prog;
     54     int off_x, off_y;
     55     GLshort *v;
     56     char *vbo_offset;
     57     int c;
     58     int box_index;
     59     Bool ret = FALSE;
     60 
     61     pixmap_priv = glamor_get_pixmap_private(pixmap);
     62     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
     63         goto bail;
     64 
     65     glamor_make_current(glamor_priv);
     66 
     67     if (glamor_glsl_has_ints(glamor_priv)) {
     68         prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program,
     69                                        &glamor_facet_fillspans_130);
     70 
     71         if (!prog)
     72             goto bail;
     73 
     74         /* Set up the vertex buffers for the points */
     75 
     76         v = glamor_get_vbo_space(drawable->pScreen, n * (4 * sizeof (GLshort)), &vbo_offset);
     77 
     78         glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
     79         glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
     80         glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
     81                               4 * sizeof (GLshort), vbo_offset);
     82 
     83         for (c = 0; c < n; c++) {
     84             v[0] = points->x;
     85             v[1] = points->y;
     86             v[2] = *widths++;
     87             points++;
     88             v += 4;
     89         }
     90 
     91         glamor_put_vbo_space(screen);
     92     } else {
     93         prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program,
     94                                        &glamor_facet_fillspans_120);
     95 
     96         if (!prog)
     97             goto bail;
     98 
     99         /* Set up the vertex buffers for the points */
    100 
    101         v = glamor_get_vbo_space(drawable->pScreen, n * 8 * sizeof (short), &vbo_offset);
    102 
    103         glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    104         glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
    105                               2 * sizeof (short), vbo_offset);
    106 
    107         for (c = 0; c < n; c++) {
    108             v[0] = points->x;           v[1] = points->y;
    109             v[2] = points->x;           v[3] = points->y + 1;
    110             v[4] = points->x + *widths; v[5] = points->y + 1;
    111             v[6] = points->x + *widths; v[7] = points->y;
    112 
    113             widths++;
    114             points++;
    115             v += 8;
    116         }
    117 
    118         glamor_put_vbo_space(screen);
    119     }
    120 
    121     glEnable(GL_SCISSOR_TEST);
    122 
    123     glamor_pixmap_loop(pixmap_priv, box_index) {
    124         int nbox = RegionNumRects(gc->pCompositeClip);
    125         BoxPtr box = RegionRects(gc->pCompositeClip);
    126 
    127         if (!glamor_set_destination_drawable(drawable, box_index, FALSE, FALSE,
    128                                              prog->matrix_uniform, &off_x, &off_y))
    129             goto bail;
    130 
    131         while (nbox--) {
    132             glScissor(box->x1 + off_x,
    133                       box->y1 + off_y,
    134                       box->x2 - box->x1,
    135                       box->y2 - box->y1);
    136             box++;
    137             if (glamor_glsl_has_ints(glamor_priv))
    138                 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, n);
    139             else {
    140                 glamor_glDrawArrays_GL_QUADS(glamor_priv, n);
    141             }
    142         }
    143     }
    144 
    145     ret = TRUE;
    146 
    147 bail:
    148     glDisable(GL_SCISSOR_TEST);
    149     if (glamor_glsl_has_ints(glamor_priv))
    150         glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
    151     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    152 
    153     return ret;
    154 }
    155 
    156 static void
    157 glamor_fill_spans_bail(DrawablePtr drawable,
    158                        GCPtr gc,
    159                        int n, DDXPointPtr points, int *widths, int sorted)
    160 {
    161     if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
    162         glamor_prepare_access_gc(gc)) {
    163         fbFillSpans(drawable, gc, n, points, widths, sorted);
    164     }
    165     glamor_finish_access_gc(gc);
    166     glamor_finish_access(drawable);
    167 }
    168 
    169 void
    170 glamor_fill_spans(DrawablePtr drawable,
    171                   GCPtr gc,
    172                   int n, DDXPointPtr points, int *widths, int sorted)
    173 {
    174     if (glamor_fill_spans_gl(drawable, gc, n, points, widths, sorted))
    175         return;
    176     glamor_fill_spans_bail(drawable, gc, n, points, widths, sorted);
    177 }
    178 
    179 static Bool
    180 glamor_get_spans_gl(DrawablePtr drawable, int wmax,
    181                     DDXPointPtr points, int *widths, int count, char *dst)
    182 {
    183     ScreenPtr screen = drawable->pScreen;
    184     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    185     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    186     glamor_pixmap_private *pixmap_priv;
    187     int box_index;
    188     int n;
    189     char *d;
    190     int off_x, off_y;
    191     const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
    192 
    193     pixmap_priv = glamor_get_pixmap_private(pixmap);
    194     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
    195         goto bail;
    196 
    197     glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
    198 
    199     glamor_make_current(glamor_priv);
    200 
    201     glamor_pixmap_loop(pixmap_priv, box_index) {
    202         BoxPtr                  box = glamor_pixmap_box_at(pixmap_priv, box_index);
    203         glamor_pixmap_fbo       *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index);
    204 
    205         glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
    206         glPixelStorei(GL_PACK_ALIGNMENT, 4);
    207 
    208         d = dst;
    209         for (n = 0; n < count; n++) {
    210             int x1 = points[n].x + off_x;
    211             int y = points[n].y + off_y;
    212             int w = widths[n];
    213             int x2 = x1 + w;
    214             char *l;
    215 
    216             l = d;
    217             d += PixmapBytePad(w, drawable->depth);
    218 
    219             /* clip */
    220             if (x1 < box->x1) {
    221                 l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3);
    222                 x1 = box->x1;
    223             }
    224             if (x2 > box->x2)
    225                 x2 = box->x2;
    226 
    227             if (x1 >= x2)
    228                 continue;
    229             if (y < box->y1)
    230                 continue;
    231             if (y >= box->y2)
    232                 continue;
    233 
    234             glReadPixels(x1 - box->x1, y - box->y1, x2 - x1, 1,
    235                          f->format, f->type, l);
    236         }
    237     }
    238 
    239     return TRUE;
    240 bail:
    241     return FALSE;
    242 }
    243 
    244 static void
    245 glamor_get_spans_bail(DrawablePtr drawable, int wmax,
    246                  DDXPointPtr points, int *widths, int count, char *dst)
    247 {
    248     if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO))
    249         fbGetSpans(drawable, wmax, points, widths, count, dst);
    250     glamor_finish_access(drawable);
    251 }
    252 
    253 void
    254 glamor_get_spans(DrawablePtr drawable, int wmax,
    255                  DDXPointPtr points, int *widths, int count, char *dst)
    256 {
    257     if (glamor_get_spans_gl(drawable, wmax, points, widths, count, dst))
    258         return;
    259     glamor_get_spans_bail(drawable, wmax, points, widths, count, dst);
    260 }
    261 
    262 static Bool
    263 glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src,
    264                     DDXPointPtr points, int *widths, int numPoints, int sorted)
    265 {
    266     ScreenPtr screen = drawable->pScreen;
    267     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    268     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    269     glamor_pixmap_private *pixmap_priv;
    270     const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
    271     int box_index;
    272     int n;
    273     char *s;
    274     int off_x, off_y;
    275 
    276     pixmap_priv = glamor_get_pixmap_private(pixmap);
    277     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
    278         goto bail;
    279 
    280     if (gc->alu != GXcopy)
    281         goto bail;
    282 
    283     if (!glamor_pm_is_solid(gc->depth, gc->planemask))
    284         goto bail;
    285 
    286     glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
    287 
    288     glamor_make_current(glamor_priv);
    289 
    290     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    291 
    292     glamor_pixmap_loop(pixmap_priv, box_index) {
    293         BoxPtr              box = glamor_pixmap_box_at(pixmap_priv, box_index);
    294         glamor_pixmap_fbo  *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index);
    295 
    296         glamor_bind_texture(glamor_priv, GL_TEXTURE0, fbo, TRUE);
    297 
    298         s = src;
    299         for (n = 0; n < numPoints; n++) {
    300 
    301             BoxPtr      clip_box = RegionRects(gc->pCompositeClip);
    302             int         nclip_box = RegionNumRects(gc->pCompositeClip);
    303             int         w = widths[n];
    304             int         y = points[n].y;
    305             int         x = points[n].x;
    306 
    307             while (nclip_box--) {
    308                 int x1 = x;
    309                 int x2 = x + w;
    310                 int y1 = y;
    311                 char *l = s;
    312 
    313                 /* clip to composite clip */
    314                 if (x1 < clip_box->x1) {
    315                     l += (clip_box->x1 - x1) * (drawable->bitsPerPixel >> 3);
    316                     x1 = clip_box->x1;
    317                 }
    318                 if (x2 > clip_box->x2)
    319                     x2 = clip_box->x2;
    320 
    321                 if (y < clip_box->y1)
    322                     continue;
    323                 if (y >= clip_box->y2)
    324                     continue;
    325 
    326                 /* adjust to pixmap coordinates */
    327                 x1 += off_x;
    328                 x2 += off_x;
    329                 y1 += off_y;
    330 
    331                 if (x1 < box->x1) {
    332                     l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3);
    333                     x1 = box->x1;
    334                 }
    335                 if (x2 > box->x2)
    336                     x2 = box->x2;
    337 
    338                 if (x1 >= x2)
    339                     continue;
    340                 if (y1 < box->y1)
    341                     continue;
    342                 if (y1 >= box->y2)
    343                     continue;
    344 
    345                 glTexSubImage2D(GL_TEXTURE_2D, 0,
    346                                 x1 - box->x1, y1 - box->y1, x2 - x1, 1,
    347                                 f->format, f->type,
    348                                 l);
    349             }
    350             s += PixmapBytePad(w, drawable->depth);
    351         }
    352     }
    353 
    354     return TRUE;
    355 
    356 bail:
    357     return FALSE;
    358 }
    359 
    360 static void
    361 glamor_set_spans_bail(DrawablePtr drawable, GCPtr gc, char *src,
    362                       DDXPointPtr points, int *widths, int numPoints, int sorted)
    363 {
    364     if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc))
    365         fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
    366     glamor_finish_access_gc(gc);
    367     glamor_finish_access(drawable);
    368 }
    369 
    370 void
    371 glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
    372                  DDXPointPtr points, int *widths, int numPoints, int sorted)
    373 {
    374     if (glamor_set_spans_gl(drawable, gc, src, points, widths, numPoints, sorted))
    375         return;
    376     glamor_set_spans_bail(drawable, gc, src, points, widths, numPoints, sorted);
    377 }