xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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glamor_rects.c (7139B)


      1 /*
      2  * Copyright © 2014 Keith Packard
      3  *
      4  * Permission to use, copy, modify, distribute, and sell this software and its
      5  * documentation for any purpose is hereby granted without fee, provided that
      6  * the above copyright notice appear in all copies and that both that copyright
      7  * notice and this permission notice appear in supporting documentation, and
      8  * that the name of the copyright holders not be used in advertising or
      9  * publicity pertaining to distribution of the software without specific,
     10  * written prior permission.  The copyright holders make no representations
     11  * about the suitability of this software for any purpose.  It is provided "as
     12  * is" without express or implied warranty.
     13  *
     14  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     15  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     16  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     17  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     18  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     19  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     20  * OF THIS SOFTWARE.
     21  */
     22 
     23 #include "glamor_priv.h"
     24 #include "glamor_program.h"
     25 #include "glamor_transform.h"
     26 
     27 static const glamor_facet glamor_facet_polyfillrect_130 = {
     28     .name = "poly_fill_rect",
     29     .version = 130,
     30     .source_name = "size",
     31     .vs_vars = "attribute vec2 primitive;\n"
     32                "attribute vec2 size;\n",
     33     .vs_exec = ("       vec2 pos = size * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
     34                 GLAMOR_POS(gl_Position, (primitive.xy + pos))),
     35 };
     36 
     37 static const glamor_facet glamor_facet_polyfillrect_120 = {
     38     .name = "poly_fill_rect",
     39     .vs_vars = "attribute vec2 primitive;\n",
     40     .vs_exec = ("        vec2 pos = vec2(0,0);\n"
     41                 GLAMOR_POS(gl_Position, primitive.xy)),
     42 };
     43 
     44 static Bool
     45 glamor_poly_fill_rect_gl(DrawablePtr drawable,
     46                          GCPtr gc, int nrect, xRectangle *prect)
     47 {
     48     ScreenPtr screen = drawable->pScreen;
     49     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
     50     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
     51     glamor_pixmap_private *pixmap_priv;
     52     glamor_program *prog;
     53     int off_x, off_y;
     54     GLshort *v;
     55     char *vbo_offset;
     56     int box_index;
     57     Bool ret = FALSE;
     58     BoxRec bounds = glamor_no_rendering_bounds();
     59 
     60     pixmap_priv = glamor_get_pixmap_private(pixmap);
     61     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
     62         goto bail;
     63 
     64     glamor_make_current(glamor_priv);
     65 
     66     if (nrect < 100) {
     67         bounds = glamor_start_rendering_bounds();
     68         for (int i = 0; i < nrect; i++)
     69             glamor_bounds_union_rect(&bounds, &prect[i]);
     70     }
     71 
     72     if (glamor_glsl_has_ints(glamor_priv)) {
     73         prog = glamor_use_program_fill(pixmap, gc,
     74                                        &glamor_priv->poly_fill_rect_program,
     75                                        &glamor_facet_polyfillrect_130);
     76 
     77         if (!prog)
     78             goto bail;
     79 
     80         /* Set up the vertex buffers for the points */
     81 
     82         v = glamor_get_vbo_space(drawable->pScreen, nrect * sizeof (xRectangle), &vbo_offset);
     83 
     84         glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
     85         glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
     86         glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
     87                               4 * sizeof (short), vbo_offset);
     88 
     89         glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
     90         glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1);
     91         glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_UNSIGNED_SHORT, GL_FALSE,
     92                               4 * sizeof (short), vbo_offset + 2 * sizeof (short));
     93 
     94         memcpy(v, prect, nrect * sizeof (xRectangle));
     95 
     96         glamor_put_vbo_space(screen);
     97     } else {
     98         int n;
     99 
    100         prog = glamor_use_program_fill(pixmap, gc,
    101                                        &glamor_priv->poly_fill_rect_program,
    102                                        &glamor_facet_polyfillrect_120);
    103 
    104         if (!prog)
    105             goto bail;
    106 
    107         /* Set up the vertex buffers for the points */
    108 
    109         v = glamor_get_vbo_space(drawable->pScreen, nrect * 8 * sizeof (short), &vbo_offset);
    110 
    111         glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    112         glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
    113                               2 * sizeof (short), vbo_offset);
    114 
    115         for (n = 0; n < nrect; n++) {
    116             v[0] = prect->x;                v[1] = prect->y;
    117             v[2] = prect->x;                v[3] = prect->y + prect->height;
    118             v[4] = prect->x + prect->width; v[5] = prect->y + prect->height;
    119             v[6] = prect->x + prect->width; v[7] = prect->y;
    120             prect++;
    121             v += 8;
    122         }
    123 
    124         glamor_put_vbo_space(screen);
    125     }
    126 
    127     glEnable(GL_SCISSOR_TEST);
    128 
    129     glamor_pixmap_loop(pixmap_priv, box_index) {
    130         int nbox = RegionNumRects(gc->pCompositeClip);
    131         BoxPtr box = RegionRects(gc->pCompositeClip);
    132 
    133         if (!glamor_set_destination_drawable(drawable, box_index, TRUE, FALSE,
    134                                              prog->matrix_uniform, &off_x, &off_y))
    135             goto bail;
    136 
    137         while (nbox--) {
    138             BoxRec scissor = {
    139                 .x1 = max(box->x1, bounds.x1 + drawable->x),
    140                 .y1 = max(box->y1, bounds.y1 + drawable->y),
    141                 .x2 = min(box->x2, bounds.x2 + drawable->x),
    142                 .y2 = min(box->y2, bounds.y2 + drawable->y),
    143             };
    144 
    145             box++;
    146 
    147             if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2)
    148                 continue;
    149 
    150             glScissor(scissor.x1 + off_x,
    151                       scissor.y1 + off_y,
    152                       scissor.x2 - scissor.x1,
    153                       scissor.y2 - scissor.y1);
    154             if (glamor_glsl_has_ints(glamor_priv))
    155                 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect);
    156             else {
    157                 glamor_glDrawArrays_GL_QUADS(glamor_priv, nrect);
    158             }
    159         }
    160     }
    161 
    162     ret = TRUE;
    163 
    164 bail:
    165     glDisable(GL_SCISSOR_TEST);
    166     if (glamor_glsl_has_ints(glamor_priv)) {
    167         glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
    168         glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
    169         glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
    170     }
    171     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    172 
    173     return ret;
    174 }
    175 
    176 static void
    177 glamor_poly_fill_rect_bail(DrawablePtr drawable,
    178                            GCPtr gc, int nrect, xRectangle *prect)
    179 {
    180     glamor_fallback("to %p (%c)\n", drawable,
    181                     glamor_get_drawable_location(drawable));
    182     if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
    183         glamor_prepare_access_gc(gc)) {
    184         fbPolyFillRect(drawable, gc, nrect, prect);
    185     }
    186     glamor_finish_access_gc(gc);
    187     glamor_finish_access(drawable);
    188 }
    189 
    190 void
    191 glamor_poly_fill_rect(DrawablePtr drawable,
    192                       GCPtr gc, int nrect, xRectangle *prect)
    193 {
    194     if (glamor_poly_fill_rect_gl(drawable, gc, nrect, prect))
    195         return;
    196     glamor_poly_fill_rect_bail(drawable, gc, nrect, prect);
    197 }