xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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glamor_glx.c (2342B)


      1 /*
      2  * Copyright © 2013 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <epoxy/glx.h>
     25 #include "glamor_context.h"
     26 
     27 /**
     28  * @file glamor_glx.c
     29  *
     30  * GLX context management for glamor.
     31  *
     32  * This has to be kept separate from the server sources because of
     33  * Xlib's conflicting definition of CARD32 and similar typedefs.
     34  */
     35 
     36 static void
     37 glamor_glx_make_current(struct glamor_context *glamor_ctx)
     38 {
     39     /* There's only a single global dispatch table in Mesa.  EGL, GLX,
     40      * and AIGLX's direct dispatch table manipulation don't talk to
     41      * each other.  We need to set the context to NULL first to avoid
     42      * GLX's no-op context change fast path when switching back to
     43      * GLX.
     44      */
     45     glXMakeCurrent(glamor_ctx->display, None, None);
     46 
     47     glXMakeCurrent(glamor_ctx->display, glamor_ctx->drawable_xid,
     48                    glamor_ctx->ctx);
     49 }
     50 
     51 
     52 Bool
     53 glamor_glx_screen_init(struct glamor_context *glamor_ctx)
     54 {
     55     glamor_ctx->ctx = glXGetCurrentContext();
     56     if (!glamor_ctx->ctx)
     57         return False;
     58 
     59     glamor_ctx->display = glXGetCurrentDisplay();
     60     if (!glamor_ctx->display)
     61         return False;
     62 
     63     glamor_ctx->drawable_xid = glXGetCurrentDrawable();
     64 
     65     glamor_ctx->make_current = glamor_glx_make_current;
     66 
     67     return True;
     68 }