xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
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glamor_dash.c (10813B)


      1 /*
      2  * Copyright © 2014 Keith Packard
      3  *
      4  * Permission to use, copy, modify, distribute, and sell this software and its
      5  * documentation for any purpose is hereby granted without fee, provided that
      6  * the above copyright notice appear in all copies and that both that copyright
      7  * notice and this permission notice appear in supporting documentation, and
      8  * that the name of the copyright holders not be used in advertising or
      9  * publicity pertaining to distribution of the software without specific,
     10  * written prior permission.  The copyright holders make no representations
     11  * about the suitability of this software for any purpose.  It is provided "as
     12  * is" without express or implied warranty.
     13  *
     14  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     15  * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     16  * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     17  * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     18  * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     19  * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
     20  * OF THIS SOFTWARE.
     21  */
     22 
     23 #include "glamor_priv.h"
     24 #include "glamor_program.h"
     25 #include "glamor_transform.h"
     26 #include "glamor_transfer.h"
     27 #include "glamor_prepare.h"
     28 
     29 static const char dash_vs_vars[] =
     30     "attribute vec3 primitive;\n"
     31     "varying float dash_offset;\n";
     32 
     33 static const char dash_vs_exec[] =
     34     "       dash_offset = primitive.z / dash_length;\n"
     35     "       vec2 pos = vec2(0,0);\n"
     36     GLAMOR_POS(gl_Position, primitive.xy);
     37 
     38 static const char dash_fs_vars[] =
     39     "varying float dash_offset;\n";
     40 
     41 static const char on_off_fs_exec[] =
     42     "       float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
     43     "       if (pattern == 0.0)\n"
     44     "               discard;\n";
     45 
     46 /* XXX deal with stippled double dashed lines once we have stippling support */
     47 static const char double_fs_exec[] =
     48     "       float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
     49     "       if (pattern == 0.0)\n"
     50     "               gl_FragColor = bg;\n"
     51     "       else\n"
     52     "               gl_FragColor = fg;\n";
     53 
     54 
     55 static const glamor_facet glamor_facet_on_off_dash_lines = {
     56     .version = 130,
     57     .name = "poly_lines_on_off_dash",
     58     .vs_vars = dash_vs_vars,
     59     .vs_exec = dash_vs_exec,
     60     .fs_vars = dash_fs_vars,
     61     .fs_exec = on_off_fs_exec,
     62     .locations = glamor_program_location_dash,
     63 };
     64 
     65 static const glamor_facet glamor_facet_double_dash_lines = {
     66     .version = 130,
     67     .name = "poly_lines_double_dash",
     68     .vs_vars = dash_vs_vars,
     69     .vs_exec = dash_vs_exec,
     70     .fs_vars = dash_fs_vars,
     71     .fs_exec = double_fs_exec,
     72     .locations = (glamor_program_location_dash|
     73                   glamor_program_location_fg|
     74                   glamor_program_location_bg),
     75 };
     76 
     77 static PixmapPtr
     78 glamor_get_dash_pixmap(GCPtr gc)
     79 {
     80     glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
     81     ScreenPtr   screen = gc->pScreen;
     82     PixmapPtr   pixmap;
     83     int         offset;
     84     int         d;
     85     uint32_t    pixel;
     86     GCPtr       scratch_gc;
     87 
     88     if (gc_priv->dash)
     89         return gc_priv->dash;
     90 
     91     offset = 0;
     92     for (d = 0; d < gc->numInDashList; d++)
     93         offset += gc->dash[d];
     94 
     95     pixmap = glamor_create_pixmap(screen, offset, 1, 8, 0);
     96     if (!pixmap)
     97         goto bail;
     98 
     99     scratch_gc = GetScratchGC(8, screen);
    100     if (!scratch_gc)
    101         goto bail_pixmap;
    102 
    103     pixel = 0xffffffff;
    104     offset = 0;
    105     for (d = 0; d < gc->numInDashList; d++) {
    106         xRectangle      rect;
    107         ChangeGCVal     changes;
    108 
    109         changes.val = pixel;
    110         (void) ChangeGC(NullClient, scratch_gc,
    111                         GCForeground, &changes);
    112         ValidateGC(&pixmap->drawable, scratch_gc);
    113         rect.x = offset;
    114         rect.y = 0;
    115         rect.width = gc->dash[d];
    116         rect.height = 1;
    117         scratch_gc->ops->PolyFillRect (&pixmap->drawable, scratch_gc, 1, &rect);
    118         offset += gc->dash[d];
    119         pixel = ~pixel;
    120     }
    121     FreeScratchGC(scratch_gc);
    122 
    123     gc_priv->dash = pixmap;
    124     return pixmap;
    125 
    126 bail_pixmap:
    127     glamor_destroy_pixmap(pixmap);
    128 bail:
    129     return NULL;
    130 }
    131 
    132 static glamor_program *
    133 glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
    134 {
    135     ScreenPtr screen = drawable->pScreen;
    136     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
    137     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    138     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    139     PixmapPtr dash_pixmap;
    140     glamor_pixmap_private *dash_priv;
    141     glamor_program *prog;
    142 
    143     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
    144         goto bail;
    145 
    146     if (gc->lineWidth != 0)
    147         goto bail;
    148 
    149     dash_pixmap = glamor_get_dash_pixmap(gc);
    150     dash_priv = glamor_get_pixmap_private(dash_pixmap);
    151 
    152     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dash_priv))
    153         goto bail;
    154 
    155     glamor_make_current(glamor_priv);
    156 
    157     switch (gc->lineStyle) {
    158     case LineOnOffDash:
    159         prog = glamor_use_program_fill(pixmap, gc,
    160                                        &glamor_priv->on_off_dash_line_progs,
    161                                        &glamor_facet_on_off_dash_lines);
    162         if (!prog)
    163             goto bail;
    164         break;
    165     case LineDoubleDash:
    166         if (gc->fillStyle != FillSolid)
    167             goto bail;
    168 
    169         prog = &glamor_priv->double_dash_line_prog;
    170 
    171         if (!prog->prog) {
    172             if (!glamor_build_program(screen, prog,
    173                                       &glamor_facet_double_dash_lines,
    174                                       NULL, NULL, NULL))
    175                 goto bail;
    176         }
    177 
    178         if (!glamor_use_program(pixmap, gc, prog, NULL))
    179             goto bail;
    180 
    181         glamor_set_color(pixmap, gc->fgPixel, prog->fg_uniform);
    182         glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
    183         break;
    184 
    185     default:
    186         goto bail;
    187     }
    188 
    189 
    190     /* Set the dash pattern as texture 1 */
    191 
    192     glamor_bind_texture(glamor_priv, GL_TEXTURE1, dash_priv->fbo, FALSE);
    193     glUniform1i(prog->dash_uniform, 1);
    194     glUniform1f(prog->dash_length_uniform, dash_pixmap->drawable.width);
    195 
    196     return prog;
    197 
    198 bail:
    199     return NULL;
    200 }
    201 
    202 static void
    203 glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
    204                  int n, GLenum mode)
    205 {
    206     PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
    207     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
    208     int box_index;
    209     int off_x, off_y;
    210 
    211     glEnable(GL_SCISSOR_TEST);
    212 
    213     glamor_pixmap_loop(pixmap_priv, box_index) {
    214         int nbox = RegionNumRects(gc->pCompositeClip);
    215         BoxPtr box = RegionRects(gc->pCompositeClip);
    216 
    217         glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE,
    218                                         prog->matrix_uniform, &off_x, &off_y);
    219 
    220         while (nbox--) {
    221             glScissor(box->x1 + off_x,
    222                       box->y1 + off_y,
    223                       box->x2 - box->x1,
    224                       box->y2 - box->y1);
    225             box++;
    226             glDrawArrays(mode, 0, n);
    227         }
    228     }
    229 
    230     glDisable(GL_SCISSOR_TEST);
    231     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
    232 }
    233 
    234 static int
    235 glamor_line_length(short x1, short y1, short x2, short y2)
    236 {
    237     return max(abs(x2 - x1), abs(y2 - y1));
    238 }
    239 
    240 Bool
    241 glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
    242                           int mode, int n, DDXPointPtr points)
    243 {
    244     ScreenPtr screen = drawable->pScreen;
    245     glamor_program *prog;
    246     short *v;
    247     char *vbo_offset;
    248     int add_last;
    249     int dash_pos;
    250     int prev_x, prev_y;
    251     int i;
    252 
    253     if (n < 2)
    254         return TRUE;
    255 
    256     if (!(prog = glamor_dash_setup(drawable, gc)))
    257         return FALSE;
    258 
    259     add_last = 0;
    260     if (gc->capStyle != CapNotLast)
    261         add_last = 1;
    262 
    263     /* Set up the vertex buffers for the points */
    264 
    265     v = glamor_get_vbo_space(drawable->pScreen,
    266                              (n + add_last) * 3 * sizeof (short),
    267                              &vbo_offset);
    268 
    269     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    270     glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
    271                           3 * sizeof (short), vbo_offset);
    272 
    273     dash_pos = gc->dashOffset;
    274     prev_x = prev_y = 0;
    275     for (i = 0; i < n; i++) {
    276         int this_x = points[i].x;
    277         int this_y = points[i].y;
    278         if (i) {
    279             if (mode == CoordModePrevious) {
    280                 this_x += prev_x;
    281                 this_y += prev_y;
    282             }
    283             dash_pos += glamor_line_length(prev_x, prev_y,
    284                                            this_x, this_y);
    285         }
    286         v[0] = prev_x = this_x;
    287         v[1] = prev_y = this_y;
    288         v[2] = dash_pos;
    289         v += 3;
    290     }
    291 
    292     if (add_last) {
    293         v[0] = prev_x + 1;
    294         v[1] = prev_y;
    295         v[2] = dash_pos + 1;
    296     }
    297 
    298     glamor_put_vbo_space(screen);
    299 
    300     glamor_dash_loop(drawable, gc, prog, n + add_last, GL_LINE_STRIP);
    301 
    302     return TRUE;
    303 }
    304 
    305 static short *
    306 glamor_add_segment(short *v, short x1, short y1, short x2, short y2,
    307                    int dash_start, int dash_end)
    308 {
    309     v[0] = x1;
    310     v[1] = y1;
    311     v[2] = dash_start;
    312 
    313     v[3] = x2;
    314     v[4] = y2;
    315     v[5] = dash_end;
    316     return v + 6;
    317 }
    318 
    319 Bool
    320 glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
    321                             int nseg, xSegment *segs)
    322 {
    323     ScreenPtr screen = drawable->pScreen;
    324     glamor_program *prog;
    325     short *v;
    326     char *vbo_offset;
    327     int dash_start = gc->dashOffset;
    328     int add_last;
    329     int i;
    330 
    331     if (!(prog = glamor_dash_setup(drawable, gc)))
    332         return FALSE;
    333 
    334     add_last = 0;
    335     if (gc->capStyle != CapNotLast)
    336         add_last = 1;
    337 
    338     /* Set up the vertex buffers for the points */
    339 
    340     v = glamor_get_vbo_space(drawable->pScreen,
    341                              (nseg<<add_last) * 6 * sizeof (short),
    342                              &vbo_offset);
    343 
    344     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
    345     glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
    346                           3 * sizeof (short), vbo_offset);
    347 
    348     for (i = 0; i < nseg; i++) {
    349         int dash_end = dash_start + glamor_line_length(segs[i].x1, segs[i].y1,
    350                                                        segs[i].x2, segs[i].y2);
    351         v = glamor_add_segment(v,
    352                                segs[i].x1, segs[i].y1,
    353                                segs[i].x2, segs[i].y2,
    354                                dash_start, dash_end);
    355         if (add_last)
    356             v = glamor_add_segment(v,
    357                                    segs[i].x2, segs[i].y2,
    358                                    segs[i].x2 + 1, segs[i].y2,
    359                                    dash_end, dash_end + 1);
    360     }
    361 
    362     glamor_put_vbo_space(screen);
    363 
    364     glamor_dash_loop(drawable, gc, prog, nseg << (1 + add_last), GL_LINES);
    365 
    366     return TRUE;
    367 }