xserver

xserver with xephyr scale patch
git clone https://git.neptards.moe/u3shit/xserver.git
Log | Files | Refs | README | LICENSE

Xserver-spec.xml (217960B)


      1 <?xml version="1.0" encoding="ISO-8859-1"?>
      2 <!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
      3  "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
      4  <!ENTITY % xorg-defs SYSTEM "defs.ent"> %xorg-defs;
      5  <!ENTITY % defs SYSTEM "/xserver/doc/xml/xserver.ent"> %defs;
      6 ]>
      7 
      8 <article>
      9   <articleinfo>
     10     <title>Definition of the Porting Layer for the X v11 Sample Server</title>
     11     <titleabbrev>X Porting Layer</titleabbrev>
     12     <author>
     13       <firstname>Susan</firstname><surname>Angebranndt</surname>
     14       <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
     15     </author>
     16     <author>
     17       <firstname>Raymond</firstname><surname>Drewry</surname>
     18       <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
     19     </author>
     20     <author>
     21       <firstname>Philip</firstname><surname>Karlton</surname>
     22       <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
     23     </author>
     24     <author>
     25       <firstname>Todd</firstname><surname>Newman</surname>
     26       <affiliation><orgname>Digital Equipment Corporation</orgname></affiliation>
     27     </author>
     28     <author>
     29       <firstname>Bob</firstname><surname>Scheifler</surname>
     30       <affiliation><orgname>Massachusetts Institute of Technology</orgname></affiliation>
     31     </author>
     32     <author>
     33       <firstname>Keith</firstname><surname>Packard</surname>
     34       <affiliation><orgname>MIT X Consortium</orgname></affiliation>
     35     </author>
     36     <author>
     37       <firstname>David</firstname><othername>P.</othername><surname>Wiggins</surname>
     38       <affiliation><orgname>X Consortium</orgname></affiliation>
     39     </author>
     40     <author>
     41       <firstname>Jim</firstname><surname>Gettys</surname>
     42       <affiliation><orgname>X.org Foundation and Hewlett Packard</orgname></affiliation>
     43     </author>
     44     <publisher><publishername>The X.Org Foundation</publishername></publisher>
     45     <releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo>
     46     <releaseinfo>X Server Version &xserver.version;</releaseinfo>
     47     <copyright><year>1994</year><holder>X Consortium, Inc.</holder></copyright>
     48     <copyright><year>2004</year><holder>X.org Foundation, Inc.</holder></copyright>
     49     <legalnotice>
     50       <para>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ``Software''), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</para>
     51       <para>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</para>
     52       <para>THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</para>
     53       <para>LK201 and DEC are trademarks of Digital Equipment Corporation.  Macintosh and Apple are trademarks of Apple Computer, Inc.  PostScript is a trademark of Adobe Systems, Inc.  Ethernet is a trademark of Xerox Corporation.  X Window System is a trademark of the X.org Foundation, Inc.  Cray is a trademark of Cray Research, Inc.</para>
     54     </legalnotice>
     55     <pubdate>&xserver.reldate;</pubdate>
     56     <revhistory>
     57       <revision>
     58 	<revnumber>1.0</revnumber>
     59 	<date>27 Oct 2004</date>
     60 	<authorinitials>sa</authorinitials>
     61 	<revremark>Initial Version</revremark>
     62       </revision>
     63       <revision>
     64 	<revnumber>1.1</revnumber>
     65 	<date>27 Oct 2004</date>
     66 	<authorinitials>bs</authorinitials>
     67 	<revremark>Minor Revisions</revremark>
     68       </revision>
     69       <revision>
     70 	<revnumber>2.0</revnumber>
     71 	<date>27 Oct 2004</date>
     72 	<authorinitials>kp</authorinitials>
     73 	<revremark>Revised for Release 4 and 5</revremark>
     74       </revision>
     75       <revision>
     76 	<revnumber>3.0</revnumber>
     77 	<date>27 Oct 2004</date>
     78 	<authorinitials>dpw</authorinitials>
     79 	<revremark>Revised for Release 6</revremark>
     80       </revision>
     81       <revision>
     82 	<revnumber>3.1</revnumber>
     83 	<date>27 Oct 2004</date>
     84 	<authorinitials>jg</authorinitials>
     85 	<revremark>Revised for Release 6.8.2</revremark>
     86       </revision>
     87       <revision>
     88 	<revnumber>3.2</revnumber>
     89 	<date>17 Dec 2006</date>
     90 	<authorinitials>efw</authorinitials>
     91 	<revremark>DocBook conversion</revremark>
     92       </revision>
     93       <revision>
     94 	<revnumber>3.3</revnumber>
     95 	<date>17 Feb 2008</date>
     96 	<authorinitials>aj</authorinitials>
     97 	<revremark>Revised for backing store changes</revremark>
     98       </revision>
     99       <revision>
    100 	<revnumber>3.4</revnumber>
    101 	<date>31 Mar 2008</date>
    102 	<authorinitials>efw</authorinitials>
    103 	<revremark>Revised for devPrivates changes</revremark>
    104       </revision>
    105       <revision>
    106 	<revnumber>3.5</revnumber>
    107 	<date>July 2010</date>
    108 	<authorinitials>ac</authorinitials>
    109 	<revremark>Revised for Xorg 1.9 devPrivates changes
    110 	  and 1.8 CreateNewResourceType changes</revremark>
    111       </revision>
    112       <revision>
    113 	<revnumber>3.6</revnumber>
    114 	<date>July 2012</date>
    115 	<authorinitials>kp</authorinitials>
    116 	<revremark>Revised for X server 1.13 screen-specific devPrivates changes</revremark>
    117       </revision>
    118     </revhistory>
    119     <abstract>
    120       <para>The following document explains the structure of the X Window System display server and the interfaces among the larger pieces.  It is intended as a reference for programmers who are implementing an X Display Server on their workstation hardware.  It is included with the X Window System source tape, along with the document "Strategies for Porting the X v11 Sample Server."  The order in which you should read these documents is:
    121       <orderedlist>
    122 	<listitem><para>Read the first section of the "Strategies for Porting" document (Overview of Porting Process).</para></listitem>
    123 	<listitem><para>Skim over this document (the Definition document).</para></listitem>
    124 	<listitem><para>Skim over the remainder of the Strategies document.</para></listitem>
    125 	<listitem><para>Start planning and working, referring to the Strategies and Definition documents.</para></listitem>
    126       </orderedlist>
    127       You may also want to look at the following documents:
    128       <itemizedlist>
    129 	<listitem><para>"The X Window System" for an overview of X.</para></listitem>
    130 	<listitem><para>"Xlib - C Language X Interface" for a view of what the client programmer sees.</para></listitem>
    131 	<listitem><para>"X Window System Protocol" for a terse description of the byte stream protocol between the client and server.</para></listitem>
    132       </itemizedlist>
    133       </para>
    134       <para>To understand this document and the accompanying source code, you should know the C language.  You should be familiar with 2D graphics and windowing concepts such as clipping, bitmaps, fonts, etc.  You should have a general knowledge of the X Window System.  To implement the server code on your hardware, you need to know a lot about your hardware, its graphic display device(s), and (possibly) its networking and multitasking facilities.  This document depends a lot on the source code, so you should have a listing of the code handy.</para>
    135       <para>Some source in the distribution is directly compilable on your machine.  Some of it will require modification.  Other parts may have to be completely written from scratch.  The distribution also includes source for a sample implementation of a display server which runs on a very wide variety of color and monochrome displays on Linux and *BSD which you will find useful for implementing any type of X server.</para>
    136       <para>Note to the 2008 edition: at this time this document must be considered incomplete, though improved over the 2004 edition.  In particular, the new Render extension is still lacking good documentation, and has become vital to high performance X implementations.  Modern applications and desktop environments are now much more sensitive to good implementation of the Render extension than in most operations of the old X graphics model.  The shadow frame buffer implementation is also very useful in many circumstances, and also needs documentation.  We hope to rectify these shortcomings in our documentation in the future.  Help would be greatly appreciated.</para>
    137     </abstract>
    138   </articleinfo>
    139 
    140 <!-- Original authorship information:
    141 
    142 .OF 'Porting Layer Definition'- % -'October 27, 2004'
    143 Definition of the Porting Layer
    144 for the X v11 Sample Server
    145 Susan Angebranndt
    146 Raymond Drewry
    147 Philip Karlton
    148 Todd Newman
    149 Digital Equipment Corporation
    150 
    151 minor revisions by
    152 Bob Scheifler
    153 Massachusetts Institute of Technology
    154 
    155 Revised for Release 4 and Release 5 by
    156 Keith Packard
    157 MIT X Consortium
    158 
    159 Revised for Release 6 by
    160 David P. Wiggins
    161 X Consortium
    162 
    163 Minor Revisions for Release 6.8.2 by
    164 Jim Gettys
    165 X.org Foundation and Hewlett Packard
    166 -->
    167 
    168 <section>
    169   <title>The X Window System</title>
    170 <para>
    171 The X Window System, or simply "X," is a
    172 windowing system that provides high-performance, high-level,
    173 device-independent graphics.
    174 </para>
    175 <para>
    176 X is a windowing system designed for bitmapped graphic displays.
    177 The display can have a
    178 simple, monochrome display or it can have a color display with up to 32 bits
    179 per pixel with a special graphics processor doing the work.  (In this
    180 document, monochrome means a black and white display with one bit per pixel.
    181 Even though the usual meaning of monochrome is more general, this special
    182 case is so common that we decided to reserve the word for this purpose.)
    183 In practice, monochrome displays are now almost unheard of, with 4 bit
    184 gray scale displays being the low end.
    185 </para>
    186 <para>
    187 X is designed for a networking environment where
    188 users can run applications on machines other than their own workstations.
    189 Sometimes, the connection is over an Ethernet network with a protocol such as TCP/IP;
    190 but, any "reliable" byte stream is allowable.
    191 A high-bandwidth byte stream is preferable; RS-232 at
    192 9600 baud would be slow without compression techniques.
    193 </para>
    194 <para>
    195 X by itself allows great freedom of design.
    196 For instance, it does not include any user interface standard.
    197 Its intent is to "provide mechanism, not policy."
    198 By making it general, it can be the foundation for a wide
    199 variety of interactive software.
    200 </para>
    201 <para>
    202 For a more detailed overview, see the document "The X Window System."
    203 For details on the byte stream protocol, see "X Window System protocol."
    204 </para>
    205 </section>
    206 <section>
    207 <title>Overview of the Server</title>
    208 <para>
    209 The display server
    210 manages windows and simple graphics requests
    211 for the user on behalf of different client applications.
    212 The client applications can be running on any machine on the network.
    213 The server mainly does three things:
    214 <itemizedlist>
    215   <listitem><para>Responds to protocol requests from existing clients (mostly graphic and text drawing commands)</para></listitem>
    216   <listitem><para>Sends device input (keystrokes and mouse actions) and other events to existing clients</para></listitem>
    217   <listitem><para>Maintains client connections</para></listitem>
    218 </itemizedlist>
    219 </para>
    220 <para>
    221 The server code is organized into four major pieces:
    222 <itemizedlist>
    223   <listitem><para>Device Independent (DIX) layer - code shared among all implementations</para></listitem>
    224   <listitem><para>Operating System (OS) layer - code that is different for each operating system but is shared among all graphic devices for this operating system</para></listitem>
    225   <listitem><para>Device Dependent (DDX) layer - code that is (potentially) different for each combination of operating system and graphic device</para></listitem>
    226   <listitem><para>Extension Interface - a standard way to add features to the X server</para></listitem>
    227 </itemizedlist>
    228 </para>
    229 <para>
    230 The "porting layer" consists of the OS and DDX layers; these are
    231 actually parallel and neither one is on top of the other.
    232 The DIX layer is intended to be portable
    233 without change to target systems and is not
    234 detailed here, although several routines
    235 in DIX that are called by DDX are
    236 documented.
    237 Extensions incorporate new functionality into the server; and require
    238 additional functionality over a simple DDX.
    239 </para>
    240 <para>
    241 The following sections outline the functions of the layers.
    242 Section 3 briefly tells what you need to know about the DIX layer.
    243 The OS layer is explained in Section 4.
    244 Section 5 gives the theory of operation and procedural interface for the
    245 DDX layer.
    246 Section 6 describes the functions which exist for the extension writer.
    247 </para>
    248 </section>
    249 
    250 <section>
    251   <title>DIX Layer</title>
    252 <para>
    253 The DIX layer is the machine and device independent part of X.
    254 The source should be common to all operating systems and devices.
    255 The port process should not include changes to this part, therefore internal interfaces to DIX
    256 modules are not discussed, except for public interfaces to the DDX and the OS layers.
    257 The functions described in this section are available for extension writers to use.
    258 </para>
    259 <para>
    260 In the process of getting your server to work, if
    261 you think that DIX must be modified for purposes other than bug fixes,
    262 you may be doing something wrong.
    263 Keep looking for a more compatible solution.
    264 When the next release of the X server code is available,
    265 you should be able to just drop in the new DIX code and compile it.
    266 If you change DIX,
    267 you will have to remember what changes you made and will have
    268 to change the new sources before you can update to the new version.
    269 </para>
    270 <para>
    271 The heart of the DIX code is a loop called the dispatch loop.
    272 Each time the processor goes around the loop, it sends off accumulated input events
    273 from the input devices to the clients, and it processes requests from the clients.
    274 This loop is the most organized way for the server to
    275 process the asynchronous requests that
    276 it needs to process.
    277 Most of these operations are performed by OS and DDX routines that you must supply.
    278 </para>
    279 <section>
    280   <title>Server Resource System</title>
    281 <para>
    282 X resources are C structs inside the server.
    283 Client applications create and manipulate these objects
    284 according to the rules of the X byte stream protocol.
    285 Client applications refer to resources with resource IDs,
    286 which are 32-bit integers that are sent over the network.
    287 Within the server, of course, they are just C structs, and we refer to them
    288 by pointers.
    289 </para>
    290 <section>
    291   <title>Pre-Defined Resource Types</title>
    292 <para>
    293 The DDX layer has several kinds of resources:
    294 <itemizedlist>
    295 <listitem><para>Window</para></listitem>
    296 <listitem><para>Pixmap</para></listitem>
    297 <listitem><para>Screen</para></listitem>
    298 <listitem><para>Device</para></listitem>
    299 <listitem><para>Colormap</para></listitem>
    300 <listitem><para>Font</para></listitem>
    301 <listitem><para>Cursor</para></listitem>
    302 <listitem><para>Graphics Contexts</para></listitem>
    303 </itemizedlist>
    304 </para>
    305 <para>
    306 The type names of the more
    307 important server
    308 structs usually end in "Rec," such as "DeviceRec;"
    309 the pointer types usually end in "Ptr," such as "DevicePtr."
    310 </para>
    311 <para>
    312 The structs and
    313 important defined constants are declared
    314 in .h files that have names that suggest the name of the object.
    315 For instance, there are two .h files for windows,
    316 window.h and windowstr.h.
    317 window.h defines only what needs to be defined in order to use windows
    318 without peeking inside of them;
    319 windowstr.h defines the structs with all of their components in great detail
    320 for those who need it.
    321 </para>
    322 <para>
    323 Three kinds of fields are in these structs:
    324 <itemizedlist>
    325 <listitem><para>Attribute fields - struct fields that contain values like normal structs</para></listitem>
    326 <listitem><para>Pointers to procedures, or structures of procedures, that operate on the object</para></listitem>
    327 <listitem><para>A single private field or a devPrivates list (see <xref linkend="wrappers_and_privates"/>)
    328 used by your DDX code to store private data.</para></listitem>
    329 </itemizedlist>
    330 </para>
    331 <para>
    332 DIX calls through
    333 the struct's procedure pointers to do its tasks.
    334 These procedures are set either directly or indirectly by DDX procedures.
    335 Most of
    336 the procedures described in the remainder of this
    337 document are accessed through one of these structs.
    338 For example, the procedure to create a pixmap
    339 is attached to a ScreenRec and might be called by using the expression
    340 </para>
    341 <para>
    342 <blockquote>
    343 <programlisting>(* pScreen->CreatePixmap)(pScreen, width, height, depth).</programlisting>
    344 </blockquote>
    345 </para>
    346 <para>
    347 All procedure pointers must be set to some routine unless noted otherwise;
    348 a null pointer will have unfortunate consequences.
    349 </para>
    350 <para>
    351 Procedure routines will be indicated in the documentation by this convention:
    352 <blockquote>
    353 <programlisting>void pScreen->MyScreenRoutine(arg, arg, ...)</programlisting>
    354 </blockquote>
    355 as opposed to a free routine, not in a data structure:
    356 <blockquote>
    357 <programlisting>void MyFreeRoutine(arg, arg, ...)</programlisting>
    358 </blockquote>
    359 </para>
    360 <para>
    361 The attribute fields are mostly set by DIX; DDX should not modify them
    362 unless noted otherwise.
    363 </para>
    364 </section>
    365 <section>
    366   <title>Creating Resources and Resource Types</title>
    367 <para>
    368 These functions should also be called from your extensionInitProc to
    369 allocate all of the various resource classes and types required for
    370 the extension.  Each time the server resets, these types must be reallocated
    371 as the old allocations will have been discarded.
    372 Resource types are integer values starting at 1.  Get
    373 a resource type by calling
    374 <blockquote><programlisting>
    375 
    376     RESTYPE CreateNewResourceType(deleteFunc, char *name)
    377 
    378 </programlisting></blockquote>
    379 deleteFunc will be called to destroy all resources with this
    380 type.   name will be used to identify this type of resource
    381 to clients using the X-Resource extension, to security
    382 extensions such as SELinux, and to tracing frameworks such as DTrace.
    383 [The name argument was added in xorg-server 1.8.]
    384 </para>
    385 <para>
    386 Resource classes are masks starting at 1 &lt;&lt; 31 which can
    387 be or'ed with any resource type to provide attributes for the
    388 type.  To allocate a new class bit, call
    389 <blockquote><programlisting>
    390 
    391     RESTYPE CreateNewResourceClass()
    392 
    393 </programlisting></blockquote>
    394 </para>
    395 <para>
    396 There are two ways of looking up resources, by type or
    397 by class.  Classes are non-exclusive subsets of the space of
    398 all resources, so you can lookup the union of multiple classes.
    399 (RC_ANY is the union of all classes).</para>
    400 <para>
    401 Note that the appropriate class bits must be or'ed into the value returned
    402 by CreateNewResourceType when calling resource lookup functions.</para>
    403 <para>
    404 If you need to create a ``private'' resource ID for internal use, you
    405 can call FakeClientID.
    406 <blockquote><programlisting>
    407 
    408 	XID FakeClientID(client)
    409 	    int client;
    410 
    411 </programlisting></blockquote>
    412 This allocates from ID space reserved for the server.</para>
    413 <para>
    414 To associate a resource value with an ID, use AddResource.
    415 <blockquote><programlisting>
    416 
    417 	Bool AddResource(id, type, value)
    418 	    XID id;
    419 	    RESTYPE type;
    420 	    pointer value;
    421 
    422 </programlisting></blockquote>
    423 The type should be the full type of the resource, including any class
    424 bits.  If AddResource fails to allocate memory to store the resource,
    425 it will call the deleteFunc for the type, and then return False.</para>
    426 <para>
    427 To free a resource, use one of the following.
    428 <blockquote><programlisting>
    429 
    430 	void FreeResource(id, skipDeleteFuncType)
    431 	    XID id;
    432 	    RESTYPE skipDeleteFuncType;
    433 
    434 	void FreeResourceByType(id, type, skipFree)
    435 	    XID id;
    436 	    RESTYPE type;
    437 	    Bool    skipFree;
    438 
    439 </programlisting></blockquote>
    440 FreeResource frees all resources matching the given id, regardless of
    441 type; the type's deleteFunc will be called on each matching resource,
    442 except that skipDeleteFuncType can be set to a single type for which
    443 the deleteFunc should not be called (otherwise pass RT_NONE).
    444 FreeResourceByType frees a specific resource matching a given id
    445 and type; if skipFree is true, then the deleteFunc is not called.
    446 </para>
    447 </section>
    448 <section>
    449   <title>Looking Up Resources</title>
    450 <para>
    451 To look up a resource, use one of the following.
    452 <blockquote><programlisting>
    453 
    454 	int dixLookupResourceByType(
    455 	    pointer *result,
    456 	    XID id,
    457 	    RESTYPE rtype,
    458 	    ClientPtr client,
    459 	    Mask access_mode);
    460 
    461 	int dixLookupResourceByClass(
    462 	    pointer *result,
    463 	    XID id,
    464 	    RESTYPE rclass,
    465 	    ClientPtr client,
    466 	    Mask access_mode);
    467 
    468 </programlisting></blockquote>
    469 dixLookupResourceByType finds a resource with the given id and exact type.
    470 dixLookupResourceByClass finds a resource with the given id whose type is
    471 included in any one of the specified classes.
    472 The client and access_mode must be provided to allow security extensions to
    473 check if the client has the right privileges for the requested access.
    474 The bitmask values defined in the dixaccess.h header are or'ed together
    475 to define the requested access_mode.
    476 </para>
    477 </section>
    478 </section>
    479 <section>
    480   <title>Callback Manager</title>
    481 <para>
    482 To satisfy a growing number of requests for the introduction of ad hoc
    483 notification style hooks in the server, a generic callback manager was
    484 introduced in R6.  A callback list object can be introduced for each
    485 new hook that is desired, and other modules in the server can register
    486 interest in the new callback list.  The following functions support
    487 these operations.</para>
    488 <para>
    489 Before getting bogged down in the interface details, an typical usage
    490 example should establish the framework.  Let's look at the
    491 ClientStateCallback in dix/dispatch.c.  The purpose of this particular
    492 callback is to notify interested parties when a client's state
    493 (initial, running, gone) changes.  The callback is "created" in this
    494 case by simply declaring a variable:
    495 <blockquote><programlisting>
    496 	CallbackListPtr ClientStateCallback;
    497 </programlisting></blockquote>
    498 </para>
    499 <para>
    500 Whenever the client's state changes, the following code appears, which notifies
    501 all interested parties of the change:
    502 <blockquote><programlisting>
    503 	if (ClientStateCallback) CallCallbacks(&amp;ClientStateCallback, (pointer)client);
    504 </programlisting></blockquote>
    505 </para>
    506 <para>
    507 Interested parties subscribe to the ClientStateCallback list by saying:
    508 <blockquote><programlisting>
    509 	AddCallback(&amp;ClientStateCallback, func, data);
    510 </programlisting></blockquote>
    511 </para>
    512 <para>
    513 When CallCallbacks is invoked on the list, func will be called thusly:
    514 <blockquote><programlisting>
    515 	(*func)(&amp;ClientStateCallback, data, client)
    516 </programlisting></blockquote>
    517 </para>
    518 <para>
    519 Now for the details.
    520 <blockquote><programlisting>
    521 
    522 	Bool AddCallback(pcbl, callback, subscriber_data)
    523 	    CallbackListPtr *pcbl;
    524 	    CallbackProcPtr callback;
    525 	    pointer         subscriber_data;
    526 
    527 </programlisting></blockquote>
    528 Adds the (callback, subscriber_data) pair to the given callback list.  Creates the callback
    529 list if it doesn't exist.  Returns TRUE if successful.</para>
    530 <para>
    531 <blockquote><programlisting>
    532 
    533 	Bool DeleteCallback(pcbl, callback, subscriber_data)
    534 	    CallbackListPtr *pcbl;
    535 	    CallbackProcPtr callback;
    536 	    pointer         subscriber_data;
    537 
    538 </programlisting></blockquote>
    539 Removes the (callback, data) pair to the given callback list if present.
    540 Returns TRUE if (callback, data) was found.</para>
    541 <para>
    542 <blockquote><programlisting>
    543 
    544 	void CallCallbacks(pcbl, call_data)
    545 	    CallbackListPtr    *pcbl;
    546 	    pointer	    call_data;
    547 
    548 </programlisting></blockquote>
    549 For each callback currently registered on the given callback list, call
    550 it as follows:
    551 <blockquote><programlisting>
    552 
    553 	(*callback)(pcbl, subscriber_data, call_data);
    554 </programlisting></blockquote>
    555 </para>
    556 <para>
    557 <blockquote><programlisting>
    558 	void DeleteCallbackList(pcbl)
    559 	    CallbackListPtr    *pcbl;
    560 
    561 </programlisting></blockquote>
    562 Destroys the given callback list.</para>
    563 </section>
    564 <section>
    565   <title>Extension Interfaces</title>
    566 <para>
    567 This function should be called from your extensionInitProc which
    568 should be called by InitExtensions.
    569 <blockquote><programlisting>
    570 
    571 	ExtensionEntry *AddExtension(name, NumEvents,NumErrors,
    572 		MainProc, SwappedMainProc, CloseDownProc, MinorOpcodeProc)
    573 
    574 		const char *name;  /*Null terminate string; case matters*/
    575 		int NumEvents;
    576 		int NumErrors;
    577 		int (* MainProc)(ClientPtr);/*Called if client matches server order*/
    578 		int (* SwappedMainProc)(ClientPtr);/*Called if client differs from server*/
    579 		void (* CloseDownProc)(ExtensionEntry *);
    580 		unsigned short (*MinorOpcodeProc)(ClientPtr);
    581 
    582 </programlisting></blockquote>
    583 name is the name used by clients to refer to the extension.  NumEvents is the
    584 number of event types used by the extension, NumErrors is the number of
    585 error codes needed by the extension.  MainProc is called whenever a client
    586 accesses the major opcode assigned to the extension.  SwappedMainProc is
    587 identical, except the client using the extension has reversed byte-sex.
    588 CloseDownProc is called at server reset time to deallocate any private
    589 storage used by the extension.  MinorOpcodeProc is used by DIX to place the
    590 appropriate value into errors.  The DIX routine StandardMinorOpcode can be
    591 used here which takes the minor opcode from the normal place in the request
    592 (i.e. just after the major opcode).</para>
    593 </section>
    594 <section>
    595   <title>Macros and Other Helpers</title>
    596 <para>
    597 There are a number of macros in Xserver/include/dix.h which
    598 are useful to the extension writer.  Ones of particular interest
    599 are: REQUEST, REQUEST_SIZE_MATCH, REQUEST_AT_LEAST_SIZE,
    600 REQUEST_FIXED_SIZE, LEGAL_NEW_RESOURCE, and
    601 VALIDATE_DRAWABLE_AND_GC. Useful byte swapping macros can be found
    602 in Xserver/include/dix.h: WriteReplyToClient and WriteSwappedDataToClient; and
    603 in Xserver/include/misc.h: bswap_64, bswap_32, bswap_16, LengthRestB, LengthRestS,
    604 LengthRestL, SwapRestS, SwapRestL, swapl, swaps, cpswapl, and cpswaps.</para>
    605 </section>
    606 </section>
    607 
    608 <section>
    609   <title>OS Layer</title>
    610 <para>
    611 This part of the source consists of a few routines that you have to rewrite
    612 for each operating system.
    613 These OS functions maintain the client connections and schedule work
    614 to be done for clients.
    615 They also provide an interface to font files,
    616 font name to file name translation, and
    617 low level memory management.
    618 <blockquote>
    619 <programlisting>void OsInit()</programlisting>
    620 </blockquote>
    621 OsInit initializes your OS code, performing whatever tasks need to be done.
    622 Frequently there is not much to be done.
    623 The sample server implementation is in Xserver/os/osinit.c.
    624 </para>
    625 <section>
    626   <title>Scheduling and Request Delivery</title>
    627 <para>
    628 The main dispatch loop in DIX creates the illusion of multitasking between
    629 different windows, while the server is itself but a single process.
    630 The dispatch loop breaks up the work for each client into small digestible parts.
    631 Some parts are requests from a client, such as individual graphic commands.
    632 Some parts are events delivered to the client, such as keystrokes from the user.
    633 The processing of events and requests for different
    634 clients can be interleaved with one another so true multitasking
    635 is not needed in the server.
    636 </para>
    637 <para>
    638 You must supply some of the pieces for proper scheduling between clients.
    639 <blockquote>
    640 <programlisting>
    641 	int WaitForSomething(pClientReady)
    642 		int *pClientReady;
    643 </programlisting>
    644 </blockquote>
    645 </para>
    646 <para>
    647 WaitForSomething is the scheduler procedure you must write that will
    648 suspend your server process until something needs to be done.
    649 This call should
    650 make the server suspend until one or more of the following occurs:
    651 <itemizedlist>
    652 <listitem><para>There is an input event from the user or hardware (see SetInputCheck())</para></listitem>
    653 <listitem><para>There are requests waiting from known clients, in which case you should return a count of clients stored in pClientReady</para></listitem>
    654 <listitem><para>A new client tries to connect, in which case you should create the client and then continue waiting</para></listitem>
    655 </itemizedlist>
    656 </para>
    657 <para>
    658 Before WaitForSomething() computes the masks to pass to select, poll or
    659 similar operating system interface, it needs to
    660 see if there is anything to do on the work queue; if so, it must call a DIX
    661 routine called ProcessWorkQueue.
    662 <blockquote>
    663 <programlisting>
    664 	extern WorkQueuePtr	workQueue;
    665 
    666 	if (workQueue)
    667 		ProcessWorkQueue ();
    668 </programlisting>
    669 </blockquote>
    670 </para>
    671 <para>
    672 If WaitForSomething() decides it is about to do something that might block
    673 (in the sample server,  before it calls select() or poll) it must call a DIX
    674 routine called BlockHandler().
    675 <blockquote>
    676 <programlisting>
    677 	void BlockHandler(void *pTimeout)
    678 </programlisting>
    679 </blockquote>
    680 The types of the arguments are for agreement between the OS and DDX
    681 implementations,  but the pTimeout is a pointer to the information
    682 determining how long the block is allowed to last.
    683 </para>
    684 <para>
    685 In the sample server,  pTimeout is a pointer.
    686 </para>
    687 <para>
    688 The DIX BlockHandler() iterates through the Screens,  for each one calling
    689 its BlockHandler.  A BlockHandler is declared thus:
    690 <blockquote>
    691 <programlisting>
    692 	void xxxBlockHandler(ScreenPtr pScreen, void *pTimeout)
    693 </programlisting>
    694 </blockquote>
    695 The arguments are a pointer to the Screen, and the arguments to the
    696 DIX BlockHandler().
    697 </para>
    698 <para>
    699 Immediately after WaitForSomething returns from the
    700 block,  even if it didn't actually block,  it must call the DIX routine
    701 WakeupHandler().
    702 <blockquote>
    703 <programlisting>
    704 	void WakeupHandler(int result)
    705 </programlisting>
    706 </blockquote>
    707 Once again,  the types are not specified by DIX.  The result is the
    708 success indicator for the thing that (may have) blocked.
    709 In the sample server, result is the result from select() (or equivalent
    710 operating system function).
    711 </para>
    712 <para>
    713 The DIX WakeupHandler() calls each Screen's
    714 WakeupHandler.  A WakeupHandler is declared thus:
    715 <blockquote>
    716 <programlisting>
    717 	void xxxWakeupHandler(ScreenPtr pScreen, int result)
    718 </programlisting>
    719 </blockquote>
    720 The arguments are the Screen, of the Screen, and the arguments to
    721 the DIX WakeupHandler().
    722 </para>
    723 <para>
    724 In addition to the per-screen BlockHandlers, any module may register
    725 block and wakeup handlers (only together) using:
    726 <blockquote>
    727 <programlisting>
    728 	Bool RegisterBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
    729 		ServerBlockHandlerProcPtr    blockHandler;
    730 		ServerWakeupHandlerProcPtr   wakeupHandler;
    731 		pointer blockData;
    732 </programlisting>
    733 </blockquote>
    734 A FALSE return code indicates that the registration failed for lack of
    735 memory.  To remove a registered Block handler at other than server reset time
    736 (when they are all removed automatically), use:
    737 <blockquote>
    738 <programlisting>
    739 	RemoveBlockAndWakeupHandlers (blockHandler, wakeupHandler, blockData)
    740 		ServerBlockHandlerProcPtr   blockHandler;
    741 		ServerWakeupHandlerProcPtr  wakeupHandler;
    742 		pointer blockData;
    743 </programlisting>
    744 </blockquote>
    745 All three arguments must match the values passed to
    746 RegisterBlockAndWakeupHandlers.
    747 </para>
    748 <para>
    749 These registered block handlers are called before the per-screen handlers:
    750 <blockquote>
    751 <programlisting>
    752 	void (*ServerBlockHandler) (void *blockData, void *pTimeout)
    753 </programlisting>
    754 </blockquote>
    755 </para>
    756 <para>
    757 Sometimes block handlers need to adjust the time referenced by pTimeout,
    758 which on UNIX family systems is generally represented by a struct timeval
    759 consisting of seconds and microseconds in 32 bit values.
    760 As a convenience to reduce error prone struct timeval computations which
    761 require modulus arithmetic and correct overflow behavior in the face of
    762 millisecond wrapping through 32 bits,
    763 <blockquote><programlisting>
    764 
    765 	void AdjustWaitForDelay(void *pTimeout, unsigned long newdelay)
    766 
    767 </programlisting></blockquote>
    768 has been provided.
    769 </para>
    770 <para>
    771 Any wakeup handlers registered with RegisterBlockAndWakeupHandlers will
    772 be called after the Screen handlers:
    773 <blockquote><programlisting>
    774 
    775 	void (*ServerWakeupHandler) (void *blockData, int result)
    776 </programlisting></blockquote>
    777 </para>
    778 <para>
    779 The WaitForSomething on the sample server also has a built
    780 in screen saver that darkens the screen if no input happens for a period of time.
    781 The sample server implementation is in Xserver/os/WaitFor.c.
    782 </para>
    783 <para>
    784 Note that WaitForSomething() may be called when you already have several
    785 outstanding things (events, requests, or new clients) queued up.
    786 For instance, your server may have just done a large graphics request,
    787 and it may have been a long time since WaitForSomething() was last called.
    788 If many clients have lots of requests queued up, DIX will only service
    789 some of them for a given client
    790 before going on to the next client (see isItTimeToYield, below).
    791 Therefore, WaitForSomething() will have to report that these same clients
    792 still have requests queued up the next time around.
    793 </para>
    794 <para>
    795 An implementation should return information on as
    796 many outstanding things as it can.
    797 For instance, if your implementation always checks for client data first and does not
    798 report any input events until there is no client data left,
    799 your mouse and keyboard might get locked out by an application that constantly
    800 barrages the server with graphics drawing requests.
    801 Therefore, as a general rule, input devices should always have priority over graphics
    802 devices.
    803 </para>
    804 <para>
    805 A list of indexes (client->index) for clients with data ready to be read or
    806 processed should be returned in pClientReady, and the count of indexes
    807 returned as the result value of the call.
    808 These are not clients that have full requests ready, but any clients who have
    809 any data ready to be read or processed.
    810 The DIX dispatcher
    811 will process requests from each client in turn by calling
    812 ReadRequestFromClient(), below.
    813 </para>
    814 <para>
    815 WaitForSomething() must create new clients as they are requested (by
    816 whatever mechanism at the transport level).  A new client is created
    817 by calling the DIX routine:
    818 <blockquote><programlisting>
    819 
    820 	ClientPtr NextAvailableClient(ospriv)
    821 		pointer ospriv;
    822 </programlisting></blockquote>
    823 This routine returns NULL if a new client cannot be allocated (e.g. maximum
    824 number of clients reached).  The ospriv argument will be stored into the OS
    825 private field (pClient->osPrivate), to store OS private information about the
    826 client.  In the sample server, the osPrivate field contains the
    827 number of the socket for this client. See also "New Client Connections."
    828 NextAvailableClient() will call InsertFakeRequest(), so you must be
    829 prepared for this.
    830 </para>
    831 <para>
    832 If there are outstanding input events,
    833 you should make sure that the two SetInputCheck() locations are unequal.
    834 The DIX dispatcher will call your implementation of ProcessInputEvents()
    835 until the SetInputCheck() locations are equal.
    836 </para>
    837 <para>
    838 The sample server contains an implementation of WaitForSomething().
    839 The
    840 following two routines indicate to WaitForSomething() what devices should
    841 be waited for.   fd is an OS dependent type; in the sample server
    842 it is an open file descriptor.
    843 <blockquote><programlisting>
    844 
    845 	int AddEnabledDevice(fd)
    846 		int fd;
    847 
    848 	int RemoveEnabledDevice(fd)
    849 		int fd;
    850 </programlisting></blockquote>
    851 These two routines are
    852 usually called by DDX from the initialize cases of the
    853 Input Procedures that are stored in the DeviceRec (the
    854 routine passed to AddInputDevice()).
    855 The sample server implementation of AddEnabledDevice
    856 and RemoveEnabledDevice are in Xserver/os/connection.c.
    857 </para>
    858 <section>
    859   <title>Timer Facilities</title>
    860 <para>
    861 Similarly, the X server or an extension may need to wait for some timeout.
    862 Early X releases implemented this functionality using block and wakeup handlers,
    863 but this has been rewritten to use a general timer facilty, and the
    864 internal screen saver facilities reimplemented to use Timers.
    865 These functions are TimerInit, TimerForce, TimerSet, TimerCheck, TimerCancel,
    866 and TimerFree, as defined in Xserver/include/os.h. A callback function will be called
    867 when the timer fires, along with the current time, and a user provided argument.
    868 <blockquote><programlisting>
    869 	typedef	struct _OsTimerRec *OsTimerPtr;
    870 
    871 	typedef CARD32 (*OsTimerCallback)(
    872 		OsTimerPtr /* timer */,
    873 		CARD32 /* time */,
    874 		pointer /* arg */);
    875 
    876 	 OsTimerPtr TimerSet( OsTimerPtr /* timer */,
    877 		int /* flags */,
    878 		CARD32 /* millis */,
    879 		OsTimerCallback /* func */,
    880 		pointer /* arg */);
    881 
    882 </programlisting></blockquote>
    883 </para>
    884 <para>
    885 TimerSet returns a pointer to a timer structure and sets a timer to the specified time
    886 with the specified argument.  The flags can be TimerAbsolute and TimerForceOld.
    887 The TimerSetOld flag controls whether if the timer is reset and the timer is pending, the
    888 whether the callback function will get called.
    889 The TimerAbsolute flag sets the callback time to an absolute time in the future rather
    890 than a time relative to when TimerSet is called.
    891 TimerFree should be called to free the memory allocated
    892 for the timer entry.
    893 <blockquote><programlisting>
    894 	void TimerInit(void)
    895 
    896 	Bool TimerForce(OsTimerPtr /* pTimer */)
    897 
    898 	void TimerCheck(void);
    899 
    900 	void TimerCancel(OsTimerPtr /* pTimer */)
    901 
    902 	void TimerFree(OsTimerPtr /* pTimer */)
    903 </programlisting></blockquote>
    904 </para>
    905 <para>
    906 TimerInit frees any existing timer entries. TimerForce forces a call to the timer's
    907 callback function and returns true if the timer entry existed, else it returns false and
    908 does not call the callback function. TimerCancel will cancel the specified timer.
    909 TimerFree calls TimerCancel and frees the specified timer.
    910 Calling TimerCheck will force the server to see if any timer callbacks should be called.
    911 </para>
    912 </section>
    913 </section>
    914 <section>
    915   <title>New Client Connections</title>
    916 <para>
    917 The process whereby a new client-server connection starts up is
    918 very dependent upon what your byte stream mechanism.
    919 This section describes byte stream initiation using examples from the TCP/IP
    920 implementation on the sample server.
    921 </para>
    922 <para>
    923 The first thing that happens is a client initiates a connection with the server.
    924 How a client knows to do this depends upon your network facilities and the
    925 Xlib implementation.
    926 In a typical scenario, a user named Fred
    927 on his X workstation is logged onto a Cray
    928 supercomputer running a command shell in an X window.  Fred can type shell
    929 commands and have the Cray respond as though the X server were a dumb terminal.
    930 Fred types in a command to run an X client application that was linked with Xlib.
    931 Xlib looks at the shell environment variable DISPLAY, which has the
    932 value "fredsbittube:0.0."
    933 The host name of Fred's workstation is "fredsbittube," and the 0s are
    934 for multiple screens and multiple X server processes.
    935 (Precisely what
    936 happens on your system depends upon how X and Xlib are implemented.)
    937 </para>
    938 <para>
    939 The client application calls a TCP routine on the
    940 Cray to open a TCP connection for X
    941 to communicate with the network node "fredsbittube."
    942 The TCP software on the Cray does this by looking up the TCP
    943 address of "fredsbittube" and sending an open request to TCP port 6000
    944 on fredsbittube.
    945 </para>
    946 <para>
    947 All X servers on TCP listen for new clients on port 6000 by default;
    948 this is known as a "well-known port" in IP terminology.
    949 </para>
    950 <para>
    951 The server receives this request from its port 6000
    952 and checks where it came from to see if it is on the server's list
    953 of "trustworthy" hosts to talk to.
    954 Then, it opens another port for communications with the client.
    955 This is the byte stream that all X communications will go over.
    956 </para>
    957 <para>
    958 Actually, it is a bit more complicated than that.
    959 Each X server process running on the host machine is called a "display."
    960 Each display can have more than one screen that it manages.
    961 "corporatehydra:3.2" represents screen 2 on display 3 on
    962 the multi-screened network node corporatehydra.
    963 The open request would be sent on well-known port number 6003.
    964 </para>
    965 <para>
    966 Once the byte stream is set up, what goes on does not depend very much
    967 upon whether or not it is TCP.
    968 The client sends an xConnClientPrefix struct (see Xproto.h) that has the
    969 version numbers for the version of Xlib it is running, some byte-ordering information,
    970 and two character strings used for authorization.
    971 If the server does not like the authorization strings
    972 or the version numbers do not match within the rules,
    973 or if anything else is wrong, it sends a failure
    974 response with a reason string.
    975 </para>
    976 <para>
    977 If the information never comes, or comes much too slowly, the connection
    978 should be broken off.  You must implement the connection timeout.  The
    979 sample server implements this by keeping a timestamp for each still-connecting
    980 client and, each time just before it attempts to accept new connections, it
    981 closes any connection that are too old.
    982 The connection timeout can be set from the command line.
    983 </para>
    984 <para>
    985 You must implement whatever authorization schemes you want to support.
    986 The sample server on the distribution tape supports a simple authorization
    987 scheme.  The only interface seen by DIX is:
    988 <blockquote><programlisting>
    989 
    990 	char *
    991 	ClientAuthorized(client, proto_n, auth_proto, string_n, auth_string)
    992 	    ClientPtr client;
    993 	    unsigned int proto_n;
    994 	    char *auth_proto;
    995 	    unsigned int string_n;
    996 	    char *auth_string;
    997 </programlisting></blockquote>
    998 DIX will only call this once per client, once it has read the full initial
    999 connection data from the client.  If the connection should be
   1000 accepted ClientAuthorized() should return NULL, and otherwise should
   1001 return an error message string.
   1002 </para>
   1003 <para>
   1004 Accepting new connections happens internally to WaitForSomething().
   1005 WaitForSomething() must call the DIX routine NextAvailableClient()
   1006 to create a client object.
   1007 Processing of the initial connection data will be handled by DIX.
   1008 Your OS layer must be able to map from a client
   1009 to whatever information your OS code needs to communicate
   1010 on the given byte stream to the client.
   1011 DIX uses this ClientPtr to refer to
   1012 the client from now on.   The sample server uses the osPrivate field in
   1013 the ClientPtr to store the file descriptor for the socket, the
   1014 input and output buffers, and authorization information.
   1015 </para>
   1016 <para>
   1017 To initialize the methods you choose to allow clients to connect to
   1018 your server, main() calls the routine
   1019 <blockquote><programlisting>
   1020 
   1021 	void CreateWellKnownSockets()
   1022 </programlisting></blockquote>
   1023 This routine is called only once, and not called when the server
   1024 is reset.  To recreate any sockets during server resets, the following
   1025 routine is called from the main loop:
   1026 <blockquote><programlisting>
   1027 
   1028 	void ResetWellKnownSockets()
   1029 </programlisting></blockquote>
   1030 Sample implementations of both of these routines are found in
   1031 Xserver/os/connection.c.
   1032 </para>
   1033 <para>
   1034 For more details, see the section called "Connection Setup" in the X protocol specification.
   1035 </para>
   1036 </section>
   1037 <section>
   1038   <title>Reading Data from Clients</title>
   1039 <para>
   1040 Requests from the client are read in as a byte stream by the OS layer.
   1041 They may be in the form of several blocks of bytes delivered in sequence; requests may
   1042 be broken up over block boundaries or there may be many requests per block.
   1043 Each request carries with it length information.
   1044 It is the responsibility of the following routine to break it up into request blocks.
   1045 <blockquote><programlisting>
   1046 
   1047 	int ReadRequestFromClient(who)
   1048 		ClientPtr who;
   1049 </programlisting></blockquote>
   1050 </para>
   1051 <para>
   1052 You must write
   1053 the routine ReadRequestFromClient() to get one request from the byte stream
   1054 belonging to client "who."
   1055 You must swap the third and fourth bytes (the second 16-bit word) according to the
   1056 byte-swap rules of
   1057 the protocol to determine the length of the
   1058 request.
   1059 This length is measured in 32-bit words, not in bytes.  Therefore, the
   1060 theoretical maximum request is 256K.
   1061 (However, the maximum length allowed is dependent upon the server's input
   1062 buffer.  This size is sent to the client upon connection.  The maximum
   1063 size is the constant MAX_REQUEST_SIZE in Xserver/include/os.h)
   1064 The rest of the request you return is
   1065 assumed NOT to be correctly swapped for internal
   1066 use, because that is the responsibility of DIX.
   1067 </para>
   1068 <para>
   1069 The 'who' argument is the ClientPtr returned from WaitForSomething.
   1070 The return value indicating status should be set to the (positive) byte count if the read is successful,
   1071 0 if the read was blocked, or a negative error code if an error happened.
   1072 </para>
   1073 <para>
   1074 You must then store a pointer to
   1075 the bytes of the request in the client request buffer field;
   1076 who->requestBuffer.  This can simply be a pointer into your buffer;
   1077 DIX may modify it in place but will not otherwise cause damage.
   1078 Of course, the request must be contiguous; you must
   1079 shuffle it around in your buffers if not.
   1080 </para>
   1081 <para>
   1082 The sample server implementation is in Xserver/os/io.c.
   1083 </para>
   1084 <section><title>Inserting Data for Clients</title>
   1085 <para>
   1086 DIX can insert data into the client stream, and can cause a "replay" of
   1087 the current request.
   1088 <blockquote><programlisting>
   1089 
   1090 	Bool InsertFakeRequest(client, data, count)
   1091 	    ClientPtr client;
   1092 	    char *data;
   1093 	    int count;
   1094 
   1095 	int ResetCurrentRequest(client)
   1096 	    ClientPtr client;
   1097 </programlisting></blockquote>
   1098 </para>
   1099 <para>
   1100 InsertFakeRequest() must insert the specified number of bytes of data
   1101 into the head of the input buffer for the client.  This may be a
   1102 complete request, or it might be a partial request.  For example,
   1103 NextAvailableCient() will insert a partial request in order to read
   1104 the initial connection data sent by the client.  The routine returns FALSE
   1105 if memory could not be allocated.  ResetCurrentRequest()
   1106 should "back up" the input buffer so that the currently executing request
   1107 will be reexecuted.  DIX may have altered some values (e.g. the overall
   1108 request length), so you must recheck to see if you still have a complete
   1109 request.  ResetCurrentRequest() should always cause a yield (isItTimeToYield).
   1110 </para>
   1111 </section>
   1112 </section>
   1113 
   1114 <section>
   1115   <title>Sending Events, Errors And Replies To Clients</title>
   1116 <para>
   1117 <blockquote><programlisting>
   1118 
   1119 	int WriteToClient(who, n, buf)
   1120 		ClientPtr who;
   1121 		int n;
   1122 		char *buf;
   1123 </programlisting></blockquote>
   1124 WriteToClient should write n bytes starting at buf to the
   1125 ClientPtr "who".
   1126 It returns the number of bytes written, but for simplicity,
   1127 the number returned must be either the same value as the number
   1128 requested, or -1, signaling an error.
   1129 The sample server implementation is in Xserver/os/io.c.
   1130 </para>
   1131 <para>
   1132 <blockquote><programlisting>
   1133 	void SendErrorToClient(client, majorCode, minorCode, resId, errorCode)
   1134 	    ClientPtr client;
   1135 	    unsigned int majorCode;
   1136 	    unsigned int minorCode;
   1137 	    XID resId;
   1138 	    int errorCode;
   1139 </programlisting></blockquote>
   1140 SendErrorToClient can be used to send errors back to clients,
   1141 although in most cases your request function should simply return
   1142 the error code, having set client->errorValue to the appropriate
   1143 error value to return to the client, and DIX will call this
   1144 function with the correct opcodes for you.
   1145 </para>
   1146 <para>
   1147 <blockquote><programlisting>
   1148 
   1149 	void FlushAllOutput()
   1150 
   1151 	void FlushIfCriticalOutputPending()
   1152 
   1153 	void SetCriticalOutputPending()
   1154 </programlisting></blockquote>
   1155 These three routines may be implemented to support buffered or delayed
   1156 writes to clients, but at the very least, the stubs must exist.
   1157 FlushAllOutput() unconditionally flushes all output to clients;
   1158 FlushIfCriticalOutputPending() flushes output only if
   1159 SetCriticalOutputPending() has be called since the last time output
   1160 was flushed.
   1161 The sample server implementation is in Xserver/os/io.c and
   1162 actually ignores requests to flush output on a per-client basis
   1163 if it knows that there
   1164 are requests in that client's input queue.
   1165 </para>
   1166 </section>
   1167 <section>
   1168   <title>Font Support</title>
   1169 <para>
   1170 In the sample server, fonts are encoded in disk files or fetched from the
   1171 font server.   The two fonts required by the server, <quote>fixed</quote>
   1172 and <quote>cursor</quote> are commonly compiled into the font library.
   1173 For disk fonts, there is one file per font, with a file name like
   1174 "fixed.pcf".  Font server fonts are read over the network using the
   1175 X Font Server Protocol.  The disk directories containing disk fonts and
   1176 the names of the font servers are listed together in the current "font path."
   1177 </para>
   1178 <para>
   1179 In principle, you can put all your fonts in ROM or in RAM in your server.
   1180 You can put them all in one library file on disk.
   1181 You could generate them on the fly from stroke descriptions.  By placing the
   1182 appropriate code in the Font Library, you will automatically export fonts in
   1183 that format both through the X server and the Font server.
   1184 </para>
   1185 <para>
   1186 The code for processing fonts in different formats, as well as handling the
   1187 metadata files for them on disk (such as <filename>fonts.dir</filename>) is
   1188 located in the libXfont library, which is provided as a separately compiled
   1189 module.  These routines are
   1190 shared between the X server and the Font server, so instead of this document
   1191 specifying what you must implement, simply refer to the font
   1192 library interface specification for the details.  All of the interface code to the Font
   1193 library is contained in dix/dixfonts.c
   1194 </para>
   1195 </section>
   1196 <section>
   1197   <title>Memory Management</title>
   1198 <para>
   1199 Memory management is based on functions in the C runtime library, malloc(),
   1200 realloc(), and free(), and you should simply call the C library functions
   1201 directly.  Consult a C runtime library reference manual for more details.
   1202 </para>
   1203 <para>
   1204 Treat memory allocation carefully in your implementation.  Memory
   1205 leaks can be very hard to find and are frustrating to a user.  An X
   1206 server could be running for days or weeks without being reset, just
   1207 like a regular terminal.  If you leak a few dozen k per day, that will
   1208 add up and will cause problems for users that leave their workstations
   1209 on.
   1210 </para>
   1211 </section>
   1212 <section>
   1213   <title>Client Scheduling</title>
   1214 <para>
   1215 The X server
   1216 has the ability to schedule clients much like an operating system would,
   1217 suspending and restarting them without regard for the state of their input
   1218 buffers.  This functionality allows the X server to suspend one client and
   1219 continue processing requests from other clients while waiting for a
   1220 long-term network activity (like loading a font) before continuing with the
   1221 first client.
   1222 <blockquote><programlisting>
   1223 	Bool isItTimeToYield;
   1224 </programlisting></blockquote>
   1225 isItTimeToYield is a global variable you can set
   1226 if you want to tell
   1227 DIX to end the client's "time slice" and start paying attention to the next client.
   1228 After the current request is finished, DIX will move to the next client.
   1229 </para>
   1230 <para>
   1231 In the sample
   1232 server, ReadRequestFromClient() sets isItTimeToYield after
   1233 10 requests packets in a row are read from the same client.
   1234 </para>
   1235 <para>
   1236 This scheduling algorithm can have a serious effect upon performance when two
   1237 clients are drawing into their windows simultaneously.
   1238 If it allows one client to run until its request
   1239 queue is empty by ignoring isItTimeToYield, the client's queue may
   1240 in fact never empty and other clients will be blocked out.
   1241 On the other hand, if it switches between different clients too quickly,
   1242 performance may suffer due to too much switching between contexts.
   1243 For example, if a graphics processor needs to be set up with drawing modes
   1244 before drawing, and two different clients are drawing with
   1245 different modes into two different windows, you may
   1246 switch your graphics processor modes so often that performance is impacted.
   1247 </para>
   1248 <para>
   1249 See the Strategies document for
   1250 heuristics on setting isItTimeToYield.
   1251 </para>
   1252 <para>
   1253 The following functions provide the ability to suspend request
   1254 processing on a particular client, resuming it at some later time:
   1255 <blockquote><programlisting>
   1256 
   1257 	int IgnoreClient (who)
   1258 		ClientPtr who;
   1259 
   1260 	int AttendClient (who)
   1261 		ClientPtr who;
   1262 </programlisting></blockquote>
   1263 Ignore client is responsible for pretending that the given client doesn't
   1264 exist.  WaitForSomething should not return this client as ready for reading
   1265 and should not return if only this client is ready.  AttendClient undoes
   1266 whatever IgnoreClient did, setting it up for input again.
   1267 </para>
   1268 <para>
   1269 Three functions support "process control" for X clients:
   1270 <blockquote><programlisting>
   1271 
   1272 	Bool ClientSleep (client, function, closure)
   1273 		ClientPtr	client;
   1274 		Bool		(*function)();
   1275 		pointer		closure;
   1276 
   1277 </programlisting></blockquote>
   1278 This suspends the current client (the calling routine is responsible for
   1279 making its way back to Dispatch()).  No more X requests will be processed
   1280 for this client until ClientWakeup is called.
   1281 <blockquote><programlisting>
   1282 
   1283 	Bool ClientSignal (client)
   1284 		ClientPtr	client;
   1285 
   1286 </programlisting></blockquote>
   1287 This function causes a call to the (*function) parameter passed to
   1288 ClientSleep to be queued on the work queue.  This does not automatically
   1289 "wakeup" the client, but the function called is free to do so by calling:
   1290 <blockquote><programlisting>
   1291 
   1292 	ClientWakeup (client)
   1293 		ClientPtr	client;
   1294 
   1295 </programlisting></blockquote>
   1296 This re-enables X request processing for the specified client.
   1297 </para>
   1298 </section>
   1299 <section>
   1300   <title>Other OS Functions</title>
   1301 <para>
   1302 <blockquote><programlisting>
   1303 	void
   1304 	ErrorF(char *f, ...)
   1305 
   1306 	void
   1307 	FatalError(char *f, ...)
   1308 </programlisting></blockquote>
   1309 You should write these three routines to provide for diagnostic output
   1310 from the dix and ddx layers, although implementing them to produce no
   1311 output will not affect the correctness of your server.  ErrorF() and
   1312 FatalError() take a printf() type of format specification in the first
   1313 argument and an implementation-dependent number of arguments following
   1314 that.  Normally, the formats passed to ErrorF() and FatalError()
   1315 should be terminated with a newline.
   1316 </para>
   1317 <para>
   1318 After printing the message arguments, FatalError() must be implemented
   1319 such that the server will call ddxGiveUp(EXIT_ERR_ABORT) to give the ddx layer
   1320 a chance to reset the hardware, and then
   1321 terminate the server; it must not return.
   1322 </para>
   1323 <para>
   1324 The sample server implementation for these routines
   1325 is in Xserver/os/log.c along with other routines for logging messages.
   1326 </para>
   1327 </section>
   1328 </section>
   1329 
   1330 <section>
   1331   <title>DDX Layer</title>
   1332 <para>
   1333 This section describes the
   1334 interface between DIX and DDX.
   1335 While there may be an OS-dependent driver interface between DDX
   1336 and the physical device, that interface is left to the DDX
   1337 implementor and is not specified here.
   1338 </para>
   1339 <para>
   1340 The DDX layer does most of its work through procedures that are
   1341 pointed to by different structs.
   1342 As previously described, the behavior of these resources is largely determined by
   1343 these procedure pointers.
   1344 Most of these routines are for graphic display on the screen or support functions thereof.
   1345 The rest are for user input from input devices.
   1346 </para>
   1347 <section>
   1348   <title>Input</title>
   1349 <para>
   1350 In this document "input" refers to input from the user,
   1351 such as mouse, keyboard, and
   1352 bar code readers.
   1353 X input devices are of several types: keyboard, pointing device, and
   1354 many others.  The core server has support for extension devices as
   1355 described by the X Input Extension document; the interfaces used by
   1356 that extension are described elsewhere.  The core devices are actually
   1357 implemented as two collections of devices, the mouse is a ButtonDevice,
   1358 a ValuatorDevice and a PtrFeedbackDevice while the keyboard is a KeyDevice,
   1359 a FocusDevice and a KbdFeedbackDevice.  Each part implements a portion of
   1360 the functionality of the device.  This abstraction is hidden from view for
   1361 core devices by DIX.
   1362 </para>
   1363 <para>
   1364 You, the DDX programmer, are
   1365 responsible for some of the routines in this section.
   1366 Others are DIX routines that you should call to do the things you need to do in these DDX routines.
   1367 Pay attention to which is which.
   1368 </para>
   1369 <section>
   1370   <title>Input Device Data Structures</title>
   1371 <para>
   1372 DIX keeps a global directory of devices in a central data structure
   1373 called InputInfo.
   1374 For each device there is a device structure called a DeviceRec.
   1375 DIX can locate any DeviceRec through InputInfo.
   1376 In addition, it has a special pointer to identify the main pointing device
   1377 and a special pointer to identify the main keyboard.
   1378 </para>
   1379 <para>
   1380 The DeviceRec (Xserver/include/input.h) is a device-independent
   1381 structure that contains the state of an input device.
   1382 A DevicePtr is simply a pointer to a DeviceRec.
   1383 </para>
   1384 <para>
   1385 An xEvent describes an event the server reports to a client.
   1386 Defined in Xproto.h, it is a huge struct of union of structs that have fields for
   1387 all kinds of events.
   1388 All of the variants overlap, so that the struct is actually very small in memory.
   1389 </para>
   1390 </section>
   1391 <section>
   1392   <title>Processing Events</title>
   1393 <para>
   1394 The main DDX input interface is the following routine:
   1395 <blockquote><programlisting>
   1396 
   1397 	void ProcessInputEvents()
   1398 </programlisting></blockquote>
   1399 You must write this routine to deliver input events from the user.
   1400 DIX calls it when input is pending (see next section), and possibly
   1401 even when it is not.
   1402 You should write it to get events from each device and deliver
   1403 the events to DIX.
   1404 To deliver the events to DIX, DDX should call the following
   1405 routine:
   1406 <blockquote><programlisting>
   1407 
   1408 	void DevicePtr->processInputProc(pEvent, device, count)
   1409 		    xEventPtr events;
   1410 		    DeviceIntPtr device;
   1411 		    int count;
   1412 </programlisting></blockquote>
   1413 This is the "input proc" for the device, a DIX procedure.
   1414 DIX will fill in this procedure pointer to one of its own routines by
   1415 the time ProcessInputEvents() is called the first time.
   1416 Call this input proc routine as many times as needed to
   1417 deliver as many events as should be delivered.
   1418 DIX will buffer them up and send them out as needed.  Count is set
   1419 to the number of event records which make up one atomic device event and
   1420 is always 1 for the core devices (see the X Input Extension for descriptions
   1421 of devices which may use count &#x3E; 1).
   1422 </para>
   1423 <para>
   1424 For example, your ProcessInputEvents() routine might check the mouse and the
   1425 keyboard.
   1426 If the keyboard had several keystrokes queued up, it could just call
   1427 the keyboard's processInputProc as many times as needed to flush its internal queue.
   1428 </para>
   1429 <para>
   1430 event is an xEvent struct you pass to the input proc.
   1431 When the input proc returns, it is finished with the event rec, and you can fill
   1432 in new values and call the input proc again with it.
   1433 </para>
   1434 <para>
   1435 You should deliver the events in the same order that they were generated.
   1436 </para>
   1437 <para>
   1438 For keyboard and pointing devices the xEvent variant should be keyButtonPointer.
   1439 Fill in the following fields in the xEvent record:
   1440 <itemizedlist>
   1441 
   1442 <listitem><para>type - is one of the following: KeyPress, KeyRelease, ButtonPress,
   1443 					ButtonRelease, or MotionNotify</para></listitem>
   1444 <listitem><para>detail - for KeyPress or KeyRelease fields, this should be the
   1445 					key number (not the ASCII code); otherwise unused</para></listitem>
   1446 <listitem><para>time - is the time that the event happened (32-bits, in milliseconds, arbitrary origin)</para></listitem>
   1447 <listitem><para>rootX - is the x coordinate of cursor</para></listitem>
   1448 <listitem><para>rootY - is the y coordinate of cursor</para></listitem>
   1449 
   1450 </itemizedlist>
   1451 The rest of the fields are filled in by DIX.
   1452 </para>
   1453 <para>
   1454 The time stamp is maintained by your code in the DDX layer, and it is your responsibility to
   1455 stamp all events correctly.
   1456 </para>
   1457 <para>
   1458 The x and y coordinates of the pointing device and the time must be filled in for all event types
   1459 including keyboard events.
   1460 </para>
   1461 <para>
   1462 The pointing device must report all button press and release events.
   1463 In addition, it should report a MotionNotify event every time it gets called
   1464 if the pointing device has moved since the last notify.
   1465 Intermediate pointing device moves are stored in a special GetMotionEvents buffer,
   1466 because most client programs are not interested in them.
   1467 </para>
   1468 <para>
   1469 There are quite a collection of sample implementations of this routine,
   1470 one for each supported device.
   1471 </para>
   1472 </section>
   1473 <section>
   1474 <title>Telling DIX When Input is Pending</title>
   1475 <para>
   1476 In the server's dispatch loop, DIX checks to see
   1477 if there is any device input pending whenever WaitForSomething() returns.
   1478 If the check says that input is pending, DIX calls the
   1479 DDX routine ProcessInputEvents().
   1480 </para>
   1481 <para>
   1482 This check for pending input must be very quick; a procedure call
   1483 is too slow.
   1484 The code that does the check is a hardwired IF
   1485 statement in DIX code that simply compares the values
   1486 pointed to by two pointers.
   1487 If the values are different, then it assumes that input is pending and
   1488 ProcessInputEvents() is called by DIX.
   1489 </para>
   1490 <para>
   1491 You must pass pointers to DIX to tell it what values to compare.
   1492 The following procedure
   1493 is used to set these pointers:
   1494 <blockquote><programlisting>
   1495 
   1496 	void SetInputCheck(p1, p2)
   1497 		long *p1, *p2;
   1498 </programlisting></blockquote>
   1499 You should call it sometime during initialization to indicate to DIX the
   1500 correct locations to check.
   1501 You should
   1502 pay special attention to the size of what they actually point to,
   1503 because the locations are assumed to be longs.
   1504 </para>
   1505 <para>
   1506 These two pointers are initialized by DIX
   1507 to point to arbitrary values that
   1508 are different.
   1509 In other words, if you forget to call this routine during initialization,
   1510 the worst thing that will happen is that
   1511 ProcessInputEvents will be called when
   1512 there are no events to process.
   1513 </para>
   1514 <para>
   1515 p1 and p2 might
   1516 point at the head and tail of some shared
   1517 memory queue.
   1518 Another use would be to have one point at a constant 0, with the
   1519 other pointing at some mask containing 1s
   1520 for each input device that has
   1521 something pending.
   1522 </para>
   1523 <para>
   1524 The DDX layer of the sample server calls SetInputCheck()
   1525 once when the
   1526 server's private internal queue is initialized.
   1527 It passes pointers to the queue's head and tail.  See Xserver/mi/mieq.c.
   1528 </para>
   1529 <para>
   1530 <blockquote><programlisting>
   1531 	int TimeSinceLastInputEvent()
   1532 </programlisting></blockquote>
   1533 DDX must time stamp all hardware input
   1534 events.  But DIX sometimes needs to know the
   1535 time and the OS layer needs to know the time since the last hardware
   1536 input event in
   1537 order for the screen saver to work.   TimeSinceLastInputEvent() returns
   1538 the this time in milliseconds.
   1539 </para>
   1540 </section>
   1541 <section>
   1542   <title>Controlling Input Devices</title>
   1543 <para>
   1544 You must write four routines to do various device-specific
   1545 things with the keyboard and pointing device.
   1546 They can have any name you wish because
   1547 you pass the procedure pointers to DIX routines.
   1548 </para>
   1549 <para>
   1550 <blockquote><programlisting>
   1551 
   1552 	int pInternalDevice->valuator->GetMotionProc(pdevice, coords, start, stop, pScreen)
   1553 		DeviceIntPtr pdevice;
   1554 		xTimecoord * coords;
   1555 		unsigned long start;
   1556 		unsigned long stop;
   1557 		ScreenPtr pScreen;
   1558 </programlisting></blockquote>
   1559 You write this DDX routine to fill in coords with all the motion
   1560 events that have times (32-bit count of milliseconds) between time
   1561 start and time stop.  It should return the number of motion events
   1562 returned.  If there is no motion events support, this routine should
   1563 do nothing and return zero.  The maximum number of coords to return is
   1564 set in InitPointerDeviceStruct(), below.
   1565 </para>
   1566 <para>
   1567 When the user drags the pointing device, the cursor position
   1568 theoretically sweeps through an infinite number of points.  Normally,
   1569 a client that is concerned with points other than the starting and
   1570 ending points will receive a pointer-move event only as often as the
   1571 server generates them. (Move events do not queue up; each new one
   1572 replaces the last in the queue.)  A server, if desired, can implement
   1573 a scheme to save these intermediate events in a motion buffer.  A
   1574 client application, like a paint program, may then request that these
   1575 events be delivered to it through the GetMotionProc routine.
   1576 </para>
   1577 <para>
   1578 <blockquote><programlisting>
   1579 
   1580 	void pInternalDevice->bell->BellProc(percent, pDevice, ctrl, unknown)
   1581 		int percent;
   1582 		DeviceIntPtr pDevice;
   1583 		pointer ctrl;
   1584 		int class;
   1585 </programlisting></blockquote>
   1586 You need to write this routine to ring the bell on the keyboard.
   1587 loud is a number from 0 to 100, with 100 being the loudest.
   1588 Class is either BellFeedbackClass or KbdFeedbackClass (from XI.h).
   1589 </para>
   1590 <para>
   1591 <blockquote><programlisting>
   1592 
   1593 	void pInternalDevice->somedevice->CtrlProc(device, ctrl)
   1594 		DevicePtr device;
   1595 		SomethingCtrl *ctrl;
   1596 
   1597 </programlisting></blockquote>
   1598 You write two versions of this procedure, one for the keyboard and one for the pointing device.
   1599 DIX calls it to inform DDX when a client has requested changes in the current
   1600 settings for the particular device.
   1601 For a keyboard, this might be the repeat threshold and rate.
   1602 For a pointing device, this might be a scaling factor (coarse or fine) for position reporting.
   1603 See input.h for the ctrl structures.
   1604 </para>
   1605 </section>
   1606 <section>
   1607   <title>Input Initialization</title>
   1608 <para>
   1609 Input initialization is a bit complicated.
   1610 It all starts with InitInput(), a routine that you write to call
   1611 AddInputDevice() twice
   1612 (once for pointing device and once for keyboard.)
   1613 </para>
   1614 <para>
   1615 When you Add the devices, a routine you supply for each device
   1616 gets called to initialize them.
   1617 Your individual initialize routines must call InitKeyboardDeviceStruct()
   1618 or InitPointerDeviceStruct(), depending upon which it is.
   1619 In other words, you indicate twice that the keyboard is the keyboard and
   1620 the pointer is the pointer.
   1621 </para>
   1622 <para>
   1623 <blockquote><programlisting>
   1624 
   1625 	void InitInput(argc, argv)
   1626 	    int argc;
   1627 	    char **argv;
   1628 </programlisting></blockquote>
   1629 InitInput is a DDX routine you must write to initialize the
   1630 input subsystem in DDX.
   1631 It must call AddInputDevice() for each device that might generate events.
   1632 </para>
   1633 <para>
   1634 <blockquote><programlisting>
   1635 
   1636 	DevicePtr AddInputDevice(deviceProc, autoStart)
   1637 		DeviceProc deviceProc;
   1638 		Bool autoStart;
   1639 </programlisting></blockquote>
   1640 AddInputDevice is a DIX routine you call to create a device object.
   1641 deviceProc is a DDX routine that is called by DIX to do various operations.
   1642 AutoStart should be TRUE for devices that need to be turned on at
   1643 initialization time with a special call, as opposed to waiting for some
   1644 client application to
   1645 turn them on.
   1646 This routine returns NULL if sufficient memory cannot be allocated to
   1647 install the device.
   1648 </para>
   1649 <para>
   1650 Note also that except for the main keyboard and pointing device,
   1651 an extension is needed to provide for a client interface to a device.
   1652 </para>
   1653 <para>
   1654 The following DIX
   1655 procedures return the specified DevicePtr. They may or may not be useful
   1656 to DDX implementors.
   1657 </para>
   1658 <para>
   1659 <blockquote><programlisting>
   1660 
   1661 	DevicePtr LookupKeyboardDevice()
   1662 </programlisting></blockquote>
   1663 LookupKeyboardDevice returns pointer for current main keyboard device.
   1664 </para>
   1665 <para>
   1666 <blockquote><programlisting>
   1667 
   1668 	DevicePtr LookupPointerDevice()
   1669 </programlisting></blockquote>
   1670 LookupPointerDevice returns pointer for current main pointing device.
   1671 </para>
   1672 <para>
   1673 A DeviceProc (the kind passed to AddInputDevice()) in the following form:
   1674 <blockquote><programlisting>
   1675 
   1676 	Bool pInternalDevice->DeviceProc(device, action);
   1677 		DeviceIntPtr device;
   1678 		int action;
   1679 </programlisting></blockquote>
   1680 You must write a DeviceProc for each device.
   1681 device points to the device record.
   1682 action tells what action to take;
   1683 it will be one of  these defined constants  (defined in input.h):
   1684 <itemizedlist>
   1685 <listitem><para>
   1686 DEVICE_INIT -
   1687 At DEVICE_INIT time, the device should initialize itself by calling
   1688 InitPointerDeviceStruct(), InitKeyboardDeviceStruct(), or a similar
   1689 routine (see below)
   1690 and "opening" the device if necessary.
   1691 If you return a non-zero (i.e., != Success) value from the DEVICE_INIT
   1692 call, that device will be considered unavailable. If either the main keyboard
   1693 or main pointing device cannot be initialized, the DIX code will refuse
   1694 to continue booting up.</para></listitem>
   1695 <listitem><para>
   1696 DEVICE_ON - If the DeviceProc is called with DEVICE_ON, then it is
   1697 allowed to start
   1698 putting events into the client stream by calling through the ProcessInputProc
   1699 in the device.</para></listitem>
   1700 <listitem><para>
   1701 DEVICE_OFF - If the DeviceProc is called with DEVICE_OFF, no further
   1702 events from that
   1703 device should be given to the DIX layer.
   1704 The device will appear to be dead to the user.</para></listitem>
   1705 <listitem><para>
   1706 DEVICE_CLOSE - At DEVICE_CLOSE (terminate or reset) time, the device should
   1707 be totally closed down.</para></listitem>
   1708 </itemizedlist>
   1709 </para>
   1710 <para>
   1711 <blockquote><programlisting>
   1712 
   1713 	void InitPointerDeviceStruct(device, map, mapLength,
   1714 			GetMotionEvents, ControlProc, numMotionEvents)
   1715 		DevicePtr device;
   1716 		CARD8 *map;
   1717 		int mapLength;
   1718 		ValuatorMotionProcPtr ControlProc;
   1719 		PtrCtrlProcPtr GetMotionEvents;
   1720 		int numMotionEvents;
   1721 </programlisting></blockquote>
   1722 InitPointerDeviceStruct is a DIX routine you call at DEVICE_INIT time to declare
   1723 some operating routines and data structures for a pointing device.
   1724 map and mapLength are as described in the X Window
   1725 System protocol specification.
   1726 ControlProc and GetMotionEvents are DDX routines, see above.
   1727 </para>
   1728 <para>
   1729 numMotionEvents is for the motion-buffer-size for the GetMotionEvents
   1730 request.
   1731 A typical length for a motion buffer would be 100 events.
   1732 A server that does not implement this capability should set
   1733 numMotionEvents to zero.
   1734 </para>
   1735 <para>
   1736 <blockquote><programlisting>
   1737 
   1738 	void InitKeyboardDeviceStruct(device, pKeySyms, pModifiers, Bell, ControlProc)
   1739 		DevicePtr device;
   1740 		KeySymsPtr pKeySyms;
   1741 		CARD8 *pModifiers;
   1742 		BellProcPtr Bell;
   1743 		KbdCtrlProcPtr ControlProc;
   1744 
   1745 </programlisting></blockquote>
   1746 You call this DIX routine when a keyboard device is initialized and
   1747 its device procedure is called with
   1748 DEVICE_INIT.
   1749 The formats of the keysyms and modifier maps are defined in
   1750 Xserver/include/input.h.
   1751 They describe the layout of keys on the keyboards, and the glyphs
   1752 associated with them.  ( See the next section for information on
   1753 setting up the modifier map and the keysym map.)
   1754 ControlProc and Bell are DDX routines, see above.
   1755 </para>
   1756 </section>
   1757 <section>
   1758   <title>Keyboard Mapping and Keycodes</title>
   1759 <para>
   1760 When you send a keyboard event, you send a report that a given key has
   1761 either been pressed or has been released.  There must be a keycode for
   1762 each key that identifies the key; the keycode-to-key mapping can be
   1763 any mapping you desire, because you specify the mapping in a table you
   1764 set up for DIX.  However, you are restricted by the protocol
   1765 specification to keycode values in the range 8 to 255 inclusive.
   1766 </para>
   1767 <para>
   1768 The keycode mapping information that you set up consists of the following:
   1769 <itemizedlist>
   1770 <listitem><para>
   1771 A minimum and maximum keycode number</para></listitem>
   1772 <listitem><para>
   1773 An array of sets of keysyms for each key, that is of length
   1774 maxkeycode - minkeycode + 1.
   1775 Each element of this array is a list of codes for symbols that are on that key.
   1776 There is no limit to the number of symbols that can be on a key.</para></listitem>
   1777 </itemizedlist>
   1778 Once the map is set up, DIX keeps and
   1779 maintains the client's changes to it.
   1780 </para>
   1781 <para>
   1782 The X protocol defines standard names to indicate the symbol(s)
   1783 printed on each keycap. (See X11/keysym.h)
   1784 </para>
   1785 </section>
   1786 </section>
   1787 <section>
   1788 <title>Screens</title>
   1789 <para>
   1790 Different computer graphics
   1791 displays have different capabilities.
   1792 Some are simple monochrome
   1793 frame buffers that are just lying
   1794 there in memory, waiting to be written into.
   1795 Others are color displays with many bits per pixel using some color lookup table.
   1796 Still others have high-speed graphic processors that prefer to do all of the work
   1797 themselves,
   1798 including maintaining their own high-level, graphic data structures.
   1799 </para>
   1800 <section>
   1801   <title>Screen Hardware Requirements</title>
   1802 <para>
   1803 The only requirement on screens is that you be able to both read
   1804 and write locations in the frame buffer.
   1805 All screens must have a depth of 32 or less (unless you use
   1806 an X extension to allow a greater depth).
   1807 All screens must fit into one of the classes listed in the section
   1808 in this document on Visuals and Depths.
   1809 </para>
   1810 <para>
   1811 X uses the pixel as its fundamental unit of distance on the screen.
   1812 Therefore, most programs will measure everything in pixels.</para>
   1813 <para>
   1814 The sample server assumes square pixels.
   1815 Serious WYSIWYG (what you see is what you get) applications for
   1816 publishing and drawing programs will adjust for
   1817 different screen resolutions automatically.
   1818 Considerable work
   1819 is involved in compensating for non-square pixels (a bit in the DDX
   1820 code for the sample server but quite a bit in the client applications).</para>
   1821 </section>
   1822 <section>
   1823   <title>Data Structures</title>
   1824 <para>
   1825 X supports multiple screens that are connected to the same
   1826 server.  Therefore, all the per-screen information is bundled into one data
   1827 structure of attributes and procedures, which is the ScreenRec (see
   1828 Xserver/include/scrnintstr.h).
   1829 The procedure entry points in a ScreenRec operate on
   1830 regions, colormaps, cursors, and fonts, because these resources
   1831 can differ in format from one screen to another.</para>
   1832 <para>
   1833 Windows are areas on the screen that can be drawn into by graphic
   1834 routines.  "Pixmaps" are off-screen graphic areas that can be drawn
   1835 into.  They are both considered drawables and are described in the
   1836 section on Drawables.  All graphic operations work on drawables, and
   1837 operations are available to copy patches from one drawable to another.</para>
   1838 <para>
   1839 The pixel image data in all drawables is in a format that is private
   1840 to DDX.  In fact, each instance of a drawable is associated with a
   1841 given screen.  Presumably, the pixel image data for pixmaps is chosen
   1842 to be conveniently understood by the hardware.  All screens in a
   1843 single server must be able to handle all pixmaps depths declared in
   1844 the connection setup information.</para>
   1845 <para>
   1846 Pixmap images are transferred to the server in one of two ways:
   1847 XYPixmap or ZPimap.  XYPixmaps are a series of bitmaps, one for each
   1848 bit plane of the image, using the bitmap padding rules from the
   1849 connection setup.  ZPixmaps are a series of bits, nibbles, bytes or
   1850 words, one for each pixel, using the format rules (padding and so on)
   1851 for the appropriate depth.</para>
   1852 <para>
   1853 All screens in a given server must agree on a set of pixmap image
   1854 formats (PixmapFormat) to support (depth, number of bits per pixel,
   1855 etc.).</para>
   1856 <para>
   1857 There is no color interpretation of bits in the pixmap.  Pixmaps
   1858 do not contain pixel values.  The interpretation is made only when
   1859 the bits are transferred onto the screen.</para>
   1860 <para>
   1861 The screenInfo structure (in scrnintstr.h) is a global data structure
   1862 that has a pointer to an array of ScreenRecs, one for each screen on
   1863 the server.  (These constitute the one and only description of each
   1864 screen in the server.)  Each screen has an identifying index (0, 1, 2, ...).
   1865 In addition, the screenInfo struct contains global server-wide
   1866 details, such as the bit- and byte- order in all bit images, and the
   1867 list of pixmap image formats that are supported.  The X protocol
   1868 insists that these must be the same for all screens on the server.</para>
   1869 </section>
   1870 <section>
   1871   <title>Output Initialization</title>
   1872 <para>
   1873 <blockquote><programlisting>
   1874 
   1875 	InitOutput(pScreenInfo, argc, argv)
   1876 		ScreenInfo *pScreenInfo;
   1877 		int argc;
   1878 		char **argv;
   1879 </programlisting></blockquote>
   1880 Upon initialization, your DDX routine InitOutput() is called by DIX.
   1881 It is passed a pointer to screenInfo to initialize.  It is also passed
   1882 the argc and argv from main() for your server for the command-line
   1883 arguments.  These arguments may indicate what or how many screen
   1884 device(s) to use or in what way to use them.  For instance, your
   1885 server command line may allow a "-D" flag followed by the name of the
   1886 screen device to use.</para>
   1887 <para>
   1888 Your InitOutput() routine should initialize each screen you wish to
   1889 use by calling AddScreen(), and then it should initialize the pixmap
   1890 formats that you support by storing values directly into the
   1891 screenInfo data structure.  You should also set certain
   1892 implementation-dependent numbers and procedures in your screenInfo,
   1893 which determines the pixmap and scanline padding rules for all screens
   1894 in the server.</para>
   1895 <para>
   1896 <blockquote><programlisting>
   1897 
   1898 	int AddScreen(scrInitProc, argc, argv)
   1899 		Bool (*scrInitProc)();
   1900 		int argc;
   1901 		char **argv;
   1902 </programlisting></blockquote>
   1903 You should call AddScreen(), a DIX procedure, in InitOutput() once for
   1904 each screen to add it to the screenInfo database.  The first argument
   1905 is an initialization procedure for the screen that you supply.  The
   1906 second and third are the argc and argv from main().  It returns the
   1907 screen number of the screen installed, or -1 if there is either
   1908 insufficient memory to add the screen, or (*scrInitProc) returned
   1909 FALSE.</para>
   1910 <para>
   1911 The scrInitProc should be of the following form:
   1912 <blockquote><programlisting>
   1913 
   1914 	Bool scrInitProc(pScreen, argc, argv)
   1915 		ScreenPtr pScreen;
   1916 		int argc;
   1917 		char **argv;
   1918 </programlisting></blockquote>
   1919 pScreen is the pointer to the screen's new ScreenRec. argc and argv
   1920 are as before.  Your screen initialize procedure should return TRUE
   1921 upon success or FALSE if the screen cannot be initialized (for
   1922  instance, if the screen hardware does not exist on this machine).</para>
   1923 <para>
   1924 This procedure must determine what actual device it is supposed to initialize.
   1925 If you have a different procedure for each screen, then it is no problem.
   1926 If you have the same procedure for multiple screens, it may have trouble
   1927 figuring out which screen to initialize each time around, especially if
   1928 InitOutput() does not initialize all of the screens.
   1929 It is probably easiest to have one procedure for each screen.</para>
   1930 <para>
   1931 The initialization procedure should fill in all the screen procedures
   1932 for that screen (windowing functions, region functions, etc.) and certain
   1933 screen attributes for that screen.</para>
   1934 </section>
   1935 <section>
   1936   <title>Region Routines in the ScreenRec</title>
   1937 <para>
   1938 A region is a dynamically allocated data structure that describes an
   1939 irregularly shaped piece of real estate in XY pixel space.  You can
   1940 think of it as a set of pixels on the screen to be operated upon with
   1941 set operations such as AND and OR.</para>
   1942 <para>
   1943 A region is frequently implemented as a list of rectangles or bitmaps
   1944 that enclose the selected pixels.  Region operators control the
   1945 "clipping policy," or the operations that work on regions.  (The
   1946 sample server uses YX-banded rectangles.  Unless you have something
   1947 already implemented for your graphics system, you should keep that
   1948 implementation.)  The procedure pointers to the region operators are
   1949 located in the ScreenRec data structure.  The definition of a region
   1950 can be found in the file Xserver/include/regionstr.h.  The region code
   1951 is found in Xserver/mi/miregion.c.  DDX implementations using other
   1952 region formats will need to supply different versions of the region
   1953 operators.</para>
   1954 <para>
   1955 Since the list of rectangles is unbounded in size, part of the region
   1956 data structure is usually a large, dynamically allocated chunk of
   1957 memory.  As your region operators calculate logical combinations of
   1958 regions, these blocks may need to be reallocated by your region
   1959 software.  For instance, in the sample server, a RegionRec has some
   1960 header information and a pointer to a dynamically allocated rectangle
   1961 list.  Periodically, the rectangle list needs to be expanded with
   1962 realloc(), whereupon the new pointer is remembered in the RegionRec.</para>
   1963 <para>
   1964 Most of the region operations come in two forms: a function pointer in
   1965 the Screen structure, and a macro.  The server can be compiled so that
   1966 the macros make direct calls to the appropriate functions (instead of
   1967 indirecting through a screen function pointer), or it can be compiled
   1968 so that the macros are identical to the function pointer forms.
   1969 Making direct calls is faster on many architectures.</para>
   1970 <para>
   1971 <blockquote><programlisting>
   1972 
   1973 	RegionPtr pScreen->RegionCreate( rect, size)
   1974 		BoxPtr rect;
   1975 		int size;
   1976 
   1977 	macro: RegionPtr RegionCreate(rect, size)
   1978 
   1979 </programlisting></blockquote>
   1980 RegionCreate creates a region that describes ONE rectangle.  The
   1981 caller can avoid unnecessary reallocation and copying by declaring the
   1982 probable maximum number of rectangles that this region will need to
   1983 describe itself.  Your region routines, though, cannot fail just
   1984 because the region grows beyond this size.  The caller of this routine
   1985 can pass almost anything as the size; the value is merely a good guess
   1986 as to the maximum size until it is proven wrong by subsequent use.
   1987 Your region procedures are then on their own in estimating how big the
   1988 region will get.  Your implementation might ignore size, if
   1989 applicable.</para>
   1990 <para>
   1991 <blockquote><programlisting>
   1992 
   1993 	void pScreen->RegionInit (pRegion, rect, size)
   1994 		RegionPtr	pRegion;
   1995 		BoxPtr		rect;
   1996 		int		size;
   1997 
   1998 	macro: RegionInit(pRegion, rect, size)
   1999 
   2000 </programlisting></blockquote>
   2001 Given an existing raw region structure (such as an local variable), this
   2002 routine fills in the appropriate fields to make this region as usable as
   2003 one returned from RegionCreate.  This avoids the additional dynamic memory
   2004 allocation overhead for the region structure itself.
   2005 </para>
   2006 <para>
   2007 <blockquote><programlisting>
   2008 
   2009 	Bool pScreen->RegionCopy(dstrgn, srcrgn)
   2010 		RegionPtr dstrgn, srcrgn;
   2011 
   2012 	macro: Bool RegionCopy(dstrgn, srcrgn)
   2013 
   2014 </programlisting></blockquote>
   2015 RegionCopy copies the description of one region, srcrgn, to another
   2016 already-created region,
   2017 dstrgn; returning TRUE if the copy succeeded, and FALSE otherwise.</para>
   2018 <para>
   2019 <blockquote><programlisting>
   2020 
   2021 	void pScreen->RegionDestroy( pRegion)
   2022 		RegionPtr pRegion;
   2023 
   2024 	macro: RegionDestroy(pRegion)
   2025 
   2026 </programlisting></blockquote>
   2027 RegionDestroy destroys a region and frees all allocated memory.</para>
   2028 <para>
   2029 <blockquote><programlisting>
   2030 
   2031 	void pScreen->RegionUninit (pRegion)
   2032 		RegionPtr pRegion;
   2033 
   2034 	macro: RegionUninit(pRegion)
   2035 
   2036 </programlisting></blockquote>
   2037 Frees everything except the region structure itself, useful when the
   2038 region was originally passed to RegionInit instead of received from
   2039 RegionCreate.  When this call returns, pRegion must not be reused until
   2040 it has been RegionInit'ed again.</para>
   2041 <para>
   2042 <blockquote><programlisting>
   2043 
   2044 	Bool pScreen->Intersect(newReg, reg1, reg2)
   2045 		RegionPtr newReg, reg1, reg2;
   2046 
   2047 	macro: Bool RegionIntersect(newReg, reg1, reg2)
   2048 
   2049 	Bool  pScreen->Union(newReg, reg1, reg2)
   2050 		RegionPtr newReg, reg1, reg2;
   2051 
   2052 	macro: Bool RegionUnion(newReg, reg1, reg2)
   2053 
   2054 	Bool  pScreen->Subtract(newReg, regMinuend, regSubtrahend)
   2055 		RegionPtr newReg, regMinuend, regSubtrahend;
   2056 
   2057 	macro: Bool RegionUnion(newReg, regMinuend, regSubtrahend)
   2058 
   2059 	Bool pScreen->Inverse(newReg, pReg,  pBox)
   2060 		RegionPtr newReg, pReg;
   2061 		BoxPtr pBox;
   2062 
   2063 	macro: Bool RegionInverse(newReg, pReg,  pBox)
   2064 
   2065 </programlisting></blockquote>
   2066 The above four calls all do basic logical operations on regions.  They
   2067 set the new region (which already exists) to describe the logical
   2068 intersection, union, set difference, or inverse of the region(s) that
   2069 were passed in.  Your routines must be able to handle a situation
   2070 where the newReg is the same region as one of the other region
   2071 arguments.</para>
   2072 <para>
   2073 The subtract function removes the Subtrahend from the Minuend and
   2074 puts the result in newReg.</para>
   2075 <para>
   2076 The inverse function returns a region that is the pBox minus the
   2077 region passed in.  (A true "inverse" would make a region that extends
   2078 to infinity in all directions but has holes in the middle.)  It is
   2079 undefined for situations where the region extends beyond the box.</para>
   2080 <para>
   2081 Each routine must return the value TRUE for success.</para>
   2082 <para>
   2083 <blockquote><programlisting>
   2084 
   2085 	void pScreen->RegionReset(pRegion, pBox)
   2086 		RegionPtr pRegion;
   2087 		BoxPtr pBox;
   2088 
   2089 	macro: RegionReset(pRegion, pBox)
   2090 
   2091 </programlisting></blockquote>
   2092 RegionReset sets the region to describe
   2093 one rectangle and reallocates it to a size of one rectangle, if applicable.</para>
   2094 <para>
   2095 <blockquote><programlisting>
   2096 
   2097 	void  pScreen->TranslateRegion(pRegion, x, y)
   2098 		RegionPtr pRegion;
   2099 		int x, y;
   2100 
   2101 	macro: RegionTranslate(pRegion, x, y)
   2102 
   2103 </programlisting></blockquote>
   2104 TranslateRegion simply moves a region +x in the x direction and +y in the y
   2105 direction.</para>
   2106 <para>
   2107 <blockquote><programlisting>
   2108 
   2109 	int  pScreen->RectIn(pRegion, pBox)
   2110 		RegionPtr pRegion;
   2111 		BoxPtr pBox;
   2112 
   2113 	macro: int RegionContainsRect(pRegion, pBox)
   2114 
   2115 </programlisting></blockquote>
   2116 RectIn returns one of the defined constants rgnIN, rgnOUT, or rgnPART,
   2117 depending upon whether the box is entirely inside the region, entirely
   2118 outside of the region, or partly in and partly out of the region.
   2119 These constants are defined in Xserver/include/region.h.</para>
   2120 <para>
   2121 <blockquote><programlisting>
   2122 
   2123 	Bool pScreen->PointInRegion(pRegion, x, y, pBox)
   2124 		RegionPtr pRegion;
   2125 		int x, y;
   2126 		BoxPtr pBox;
   2127 
   2128 	macro: Bool RegionContainsPoint(pRegion, x, y, pBox)
   2129 
   2130 </programlisting></blockquote>
   2131 PointInRegion returns true if the point x, y is in the region.  In
   2132 addition, it fills the rectangle pBox with coordinates of a rectangle
   2133 that is entirely inside of pRegion and encloses the point.  In the mi
   2134 implementation, it is the largest such rectangle.  (Due to the sample
   2135 server implementation, this comes cheaply.)</para>
   2136 <para>
   2137 This routine used by DIX when tracking the pointing device and
   2138 deciding whether to report mouse events or change the cursor.  For
   2139 instance, DIX needs to change the cursor when it moves from one window
   2140 to another.  Due to overlapping windows, the shape to check may be
   2141 irregular.  A PointInRegion() call for every pointing device movement
   2142 may be too expensive.  The pBox is a kind of wake-up box; DIX need not
   2143 call PointInRegion() again until the cursor wanders outside of the
   2144 returned box.</para>
   2145 <para>
   2146 <blockquote><programlisting>
   2147 
   2148 	Bool pScreen->RegionNotEmpty(pRegion)
   2149 		RegionPtr pRegion;
   2150 
   2151 	macro: Bool RegionNotEmpty(pRegion)
   2152 
   2153 </programlisting></blockquote>
   2154 RegionNotEmpty is a boolean function that returns
   2155 true or false depending upon whether the region encloses any pixels.</para>
   2156 <para>
   2157 <blockquote><programlisting>
   2158 
   2159 	void pScreen->RegionEmpty(pRegion)
   2160 		RegionPtr pRegion;
   2161 
   2162 	macro: RegionEmpty(pRegion)
   2163 
   2164 </programlisting></blockquote>
   2165 RegionEmpty sets the region to be empty.</para>
   2166 <para>
   2167 <blockquote><programlisting>
   2168 
   2169 	BoxPtr pScreen->RegionExtents(pRegion)
   2170 		RegionPtr pRegion;
   2171 
   2172 	macro: RegionExtents(pRegion)
   2173 
   2174 </programlisting></blockquote>
   2175 RegionExtents returns a rectangle that is the smallest
   2176 possible superset of the entire region.
   2177 The caller will not modify this rectangle, so it can be the one
   2178 in your region struct.</para>
   2179 <para>
   2180 <blockquote><programlisting>
   2181 
   2182 	Bool pScreen->RegionAppend (pDstRgn, pRegion)
   2183 		RegionPtr pDstRgn;
   2184 		RegionPtr pRegion;
   2185 
   2186 	macro: Bool RegionAppend(pDstRgn, pRegion)
   2187 
   2188 	Bool pScreen->RegionValidate (pRegion, pOverlap)
   2189 		RegionPtr pRegion;
   2190 		Bool *pOverlap;
   2191 
   2192 	macro: Bool RegionValidate(pRegion, pOverlap)
   2193 
   2194 </programlisting></blockquote>
   2195 These functions provide an optimization for clip list generation and
   2196 must be used in conjunction.  The combined effect is to produce the
   2197 union of a collection of regions, by using RegionAppend several times,
   2198 and finally calling RegionValidate which takes the intermediate
   2199 representation (which needn't be a valid region) and produces the
   2200 desired union.  pOverlap is set to TRUE if any of the original
   2201 regions overlap; FALSE otherwise.</para>
   2202 <para>
   2203 <blockquote><programlisting>
   2204 
   2205 	RegionPtr pScreen->BitmapToRegion (pPixmap)
   2206 		PixmapPtr pPixmap;
   2207 
   2208 	macro: RegionPtr BitmapToRegion(pScreen, pPixmap)
   2209 
   2210 </programlisting></blockquote>
   2211 Given a depth-1 pixmap, this routine must create a valid region which
   2212 includes all the areas of the pixmap filled with 1's and excludes the
   2213 areas filled with 0's.  This routine returns NULL if out of memory.</para>
   2214 <para>
   2215 <blockquote><programlisting>
   2216 
   2217 	RegionPtr pScreen->RectsToRegion (nrects, pRects, ordering)
   2218 		int nrects;
   2219 		xRectangle *pRects;
   2220 		int ordering;
   2221 
   2222 	macro: RegionPtr RegionFromRects(nrects, pRects, ordering)
   2223 
   2224 </programlisting></blockquote>
   2225 Given a client-supplied list of rectangles, produces a region which includes
   2226 the union of all the rectangles.  Ordering may be used as a hint which
   2227 describes how the rectangles are sorted.  As the hint is provided by a
   2228 client, it must not be required to be correct, but the results when it is
   2229 not correct are not defined (core dump is not an option here).</para>
   2230 <para>
   2231 <blockquote><programlisting>
   2232 
   2233 	void pScreen->SendGraphicsExpose(client,pRegion,drawable,major,minor)
   2234 		ClientPtr client;
   2235 		RegionPtr pRegion;
   2236 		XID drawable;
   2237 		int major;
   2238 		int minor;
   2239 
   2240 </programlisting></blockquote>
   2241 SendGraphicsExpose dispatches a list of GraphicsExposure events which
   2242 span the region to the specified client.  If the region is empty, or
   2243 a NULL pointer, a NoExpose event is sent instead.</para>
   2244 </section>
   2245 <section>
   2246   <title>Cursor Routines for a Screen</title>
   2247 <para>
   2248 A cursor is the visual form tied to the pointing device.  The default
   2249 cursor is an "X" shape, but the cursor can have any shape.  When a
   2250 client creates a window, it declares what shape the cursor will be
   2251 when it strays into that window on the screen.</para>
   2252 <para>
   2253 For each possible shape the cursor assumes, there is a CursorRec data
   2254 structure.  This data structure contains a pointer to a CursorBits
   2255 data structure which contains a bitmap for the image of the cursor and
   2256 a bitmap for a mask behind the cursor, in addition, the CursorRec data
   2257 structure contains foreground and background colors for the cursor.
   2258 The CursorBits data structure is shared among multiple CursorRec
   2259 structures which use the same font and glyph to describe both source
   2260 and mask.  The cursor image is applied to the screen by applying the
   2261 mask first, clearing 1 bits in its form to the background color, and
   2262 then overwriting on the source image, in the foreground color.  (One
   2263 bits of the source image that fall on top of zero bits of the mask
   2264 image are undefined.)  This way, a cursor can have transparent parts,
   2265 and opaque parts in two colors.  X allows any cursor size, but some
   2266 hardware cursor schemes allow a maximum of N pixels by M pixels.
   2267 Therefore, you are allowed to transform the cursor to a smaller size,
   2268 but be sure to include the hot-spot.</para>
   2269 <para>
   2270 CursorBits in Xserver/include/cursorstr.h is a device-independent
   2271 structure containing a device-independent representation of the bits
   2272 for the source and mask.  (This is possible because the bitmap
   2273 representation is the same for all screens.)</para>
   2274 <para>
   2275 When a cursor is created, it is "realized" for each screen.  At
   2276 realization time, each screen has the chance to convert the bits into
   2277 some other representation that may be more convenient (for instance,
   2278 putting the cursor into off-screen memory) and set up its
   2279 device-private area in either the CursorRec data structure or
   2280 CursorBits data structure as appropriate to possibly point to whatever
   2281 data structures are needed.  It is more memory-conservative to share
   2282 realizations by using the CursorBits private field, but this makes the
   2283 assumption that the realization is independent of the colors used
   2284 (which is typically true).  For instance, the following are the device
   2285 private entries for a particular screen and cursor:
   2286 <blockquote><programlisting>
   2287 
   2288 	pCursor->devPriv[pScreen->myNum]
   2289 	pCursor->bits->devPriv[pScreen->myNum]
   2290 
   2291 </programlisting></blockquote>
   2292 This is done because the change from one cursor shape to another must
   2293 be fast and responsive; the cursor image should be able to flutter as
   2294 fast as the user moves it across the screen.</para>
   2295 <para>
   2296 You must implement the following routines for your hardware:
   2297 <blockquote><programlisting>
   2298 
   2299 	Bool pScreen->RealizeCursor( pScr, pCurs)
   2300 		ScreenPtr pScr;
   2301 		CursorPtr pCurs;
   2302 
   2303 	Bool pScreen->UnrealizeCursor( pScr, pCurs)
   2304 		ScreenPtr pScr;
   2305 		CursorPtr pCurs;
   2306 
   2307 </programlisting></blockquote>
   2308 </para>
   2309 <para>
   2310 RealizeCursor and UnrealizeCursor should realize (allocate and
   2311 calculate all data needed) and unrealize (free the dynamically
   2312 allocated data) a given cursor when DIX needs them.  They are called
   2313 whenever a device-independent cursor is created or destroyed.  The
   2314 source and mask bits pointed to by fields in pCurs are undefined for
   2315 bits beyond the right edge of the cursor.  This is so because the bits
   2316 are in Bitmap format, which may have pad bits on the right edge.  You
   2317 should inhibit UnrealizeCursor() if the cursor is currently in use;
   2318 this happens when the system is reset.</para>
   2319 <para>
   2320 <blockquote><programlisting>
   2321 
   2322 	Bool pScreen->DisplayCursor( pScr, pCurs)
   2323 		ScreenPtr pScr;
   2324 		CursorPtr pCurs;
   2325 
   2326 </programlisting></blockquote>
   2327 DisplayCursor should change the cursor on the given screen to the one
   2328 passed in.  It is called by DIX when the user moves the pointing
   2329 device into a different window with a different cursor.  The hotspot
   2330 in the cursor should be aligned with the current cursor position.</para>
   2331 <para>
   2332 <blockquote><programlisting>
   2333 
   2334 	void pScreen->RecolorCursor( pScr, pCurs, displayed)
   2335 		ScreenPtr pScr;
   2336 		CursorPtr pCurs;
   2337 		Bool displayed;
   2338 </programlisting></blockquote>
   2339 RecolorCursor notifies DDX that the colors in pCurs have changed and
   2340 indicates whether this is the cursor currently being displayed.  If it
   2341 is, the cursor hardware state may have to be updated.  Whether
   2342 displayed or not, state created at RealizeCursor time may have to be
   2343 updated.  A generic version, miRecolorCursor, may be used that
   2344 does an unrealize, a realize, and possibly a display (in micursor.c);
   2345 however this constrains UnrealizeCursor and RealizeCursor to always return
   2346 TRUE as no error indication is returned here.</para>
   2347 <para>
   2348 <blockquote><programlisting>
   2349 
   2350 	void pScreen->ConstrainCursor( pScr, pBox)
   2351 		ScreenPtr pScr;
   2352 		BoxPtr pBox;
   2353 
   2354 </programlisting></blockquote>
   2355 ConstrainCursor should cause the cursor to restrict its motion to the
   2356 rectangle pBox.  DIX code is capable of enforcing this constraint by
   2357 forcefully moving the cursor if it strays out of the rectangle, but
   2358 ConstrainCursor offers a way to send a hint to the driver or hardware
   2359 if such support is available.  This can prevent the cursor from
   2360 wandering out of the box, then jumping back, as DIX forces it back.</para>
   2361 <para>
   2362 <blockquote><programlisting>
   2363 
   2364 	void pScreen->PointerNonInterestBox( pScr, pBox)
   2365 		ScreenPtr pScr;
   2366 		BoxPtr pBox;
   2367 
   2368 </programlisting></blockquote>
   2369 PointerNonInterestBox is DIX's way of telling the pointing device code
   2370 not to report motion events while the cursor is inside a given
   2371 rectangle on the given screen.  It is optional and, if not
   2372 implemented, it should do nothing.  This routine is called only when
   2373 the client has declared that it is not interested in motion events in
   2374 a given window.  The rectangle you get may be a subset of that window.
   2375 It saves DIX code the time required to discard uninteresting mouse
   2376 motion events.  This is only a hint, which may speed performance.
   2377 Nothing in DIX currently calls PointerNonInterestBox.</para>
   2378 <para>
   2379 <blockquote><programlisting>
   2380 
   2381 	void pScreen->CursorLimits( pScr, pCurs, pHotBox, pTopLeftBox)
   2382 		ScreenPtr pScr;
   2383 		CursorPtr pCurs;
   2384 		BoxPtr pHotBox;
   2385 		BoxPtr pTopLeftBox;	/* return value */
   2386 
   2387 </programlisting></blockquote>
   2388 CursorLimits should calculate the box that the cursor hot spot is
   2389 physically capable of moving within, as a function of the screen pScr,
   2390 the device-independent cursor pCurs, and a box that DIX hypothetically
   2391 would want the hot spot confined within, pHotBox.  This routine is for
   2392 informing DIX only; it alters no state within DDX.</para>
   2393 <para>
   2394 <blockquote><programlisting>
   2395 
   2396 	Bool pScreen->SetCursorPosition( pScr, newx, newy, generateEvent)
   2397 		ScreenPtr pScr;
   2398 		int newx;
   2399 		int newy;
   2400 		Bool generateEvent;
   2401 
   2402 </programlisting></blockquote>
   2403 SetCursorPosition should artificially move the cursor as though the
   2404 user had jerked the pointing device very quickly.  This is called in
   2405 response to the WarpPointer request from the client, and at other
   2406 times.  If generateEvent is True, the device should decide whether or
   2407 not to call ProcessInputEvents() and then it must call
   2408 DevicePtr->processInputProc.  Its effects are, of course, limited in
   2409 value for absolute pointing devices such as a tablet.</para>
   2410 <para>
   2411 <blockquote><programlisting>
   2412 
   2413 	void NewCurrentScreen(newScreen, x, y)
   2414 	    ScreenPtr newScreen;
   2415 	    int x,y;
   2416 
   2417 </programlisting></blockquote>
   2418 If your ddx provides some mechanism for the user to magically move the
   2419 pointer between multiple screens, you need to inform DIX when this
   2420 occurs.  You should call NewCurrentScreen to accomplish this, specifying
   2421 the new screen and the new x and y coordinates of the pointer on that screen.</para>
   2422 </section>
   2423 <section>
   2424   <title>Visuals, Depths and Pixmap Formats for Screens</title>
   2425 <para>
   2426 The "depth" of a image is the number of bits that are used per pixel to display it.</para>
   2427 <para>
   2428 The "bits per pixel" of a pixmap image that is sent over the client
   2429 byte stream is a number that is either 4, 8, 16, 24 or 32.  It is the
   2430 number of bits used per pixel in Z format.  For instance, a pixmap
   2431 image that has a depth of six is best sent in Z format as 8 bits per
   2432 pixel.</para>
   2433 <para>
   2434 A "pixmap image format" or a "pixmap format" is a description of the
   2435 format of a pixmap image as it is sent over the byte stream.  For each
   2436 depth available on a server, there is one and only one pixmap format.
   2437 This pixmap image format gives the bits per pixel and the scanline
   2438 padding unit. (For instance, are pixel rows padded to bytes, 16-bit
   2439 words, or 32-bit words?)</para>
   2440 <para>
   2441 For each screen, you must decide upon what depth(s) it supports.  You
   2442 should only count the number of bits used for the actual image.  Some
   2443 displays store additional bits to indicate what window this pixel is
   2444 in, how close this object is to a viewer, transparency, and other
   2445 data; do not count these bits.</para>
   2446 <para>
   2447 A "display class" tells whether the display is monochrome or color,
   2448 whether there is a lookup table, and how the lookup table works.</para>
   2449 <para>
   2450 A "visual" is a combination of depth, display class, and a description
   2451 of how the pixel values result in a color on the screen.  Each visual
   2452 has a set of masks and offsets that are used to separate a pixel value
   2453 into its red, green, and blue components and a count of the number of
   2454 colormap entries.  Some of these fields are only meaningful when the
   2455 class dictates so.  Each visual also has a screen ID telling which
   2456 screen it is usable on.  Note that the depth does not imply the number
   2457 of map_entries; for instance, a display can have 8 bits per pixel but
   2458 only 254 colormap entries for use by applications (the other two being
   2459 reserved by hardware for the cursor).</para>
   2460 <para>
   2461 Each visual is identified by a 32-bit visual ID which the client uses
   2462 to choose what visual is desired on a given window.  Clients can be
   2463 using more than one visual on the same screen at the same time.</para>
   2464 <para>
   2465 The class of a display describes how this translation takes place.
   2466 There are three ways to do the translation.
   2467 <itemizedlist>
   2468 <listitem><para>
   2469 Pseudo - The pixel value, as a whole, is looked up
   2470 in a table of length map_entries to
   2471 determine the color to display.</para></listitem>
   2472 <listitem><para>
   2473 True - The
   2474 pixel value is broken up into red, green, and blue fields, each of which
   2475 are looked up in separate red, green, and blue lookup tables,
   2476 each of length map_entries.</para></listitem>
   2477 <listitem><para>
   2478 Gray - The pixel value is looked up in a table of length map_entries to
   2479 determine a gray level to display.</para></listitem>
   2480 </itemizedlist>
   2481 </para>
   2482 <para>
   2483 In addition, the lookup table can be static (resulting colors are fixed for each
   2484 pixel value)
   2485 or dynamic (lookup entries are under control of the client program).
   2486 This leads to a total of six classes:
   2487 <itemizedlist>
   2488 <listitem><para>
   2489 Static Gray - The pixel value (of however many bits) determines directly the
   2490 level of gray
   2491 that the pixel assumes.</para></listitem>
   2492 <listitem><para>
   2493 Gray Scale - The pixel value is fed through a lookup table to arrive at the level
   2494 of gray to display
   2495 for the given pixel.</para></listitem>
   2496 <listitem><para>
   2497 Static Color - The pixel value is fed through a fixed lookup table that yields the
   2498 color to display
   2499 for that pixel.</para></listitem>
   2500 <listitem><para>
   2501 PseudoColor - The whole pixel value is fed through a programmable lookup
   2502 table that has one
   2503 color (including red, green, and blue intensities) for each possible pixel value,
   2504 and that color is displayed.</para></listitem>
   2505 <listitem><para>
   2506 True Color - Each pixel value consists of one or more bits
   2507 that directly determine each primary color intensity after being fed through
   2508 a fixed table.</para></listitem>
   2509 <listitem><para>
   2510 Direct Color - Each pixel value consists of one or more bits for each primary color.
   2511 Each primary color value is individually looked up in a table for that primary
   2512 color, yielding
   2513 an intensity for that primary color.
   2514 For each pixel, the red value is looked up in the
   2515 red table, the green value in the green table, and
   2516 the blue value in the blue table.</para></listitem>
   2517 </itemizedlist>
   2518 </para>
   2519 <para>
   2520 Here are some examples:
   2521 <itemizedlist>
   2522 <listitem><para>
   2523 A simple monochrome 1 bit per pixel display is Static Gray.</para></listitem>
   2524 <listitem><para>
   2525 A display that has 2 bits per pixel for a choice
   2526 between the colors of black, white, green and violet is Static Color.</para></listitem>
   2527 <listitem><para>
   2528 A display that has three bits per pixel, where
   2529 each bit turns on or off one of the red, green or
   2530 blue guns, is in the True Color class.</para></listitem>
   2531 <listitem><para>
   2532 If you take the last example and scramble the
   2533 correspondence between pixel values and colors
   2534 it becomes a Static Color display.</para></listitem>
   2535 </itemizedlist></para>
   2536 <para>
   2537 A display has 8 bits per pixel.  The 8 bits select one entry out of 256 entries
   2538 in a lookup table, each entry consisting of 24 bits (8bits each for red, green,
   2539 and blue).
   2540 The display can show any 256 of 16 million colors on the screen at once.
   2541 This is a pseudocolor display.
   2542 The client application gets to fill the lookup table in this class of display.</para>
   2543 <para>
   2544 Imagine the same hardware from the last example.
   2545 Your server software allows the user, on the
   2546 command line that starts up the server
   2547 program,
   2548 to fill the lookup table to his liking once and for all.
   2549 From then on, the server software would not change the lookup table
   2550 until it exits.
   2551 For instance, the default might be a lookup table with a reasonable sample of
   2552 colors from throughout the color space.
   2553 But the user could specify that the table be filled with 256 steps of gray scale
   2554 because he knew ahead of time he would be manipulating a lot of black-and-white
   2555 scanned photographs
   2556 and not very many color things.
   2557 Clients would be presented with this unchangeable lookup table.
   2558 Although the hardware qualifies as a PseudoColor display,
   2559 the facade presented to the X client is that this is a Static Color display.</para>
   2560 <para>
   2561 You have to decide what kind of display you have or want
   2562 to pretend you have.
   2563 When you initialize the screen(s), this class value must be set in the
   2564 VisualRec data structure along with other display characteristics like the
   2565 depth and other numbers.</para>
   2566 <para>
   2567 The allowable DepthRec's and VisualRec's are pointed to by fields in the ScreenRec.
   2568 These are set up when InitOutput() is called; you should malloc() appropriate blocks
   2569 or use static variables initialized to the correct values.</para>
   2570 </section>
   2571 <section>
   2572 <title>Colormaps for Screens</title>
   2573 <para>
   2574 A colormap is a device-independent
   2575 mapping between pixel values and colors displayed on the screen.</para>
   2576 <para>
   2577 Different windows on the same screen can have different
   2578 colormaps at the same time.
   2579 At any given time, the most recently installed
   2580 colormap(s) will be in use in the server
   2581 so that its (their) windows' colors will be guaranteed to be correct.
   2582 Other windows may be off-color.
   2583 Although this may seem to be chaotic, in practice most clients
   2584 use the default colormap for the screen.</para>
   2585 <para>
   2586 The default colormap for a screen is initialized when the screen is initialized.
   2587 It always remains in existence and is not owned by any regular client.  It
   2588 is owned by client 0 (the server itself).
   2589 Many clients will simply use this default colormap for their drawing.
   2590 Depending upon the class of the screen, the entries in this colormap may
   2591 be modifiable by client applications.</para>
   2592 </section>
   2593 <section>
   2594   <title>Colormap Routines</title>
   2595 <para>
   2596 You need to implement the following routines to handle the device-dependent
   2597 aspects of color maps.  You will end up placing pointers to these procedures
   2598 in your ScreenRec data structure(s).  The sample server implementations of
   2599 many of these routines are in fbcmap.c.</para>
   2600 <para>
   2601 <blockquote><programlisting>
   2602 
   2603 	Bool pScreen->CreateColormap(pColormap)
   2604 		ColormapPtr pColormap;
   2605 
   2606 </programlisting></blockquote>
   2607 This routine is called by the DIX CreateColormap routine after it has allocated
   2608 all the data for the new colormap and just before it returns to the dispatcher.
   2609 It is the DDX layer's chance to initialize the colormap, particularly if it is
   2610 a static map.  See the following
   2611 section for more details on initializing colormaps.
   2612 The routine returns FALSE if creation failed, such as due to memory
   2613 limitations.
   2614 Notice that the colormap has a devPriv field from which you can hang any
   2615 colormap specific storage you need.  Since each colormap might need special
   2616 information, we attached the field to the colormap and not the visual.</para>
   2617 <para>
   2618 <blockquote><programlisting>
   2619 
   2620 	void pScreen->DestroyColormap(pColormap)
   2621 		ColormapPtr pColormap;
   2622 
   2623 </programlisting></blockquote>
   2624 This routine is called by the DIX FreeColormap routine after it has uninstalled
   2625 the colormap and notified all interested parties, and before it has freed
   2626 any of the colormap storage.
   2627 It is the DDX layer's chance to free any data it added to the colormap.</para>
   2628 <para>
   2629 <blockquote><programlisting>
   2630 
   2631 	void pScreen->InstallColormap(pColormap)
   2632 		ColormapPtr pColormap;
   2633 
   2634 </programlisting></blockquote>
   2635 InstallColormap should
   2636 fill a lookup table on the screen with which the colormap is associated with
   2637 the colors in pColormap.
   2638 If there is only one hardware lookup table for the screen, then all colors on
   2639 the screen may change simultaneously.</para>
   2640 <para>
   2641 In the more general case of multiple hardware lookup tables,
   2642 this may cause some other colormap to be
   2643 uninstalled, meaning that windows that subscribed to the colormap
   2644 that was uninstalled may end up being off-color.
   2645 See the note, below, about uninstalling maps.</para>
   2646 <para>
   2647 <blockquote><programlisting>
   2648 
   2649 	void pScreen->UninstallColormap(pColormap)
   2650 		ColormapPtr pColormap;
   2651 
   2652 </programlisting></blockquote>
   2653 UninstallColormap should
   2654 remove pColormap from screen pColormap->pScreen.
   2655 Some other map, such as the default map if possible,
   2656 should be installed in place of pColormap if applicable.
   2657 If
   2658 pColormap is the default map, do nothing.
   2659 If any client has requested ColormapNotify events, the DDX layer must notify the client.
   2660 (The routine WalkTree() is
   2661 be used to find such windows.  The DIX routines TellNoMap(),
   2662 TellNewMap()  and TellGainedMap() are provided to be used as
   2663 the procedure parameter to WalkTree.  These procedures are in
   2664 Xserver/dix/colormap.c.)</para>
   2665 <para>
   2666 <blockquote><programlisting>
   2667 
   2668 	int pScreen->ListInstalledColormaps(pScreen, pCmapList)
   2669 		ScreenPtr pScreen;
   2670 		XID *pCmapList;
   2671 
   2672 
   2673 </programlisting></blockquote>
   2674 ListInstalledColormaps fills the pCmapList in with the resource ids
   2675 of the installed maps and returns a count of installed maps.
   2676 pCmapList will point to an array of size MaxInstalledMaps that was allocated
   2677 by the caller.</para>
   2678 <para>
   2679 <blockquote><programlisting>
   2680 
   2681 	void pScreen->StoreColors (pmap, ndef, pdefs)
   2682 		ColormapPtr pmap;
   2683 		int ndef;
   2684 		xColorItem *pdefs;
   2685 
   2686 </programlisting></blockquote>
   2687 StoreColors changes some of the entries in the colormap pmap.
   2688 The number of entries to change are ndef, and pdefs points to the information
   2689 describing what to change.
   2690 Note that partial changes of entries in the colormap are allowed.
   2691 Only the colors
   2692 indicated in the flags field of each xColorItem need to be changed.
   2693 However, all three color fields will be sent with the proper value for the
   2694 benefit of screens that may not be able to set part of a colormap value.
   2695 If the screen is a static class, this routine does nothing.
   2696 The structure of colormap entries is nontrivial; see colormapst.h
   2697 and the definition of xColorItem in Xproto.h for
   2698 more details.</para>
   2699 <para>
   2700 <blockquote><programlisting>
   2701 
   2702 	void pScreen->ResolveColor(pRed, pGreen, pBlue, pVisual)
   2703 		unsigned short *pRed, *pGreen, *pBlue;
   2704 		VisualPtr pVisual;
   2705 
   2706 
   2707 </programlisting></blockquote>
   2708 Given a requested color, ResolveColor returns the nearest color that this hardware is
   2709 capable of displaying on this visual.
   2710 In other words, this rounds off each value, in place, to the number of bits
   2711 per primary color that your screen can use.
   2712 Remember that each screen has one of these routines.
   2713 The level of roundoff should be what you would expect from the value
   2714 you put in the bits_per_rgb field of the pVisual.</para>
   2715 <para>
   2716 Each value is an unsigned value ranging from 0 to 65535.
   2717 The bits least likely to be used are the lowest ones.</para>
   2718 <para>
   2719 For example, if you had a pseudocolor display
   2720 with any number of bits per pixel
   2721 that had a lookup table supplying 6 bits for each color gun
   2722 (a total of 256K different colors), you would
   2723 round off each value to 6 bits.  Please don't simply truncate these values
   2724 to the upper 6 bits, scale the result so that the maximum value seen
   2725 by the client will be 65535 for each primary.  This makes color values
   2726 more portable between different depth displays (a 6-bit truncated white
   2727 will not look white on an 8-bit display).</para>
   2728 <section>
   2729 <title>Initializing a Colormap</title>
   2730 <para>
   2731 When a client requests a new colormap and when the server creates the default
   2732 colormap, the procedure CreateColormap in the DIX layer is invoked.
   2733 That procedure allocates memory for the colormap and related storage such as
   2734 the lists of which client owns which pixels.
   2735 It then sets a bit, BeingCreated, in the flags field of the ColormapRec
   2736 and calls the DDX layer's CreateColormap routine.
   2737 This is your chance to initialize the colormap.
   2738 If the colormap is static, which you can tell by looking at the class field,
   2739 you will want to fill in each color cell to match the hardwares notion of the
   2740 color for that pixel.
   2741 If the colormap is the default for the screen, which you can tell by looking
   2742 at the IsDefault bit in the flags field, you should allocate BlackPixel
   2743 and WhitePixel to match the values you set in the pScreen structure.
   2744 (Of course, you picked those values to begin with.)</para>
   2745 <para>
   2746 You can also wait and use AllocColor() to allocate blackPixel
   2747 and whitePixel after the default colormap has been created.
   2748 If the default colormap is static and you initialized it in
   2749 pScreen->CreateColormap, then use can use AllocColor afterwards
   2750 to choose pixel values with the closest rgb values to those
   2751 desired for blackPixel and whitePixel.
   2752 If the default colormap is dynamic and uninitialized, then
   2753 the rgb values you request will be obeyed, and AllocColor will
   2754 again choose pixel values for you.
   2755 These pixel values can then be stored into the screen.</para>
   2756 <para>
   2757 There are two ways to fill in the colormap.
   2758 The simplest way is to use the DIX function AllocColor.
   2759 <blockquote><programlisting>
   2760 
   2761 int AllocColor (pmap, pred, pgreen, pblue, pPix, client)
   2762     ColormapPtr         pmap;
   2763     unsigned short      *pred, *pgreen, *pblue;
   2764     Pixel               *pPix;
   2765     int                 client;
   2766 
   2767 </programlisting></blockquote>
   2768 This takes three pointers to 16 bit color values and a pointer to a suggested
   2769 pixel value.  The pixel value is either an index into one colormap or a
   2770 combination of three indices depending on the type of pmap.
   2771 If your colormap starts out empty, and you don't deliberately pick the same
   2772 value twice, you will always get your suggested pixel.
   2773 The truly nervous could check that the value returned in *pPix is the one
   2774 AllocColor was called with.
   2775 If you don't care which pixel is used, or would like them sequentially
   2776 allocated from entry 0, set *pPix to 0.  This will find the first free
   2777 pixel and use that.</para>
   2778 <para>
   2779 AllocColor will take care of all the  bookkeeping  and  will
   2780 call StoreColors to get the colormap rgb values initialized.
   2781 The hardware colormap will be changed whenever this colormap
   2782 is installed.</para>
   2783 <para>
   2784 If for some reason AllocColor doesn't do what you want, you can do your
   2785 own bookkeeping and call StoreColors yourself.  This is much more difficult
   2786 and shouldn't be necessary for most devices.</para>
   2787 </section>
   2788 </section>
   2789 <section>
   2790   <title>Fonts for Screens</title>
   2791 <para>
   2792 A font is a set of bitmaps that depict the symbols in a character set.
   2793 Each font is for only one typeface in a given size, in other words,
   2794 just one bitmap for each character.  Parallel fonts may be available
   2795 in a variety of sizes and variations, including "bold" and "italic."
   2796 X supports fonts for 8-bit and 16-bit character codes (for oriental
   2797 languages that have more than 256 characters in the font).  Glyphs are
   2798 bitmaps for individual characters.</para>
   2799 <para>
   2800 The source comes with some useful font files in an ASCII, plain-text
   2801 format that should be comprehensible on a wide variety of operating
   2802 systems.  The text format, referred to as BDF, is a slight extension
   2803 of the current Adobe 2.1 Bitmap Distribution Format (Adobe Systems,
   2804 Inc.).</para>
   2805 <para>
   2806 A short paper in PostScript format is included with the sample server
   2807 that defines BDF.  It includes helpful pictures, which is why it is
   2808 done in PostScript and is not included in this document.</para>
   2809 <para>
   2810 Your implementation should include some sort of font compiler to read
   2811 these files and generate binary files that are directly usable by your
   2812 server implementation.  The sample server comes with the source for a
   2813 font compiler.</para>
   2814 <para>
   2815 It is important the font properties contained in the BDF files are
   2816 preserved across any font compilation. In particular, copyright
   2817 information cannot be casually tossed aside without legal
   2818 ramifications. Other properties will be important to some
   2819 sophisticated applications.</para>
   2820 <para>
   2821 All clients get font information from the server.  Therefore, your
   2822 server can support any fonts it wants to.  It should probably support
   2823 at least the fonts supplied with the X11 tape.  In principle, you can
   2824 convert fonts from other sources or dream up your own fonts for use on
   2825 your server.</para>
   2826 <section>
   2827 <title>Portable Compiled Format</title>
   2828 <para>
   2829 A font compiler is supplied with the sample server.  It has
   2830 compile-time switches to convert the BDF files into a portable binary
   2831 form, called Portable Compiled Format or PCF.  This allows for an
   2832 arbitrary data format inside the file, and by describing the details
   2833 of the format in the header of the file, any PCF file can be read by
   2834 any PCF reading client.  By selecting the format which matches the
   2835 required internal format for your renderer, the PCF reader can avoid
   2836 reformatting the data each time it is read in.  The font compiler
   2837 should be quite portable.</para>
   2838 <para>
   2839 The fonts included with the tape are stored in fonts/bdf.  The
   2840 font compiler is found in fonts/tools/bdftopcf.</para>
   2841 </section>
   2842 <section>
   2843   <title>Font Realization</title>
   2844 <para>
   2845 Each screen configured into the server
   2846 has an opportunity at font-load time
   2847 to "realize" a font into some internal format if necessary.
   2848 This happens every time the font is loaded into memory.</para>
   2849 <para>
   2850 A font (FontRec in Xserver/include/dixfontstr.h) is
   2851 a device-independent structure containing a device-independent
   2852 representation of the font.  When a font is created, it is "realized"
   2853 for each screen.  At this point, the screen has the chance to convert
   2854 the font into some other format.  The DDX layer can also put information
   2855 in the devPrivate storage.</para>
   2856 <para>
   2857 <blockquote><programlisting>
   2858 
   2859 	Bool pScreen->RealizeFont(pScr, pFont)
   2860 		ScreenPtr pScr;
   2861 		FontPtr pFont;
   2862 
   2863 	Bool pScreen->UnrealizeFont(pScr, pFont)
   2864 		ScreenPtr pScr;
   2865 		FontPtr pFont;
   2866 
   2867 </programlisting></blockquote>
   2868 RealizeFont and UnrealizeFont should calculate and allocate these extra data structures and
   2869 dispose of them when no longer needed.
   2870 These are called in response to OpenFont and CloseFont requests from
   2871 the client.
   2872 The sample server implementation is in fbscreen.c (which does very little).</para>
   2873 </section>
   2874 </section>
   2875 <section>
   2876   <title>Other Screen Routines</title>
   2877 <para>
   2878 You must supply several other screen-specific routines for
   2879 your X server implementation.
   2880 Some of these are described in other sections:
   2881 <itemizedlist>
   2882 <listitem><para>
   2883 GetImage() is described in the Drawing Primitives section.</para></listitem>
   2884 <listitem><para>
   2885 GetSpans() is described in the Pixblit routine section.</para></listitem>
   2886 <listitem><para>
   2887 Several window and pixmap manipulation procedures are
   2888 described in the Window section under Drawables.</para></listitem>
   2889 <listitem><para>
   2890 The CreateGC() routine is described under Graphics Contexts.</para></listitem>
   2891 </itemizedlist>
   2892 </para>
   2893 <para>
   2894 <blockquote><programlisting>
   2895 
   2896 	void pScreen->QueryBestSize(kind, pWidth, pHeight)
   2897 		int kind;
   2898 		unsigned short *pWidth, *pHeight;
   2899 		ScreenPtr pScreen;
   2900 
   2901 </programlisting></blockquote>
   2902 QueryBestSize() returns the best sizes for cursors, tiles, and stipples
   2903 in response to client requests.
   2904 kind is one of the defined constants CursorShape, TileShape, or StippleShape
   2905 (defined in X.h).
   2906 For CursorShape, return the maximum width and
   2907 height for cursors that you can handle.
   2908 For TileShape and StippleShape, start with the suggested values in pWidth
   2909 and pHeight and modify them in place to be optimal values that are
   2910 greater than or equal to the suggested values.
   2911 The sample server implementation is in Xserver/fb/fbscreen.c.</para>
   2912 <para>
   2913 <blockquote><programlisting>
   2914 
   2915 	pScreen->SourceValidate(pDrawable, x, y, width, height)
   2916 		DrawablePtr pDrawable;
   2917 		int x, y, width, height;
   2918 		unsigned int subWindowMode;
   2919 
   2920 </programlisting></blockquote>
   2921 SourceValidate should be called by any primitive that reads from pDrawable.
   2922 If you know that
   2923 you will never need SourceValidate, you can avoid this check.  Currently,
   2924 SourceValidate is used by the mi software cursor code to remove the cursor
   2925 from the screen when the source rectangle overlaps the cursor position.
   2926 x,y,width,height describe the source rectangle (source relative, that is)
   2927 for the copy operation.  subWindowMode comes from the GC or source Picture.
   2928 </para>
   2929 <para>
   2930 <blockquote><programlisting>
   2931 
   2932 	Bool pScreen->SaveScreen(pScreen, on)
   2933 		ScreenPtr pScreen;
   2934 		int on;
   2935 
   2936 </programlisting></blockquote>
   2937 SaveScreen() is used for Screen Saver support (see WaitForSomething()).
   2938 pScreen is the screen to save.</para>
   2939 <para>
   2940 <blockquote><programlisting>
   2941 
   2942 	Bool pScreen->CloseScreen(pScreen)
   2943 	    ScreenPtr pScreen;
   2944 
   2945 </programlisting></blockquote>
   2946 When the server is reset, it calls this routine for each screen.</para>
   2947 <para>
   2948 <blockquote><programlisting>
   2949 
   2950 	Bool pScreen->CreateScreenResources(pScreen)
   2951 	    ScreenPtr pScreen;
   2952 
   2953 </programlisting></blockquote>
   2954 If this routine is not NULL, it will be called once per screen per
   2955 server initialization/reset after all modules have had a chance to
   2956 request private space on all structures that support them (see
   2957 <xref linkend="wrappers_and_privates"/> below).  You may create resources
   2958 in this function instead of in the
   2959 screen init function passed to AddScreen in order to guarantee that
   2960 all pre-allocated space requests have been registered first.  With the
   2961 new devPrivates mechanism, this is not strictly necessary, however.
   2962 This routine returns TRUE if successful.</para>
   2963 </section>
   2964 </section>
   2965 <section>
   2966 <title>Drawables</title>
   2967 <para>
   2968 A drawable is a descriptor of a surface that graphics are drawn into, either
   2969 a window on the screen or a pixmap in memory.</para>
   2970 <para>
   2971 Each drawable has a type, class,
   2972 ScreenPtr for the screen it is associated with, depth, position, size,
   2973 and serial number.
   2974 The type is one of the defined constants DRAWABLE_PIXMAP,
   2975 DRAWABLE_WINDOW and UNDRAWABLE_WINDOW.
   2976 (An undrawable window is used for window class InputOnly.)
   2977 The serial number is guaranteed to be unique across drawables, and
   2978 is used in determining
   2979 the validity of the clipping information in a GC.
   2980 The screen selects the set of procedures used to manipulate and draw into the
   2981 drawable.  Position is used (currently) only by windows; pixmaps must
   2982 set these fields to 0,0 as this reduces the amount of conditional code
   2983 executed throughout the mi code.  Size indicates the actual client-specified
   2984 size of the drawable.
   2985 There are, in fact, no other fields that a window drawable and pixmap
   2986 drawable have in common besides those mentioned here.</para>
   2987 <para>
   2988 Both PixmapRecs and WindowRecs are structs that start with a drawable
   2989 and continue on with more fields.  Pixmaps have a single pointer field
   2990 named devPrivate which usually points to the pixmap data but could conceivably be
   2991 used for anything that DDX wants.  Both windows and pixmaps also have a
   2992 devPrivates field which can be used for DDX specific data (see <xref linkend="wrappers_and_privates"/>
   2993 below).  This is done because different graphics hardware has
   2994 different requirements for management; if the graphics is always
   2995 handled by a processor with an independent address space, there is no
   2996 point having a pointer to the bit image itself.</para>
   2997 <para>
   2998 The definition of a drawable and a pixmap can be found in the file
   2999 Xserver/include/pixmapstr.h.
   3000 The definition of a window can be found in the file Xserver/include/windowstr.h.</para>
   3001 <section>
   3002   <title>Pixmaps</title>
   3003 <para>
   3004 A pixmap is a three-dimensional array of bits stored somewhere offscreen,
   3005 rather than in the visible portion of the screen's display frame buffer.  It
   3006 can be used as a source or destination in graphics operations.  There is no
   3007 implied interpretation of the pixel values in a pixmap, because it has no
   3008 associated visual or colormap.  There is only a depth that indicates the
   3009 number of significant bits per pixel.  Also, there is no implied physical
   3010 size for each pixel; all graphic units are in numbers of pixels.  Therefore,
   3011 a pixmap alone does not constitute a complete image; it represents only a
   3012 rectangular array of pixel values.</para>
   3013 <para>
   3014 Note that the pixmap data structure is reference-counted.</para>
   3015 <para>
   3016 The server implementation is free to put the pixmap data
   3017 anywhere it sees fit, according to its graphics hardware setup.  Many
   3018 implementations will simply have the data dynamically allocated in the
   3019 server's address space.  More sophisticated implementations may put the
   3020 data in undisplayed framebuffer storage.</para>
   3021 <para>
   3022 In addition to dynamic devPrivates (see <xref linkend="wrappers_and_privates"/>
   3023 below), the pixmap data structure has two fields that are private to
   3024 the device.  Although you can use them for anything you want, they
   3025 have intended purposes.  devKind is intended to be a device specific
   3026 indication of the pixmap location (host memory, off-screen, etc.).  In
   3027 the sample server, since all pixmaps are in memory, devKind stores the
   3028 width of the pixmap in bitmap scanline units.  devPrivate is usually
   3029 a pointer to the bits in the pixmap.</para>
   3030 <para>
   3031 A bitmap is a pixmap that is one bit deep.</para>
   3032 <para>
   3033 <blockquote><programlisting>
   3034 
   3035 	PixmapPtr pScreen->CreatePixmap(pScreen, width, height, depth)
   3036 		ScreenPtr pScreen;
   3037 		int width, height, depth;
   3038 
   3039 </programlisting></blockquote>
   3040 This ScreenRec procedure must create a pixmap of the size
   3041 requested.
   3042 It must allocate a PixmapRec and fill in all of the fields.
   3043 The reference count field must be set to 1.
   3044 If width or height are zero, no space should be allocated
   3045 for the pixmap data, and if the implementation is using the
   3046 devPrivate field as a pointer to the pixmap data, it should be
   3047 set to NULL.
   3048 If successful, it returns a pointer to the new pixmap; if not, it returns NULL.
   3049 See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
   3050 <para>
   3051 <blockquote><programlisting>
   3052 
   3053 	Bool pScreen->DestroyPixmap(pPixmap)
   3054 		PixmapPtr pPixmap;
   3055 
   3056 </programlisting></blockquote>
   3057 This ScreenRec procedure must "destroy" a pixmap.
   3058 It should decrement the reference count and, if zero, it
   3059 must deallocate the PixmapRec and all attached devPrivate blocks.
   3060 If successful, it returns TRUE.
   3061 See Xserver/fb/fbpixmap.c for the sample server implementation.</para>
   3062 <para>
   3063 <blockquote><programlisting>
   3064 
   3065 	Bool
   3066 	pScreen->ModifyPixmapHeader(pPixmap, width, height, depth, bitsPerPixel, devKind, pPixData)
   3067 		PixmapPtr   pPixmap;
   3068 		int	    width;
   3069 		int	    height;
   3070 		int	    depth;
   3071 		int	    bitsPerPixel;
   3072 		int	    devKind;
   3073 		pointer     pPixData;
   3074 
   3075 </programlisting></blockquote>
   3076 This routine takes a pixmap header and initializes the fields of the PixmapRec to the
   3077 parameters of the same name.  pPixmap must have been created via
   3078 pScreen->CreatePixmap with a zero width or height to avoid
   3079 allocating space for the pixmap data.  pPixData is assumed to be the
   3080 pixmap data; it will be stored in an implementation-dependent place
   3081 (usually pPixmap->devPrivate.ptr).  This routine returns
   3082 TRUE if successful.  See Xserver/mi/miscrinit.c for the sample
   3083 server implementation.</para>
   3084 <para>
   3085 <blockquote><programlisting>
   3086 
   3087 	PixmapPtr
   3088 	GetScratchPixmapHeader(pScreen, width, height, depth, bitsPerPixel, devKind, pPixData)
   3089 		ScreenPtr   pScreen;
   3090 		int	    width;
   3091 		int	    height;
   3092 		int	    depth;
   3093 		int	    bitsPerPixel;
   3094 		int	    devKind;
   3095 		pointer     pPixData;
   3096 
   3097 	void FreeScratchPixmapHeader(pPixmap)
   3098 		PixmapPtr pPixmap;
   3099 
   3100 </programlisting></blockquote>
   3101 DDX should use these two DIX routines when it has a buffer of raw
   3102 image data that it wants to manipulate as a pixmap temporarily,
   3103 usually so that some other part of the server can be leveraged to
   3104 perform some operation on the data.  The data should be passed in
   3105 pPixData, and will be stored in an implementation-dependent place
   3106 (usually pPixmap->devPrivate.ptr). The other
   3107 fields go into the corresponding PixmapRec fields.
   3108 If successful, GetScratchPixmapHeader returns a valid PixmapPtr which can
   3109 be used anywhere the server expects a pixmap, else
   3110 it returns NULL.  The pixmap should be released when no longer needed
   3111 (usually within the same function that allocated it)
   3112 with FreeScratchPixmapHeader.</para>
   3113 </section>
   3114 <section>
   3115   <title>Windows</title>
   3116 <para>
   3117 A window is a visible, or potentially visible, rectangle on the screen.
   3118 DIX windowing functions maintain an internal n-ary tree data structure, which
   3119 represents the current relationships of the mapped windows.
   3120 Windows that are contained in another window are children of that window and
   3121 are clipped to the boundaries of the parent.
   3122 The root window in the tree is the window for the entire screen.
   3123 Sibling windows constitute a doubly-linked list; the parent window has a pointer
   3124 to the head and tail of this list.
   3125 Each child also has a pointer to its parent.</para>
   3126 <para>
   3127 The border of a window is drawn by a DDX procedure when DIX requests that it
   3128 be drawn.  The contents of the window is drawn by the client through
   3129 requests to the server.</para>
   3130 <para>
   3131 Window painting is orchestrated through an expose event system.
   3132 When a region is exposed,
   3133 DIX generates an expose event, telling the client to repaint the window and
   3134 passing the region that is the minimal area needed to be repainted.</para>
   3135 <para>
   3136 As a favor to clients, the server may retain
   3137 the output to the hidden parts of windows
   3138 in off-screen memory; this is called "backing store".
   3139 When a part of such a window becomes exposed, it
   3140 can quickly move pixels into place instead of
   3141 triggering an expose event and waiting for a client on the other
   3142 end of the network to respond.
   3143 Even if the network response is insignificant, the time to
   3144 intelligently paint a section of a window is usually more than
   3145 the time to just copy already-painted sections.
   3146 At best, the repainting involves blanking out the area to a background color,
   3147 which will take about the
   3148 same amount of time.
   3149 In this way, backing store can dramatically increase the
   3150 performance of window moves.</para>
   3151 <para>
   3152 On the other hand, backing store can be quite complex, because
   3153 all graphics drawn to hidden areas must be intercepted and redirected
   3154 to the off-screen window sections.
   3155 Not only can this be complicated for the server programmer,
   3156 but it can also impact window painting performance.
   3157 The backing store implementation can choose, at any time, to
   3158 forget pieces of backing that are written into, relying instead upon
   3159 expose events to repaint for simplicity.</para>
   3160 <para>
   3161 In X, the decision to use the backing-store scheme is made
   3162 by you, the server implementor.  The sample server implements
   3163 backing store "for free" by reusing the infrastructure for the Composite
   3164 extension.  As a side effect, it treats the WhenMapped and Always hints
   3165 as equivalent.  However, it will never forget pixel contents when the
   3166 window is mapped.</para>
   3167 <para>
   3168 When a window operation is requested by the client,
   3169 such as a window being created or moved,
   3170 a new state is computed.
   3171 During this transition, DIX informs DDX what rectangles in what windows are about to
   3172 become obscured and what rectangles in what windows have become exposed.
   3173 This provides a hook for the implementation of backing store.
   3174 If DDX is unable to restore exposed regions, DIX generates expose
   3175 events to the client.
   3176 It is then the client's responsibility to paint the
   3177 window parts that were exposed but not restored.</para>
   3178 <para>
   3179 If a window is resized, pixels sometimes need to be
   3180 moved, depending upon
   3181 the application.
   3182 The client can request "Gravity" so that
   3183 certain blocks of the window are
   3184 moved as a result of a resize.
   3185 For instance, if the window has controls or other items
   3186 that always hang on the edge of the
   3187 window, and that edge is moved as a result of the resize,
   3188 then those pixels should be moved
   3189 to avoid having the client repaint it.
   3190 If the client needs to repaint it anyway, such an operation takes
   3191 time, so it is desirable
   3192 for the server to approximate the appearance of the window as best
   3193 it can while waiting for the client
   3194 to do it perfectly.
   3195 Gravity is used for that, also.</para>
   3196 <para>
   3197 The window has several fields used in drawing
   3198 operations:
   3199 <itemizedlist>
   3200 <listitem><para>
   3201 clipList - This region, in conjunction with
   3202 the client clip region in the gc, is used to clip output.
   3203 clipList has the window's children subtracted from it, in addition to pieces of sibling windows
   3204 that overlap this window.  To get the list with the
   3205 children included (subwindow-mode is IncludeInferiors),
   3206 the routine NotClippedByChildren(pWin) returns the unclipped region.</para></listitem>
   3207 <listitem><para>
   3208 borderClip is the region used by CopyWindow and
   3209 includes the area of the window, its children, and the border, but with the
   3210 overlapping areas of sibling children removed.</para></listitem>
   3211 </itemizedlist>
   3212 Most of the other fields are for DIX use only.</para>
   3213 <section>
   3214 <title>Window Procedures in the ScreenRec</title>
   3215 <para>
   3216 You should implement
   3217 all of the following procedures and store pointers to them in the screen record.</para>
   3218 <para>
   3219 The device-independent portion of the server "owns" the window tree.
   3220 However, clever hardware might want to know the relationship of
   3221 mapped windows.  There are pointers to procedures
   3222 in the ScreenRec data structure that are called to give the hardware
   3223 a chance to update its internal state.  These are helpers and
   3224 hints to DDX only;
   3225 they do not change the window tree, which is only changed by DIX.</para>
   3226 <para>
   3227 <blockquote><programlisting>
   3228 
   3229 	Bool pScreen->CreateWindow(pWin)
   3230 		WindowPtr pWin;
   3231 
   3232 </programlisting></blockquote>
   3233 This routine is a hook for when DIX creates a window.
   3234 It should fill in the "Window Procedures in the WindowRec" below
   3235 and also allocate the devPrivate block for it.</para>
   3236 <para>
   3237 See Xserver/fb/fbwindow.c for the sample server implementation.</para>
   3238 <para>
   3239 <blockquote><programlisting>
   3240 
   3241 	Bool pScreen->DestroyWindow(pWin);
   3242 		WindowPtr pWin;
   3243 
   3244 </programlisting></blockquote>
   3245 This routine is a hook for when DIX destroys a window.
   3246 It should deallocate the devPrivate block for it and any other blocks that need
   3247 to be freed, besides doing other cleanup actions.</para>
   3248 <para>
   3249 See Xserver/fb/fbwindow.c for the sample server implementation.</para>
   3250 <para>
   3251 <blockquote><programlisting>
   3252 
   3253 	Bool pScreen->PositionWindow(pWin, x, y);
   3254 		WindowPtr pWin;
   3255 		int x, y;
   3256 
   3257 </programlisting></blockquote>
   3258 This routine is a hook for when DIX moves or resizes a window.
   3259 It should do whatever private operations need to be done when a window is moved or resized.
   3260 For instance, if DDX keeps a pixmap tile used for drawing the background
   3261 or border, and it keeps the tile rotated such that it is longword
   3262 aligned to longword locations in the frame buffer, then you should rotate your tiles here.
   3263 The actual graphics involved in moving the pixels on the screen and drawing the
   3264 border are handled by CopyWindow(), below.</para>
   3265 <para>
   3266 See Xserver/fb/fbwindow.c for the sample server implementation.</para>
   3267 <para>
   3268 <blockquote><programlisting>
   3269 
   3270 	Bool pScreen->RealizeWindow(pWin);
   3271 		WindowPtr pWin;
   3272 
   3273 	Bool  pScreen->UnrealizeWindow(pWin);
   3274 		WindowPtr pWin;
   3275 
   3276 </programlisting></blockquote>
   3277 These routines are hooks for when DIX maps (makes visible) and unmaps
   3278 (makes invisible) a window.  It should do whatever private operations
   3279 need to be done when these happen, such as allocating or deallocating
   3280 structures that are only needed for visible windows.  RealizeWindow
   3281 does NOT draw the window border, background or contents;
   3282 UnrealizeWindow does NOT erase the window or generate exposure events
   3283 for underlying windows; this is taken care of by DIX.  DIX does,
   3284 however, call PaintWindowBackground() and PaintWindowBorder() to
   3285 perform some of these.</para>
   3286 <para>
   3287 <blockquote><programlisting>
   3288 
   3289 	Bool pScreen->ChangeWindowAttributes(pWin, vmask)
   3290 		WindowPtr pWin;
   3291 		unsigned long vmask;
   3292 
   3293 </programlisting></blockquote>
   3294 ChangeWindowAttributes is called whenever DIX changes window
   3295 attributes, such as the size, front-to-back ordering, title, or
   3296 anything of lesser severity that affects the window itself.  The
   3297 sample server implements this routine.  It computes accelerators for
   3298 quickly putting up background and border tiles.  (See description of
   3299 the set of routines stored in the WindowRec.)</para>
   3300 <para>
   3301 <blockquote><programlisting>
   3302 
   3303 	int pScreen->ValidateTree(pParent,  pChild, kind)
   3304 		WindowPtr pParent, pChild;
   3305 		VTKind kind;
   3306 
   3307 </programlisting></blockquote>
   3308 ValidateTree calculates the clipping region for the parent window and
   3309 all of its children.  This routine must be provided. The sample server
   3310 has a machine-independent version in Xserver/mi/mivaltree.c.  This is
   3311 a very difficult routine to replace.</para>
   3312 <para>
   3313 <blockquote><programlisting>
   3314 
   3315 	void pScreen->PostValidateTree(pParent,  pChild, kind)
   3316 		WindowPtr pParent, pChild;
   3317 		VTKind kind;
   3318 
   3319 </programlisting></blockquote>
   3320 If this routine is not NULL, DIX calls it shortly after calling
   3321 ValidateTree, passing it the same arguments.  This is useful for
   3322 managing multi-layered framebuffers.
   3323 The sample server sets this to NULL.</para>
   3324 <para>
   3325 <blockquote><programlisting>
   3326 
   3327 	void pScreen->WindowExposures(pWin, pRegion, pBSRegion)
   3328 		WindowPtr pWin;
   3329 		RegionPtr pRegion;
   3330 		RegionPtr pBSRegion;
   3331 
   3332 </programlisting></blockquote>
   3333 The WindowExposures() routine
   3334 paints the border and generates exposure events for the window.
   3335 pRegion is an unoccluded region of the window, and pBSRegion is an
   3336 occluded region that has backing store.
   3337 Since exposure events include a rectangle describing what was exposed,
   3338 this routine may have to send back a series of exposure events, one for
   3339 each rectangle of the region.
   3340 The count field in the expose event is a hint to the
   3341 client as to the number of
   3342 regions that are after this one.
   3343 This routine must be provided. The sample
   3344 server has a machine-independent version in Xserver/mi/miexpose.c.</para>
   3345 <para>
   3346 <blockquote><programlisting>
   3347 
   3348 	void pScreen->ClipNotify (pWin, dx, dy)
   3349 		WindowPtr pWin;
   3350 		int dx, dy;
   3351 
   3352 </programlisting></blockquote>
   3353 Whenever the cliplist for a window is changed, this function is called to
   3354 perform whatever hardware manipulations might be necessary.  When called,
   3355 the clip list and border clip regions in the window are set to the new
   3356 values.  dx,dy are the distance that the window has been moved (if at all).</para>
   3357 </section>
   3358 <section>
   3359   <title>Window Painting Procedures</title>
   3360 <para>
   3361 In addition to the procedures listed above, there are two routines which
   3362 manipulate the actual window image directly.
   3363 In the sample server, mi implementations will work for
   3364 most purposes and fb routines speed up situations, such
   3365 as solid backgrounds/borders or tiles that are 8, 16 or 32 pixels square.</para>
   3366 <para>
   3367 <blockquote><programlisting>
   3368 
   3369 	void pScreen->ClearToBackground(pWin, x, y, w, h, generateExposures);
   3370 		WindowPtr pWin;
   3371 		int x, y, w, h;
   3372 		Bool generateExposures;
   3373 
   3374 </programlisting></blockquote>
   3375 This routine is called on a window in response to a ClearToBackground request
   3376 from the client.
   3377 This request has two different but related functions, depending upon generateExposures.</para>
   3378 <para>
   3379 If generateExposures is true, the client is declaring that the given rectangle
   3380 on the window is incorrectly painted and needs to be repainted.
   3381 The sample server implementation calculates the exposure region
   3382 and hands it to the DIX procedure HandleExposures(), which
   3383 calls the WindowExposures() routine, below, for the window
   3384 and all of its child windows.</para>
   3385 <para>
   3386 If generateExposures is false, the client is trying to simply erase part
   3387 of the window to the background fill style.
   3388 ClearToBackground should write the background color or tile to the
   3389 rectangle in question (probably using PaintWindowBackground).
   3390 If w or h is zero, it clears all the way to the right or lower edge of the window.</para>
   3391 <para>
   3392 The sample server implementation is in Xserver/mi/miwindow.c.</para>
   3393 <para>
   3394 <blockquote><programlisting>
   3395 
   3396 	void pScreen->CopyWindow(pWin, oldpt, oldRegion);
   3397 		WindowPtr pWin;
   3398 		DDXPointRec oldpt;
   3399 		RegionPtr oldRegion;
   3400 
   3401 </programlisting></blockquote>
   3402 CopyWindow is called when a window is moved, and graphically moves to
   3403 pixels of a window on the screen.  It should not change any other
   3404 state within DDX (see PositionWindow(), above).</para>
   3405 <para>
   3406 oldpt is the old location of the upper-left corner.  oldRegion is the
   3407 old region it is coming from.  The new location and new region is
   3408 stored in the WindowRec.  oldRegion might modified in place by this
   3409 routine (the sample implementation does this).</para>
   3410 <para>
   3411 CopyArea could be used, except that this operation has more
   3412 complications.  First of all, you do not want to copy a rectangle onto
   3413 a rectangle.  The original window may be obscured by other windows,
   3414 and the new window location may be similarly obscured.  Second, some
   3415 hardware supports multiple windows with multiple depths, and your
   3416 routine needs to take care of that.</para>
   3417 <para>
   3418 The pixels in oldRegion (with reference point oldpt) are copied to the
   3419 window's new region (pWin->borderClip).  pWin->borderClip is gotten
   3420 directly from the window, rather than passing it as a parameter.</para>
   3421 <para>
   3422 The sample server implementation is in Xserver/fb/fbwindow.c.</para>
   3423 </section>
   3424 <section>
   3425 <title>Screen Operations for Multi-Layered Framebuffers</title>
   3426 <para>
   3427 The following screen functions are useful if you have a framebuffer with
   3428 multiple sets of independent bit planes, e.g. overlays or underlays in
   3429 addition to the "main" planes.  If you have a simple single-layer
   3430 framebuffer, you should probably use the mi versions of these routines
   3431 in mi/miwindow.c.  This can be easily accomplished by calling miScreenInit.</para>
   3432 <para>
   3433 <blockquote><programlisting>
   3434 
   3435     void pScreen->MarkWindow(pWin)
   3436 	WindowPtr pWin;
   3437 
   3438 </programlisting></blockquote>
   3439 This formerly dix function MarkWindow has moved to ddx and is accessed
   3440 via this screen function.  This function should store something,
   3441 usually a pointer to a device-dependent structure, in pWin->valdata so
   3442 that ValidateTree has the information it needs to validate the window.</para>
   3443 <para>
   3444 <blockquote><programlisting>
   3445 
   3446     Bool pScreen->MarkOverlappedWindows(parent, firstChild, ppLayerWin)
   3447 	WindowPtr parent;
   3448 	WindowPtr firstChild;
   3449 	WindowPtr * ppLayerWin;
   3450 
   3451 </programlisting></blockquote>
   3452 This formerly dix function MarkWindow has moved to ddx and is accessed
   3453 via this screen function.  In the process, it has grown another
   3454 parameter: ppLayerWin, which is filled in with a pointer to the window
   3455 at which save under marking and ValidateTree should begin.  In the
   3456 single-layered framebuffer case, pLayerWin == pWin.</para>
   3457 <para>
   3458 <blockquote><programlisting>
   3459 
   3460     Bool pScreen->ChangeSaveUnder(pLayerWin, firstChild)
   3461 	WindowPtr pLayerWin;
   3462 	WindowPtr firstChild;
   3463 
   3464 </programlisting></blockquote>
   3465 The dix functions ChangeSaveUnder and CheckSaveUnder have moved to ddx and
   3466 are accessed via this screen function.  pLayerWin should be the window
   3467 returned in the ppLayerWin parameter of MarkOverlappedWindows.  The function
   3468 may turn on backing store for windows that might be covered, and may partially
   3469 turn off backing store for windows.  It returns TRUE if PostChangeSaveUnder
   3470 needs to be called to finish turning off backing store.</para>
   3471 <para>
   3472 <blockquote><programlisting>
   3473 
   3474     void pScreen->PostChangeSaveUnder(pLayerWin, firstChild)
   3475 	WindowPtr pLayerWin;
   3476 	WindowPtr firstChild;
   3477 
   3478 </programlisting></blockquote>
   3479 The dix function DoChangeSaveUnder has moved to ddx and is accessed via
   3480 this screen function.  This function completes the job of turning off
   3481 backing store that was started by ChangeSaveUnder.</para>
   3482 <para>
   3483 <blockquote><programlisting>
   3484 
   3485     void pScreen->MoveWindow(pWin, x, y, pSib, kind)
   3486 	WindowPtr pWin;
   3487 	int x;
   3488 	int y;
   3489 	WindowPtr pSib;
   3490 	VTKind kind;
   3491 
   3492 </programlisting></blockquote>
   3493 The formerly dix function MoveWindow has moved to ddx and is accessed via
   3494 this screen function.  The new position of the window is given by
   3495 x,y.  kind is VTMove if the window is only moving, or VTOther if
   3496 the border is also changing.</para>
   3497 <para>
   3498 <blockquote><programlisting>
   3499 
   3500     void pScreen->ResizeWindow(pWin, x, y, w, h, pSib)
   3501 	WindowPtr pWin;
   3502 	int x;
   3503 	int y;
   3504 	unsigned int w;
   3505 	unsigned int h;
   3506 	WindowPtr pSib;
   3507 
   3508 </programlisting></blockquote>
   3509 The formerly dix function SlideAndSizeWindow has moved to ddx and is accessed via
   3510 this screen function.  The new position is given by x,y.  The new size
   3511 is given by w,h.</para>
   3512 <para>
   3513 <blockquote><programlisting>
   3514 
   3515     WindowPtr pScreen->GetLayerWindow(pWin)
   3516 	WindowPtr pWin
   3517 
   3518 </programlisting></blockquote>
   3519 This is a new function which returns a child of the layer parent of pWin.</para>
   3520 <para>
   3521 <blockquote><programlisting>
   3522 
   3523     void pScreen->HandleExposures(pWin)
   3524 	WindowPtr pWin;
   3525 
   3526 </programlisting></blockquote>
   3527 The formerly dix function HandleExposures has moved to ddx and is accessed via
   3528 this screen function.  This function is called after ValidateTree and
   3529 uses the information contained in valdata to send exposures to windows.</para>
   3530 <para>
   3531 <blockquote><programlisting>
   3532 
   3533     void pScreen->ReparentWindow(pWin, pPriorParent)
   3534 	WindowPtr pWin;
   3535 	WindowPtr pPriorParent;
   3536 
   3537 </programlisting></blockquote>
   3538 This function will be called when a window is reparented.  At the time of
   3539 the call, pWin will already be spliced into its new position in the
   3540 window tree, and pPriorParent is its previous parent.  This function
   3541 can be NULL.</para>
   3542 <para>
   3543 <blockquote><programlisting>
   3544 
   3545     void pScreen->SetShape(pWin)
   3546 	WindowPtr pWin;
   3547 
   3548 </programlisting></blockquote>
   3549 The formerly dix function SetShape has moved to ddx and is accessed via
   3550 this screen function.  The window's new shape will have already been
   3551 stored in the window when this function is called.</para>
   3552 <para>
   3553 <blockquote><programlisting>
   3554 
   3555     void pScreen->ChangeBorderWidth(pWin, width)
   3556 	WindowPtr pWin;
   3557 	unsigned int width;
   3558 
   3559 </programlisting></blockquote>
   3560 The formerly dix function ChangeBorderWidth has moved to ddx and is accessed via
   3561 this screen function.  The new border width is given by width.</para>
   3562 <para>
   3563 <blockquote><programlisting>
   3564 
   3565     void pScreen->MarkUnrealizedWindow(pChild, pWin, fromConfigure)
   3566 	WindowPtr pChild;
   3567 	WindowPtr pWin;
   3568 	Bool fromConfigure;
   3569 
   3570 </programlisting></blockquote>
   3571 This function is called for windows that are being unrealized as part of
   3572 an UnrealizeTree.  pChild is the window being unrealized, pWin is an
   3573 ancestor, and the fromConfigure value is simply propagated from UnrealizeTree.</para>
   3574 </section>
   3575 </section>
   3576 </section>
   3577 <section>
   3578 <title>Graphics Contexts and Validation</title>
   3579 <para>
   3580 This graphics context (GC) contains state variables such as foreground and
   3581 background pixel value (color), the current line style and width,
   3582 the current tile or stipple for pattern generation, the current font for text
   3583 generation, and other similar attributes.</para>
   3584 <para>
   3585 In many graphics systems, the equivalent of the graphics context and the
   3586 drawable are combined as one entity.
   3587 The main distinction between the two kinds of status is that a drawable
   3588 describes a writing surface and the writings that may have already been done
   3589 on it, whereas a graphics context describes the drawing process.
   3590 A drawable is like a chalkboard.
   3591 A GC is like a piece of chalk.</para>
   3592 <para>
   3593 Unlike many similar systems, there is no "current pen location."
   3594 Every graphic operation is accompanied by the coordinates where it is to happen.</para>
   3595 <para>
   3596 The GC also includes two vectors of procedure pointers, the first
   3597 operate on the GC itself and are called GC funcs.  The second, called
   3598 GC ops,
   3599 contains the functions that carry out the fundamental graphic operations
   3600 such as drawing lines, polygons, arcs, text, and copying bitmaps.
   3601 The DDX graphic software can, if it
   3602 wants to be smart, change these two vectors of procedure pointers
   3603 to take advantage of hardware/firmware in the server machine, which can do
   3604 a better job under certain circumstances.  To reduce the amount of memory
   3605 consumed by each GC, it is wise to create a few "boilerplate" GC ops vectors
   3606 which can be shared by every GC which matches the constraints for that set.
   3607 Also, it is usually reasonable to have every GC created by a particular
   3608 module to share a common set of GC funcs.  Samples of this sort of
   3609 sharing can be seen in fb/fbgc.c.</para>
   3610 <para>
   3611 The DDX software is notified any time the client (or DIX) uses a changed GC.
   3612 For instance, if the hardware has special support for drawing fixed-width
   3613 fonts, DDX can intercept changes to the current font in a GC just before
   3614 drawing is done.  It can plug into either a fixed-width procedure that makes
   3615 the hardware draw characters, or a variable-width procedure that carefully
   3616 lays out glyphs by hand in software, depending upon the new font that is
   3617 selected.</para>
   3618 <para>
   3619 A definition of these structures can be found in the file
   3620 Xserver/include/gcstruct.h.</para>
   3621 <para>
   3622 Also included in each GC is support for dynamic devPrivates, which the
   3623 DDX can use for any purpose (see <xref linkend="wrappers_and_privates"/> below).</para>
   3624 <para>
   3625 The DIX routines available for manipulating GCs are
   3626 CreateGC, ChangeGC, ChangeGCXIDs, CopyGC, SetClipRects, SetDashes, and FreeGC.
   3627 <blockquote><programlisting>
   3628 
   3629 	GCPtr CreateGC(pDrawable, mask, pval, pStatus)
   3630 	    DrawablePtr pDrawable;
   3631 	    BITS32 mask;
   3632 	    XID *pval;
   3633 	    int *pStatus;
   3634 
   3635 	int ChangeGC(client, pGC, mask, pUnion)
   3636 	    ClientPtr client;
   3637 	    GCPtr pGC;
   3638 	    BITS32 mask;
   3639 	    ChangeGCValPtr pUnion;
   3640 
   3641 	int ChangeGCXIDs(client, pGC, mask, pC32)
   3642 	    ClientPtr client;
   3643 	    GCPtr pGC;
   3644 	    BITS32 mask;
   3645 	    CARD32 *pC32;
   3646 
   3647 	int CopyGC(pgcSrc, pgcDst, mask)
   3648 	    GCPtr pgcSrc;
   3649 	    GCPtr pgcDst;
   3650 	    BITS32 mask;
   3651 
   3652 	int SetClipRects(pGC, xOrigin, yOrigin, nrects, prects, ordering)
   3653 	    GCPtr pGC;
   3654 	    int xOrigin, yOrigin;
   3655 	    int nrects;
   3656 	    xRectangle *prects;
   3657 	    int ordering;
   3658 
   3659 	SetDashes(pGC, offset, ndash, pdash)
   3660 	    GCPtr pGC;
   3661 	    unsigned offset;
   3662 	    unsigned ndash;
   3663 	    unsigned char *pdash;
   3664 
   3665 	int FreeGC(pGC, gid)
   3666 	    GCPtr pGC;
   3667 	    GContext gid;
   3668 
   3669 </programlisting></blockquote>
   3670 </para>
   3671 <para>
   3672 As a convenience, each Screen structure contains an array of
   3673 GCs that are preallocated, one at each depth the screen supports.
   3674 These are particularly useful in the mi code.  Two DIX routines
   3675 must be used to get these GCs:
   3676 <blockquote><programlisting>
   3677 
   3678 	GCPtr GetScratchGC(depth, pScreen)
   3679 	    int depth;
   3680 	    ScreenPtr pScreen;
   3681 
   3682 	FreeScratchGC(pGC)
   3683 	    GCPtr pGC;
   3684 
   3685 </programlisting></blockquote>
   3686 Always use these two routines, don't try to extract the scratch
   3687 GC yourself -- someone else might be using it, so a new one must
   3688 be created on the fly.</para>
   3689 <para>
   3690 If you need a GC for a very long time, say until the server is restarted,
   3691 you should not take one from the pool used by GetScratchGC, but should
   3692 get your own using CreateGC or CreateScratchGC.
   3693 This leaves the ones in the pool free for routines that only need it for
   3694 a little while and don't want to pay a heavy cost to get it.
   3695 <blockquote><programlisting>
   3696 
   3697 	GCPtr CreateScratchGC(pScreen, depth)
   3698 	    ScreenPtr pScreen;
   3699 	    int depth;
   3700 
   3701 </programlisting></blockquote>
   3702 NULL is returned if the GC cannot be created.
   3703 The GC returned can be freed with FreeScratchGC.</para>
   3704 <section>
   3705   <title>Details of Operation</title>
   3706 <para>
   3707 At screen initialization, a screen must supply a GC creation procedure.
   3708 At GC creation, the screen must fill in GC funcs and GC ops vectors
   3709 (Xserver/include/gcstruct.h).  For any particular GC, the func vector
   3710 must remain constant, while the op vector may vary.  This invariant is to
   3711 ensure that Wrappers work correctly.</para>
   3712 <para>
   3713 When a client request is processed that results in a change
   3714 to the GC, the device-independent state of the GC is updated.
   3715 This includes a record of the state that changed.
   3716 Then the ChangeGC GC func is called.
   3717 This is useful for graphics subsystems that are able to process
   3718 state changes in parallel with the server CPU.
   3719 DDX may opt not to take any action at GC-modify time.
   3720 This is more efficient if multiple GC-modify requests occur
   3721 between draws using a given GC.</para>
   3722 <para>
   3723 Validation occurs at the first draw operation that specifies the GC after
   3724 that GC was modified.  DIX calls then the ValidateGC GC func.  DDX should
   3725 then update its internal state.  DDX internal state may be stored as one or
   3726 more of the following:  1) device private block on the GC; 2) hardware
   3727 state; 3) changes to the GC ops.</para>
   3728 <para>
   3729 The GC contains a serial number, which is loaded with a number fetched from
   3730 the window that was drawn into the last time the GC was used.  The serial
   3731 number in the drawable is changed when the drawable's
   3732 clipList or absCorner changes.  Thus, by
   3733 comparing the GC serial number with the drawable serial number, DIX can
   3734 force a validate if the drawable has been changed since the last time it
   3735 was used with this GC.</para>
   3736 <para>
   3737 In addition, the drawable serial number is always guaranteed to have the
   3738 most significant bit set to 0.  Thus, the DDX layer can set the most
   3739 significant bit of the serial number to 1 in a GC to force a validate the next time
   3740 the GC is used.  DIX also uses this technique to indicate that a change has
   3741 been made to the GC by way of a SetGC, a SetDashes or a SetClip request.</para>
   3742 </section>
   3743 <section>
   3744   <title>GC Handling Routines</title>
   3745 <para>
   3746 The ScreenRec data structure has a pointer for
   3747 CreateGC().
   3748 <blockquote><programlisting>
   3749 
   3750 	Bool pScreen->CreateGC(pGC)
   3751 		GCPtr pGC;
   3752 </programlisting></blockquote>
   3753 This routine must fill in the fields of
   3754 a dynamically allocated GC that is passed in.
   3755 It does NOT allocate the GC record itself or fill
   3756 in the defaults; DIX does that.</para>
   3757 <para>
   3758 This must fill in both the GC funcs and ops; none of the drawing
   3759 functions will be called before the GC has been validated,
   3760 but the others (dealing with allocating of clip regions,
   3761 changing and destroying the GC, etc.) might be.</para>
   3762 <para>
   3763 The GC funcs vector contains pointers to 7
   3764 routines and a devPrivate field:
   3765 <blockquote><programlisting>
   3766 
   3767 	pGC->funcs->ChangeGC(pGC, changes)
   3768 		GCPtr pGC;
   3769 		unsigned long changes;
   3770 
   3771 </programlisting></blockquote>
   3772 This GC func is called immediately after a field in the GC is changed.
   3773 changes is a bit mask indicating the changed fields of the GC in this
   3774 request.</para>
   3775 <para>
   3776 The ChangeGC routine is useful if you have a system where
   3777 state-changes to the GC can be swallowed immediately by your graphics
   3778 system, and a validate is not necessary.</para>
   3779 <para>
   3780 <blockquote><programlisting>
   3781 
   3782 	pGC->funcs->ValidateGC(pGC, changes, pDraw)
   3783 		GCPtr pGC;
   3784 		unsigned long changes;
   3785 		DrawablePtr pDraw;
   3786 
   3787 </programlisting></blockquote>
   3788 ValidateGC is called by DIX just before the GC will be used when one
   3789 of many possible changes to the GC or the graphics system has
   3790 happened.  It can modify devPrivates data attached to the GC,
   3791 change the op vector, or change hardware according to the
   3792 values in the GC.  It may not change the device-independent portion of
   3793 the GC itself.</para>
   3794 <para>
   3795 In almost all cases, your ValidateGC() procedure should take the
   3796 regions that drawing needs to be clipped to and combine them into a
   3797 composite clip region, which you keep a pointer to in the private part
   3798 of the GC.  In this way, your drawing primitive routines (and whatever
   3799 is below them) can easily determine what to clip and where.  You
   3800 should combine the regions clientClip (the region that the client
   3801 desires to clip output to) and the region returned by
   3802 NotClippedByChildren(), in DIX.  An example is in Xserver/fb/fbgc.c.</para>
   3803 <para>
   3804 Some kinds of extension software may cause this routine to be called
   3805 more than originally intended; you should not rely on algorithms that
   3806 will break under such circumstances.</para>
   3807 <para>
   3808 See the Strategies document for more information on creatively using
   3809 this routine.</para>
   3810 <para>
   3811 <blockquote><programlisting>
   3812 
   3813 	pGC->funcs->CopyGC(pGCSrc, mask, pGCDst)
   3814 		GCPtr pGCSrc;
   3815 		unsigned long mask;
   3816 		GCPtr pGCDst;
   3817 
   3818 </programlisting></blockquote>
   3819 This routine is called by DIX when a GC is being copied to another GC.
   3820 This is for situations where dynamically allocated chunks of memory
   3821 are stored in the GC's dynamic devPrivates and need to be transferred to
   3822 the destination GC.</para>
   3823 <para>
   3824 <blockquote><programlisting>
   3825 
   3826 	pGC->funcs->DestroyGC(pGC)
   3827 		GCPtr pGC;
   3828 
   3829 </programlisting></blockquote>
   3830 This routine is called before the GC is destroyed for the
   3831 entity interested in this GC to clean up after itself.
   3832 This routine is responsible for freeing any auxiliary storage allocated.</para>
   3833 </section>
   3834 <section>
   3835   <title>GC Clip Region Routines</title>
   3836 <para>
   3837 The GC clientClip field requires three procedures to manage it.  These
   3838 procedures are in the GC funcs vector.  The underlying principle is that dix
   3839 knows nothing about the internals of the clipping information, (except when
   3840 it has come from the client), and so calls ddX whenever it needs to copy,
   3841 set, or destroy such information.  It could have been possible for dix not
   3842 to allow ddX to touch the field in the GC, and require it to keep its own
   3843 copy in devPriv, but since clip masks can be very large, this seems like a
   3844 bad idea.  Thus, the server allows ddX to do whatever it wants to the
   3845 clientClip field of the GC, but requires it to do all manipulation itself.</para>
   3846 <para>
   3847 <blockquote><programlisting>
   3848 
   3849 	void pGC->funcs->ChangeClip(pGC, type, pValue, nrects)
   3850 		GCPtr pGC;
   3851 		int type;
   3852 		char *pValue;
   3853 		int nrects;
   3854 
   3855 </programlisting></blockquote>
   3856 This routine is called whenever the client changes the client clip
   3857 region.  The pGC points to the GC involved, the type tells what form
   3858 the region has been sent in.  If type is CT_NONE, then there is no
   3859 client clip.  If type is CT_UNSORTED, CT_YBANDED or CT_YXBANDED, then
   3860 pValue pointer to a list of rectangles, nrects long.  If type is
   3861 CT_REGION, then pValue pointer to a RegionRec from the mi region code.
   3862 If type is CT_PIXMAP pValue is a pointer to a pixmap.  (The defines
   3863 for CT_NONE, etc. are in Xserver/include/gc.h.)  This routine is
   3864 responsible for incrementing any necessary reference counts (e.g. for
   3865 a pixmap clip mask) for the new clipmask and freeing anything that
   3866 used to be in the GC's clipMask field.  The lists of rectangles passed
   3867 in can be freed with free(), the regions can be destroyed with the
   3868 RegionDestroy field in the screen, and pixmaps can be destroyed by
   3869 calling the screen's DestroyPixmap function.  DIX and MI code expect
   3870 what they pass in to this to be freed or otherwise inaccessible, and
   3871 will never look inside what's been put in the GC.  This is a good
   3872 place to be wary of storage leaks.</para>
   3873 <para>
   3874 In the sample server, this routine transforms either the bitmap or the
   3875 rectangle list into a region, so that future routines will have a more
   3876 predictable starting point to work from.  (The validate routine must
   3877 take this client clip region and merge it with other regions to arrive
   3878 at a composite clip region before any drawing is done.)</para>
   3879 <para>
   3880 <blockquote><programlisting>
   3881 
   3882 	void pGC->funcs->DestroyClip(pGC)
   3883 		GCPtr pGC;
   3884 
   3885 </programlisting></blockquote>
   3886 This routine is called whenever the client clip region must be destroyed.
   3887 The pGC points to the GC involved.  This call should set the clipType
   3888 field of the GC to CT_NONE.
   3889 In the sample server, the pointer to the client clip region is set to NULL
   3890 by this routine after destroying the region, so that other software
   3891 (including ChangeClip() above) will recognize that there is no client clip region.</para>
   3892 <para>
   3893 <blockquote><programlisting>
   3894 
   3895 	void pGC->funcs->CopyClip(pgcDst, pgcSrc)
   3896 		GCPtr pgcDst, pgcSrc;
   3897 
   3898 </programlisting></blockquote>
   3899 This routine makes a copy of the clipMask and clipType from pgcSrc
   3900 into pgcDst.  It is responsible for destroying any previous clipMask
   3901 in pgcDst.  The clip mask in the source can be the same as the
   3902 clip mask in the dst (clients do the strangest things), so care must
   3903 be taken when destroying things.  This call is required because dix
   3904 does not know how to copy the clip mask from pgcSrc.</para>
   3905 </section>
   3906 </section>
   3907 <section>
   3908   <title>Drawing Primitives</title>
   3909 <para>
   3910 The X protocol (rules for the byte stream that goes between client and server)
   3911 does all graphics using primitive
   3912 operations, which are called Drawing Primitives.
   3913 These include line drawing, area filling, arcs, and text drawing.
   3914 Your implementation must supply 16 routines
   3915 to perform these on your hardware.
   3916 (The number 16 is arbitrary.)</para>
   3917 <para>
   3918 More specifically, 16 procedure pointers are in each
   3919 GC op vector.
   3920 At any given time, ALL of them MUST point to a valid procedure that
   3921 attempts to do the operation assigned, although
   3922 the procedure pointers may change and may
   3923 point to different procedures to carry out the same operation.
   3924 A simple server will leave them all pointing to the same 16 routines, while
   3925 a more optimized implementation will switch each from one
   3926 procedure to another, depending upon what is most optimal
   3927 for the current GC and drawable.</para>
   3928 <para>
   3929 The sample server contains a considerable chunk of code called the
   3930 mi (machine independent)
   3931 routines, which serve as drawing primitive routines.
   3932 Many server implementations will be able to use these as-is,
   3933 because they work for arbitrary depths.
   3934 They make no assumptions about the formats of pixmaps
   3935 and frame buffers, since they call a set of routines
   3936 known as the "Pixblit Routines" (see next section).
   3937 They do assume that the way to draw is
   3938 through these low-level routines that apply pixel values rows at a time.
   3939 If your hardware or firmware gives more performance when
   3940 things are done differently, you will want to take this fact into account
   3941 and rewrite some or all of the drawing primitives to fit your needs.</para>
   3942 <section>
   3943   <title>GC Components</title>
   3944 <para>
   3945 This section describes the fields in the GC that affect each drawing primitive.
   3946 The only primitive that is not affected is GetImage, which does not use a GC
   3947 because its destination is a protocol-style bit image.
   3948 Since each drawing primitive mirrors exactly the X protocol request of the
   3949 same name, you should refer to the X protocol specification document
   3950 for more details.</para>
   3951 <para>
   3952 ALL of these routines MUST CLIP to the
   3953 appropriate regions in the drawable.
   3954 Since there are many regions to clip to simultaneously,
   3955 your ValidateGC routine should combine these into a unified
   3956 clip region to which your drawing routines can quickly refer.
   3957 This is exactly what the fb routines supplied with the sample server
   3958 do.
   3959 The mi implementation passes responsibility for clipping while drawing
   3960 down to the Pixblit routines.</para>
   3961 <para>
   3962 Also, all of them must adhere to the current plane mask.
   3963 The plane mask has one bit for every bit plane in the drawable;
   3964 only planes with 1 bits in the mask are affected by any drawing operation.</para>
   3965 <para>
   3966 All functions except for ImageText calls must obey the alu function.
   3967 This is usually Copy, but could be any of the allowable 16 raster-ops.</para>
   3968 <para>
   3969 All of the functions, except for CopyArea, might use the current
   3970 foreground and background pixel values.
   3971 Each pixel value is 32 bits.
   3972 These correspond to foreground and background colors, but you have
   3973 to run them through the colormap to find out what color the pixel values
   3974 represent.  Do not worry about the color, just apply the pixel value.</para>
   3975 <para>
   3976 The routines that draw lines (PolyLine, PolySegment, PolyRect, and PolyArc)
   3977 use the line width, line style, cap style, and join style.
   3978 Line width is in pixels.
   3979 The line style specifies whether it is solid or dashed, and what kind of dash.
   3980 The cap style specifies whether Rounded, Butt, etc.
   3981 The join style specifies whether joins between joined lines are Miter, Round or Beveled.
   3982 When lines cross as part of the same polyline, they are assumed to be drawn once.
   3983 (See the X protocol specification for more details.)</para>
   3984 <para>
   3985 Zero-width lines are NOT meant to be really zero width; this is the client's way
   3986 of telling you that you can optimize line drawing with little regard to
   3987 the end caps and joins.
   3988 They are called "thin" lines and are meant to be one pixel wide.
   3989 These are frequently done in hardware or in a streamlined assembly language
   3990 routine.</para>
   3991 <para>
   3992 Lines with widths greater than zero, though, must all be drawn with the same
   3993 algorithm, because client software assumes that every jag on every
   3994 line at an angle will come at the same place.
   3995 Two lines that should have
   3996 one pixel in the space between them
   3997 (because of their distance apart and their widths) should have such a one-pixel line
   3998 of space between them if drawn, regardless of angle.</para>
   3999 <para>
   4000 The solid area fill routines (FillPolygon, PolyFillRect, PolyFillArc)
   4001 all use the fill rule, which specifies subtle interpretations of
   4002 what points are inside and what are outside of a given polygon.
   4003 The PolyFillArc routine also uses the arc mode, which specifies
   4004 whether to fill pie segments or single-edge slices of an ellipse.</para>
   4005 <para>
   4006 The line drawing, area fill, and PolyText routines must all
   4007 apply the correct "fill style."
   4008 This can be either a solid foreground color, a transparent stipple,
   4009 an opaque stipple, or a tile.
   4010 Stipples are bitmaps where the 1 bits represent that the foreground color is written,
   4011 and 0 bits represent that either the pixel is left alone (transparent) or that
   4012 the background color is written (opaque).
   4013 A tile is a pixmap of the full depth of the GC that is applied in its full glory to all areas.
   4014 The stipple and tile patterns can be any rectangular size, although some implementations
   4015 will be faster for certain sizes such as 8x8 or 32x32.
   4016 The mi implementation passes this responsibility down to the Pixblit routines.</para>
   4017 <para>
   4018 See the X protocol document for full details.
   4019 The description of the CreateGC request has a very good, detailed description of these
   4020 attributes.</para>
   4021 </section>
   4022 <section>
   4023 <title>The Primitives</title>
   4024 <para>
   4025 The Drawing Primitives are as follows:
   4026 
   4027 <blockquote><programlisting>
   4028 
   4029 	RegionPtr pGC->ops->CopyArea(src, dst, pGC, srcx, srcy, w, h, dstx, dsty)
   4030 		DrawablePtr dst, src;
   4031 		GCPtr pGC;
   4032 		int srcx, srcy, w, h, dstx, dsty;
   4033 
   4034 </programlisting></blockquote>
   4035 CopyArea copies a rectangle of pixels from one drawable to another of
   4036 the same depth.  To effect scrolling, this must be able to copy from
   4037 any drawable to itself, overlapped.  No squeezing or stretching is done
   4038 because the source and destination are the same size.  However,
   4039 everything is still clipped to the clip regions of the destination
   4040 drawable.</para>
   4041 <para>
   4042 If pGC->graphicsExposures is True, any portions of the destination which
   4043 were not valid in the source (either occluded by covering windows, or
   4044 outside the bounds of the drawable) should be collected together and
   4045 returned as a region (if this resultant region is empty, NULL can be
   4046 returned instead).  Furthermore, the invalid bits of the source are
   4047 not copied to the destination and (when the destination is a window)
   4048 are filled with the background tile.  The sample routine
   4049 miHandleExposures generates the appropriate return value and fills the
   4050 invalid area using pScreen->PaintWindowBackground.</para>
   4051 <para>
   4052 For instance, imagine a window that is partially obscured by other
   4053 windows in front of it.  As text is scrolled on your window, the pixels
   4054 that are scrolled out from under obscuring windows will not be
   4055 available on the screen to copy to the right places, and so an exposure
   4056 event must be sent for the client to correctly repaint them.  Of
   4057 course, if you implement backing store, you could do this without resorting
   4058 to exposure events.</para>
   4059 <para>
   4060 An example implementation is fbCopyArea() in Xserver/fb/fbcopy.c.</para>
   4061 <para>
   4062 <blockquote><programlisting>
   4063 
   4064 	RegionPtr pGC->ops->CopyPlane(src, dst, pGC, srcx, srcy, w, h, dstx, dsty, plane)
   4065 		DrawablePtr dst, src;
   4066 		GCPtr pGC;
   4067 		int srcx, srcy, w, h, dstx, dsty;
   4068 		unsigned long plane;
   4069 
   4070 </programlisting></blockquote>
   4071 CopyPlane must copy one plane of a rectangle from the source drawable
   4072 onto the destination drawable.  Because this routine only copies one
   4073 bit out of each pixel, it can copy between drawables of different
   4074 depths.  This is the only way of copying between drawables of
   4075 different depths, except for copying bitmaps to pixmaps and applying
   4076 foreground and background colors to it.  All other conditions of
   4077 CopyArea apply to CopyPlane too.</para>
   4078 <para>
   4079 An example implementation is fbCopyPlane() in
   4080 Xserver/fb/fbcopy.c.</para>
   4081 <para>
   4082 <blockquote><programlisting>
   4083 
   4084 	void pGC->ops->PolyPoint(dst, pGC, mode, n, pPoint)
   4085 		DrawablePtr dst;
   4086 		GCPtr pGC;
   4087 		int mode;
   4088 		int n;
   4089 		DDXPointPtr pPoint;
   4090 
   4091 </programlisting></blockquote>
   4092 PolyPoint draws a set of one-pixel dots (foreground color)
   4093 at the locations given in the array.
   4094 mode is one of the defined constants Origin (absolute coordinates) or Previous
   4095 (each coordinate is relative to the last).
   4096 Note that this does not use the background color or any tiles or stipples.</para>
   4097 <para>
   4098 Example implementations are fbPolyPoint() in Xserver/fb/fbpoint.c and
   4099 miPolyPoint in Xserver/mi/mipolypnt.c.</para>
   4100 <para>
   4101 <blockquote><programlisting>
   4102 
   4103 	void pGC->ops->Polylines(dst, pGC, mode, n, pPoint)
   4104 		DrawablePtr dst;
   4105 		GCPtr pGC;
   4106 		int mode;
   4107 		int n;
   4108 		DDXPointPtr pPoint;
   4109 
   4110 </programlisting></blockquote>
   4111 Similar to PolyPoint, Polylines draws lines between the locations given in the array.
   4112 Zero-width lines are NOT meant to be really zero width; this is the client's way of
   4113 telling you that you can maximally optimize line drawing with little regard to
   4114 the end caps and joins.
   4115 mode is one of the defined constants Previous or Origin, depending upon
   4116 whether the points are each relative to the last or are absolute.</para>
   4117 <para>
   4118 Example implementations are miWideLine() and miWideDash() in
   4119 mi/miwideline.c and miZeroLine() in mi/mizerline.c.</para>
   4120 <para>
   4121 <blockquote><programlisting>
   4122 
   4123 	void pGC->ops->PolySegment(dst, pGC, n, pPoint)
   4124 		DrawablePtr dst;
   4125 		GCPtr pGC;
   4126 		int n;
   4127 		xSegment *pSegments;
   4128 
   4129 </programlisting></blockquote>
   4130 PolySegments draws unconnected
   4131 lines between pairs of points in the array; the array must be of
   4132 even size; no interconnecting lines are drawn.</para>
   4133 <para>
   4134 An example implementation is miPolySegment() in mipolyseg.c.</para>
   4135 <para>
   4136 <blockquote><programlisting>
   4137 
   4138 	void pGC->ops->PolyRectangle(dst, pGC, n, pRect)
   4139 		DrawablePtr dst;
   4140 		GCPtr pGC;
   4141 		int n;
   4142 		xRectangle *pRect;
   4143 
   4144 </programlisting></blockquote>
   4145 PolyRectangle draws outlines of rectangles for each rectangle in the array.</para>
   4146 <para>
   4147 An example implementation is miPolyRectangle() in Xserver/mi/mipolyrect.c.</para>
   4148 <para>
   4149 <blockquote><programlisting>
   4150 
   4151 	void pGC->ops->PolyArc(dst, pGC, n, pArc)
   4152 		DrawablePtr dst;
   4153 		GCPtr pGC;
   4154 		int n;
   4155 		xArc*pArc;
   4156 
   4157 </programlisting></blockquote>
   4158 PolyArc draws connected conic arcs according to the descriptions in the array.
   4159 See the protocol specification for more details.</para>
   4160 <para>
   4161 Example implementations are miZeroPolyArc in Xserver/mi/mizerarc. and
   4162 miPolyArc() in Xserver/mi/miarc.c.</para>
   4163 <para>
   4164 <blockquote><programlisting>
   4165 
   4166 	void pGC->ops->FillPolygon(dst, pGC, shape, mode, count, pPoint)
   4167 		DrawablePtr dst;
   4168 		GCPtr pGC;
   4169 		int shape;
   4170 		int mode;
   4171 		int count;
   4172 		DDXPointPtr pPoint;
   4173 
   4174 </programlisting></blockquote>
   4175 FillPolygon fills a polygon specified by the points in the array
   4176 with the appropriate fill style.
   4177 If necessary, an extra border line is assumed between the starting and ending lines.
   4178 The shape can be used as a hint
   4179 to optimize filling; it indicates whether it is convex (all interior angles
   4180 less than 180), nonconvex (some interior angles greater than 180 but
   4181 border does not cross itself), or complex (border crosses itself).
   4182 You can choose appropriate algorithms or hardware based upon mode.
   4183 mode is one of the defined constants Previous or Origin, depending upon
   4184 whether the points are each relative to the last or are absolute.</para>
   4185 <para>
   4186 An example implementation is miFillPolygon() in Xserver/mi/mipoly.c.</para>
   4187 <para>
   4188 <blockquote><programlisting>
   4189 
   4190 	void pGC->ops->PolyFillRect(dst, pGC, n, pRect)
   4191 		DrawablePtr dst;
   4192 		GCPtr pGC;
   4193 		int n;
   4194 		xRectangle *pRect;
   4195 
   4196 </programlisting></blockquote>
   4197 PolyFillRect fills multiple rectangles.</para>
   4198 <para>
   4199 Example implementations are fbPolyFillRect() in Xserver/fb/fbfillrect.c and
   4200 miPolyFillRect() in Xserver/mi/mifillrct.c.</para>
   4201 <para>
   4202 <blockquote><programlisting>
   4203 
   4204 	void pGC->ops->PolyFillArc(dst, pGC, n, pArc)
   4205 		DrawablePtr dst;
   4206 		GCPtr pGC;
   4207 		int n;
   4208 		xArc *pArc;
   4209 
   4210 </programlisting></blockquote>
   4211 PolyFillArc fills a shape for each arc in the
   4212 list that is bounded by the arc and one or two
   4213 line segments with the current fill style.</para>
   4214 <para>
   4215 An example implementation is miPolyFillArc() in Xserver/mi/mifillarc.c.</para>
   4216 <para>
   4217 <blockquote><programlisting>
   4218 
   4219 	void pGC->ops->PutImage(dst, pGC, depth, x, y, w, h, leftPad, format, pBinImage)
   4220 		DrawablePtr dst;
   4221 		GCPtr pGC;
   4222 		int x, y, w, h;
   4223 		int format;
   4224 		char *pBinImage;
   4225 
   4226 </programlisting></blockquote>
   4227 PutImage copies a pixmap image into the drawable.  The pixmap image
   4228 must be in X protocol format (either Bitmap, XYPixmap, or ZPixmap),
   4229 and format tells the format.  (See the X protocol specification for
   4230 details on these formats).  You must be able to accept all three
   4231 formats, because the client gets to decide which format to send.
   4232 Either the drawable and the pixmap image have the same depth, or the
   4233 source pixmap image must be a Bitmap.  If a Bitmap, the foreground and
   4234 background colors will be applied to the destination.</para>
   4235 <para>
   4236 An example implementation is fbPutImage() in Xserver/fb/fbimage.c.</para>
   4237 <para>
   4238 <blockquote><programlisting>
   4239 
   4240 	void pScreen->GetImage(src, x, y, w, h, format, planeMask, pBinImage)
   4241 		 DrawablePtr src;
   4242 		 int x, y, w, h;
   4243 		 unsigned int format;
   4244 		 unsigned long planeMask;
   4245 		 char *pBinImage;
   4246 
   4247 </programlisting></blockquote>
   4248 GetImage copies the bits from the source drawable into
   4249 the destination pointer.  The bits are written into the buffer
   4250 according to the server-defined pixmap padding rules.
   4251 pBinImage is guaranteed to be big enough to hold all
   4252 the bits that must be written.</para>
   4253 <para>
   4254 This routine does not correspond exactly to the X protocol GetImage
   4255 request, since DIX has to break the reply up into buffers of a size
   4256 requested by the transport layer.  If format is ZPixmap, the bits are
   4257 written in the ZFormat for the depth of the drawable; if there is a 0
   4258 bit in the planeMask for a particular plane, all pixels must have the
   4259 bit in that plane equal to 0.  If format is XYPixmap, planemask is
   4260 guaranteed to have a single bit set; the bits should be written in
   4261 Bitmap format, which is the format for a single plane of an XYPixmap.</para>
   4262 <para>
   4263 An example implementation is miGetImage() in Xserver/mi/mibitblt.c.
   4264 <blockquote><programlisting>
   4265 
   4266 	void pGC->ops->ImageText8(pDraw, pGC, x, y, count, chars)
   4267 		DrawablePtr pDraw;
   4268 		GCPtr pGC;
   4269 		int x, y;
   4270 		int count;
   4271 		char *chars;
   4272 
   4273 </programlisting></blockquote>
   4274 ImageText8 draws text.  The text is drawn in the foreground color; the
   4275 background color fills the remainder of the character rectangles.  The
   4276 coordinates specify the baseline and start of the text.</para>
   4277 <para>
   4278 An example implementation is miImageText8() in Xserver/mi/mipolytext.c.</para>
   4279 <para>
   4280 <blockquote><programlisting>
   4281 
   4282 	int pGC->ops->PolyText8(pDraw, pGC, x, y, count, chars)
   4283 		DrawablePtr pDraw;
   4284 		GCPtr pGC;
   4285 		int x, y;
   4286 		int count;
   4287 		char *chars;
   4288 
   4289 </programlisting></blockquote>
   4290 PolyText8 works like ImageText8, except it draws with
   4291 the current fill style for special effects such as
   4292 shaded text.
   4293 See the X protocol specification for more details.</para>
   4294 <para>
   4295 An example implementation is miPolyText8() in Xserver/mi/mipolytext.c.</para>
   4296 <para>
   4297 <blockquote><programlisting>
   4298 
   4299 	int pGC->ops->PolyText16(pDraw, pGC, x, y, count, chars)
   4300 		DrawablePtr pDraw;
   4301 		GCPtr pGC;
   4302 		int x, y;
   4303 		int count;
   4304 		unsigned short *chars;
   4305 
   4306 	void pGC->ops->ImageText16(pDraw, pGC, x, y, count, chars)
   4307 		DrawablePtr pDraw;
   4308 		GCPtr pGC;
   4309 		int x, y;
   4310 		int count;
   4311 		unsigned short *chars;
   4312 
   4313 </programlisting></blockquote>
   4314 These two routines are the same as the "8" versions,
   4315 except that they are for 16-bit character codes (useful
   4316 for oriental writing systems).</para>
   4317 <para>
   4318 The primary difference is in the way the character information is
   4319 looked up.  The 8-bit and the 16-bit versions obviously have different
   4320 kinds of character values to look up; the main goal of the lookup is
   4321 to provide a pointer to the CharInfo structs for the characters to
   4322 draw and to pass these pointers to the Glyph routines.  Given a
   4323 CharInfo struct, lower-level software can draw the glyph desired with
   4324 little concern for other characteristics of the font.</para>
   4325 <para>
   4326 16-bit character fonts have a row-and-column scheme, where the 2bytes
   4327 of the character code constitute the row and column in a square matrix
   4328 of CharInfo structs.  Each font has row and column minimum and maximum
   4329 values; the CharInfo structures form a two-dimensional matrix.</para>
   4330 <para>
   4331 Example implementations are miPolyText16() and
   4332 miImageText16() in Xserver/mi/mipolytext.c.</para>
   4333 <para>
   4334 See the X protocol specification for more details on these graphic operations.</para>
   4335 <para>
   4336 There is a hook in the GC ops, called LineHelper, that used to be used in the
   4337 sample implementation by the code for wide lines.  It no longer servers any
   4338 purpose in the sample servers, but still exists, #ifdef'ed by NEED_LINEHELPER,
   4339 in case someone needs it.</para>
   4340 </section>
   4341 </section>
   4342 <section>
   4343   <title>Pixblit Procedures</title>
   4344 <para>
   4345 The Drawing Primitive functions must be defined for your server.
   4346 One possible way to do this is to use the mi routines from the sample server.
   4347 If you choose to use the mi routines (even part of them!) you must implement
   4348 these Pixblit routines.
   4349 These routines read and write pixel values
   4350 and deal directly with the image data.</para>
   4351 <para>
   4352 The Pixblit routines for the sample server are part of the "fb"
   4353 routines.  As with the mi routines, the fb routines are
   4354 portable but are not as portable as the mi routines.</para>
   4355 <para>
   4356 The fb subsystem is a depth-independent framebuffer core, capable of
   4357 operating at any depth from 1 to 32, based on the depth of the window
   4358 or pixmap it is currently operating on.  In particular, this means it
   4359 can support pixmaps of multiple depths on the same screen.  It supplies
   4360 both Pixblit routines and higher-level optimized implementations of the
   4361 Drawing Primitive routines.  It does make the assumption that the pixel
   4362 data it touches is available in the server's address space.</para>
   4363 <para>
   4364 In other words, if you have a "normal" frame buffer type display, you
   4365 can probably use the fb code, and the mi code.  If you
   4366 have a stranger hardware, you will have to supply your own Pixblit
   4367 routines, but you can use the mi routines on top of them.  If you have
   4368 better ways of doing some of the Drawing Primitive functions, then you
   4369 may want to supply some of your own Drawing Primitive routines.  (Even
   4370 people who write their own Drawing Primitives save at least some of
   4371 the mi code for certain special cases that their hardware or library
   4372 or fancy algorithm does not handle.)</para>
   4373 <para>
   4374 The client, DIX, and the machine-independent routines do not carry the
   4375 final responsibility of clipping.  They all depend upon the Pixblit
   4376 routines to do their clipping for them.  The rule is, if you touch the
   4377 frame buffer, you clip.</para>
   4378 <para>
   4379 (The higher level routines may decide to clip at a high level, but
   4380 this is only for increased performance and cannot substitute for
   4381 bottom-level clipping.  For instance, the mi routines, DIX, or the
   4382 client may decide to check all character strings to be drawn and chop
   4383 off all characters that would not be displayed.  If so, it must retain
   4384 the character on the edge that is partly displayed so that the Pixblit
   4385 routines can clip off precisely at the right place.)</para>
   4386 <para>
   4387 To make this easier, all of the reasons to clip can be combined into
   4388 one region in your ValidateGC procedure.  You take this composite clip
   4389 region with you into the Pixblit routines.  (The sample server does
   4390 this.)</para>
   4391 <para>
   4392 Also, FillSpans() has to apply tile and stipple patterns.  The
   4393 patterns are all aligned to the window origin so that when two people
   4394 write patches that are contiguous, they will merge nicely.  (Really,
   4395 they are aligned to the patOrg point in the GC.  This defaults to (0,
   4396 0) but can be set by the client to anything.)</para>
   4397 <para>
   4398 However, the mi routines can translate (relocate) the points from
   4399 window-relative to screen-relative if desired.  If you set the
   4400 miTranslate field in the GC (set it in the CreateGC or ValidateGC
   4401 routine), then the mi output routines will translate all coordinates.
   4402 If it is false, then the coordinates will be passed window-relative.
   4403 Screens with no hardware translation will probably set miTranslate to
   4404 TRUE, so that geometry (e.g. polygons, rectangles) can be translated,
   4405 rather than having the resulting list of scanlines translated; this is
   4406 good because the list vertices in a drawing request will generally be
   4407 much smaller than the list of scanlines it produces.  Similarly,
   4408 hardware that does translation can set miTranslate to FALSE, and avoid
   4409 the extra addition per vertex, which can be (but is not always)
   4410 important for getting the highest possible performance.  (Contrast the
   4411 behavior of GetSpans, which is not expected to be called as often, and
   4412 so has different constraints.)  The miTranslate field is settable in
   4413 each GC, if , for example, you are mixing several kinds of
   4414 destinations (offscreen pixmaps, main memory pixmaps, backing store,
   4415 and windows), all of which have different requirements, on one screen.</para>
   4416 <para>
   4417 As with other drawing routines, there are fields in the GC to direct
   4418 higher code to the correct routine to execute for each function.  In
   4419 this way, you can optimize for special cases, for example, drawing
   4420 solids versus drawing stipples.</para>
   4421 <para>
   4422 The Pixblit routines are broken up into three sets.  The Span routines
   4423 simply fill in rows of pixels.  The Glyph routines fill in character
   4424 glyphs.  The PushPixels routine is a three-input bitblt for more
   4425 sophisticated image creation.</para>
   4426 <para>
   4427 It turns out that the Glyph and PushPixels routines actually have a
   4428 machine-independent implementation that depends upon the Span
   4429 routines.  If you are really pressed for time, you can use these
   4430 versions, although they are quite slow.</para>
   4431 <section>
   4432 <title>Span Routines</title>
   4433 <para>
   4434 For these routines, all graphic operations have been reduced to "spans."
   4435 A span is a horizontal row of pixels.
   4436 If you can design these routines which write into and read from
   4437 rows of pixels at a time, you can use the mi routines.</para>
   4438 <para>
   4439 Each routine takes
   4440 a destination drawable to draw into, a GC to use while drawing,
   4441 the number of spans to do, and two pointers to arrays that indicate the list
   4442 of starting points and the list of widths of spans.</para>
   4443 <para>
   4444 <blockquote><programlisting>
   4445 
   4446 	void pGC->ops->FillSpans(dst, pGC, nSpans, pPoints, pWidths, sorted)
   4447 		DrawablePtr dst;
   4448 		GCPtr pGC;
   4449 		int nSpans;
   4450 		DDXPointPtr pPoints;
   4451 		int *pWidths;
   4452 		int sorted;
   4453 
   4454 </programlisting></blockquote>
   4455 FillSpans should fill horizontal rows of pixels with
   4456 the appropriate patterns, stipples, etc.,
   4457 based on the values in the GC.
   4458 The starting points are in the array at pPoints; the widths are in pWidths.
   4459 If sorted is true, the scan lines are in increasing y order, in which case
   4460 you may be able to make assumptions and optimizations.</para>
   4461 <para>
   4462 GC components: alu, clipOrg, clientClip, and fillStyle.</para>
   4463 <para>
   4464 GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
   4465 (for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
   4466 and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
   4467 <para>
   4468 <blockquote><programlisting>
   4469 
   4470 	void pGC->ops->SetSpans(pDrawable, pGC, pSrc, ppt, pWidths, nSpans, sorted)
   4471 		DrawablePtr pDrawable;
   4472 		GCPtr pGC;
   4473 		char *pSrc;
   4474 		DDXPointPtr pPoints;
   4475 		int *pWidths;
   4476 		int nSpans;
   4477 		int sorted;
   4478 
   4479 </programlisting></blockquote>
   4480 For each span, this routine should copy pWidths bits from pSrc to
   4481 pDrawable at pPoints using the raster-op from the GC.
   4482 If sorted is true, the scan lines are in increasing y order.
   4483 The pixels in pSrc are
   4484 padded according to the screen's padding rules.
   4485 These
   4486 can be used to support
   4487 interesting extension libraries, for example, shaded primitives.   It does not
   4488 use the tile and stipple.</para>
   4489 <para>
   4490 GC components: alu, clipOrg, and clientClip</para>
   4491 <para>
   4492 The above functions are expected to handle all modifiers in the current
   4493 GC.  Therefore, it is expedient to have
   4494 different routines to quickly handle common special cases
   4495 and reload the procedure pointers
   4496 at validate time, as with the other output functions.</para>
   4497 <para>
   4498 <blockquote><programlisting>
   4499 
   4500 	void pScreen->GetSpans(pDrawable, wMax, pPoints, pWidths, nSpans)
   4501 		DrawablePtr pDrawable;
   4502 		int wMax;
   4503 		DDXPointPtr pPoints;
   4504 		int *pWidths;
   4505 		int nSpans;
   4506 		char *pDst;
   4507 
   4508 </programlisting></blockquote>
   4509 For each span, GetSpans gets bits from the drawable starting at pPoints
   4510 and continuing for pWidths bits.
   4511 Each scanline returned will be server-scanline padded.
   4512 The routine can return NULL if memory cannot be allocated to hold the
   4513 result.</para>
   4514 <para>
   4515 GetSpans never translates -- for a window, the coordinates are already
   4516 screen-relative.  Consider the case of hardware that doesn't do
   4517 translation: the mi code that calls ddX will translate each shape
   4518 (rectangle, polygon,. etc.) before scan-converting it, which requires
   4519 many fewer additions that having GetSpans translate each span does.
   4520 Conversely, consider hardware that does translate: it can set its
   4521 translation point to (0, 0) and get each span, and the only penalty is
   4522 the small number of additions required to translate each shape being
   4523 scan-converted by the calling code.  Contrast the behavior of
   4524 FillSpans and SetSpans (discussed above under miTranslate), which are
   4525 expected to be used more often.</para>
   4526 <para>
   4527 Thus, the penalty to hardware that does hardware translation is
   4528 negligible, and code that wants to call GetSpans() is greatly
   4529 simplified, both for extensions and the machine-independent core
   4530 implementation.</para>
   4531 <section>
   4532   <title>Glyph Routines</title>
   4533 <para>
   4534 The Glyph routines draw individual character glyphs for text drawing requests.</para>
   4535 <para>
   4536 You have a choice in implementing these routines.  You can use the mi
   4537 versions; they depend ultimately upon the span routines.  Although
   4538 text drawing will work, it will be very slow.</para>
   4539 <para>
   4540 <blockquote><programlisting>
   4541 
   4542 	void pGC->ops->PolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
   4543 		DrawablePtr pDrawable;
   4544 		GCPtr pGC;
   4545 		int x , y;
   4546 		unsigned int nglyph;
   4547 		CharInfoRec **ppci;		/* array of character info */
   4548 		pointer unused;			/* unused since R5 */
   4549 
   4550 </programlisting></blockquote>
   4551 GC components: alu, clipOrg, clientClip, font, and fillStyle.</para>
   4552 <para>
   4553 GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
   4554 (for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
   4555 and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
   4556 <para>
   4557 <blockquote><programlisting>
   4558 
   4559 	void pGC->ops->ImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase)
   4560 		DrawablePtr pDrawable;
   4561 		GCPtr pGC;
   4562 		int x , y;
   4563 		unsigned int nglyph;
   4564 		CharInfoRec **ppci;	/* array of character info */
   4565 		pointer unused;		/* unused since R5 */
   4566 
   4567 </programlisting></blockquote>
   4568 GC components: clipOrg, clientClip, font, fgPixel, bgPixel</para>
   4569 <para>
   4570 These routines must copy the glyphs defined by the bitmaps in
   4571 pglyphBase and the font metrics in ppci to the DrawablePtr, pDrawable.
   4572 The poly routine follows all fill, stipple, and tile rules.  The image
   4573 routine simply blasts the glyph onto the glyph's rectangle, in
   4574 foreground and background colors.</para>
   4575 <para>
   4576 More precisely, the Image routine fills the character rectangle with
   4577 the background color, and then the glyph is applied in the foreground
   4578 color.  The glyph can extend outside of the character rectangle.
   4579 ImageGlyph() is used for terminal emulators and informal text purposes
   4580 such as button labels.</para>
   4581 <para>
   4582 The exact specification for the Poly routine is that the glyph is
   4583 painted with the current fill style.  The character rectangle is
   4584 irrelevant for this operation.  PolyText, at a higher level, includes
   4585 facilities for font changes within strings and such; it is to be used
   4586 for WYSIWYG word processing and similar systems.</para>
   4587 <para>
   4588 Both of these routines must clip themselves to the overall clipping region.</para>
   4589 <para>
   4590 Example implementations in mi are miPolyGlyphBlt() and
   4591 miImageGlyphBlt() in Xserver/mi/miglblt.c.</para>
   4592 </section>
   4593 <section>
   4594 <title>PushPixels routine</title>
   4595 <para>
   4596 The PushPixels routine writes the current fill style onto the drawable
   4597 in a certain shape defined by a bitmap.  PushPixels is equivalent to
   4598 using a second stipple.  You can thing of it as pushing the fillStyle
   4599 through a stencil.  PushPixels is not used by any of the mi rendering code,
   4600 but is used by the mi software cursor code.
   4601 <blockquote><para>
   4602 	Suppose the stencil is:	00111100
   4603 	and the stipple is:	10101010
   4604 	PushPixels result:	00101000
   4605 </para></blockquote>
   4606 </para>
   4607 <para>
   4608 You have a choice in implementing this routine.
   4609 You can use the mi version which depends ultimately upon FillSpans().
   4610 Although it will work, it will be slow.</para>
   4611 <para>
   4612 <blockquote><programlisting>
   4613 
   4614 	void pGC->ops->PushPixels(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg)
   4615 		GCPtr pGC;
   4616 		PixmapPtr pBitMap;
   4617 		DrawablePtr pDrawable;
   4618 		int dx, dy, xOrg, yOrg;
   4619 
   4620 </programlisting></blockquote>
   4621 GC components: alu, clipOrg, clientClip, and fillStyle.</para>
   4622 <para>
   4623 GC mode-dependent components: fgPixel (for fillStyle Solid); tile, patOrg
   4624 (for fillStyle Tile); stipple, patOrg, fgPixel (for fillStyle Stipple);
   4625 and stipple, patOrg, fgPixel and bgPixel (for fillStyle OpaqueStipple).</para>
   4626 <para>
   4627 PushPixels applies the foreground color, tile, or stipple from the pGC
   4628 through a stencil onto pDrawable.  pBitMap points to a stencil (of
   4629 which we use an area dx wide by dy high), which is oriented over the
   4630 drawable at xOrg, yOrg.  Where there is a 1 bit in the bitmap, the
   4631 destination is set according to the current fill style.  Where there
   4632 is a 0 bit in the bitmap, the destination is left the way it is.</para>
   4633 <para>
   4634 This routine must clip to the overall clipping region.</para>
   4635 <para>
   4636 An Example implementation is miPushPixels() in Xserver/mi/mipushpxl.c.</para>
   4637 </section>
   4638 </section>
   4639 </section>
   4640 <section>
   4641   <title>Shutdown Procedures</title>
   4642 <para>
   4643 <blockquote><programlisting>
   4644 	void ddxGiveUp(enum ExitCode error)
   4645 </programlisting></blockquote>
   4646 Some hardware may require special work to be done before the server
   4647 exits so that it is not left in an intermediate state.  As explained
   4648 in the OS layer, FatalError() will call ddxGiveUp() just before
   4649 terminating the server.  In addition, ddxGiveUp() will be called just
   4650 before terminating the server on a "clean" death.  What
   4651 ddxGiveUp does is left unspecified, only that it must exist in the
   4652 ddx layer.  It is up to local implementors as to what they should
   4653 accomplish before termination.</para>
   4654 <section>
   4655   <title>Command Line Procedures</title>
   4656 <para>
   4657 <blockquote><programlisting>
   4658 	int ddxProcessArgument(argc, argv, i)
   4659 	    int argc;
   4660 	    char *argv[];
   4661 	    int i;
   4662 
   4663 	void
   4664 	ddxUseMsg()
   4665 
   4666 </programlisting></blockquote>
   4667 You should write these routines to deal with device-dependent command line
   4668 arguments.  The routine ddxProcessArgument() is called with the command line,
   4669 and the current index into argv; you should return zero if the argument
   4670 is not a device-dependent one, and otherwise return a count of the number
   4671 of elements of argv that are part of this one argument.  For a typical
   4672 option (e.g., "-realtime"), you should return the value one.  This
   4673 routine gets called before checks are made against device-independent
   4674 arguments, so it is possible to peek at all arguments or to override
   4675 device-independent argument processing.  You can document the
   4676 device-dependent arguments in ddxUseMsg(), which will be
   4677 called from UseMsg() after printing out the device-independent arguments.</para>
   4678 </section>
   4679 </section>
   4680 <section id="wrappers_and_privates">
   4681   <title>Wrappers and Privates</title>
   4682 <para>
   4683 Two new extensibility concepts have been developed for release 4, Wrappers
   4684 and devPrivates.  These replace the R3 GCInterest queues, which were not a
   4685 general enough mechanism for many extensions and only provided hooks into a
   4686 single data structure.  devPrivates have been revised substantially for
   4687 X.Org X server release 1.5, updated again for the 1.9 release and extended
   4688 again for the 1.13 relealse.</para>
   4689 <section>
   4690   <title>devPrivates</title>
   4691 <para>
   4692 devPrivates provides a way to attach arbitrary private data to various server structures.
   4693 Any structure which contains a <structfield>devPrivates</structfield> field of
   4694 type <type>PrivateRec</type> supports this mechanism.  Some structures allow
   4695 allocating space for private data after some objects have been created, others
   4696 require all space allocations be registered before any objects of that type
   4697 are created.  <filename class="headerfile">Xserver/include/privates.h</filename>
   4698 lists which of these cases applies to each structure containing
   4699 <structfield>devPrivates</structfield>.</para>
   4700 
   4701 <para>
   4702 To request private space, use
   4703 <blockquote><programlisting>
   4704 	Bool dixRegisterPrivateKey(DevPrivateKey key, DevPrivateType type, unsigned size);
   4705 </programlisting></blockquote>
   4706 The first argument is a pointer to a <type>DevPrivateKeyRec</type> which
   4707 will serve as the unique identifier for the private data.  Typically this is
   4708 the address of a static <type>DevPrivateKeyRec</type> in your code.
   4709 The second argument is the class of objects for which this key will apply.
   4710 The third argument is the size of the space being requested, or
   4711 <constant>0</constant> to only allocate a pointer that the caller will manage.
   4712 If space is requested, this space will be automatically freed when the object
   4713 is destroyed.  Note that a call to <function>dixSetPrivate</function>
   4714 that changes the pointer value may cause the space to be unreachable by the caller, however it will still be automatically freed.
   4715 The function returns <literal>TRUE</literal> unless memory allocation fails.
   4716 If the function is called more than once on the same key, all calls must use
   4717 the same value for <type>size</type> or the server will abort.</para>
   4718 
   4719 <para>
   4720 To request per-screen private space in an object, use
   4721 <blockquote><programlisting>
   4722 	Bool dixRegisterScreenPrivateKey(DevScreenPrivateKey key, ScreenPtr pScreen, DevPrivateType type, unsigned size);
   4723 </programlisting></blockquote>
   4724 The <parameter>type</parameter> and <parameter>size</parameter> arguments are
   4725 the same as those to <function>dixRegisterPrivateKey</function> but this
   4726 function ensures the given <parameter>key</parameter> exists on objects of
   4727 the specified type with distinct storage for the given
   4728 <parameter>pScreen</parameter>. The key is usable on ScreenPrivate variants
   4729 that are otherwise equivalent to the following Private functions.</para>
   4730 
   4731 <para>
   4732   To request private space in objects created for a specific screen, use
   4733   <blockquote><programlisting>
   4734     Bool dixRegisterScreenSpecificPrivateKey(ScreenPtr pScreen, DevPrivateKey key, DevPrivateType type, unsigned size);
   4735   </programlisting></blockquote>
   4736   The <parameter>type</parameter> and <parameter>size</parameter> arguments are
   4737   the same as those to <function>dixRegisterPrivateKey</function> but this
   4738   function ensures only that the given <parameter>key</parameter> exists on objects of
   4739   the specified type that are allocated with reference to the specified
   4740   <parameter>pScreen</parameter>. Using the key on objects allocated for
   4741   other screens will result in incorrect results; there is no check made to
   4742   ensure that the caller's screen matches the private's screen. The key is
   4743   usable in any of the following functions. Screen-specific private storage is available
   4744   only for Windows, GCs, Pixmaps and Pictures. Attempts to allocate screen-specific
   4745   privates on other objects will result in a call to FatalError.
   4746 </para>
   4747 
   4748 <para>
   4749 To attach a piece of private data to an object, use:
   4750 <blockquote><programlisting>
   4751 	void dixSetPrivate(PrivateRec **privates, const DevPrivateKey key, pointer val)
   4752 </programlisting></blockquote>
   4753 The first argument is the address of the <structfield>devPrivates</structfield>
   4754 field in the target structure.  This field is managed privately by the DIX
   4755 layer and should not be directly modified.  The second argument is a pointer
   4756 to the <type>DevPrivateKeyRec</type> which you registered with
   4757 <function>dixRegisterPrivateKey</function> or allocated with
   4758 <function>dixCreatePrivateKey</function>.  Only one
   4759 piece of data with a given key can be attached to an object, and in most cases
   4760 each key is specific to the type of object it was registered for.   (An
   4761 exception is the PRIVATE_XSELINUX class which applies to multiple object types.)
   4762 The third argument is the value to store.</para>
   4763 <para>
   4764 If private data with the given key is already associated with the object,
   4765 <function>dixSetPrivate</function> will overwrite the old value with the
   4766 new one.</para>
   4767 
   4768 <para>
   4769 To look up a piece of private data, use one of:
   4770 <blockquote><programlisting>
   4771 	pointer dixLookupPrivate(PrivateRec **privates, const DevPrivateKey key)
   4772 	pointer *dixLookupPrivateAddr(PrivateRec **privates, const DevPrivateKey key)
   4773 </programlisting></blockquote>
   4774 The first argument is the address of the <structfield>devPrivates</structfield> field
   4775 in the target structure.  The second argument is the key to look up.
   4776 If a non-zero size was given when the key was registered, or if private data
   4777 with the given key is already associated with the object, then
   4778 <function>dixLookupPrivate</function> will return the pointer value
   4779 while <function>dixLookupPrivateAddr</function>
   4780 will return the address of the pointer.</para>
   4781 
   4782 <para>
   4783 When implementing new server resource objects that support devPrivates, there
   4784 are four steps to perform:
   4785 Add a type value to the <type>DevPrivateType</type> enum in
   4786 <filename class="headerfile">Xserver/include/privates.h</filename>,
   4787 declare a field of type <type>PrivateRec *</type> in your structure;
   4788 initialize this field to <literal>NULL</literal> when creating any objects; and
   4789 when freeing any objects call the <function>dixFreePrivates</function> or
   4790 <function>dixFreeObjectWithPrivates</function> function.</para>
   4791 </section>
   4792 <section>
   4793   <title>Wrappers</title>
   4794 <para>
   4795 Wrappers are not a body of code, nor an interface spec.  They are, instead,
   4796 a technique for hooking a new module into an existing calling sequence.
   4797 There are limitations on other portions of the server implementation which
   4798 make using wrappers possible; limits on when specific fields of data
   4799 structures may be modified.  They are intended as a replacement for
   4800 GCInterest queues, which were not general enough to support existing
   4801 modules; in particular software cursors needed more
   4802 control over the activity.  The general mechanism for using wrappers is:
   4803 <blockquote><programlisting>
   4804 privateWrapperFunction (object, ...)
   4805 	ObjectPtr	object;
   4806 {
   4807 	pre-wrapped-function-stuff ...
   4808 
   4809 	object->functionVector = dixLookupPrivate(&amp;object->devPrivates, privateKey);
   4810 	(*object->functionVector) (object, ...);
   4811 	/*
   4812 	 * this next line is occasionally required by the rules governing
   4813 	 * wrapper functions.  Always using it will not cause problems.
   4814 	 * Not using it when necessary can cause severe troubles.
   4815 	 */
   4816 	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
   4817 	object->functionVector = privateWrapperFunction;
   4818 
   4819 	post-wrapped-function-stuff ...
   4820 }
   4821 
   4822 privateInitialize (object)
   4823 	ObjectPtr	object;
   4824 {
   4825 	dixSetPrivate(&amp;object->devPrivates, privateKey, object->functionVector);
   4826 	object->functionVector = privateWrapperFunction;
   4827 }
   4828 </programlisting></blockquote>
   4829 </para>
   4830 <para>
   4831 Thus the privateWrapperFunction provides hooks for performing work both
   4832 before and after the wrapped function has been called; the process of
   4833 resetting the functionVector is called "unwrapping" while the process of
   4834 fetching the wrapped function and replacing it with the wrapping function
   4835 is called "wrapping".  It should be clear that GCInterest queues could
   4836 be emulated using wrappers.  In general, any function vectors contained in
   4837 objects can be wrapped, but only vectors in GCs and Screens have been tested.</para>
   4838 <para>
   4839 Wrapping screen functions is quite easy; each vector is individually
   4840 wrapped.  Screen functions are not supposed to change after initialization,
   4841 so rewrapping is technically not necessary, but causes no problems.</para>
   4842 <para>
   4843 Wrapping GC functions is a bit more complicated.  GC's have two tables of
   4844 function vectors, one hanging from gc->ops and the other from gc->funcs, which
   4845 should be initially wrapped from a CreateGC wrapper.  Wrappers should modify
   4846 only table pointers, not the contents of the tables, as they
   4847 may be shared by more than one GC (and, in the case of funcs, are probably
   4848 shared by all gcs).  Your func wrappers may change the GC funcs or ops
   4849 pointers, and op wrappers may change the GC op pointers but not the funcs.</para>
   4850 <para>
   4851 Thus, the rule for GC wrappings is: wrap the funcs from CreateGC and, in each
   4852 func wrapper, unwrap the ops and funcs, call down, and re-wrap.  In each op
   4853 wrapper, unwrap the ops, call down, and rewrap afterwards.  Note that in
   4854 re-wrapping you must save out the pointer you're replacing again.  This way the
   4855 chain will be maintained when wrappers adjust the funcs/ops tables they use.</para>
   4856 </section>
   4857 </section>
   4858 <section>
   4859     <title>Work Queue</title>
   4860 <para>
   4861 To queue work for execution when all clients are in a stable state (i.e.
   4862 just before calling select() in WaitForSomething), call:
   4863 <blockquote><programlisting>
   4864 	Bool QueueWorkProc(function,client,closure)
   4865 		Bool		(*function)();
   4866 		ClientPtr	client;
   4867 		pointer		closure;
   4868 </programlisting></blockquote>
   4869 </para>
   4870 <para>
   4871 When the server is about to suspend itself, the given function will be
   4872 executed:
   4873 <blockquote><programlisting>
   4874 	(*function) (client, closure)
   4875 </programlisting></blockquote>
   4876 </para>
   4877 <para>
   4878 Neither client nor closure are actually used inside the work queue routines.</para>
   4879 </section>
   4880 </section>
   4881 <section>
   4882   <title>Summary of Routines</title>
   4883 <para>
   4884 This is a summary of the routines discussed in this document.
   4885 The procedure names are in alphabetical order.
   4886 The Struct is the structure it is attached to; if blank, this
   4887 procedure is not attached to a struct and must be named as shown.
   4888 The sample server provides implementations in the following
   4889 categories.  Notice that many of the graphics routines have both
   4890 mi and fb implementations.</para>
   4891 <para>
   4892 <itemizedlist>
   4893 <listitem><para>dix	portable to all systems; do not attempt to rewrite (Xserver/dix)</para></listitem>
   4894 <listitem><para>os	routine provided in Xserver/os or Xserver/include/os.h</para></listitem>
   4895 <listitem><para>ddx	frame buffer dependent (examples in Xserver/fb)</para></listitem>
   4896 <listitem><para>mi	routine provided in Xserver/mi</para></listitem>
   4897 <listitem><para>hd	hardware dependent (examples in many Xserver/hw directories)</para></listitem>
   4898 <listitem><para>none	not implemented in sample implementation</para></listitem>
   4899 </itemizedlist>
   4900 </para>
   4901 	<table frame="all" id="routines-1">
   4902 	  <title>Server Routines (Page 1)</title>
   4903 	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
   4904 	    <thead>
   4905 	      <row>
   4906 		<entry>Procedure</entry>
   4907 		<entry>Port</entry>
   4908 		<entry>Struct</entry>
   4909 	      </row>
   4910 	    </thead>
   4911 	    <tbody>
   4912 <row><entry><function>ALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4913 <row><entry><function>AddCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4914 <row><entry><function>AddEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4915 <row><entry><function>AddInputDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4916 <row><entry><function>AddScreen</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4917 <row><entry><function>AdjustWaitForDelay</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4918 <row><entry><function>Bell</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
   4919 <row><entry><function>ChangeClip</function></entry><entry><literal>mi</literal></entry><entry><para>GC func</para></entry></row>
   4920 <row><entry><function>ChangeGC</function></entry><entry><literal></literal></entry><entry><para>GC func</para></entry></row>
   4921 <row><entry><function>ChangeWindowAttributes</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4922 <row><entry><function>ClearToBackground</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
   4923 <row><entry><function>ClientAuthorized</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4924 <row><entry><function>ClientSignal</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4925 <row><entry><function>ClientSleep</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4926 <row><entry><function>ClientWakeup</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4927 <row><entry><function>ClipNotify</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4928 <row><entry><function>CloseScreen</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
   4929 <row><entry><function>ConstrainCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   4930 <row><entry><function>CopyArea</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4931 <row><entry><function>CopyGCDest</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
   4932 <row><entry><function>CopyGCSource</function></entry><entry><literal>none</literal></entry><entry><para>GC func</para></entry></row>
   4933 <row><entry><function>CopyPlane</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4934 <row><entry><function>CopyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Window</para></entry></row>
   4935 <row><entry><function>CreateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4936 <row><entry><function>CreateCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4937 <row><entry><function>CreatePixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4938 <row><entry><function>CreateScreenResources</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4939 <row><entry><function>CreateWellKnowSockets</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4940 <row><entry><function>CreateWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4941 <row><entry><function>CursorLimits</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   4942 <row><entry><function>DEALLOCATE_LOCAL</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4943 <row><entry><function>DeleteCallback</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4944 <row><entry><function>DeleteCallbackList</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4945 <row><entry><function>DestroyClip</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
   4946 <row><entry><function>DestroyGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
   4947 <row><entry><function>DestroyPixmap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4948 <row><entry><function>DestroyWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4949 <row><entry><function>DisplayCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   4950 <row><entry><function>Error</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4951 <row><entry><function>ErrorF</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4952 <row><entry><function>FatalError</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4953 <row><entry><function>FillPolygon</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4954 <row><entry><function>FillSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
   4955 <row><entry><function>FlushAllOutput</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4956 <row><entry><function>FlushIfCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4957 <row><entry><function>FreeScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4958 <row><entry><function>GetImage</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   4959 <row><entry><function>GetMotionEvents</function></entry><entry><literal>hd</literal></entry><entry><para>Device</para></entry></row>
   4960 <row><entry><function>GetScratchPixmapHeader</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4961 <row><entry><function>GetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4962 <row><entry><function>GetStaticColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4963 	    </tbody>
   4964 	  </tgroup>
   4965 	</table>
   4966 
   4967 	<table frame="all" id="routines-2">
   4968 	  <title>Server Routines (Page 2)</title>
   4969 	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
   4970 	    <thead>
   4971 	      <row>
   4972 		<entry>Procedure</entry>
   4973 		<entry>Port</entry>
   4974 		<entry>Struct</entry>
   4975 	      </row>
   4976 	    </thead>
   4977 	    <tbody>
   4978 <row><entry><function>ImageGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4979 <row><entry><function>ImageText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4980 <row><entry><function>ImageText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4981 <row><entry><function>InitInput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
   4982 <row><entry><function>InitKeyboardDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4983 <row><entry><function>InitOutput</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
   4984 <row><entry><function>InitPointerDeviceStruct</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4985 <row><entry><function>InsertFakeRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4986 <row><entry><function>InstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4987 <row><entry><function>Intersect</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   4988 <row><entry><function>Inverse</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   4989 <row><entry><function>LineHelper</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   4990 <row><entry><function>ListInstalledColormaps</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   4991 <row><entry><function>LookupKeyboardDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4992 <row><entry><function>LookupPointerDevice</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4993 <row><entry><function>ModifyPixmapHeader</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   4994 <row><entry><function>NextAvailableClient</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   4995 <row><entry><function>OsInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   4996 <row><entry><function>PaintWindowBackground</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
   4997 <row><entry><function>PaintWindowBorder</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
   4998 <row><entry><function>PointerNonInterestBox</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   4999 <row><entry><function>PointInRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5000 <row><entry><function>PolyArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5001 <row><entry><function>PolyFillArc</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5002 <row><entry><function>PolyFillRect</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5003 <row><entry><function>PolyGlyphBlt</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5004 <row><entry><function>Polylines</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5005 <row><entry><function>PolyPoint</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5006 <row><entry><function>PolyRectangle</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5007 <row><entry><function>PolySegment</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5008 <row><entry><function>PolyText16</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5009 <row><entry><function>PolyText8</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5010 <row><entry><function>PositionWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5011 <row><entry><function>ProcessInputEvents</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
   5012 <row><entry><function>PushPixels</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5013 <row><entry><function>PutImage</function></entry><entry><literal>mi</literal></entry><entry><para>GC op</para></entry></row>
   5014 <row><entry><function>QueryBestSize</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   5015 <row><entry><function>ReadRequestFromClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5016 <row><entry><function>RealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   5017 <row><entry><function>RealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5018 <row><entry><function>RealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5019 <row><entry><function>RecolorCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   5020 <row><entry><function>RectIn</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5021 <row><entry><function>RegionCopy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5022 <row><entry><function>RegionCreate</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5023 <row><entry><function>RegionDestroy</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5024 <row><entry><function>RegionEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5025 <row><entry><function>RegionExtents</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5026 <row><entry><function>RegionNotEmpty</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5027 <row><entry><function>RegionReset</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5028 <row><entry><function>ResolveColor</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5029 	    </tbody>
   5030 	  </tgroup>
   5031 	</table>
   5032 
   5033 	<table frame="all" id="routines-3">
   5034 	  <title>Server Routines (Page 3)</title>
   5035 	  <tgroup cols='3' align='left' colsep='1' rowsep='1'>
   5036 	    <thead>
   5037 	      <row>
   5038 		<entry>Procedure</entry>
   5039 		<entry>Port</entry>
   5040 		<entry>Struct</entry>
   5041 	      </row>
   5042 	    </thead>
   5043 	    <tbody>
   5044 <row><entry><function>RemoveEnabledDevice</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5045 <row><entry><function>ResetCurrentRequest</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5046 <row><entry><function>SaveScreen</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5047 <row><entry><function>SetCriticalOutputPending</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5048 <row><entry><function>SetCursorPosition</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   5049 <row><entry><function>SetInputCheck</function></entry><entry><literal>dix</literal></entry><entry><para></para></entry></row>
   5050 <row><entry><function>SetSpans</function></entry><entry><literal>ddx</literal></entry><entry><para>GC op</para></entry></row>
   5051 <row><entry><function>StoreColors</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5052 <row><entry><function>Subtract</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5053 <row><entry><function>TimerCancel</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5054 <row><entry><function>TimerCheck</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5055 <row><entry><function>TimerForce</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5056 <row><entry><function>TimerFree</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5057 <row><entry><function>TimerInit</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5058 <row><entry><function>TimerSet</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5059 <row><entry><function>TimeSinceLastInputEvent</function></entry><entry><literal>hd</literal></entry><entry><para></para></entry></row>
   5060 <row><entry><function>TranslateRegion</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5061 <row><entry><function>UninstallColormap</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5062 <row><entry><function>Union</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5063 <row><entry><function>UnrealizeCursor</function></entry><entry><literal>hd</literal></entry><entry><para>Screen</para></entry></row>
   5064 <row><entry><function>UnrealizeFont</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5065 <row><entry><function>UnrealizeWindow</function></entry><entry><literal>ddx</literal></entry><entry><para>Screen</para></entry></row>
   5066 <row><entry><function>ValidateGC</function></entry><entry><literal>ddx</literal></entry><entry><para>GC func</para></entry></row>
   5067 <row><entry><function>ValidateTree</function></entry><entry><literal>mi</literal></entry><entry><para>Screen</para></entry></row>
   5068 <row><entry><function>WaitForSomething</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5069 <row><entry><function>WindowExposures</function></entry><entry><literal>mi</literal></entry><entry><para>Window</para></entry></row>
   5070 <row><entry><function>WriteToClient</function></entry><entry><literal>os</literal></entry><entry><para></para></entry></row>
   5071 	    </tbody>
   5072 	  </tgroup>
   5073 	</table>
   5074 </section>
   5075 </article>