Commit Graph

  • e66214d93e GameList: Fix non-recursive scanning Connor McLaughlin 2019-12-30 00:45:37 +1000
  • 0639f4264f DMA: Delay GPU transfers by block count Connor McLaughlin 2019-12-29 15:34:05 +1000
  • 41cf894488 GPU/HW: Fix readback of odd transfer widths Connor McLaughlin 2019-12-28 15:50:35 +1000
  • d118377c9e CPU/Recompiler: Reduced forced PC flushes Connor McLaughlin 2019-12-28 14:04:15 +1000
  • 620284f7d1 CPU/Recompiler/AArch64: Use PC-relative branches to far code Connor McLaughlin 2019-12-27 20:37:38 +1000
  • 9f45c67b1d JitCodeBuffer: Fix compilation on AArch64 Connor McLaughlin 2019-12-27 20:36:55 +1000
  • 29355bc44d CPU/Recompiler: Move branch codegen to base class Connor McLaughlin 2019-12-27 18:18:47 +1000
  • aabe5b9287 CPU/Recompiler: Add GetCurrentCodePointer() Connor McLaughlin 2019-12-27 17:49:32 +1000
  • 390b6da0b8 CPU/Recompiler: Add unconditional EmitBranch Connor McLaughlin 2019-12-26 00:02:15 +1000
  • 4f2c1e1a6b CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear Connor McLaughlin 2019-12-25 01:04:08 +1000
  • 03a36645a2 Settings: Save fullscreen setting to ini Connor McLaughlin 2019-12-24 01:49:28 +1000
  • 5bb2b3ec63 Frontend: Add audio backend to settings (switch-while-running) Connor McLaughlin 2019-12-23 17:05:43 +1000
  • 0eab6435fe Frontend: Use configured audio backend when creating stream Connor McLaughlin 2019-12-23 17:02:49 +1000
  • 16317d077e Settings: Add audio backend, move sync settings to Display/Audio Connor McLaughlin 2019-12-23 17:02:37 +1000
  • ed7aabe5f2 Common: Add a NullAudioStream implementation Connor McLaughlin 2019-12-23 17:02:11 +1000
  • c8d3b2c546 GPU/Software: Use templates for render functions Connor McLaughlin 2019-12-22 19:34:24 +1000
  • a1b52980e2 GPU: Implement line renderering in software renderer Connor McLaughlin 2019-12-22 18:53:20 +1000
  • ad93d83421 JitCodeBuffer: Don't leak code space on Windows Connor McLaughlin 2019-12-21 22:09:08 +1000
  • decf416aee JitCodeBuffer: Expose FlushInstructionCache() to callers Connor McLaughlin 2019-12-20 21:23:52 +1000
  • 1de096224c JitCodeBuffer: Fix far code pointer not being initialized without reset Connor McLaughlin 2019-12-20 21:22:14 +1000
  • 3596eb3548 Add note about incomplete Android frontend to README.md Connor McLaughlin 2019-12-18 23:04:26 +1000
  • ad21f48a67 Fix Android build after controller changes Connor McLaughlin 2019-12-16 16:46:43 +1000
  • 52c82b6aa3 Pad: Change controller types when loading states if needed Connor McLaughlin 2019-12-16 00:05:48 +1000
  • 0df741a799 Frontend: Disable controller input for navigating UI Connor McLaughlin 2019-12-16 00:05:26 +1000
  • 6f7154fbef Frontend: Rumble support Connor McLaughlin 2019-12-15 23:24:34 +1000
  • cbcb9b02b0 AnalogController: Rumble support Connor McLaughlin 2019-12-15 23:22:53 +1000
  • 1d2bd11b02 Frontend: Add controller settings Connor McLaughlin 2019-12-15 22:24:27 +1000
  • a347b3606e Implement support for analog controllers Connor McLaughlin 2019-12-15 21:58:27 +1000
  • e4595992a5 Frontend: Fix crash in controller input Connor McLaughlin 2019-12-15 21:58:10 +1000
  • 6e18e56089 Controller: Support general axis input events Connor McLaughlin 2019-12-15 00:31:07 +1000
  • 32d8b4dc84 Frontend: Dynamic button mapping based on controller type Connor McLaughlin 2019-12-15 00:17:43 +1000
  • c65279f944 System: Create controllers dynamically based on config Connor McLaughlin 2019-12-14 23:29:26 +1000
  • ea0845d5ad Move controller creation to System class, switch shared_ptr to unique_ptr Connor McLaughlin 2019-12-14 23:20:24 +1000
  • 5fd421860a GameList: Support detecting region from system area of CDROM Connor McLaughlin 2019-12-13 16:51:36 +1000
  • f77721b84d CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64) Connor McLaughlin 2019-12-13 14:34:47 +1000
  • 004f0796b8 Update source lists in Linux CI build before installing packages Connor McLaughlin 2019-12-13 01:31:21 +1000
  • 5e5b1b64db CPU/Recompiler: Incorporate latest work into AArch64 backend Connor McLaughlin 2019-12-13 01:04:15 +1000
  • 44c76f3bf3 CPU/Recompiler: Support three-operand basic operations Connor McLaughlin 2019-12-13 00:51:38 +1000
  • 41298a74e1 CPU/Recompiler: Fetch instruction before dispatching interrupts Connor McLaughlin 2019-12-12 23:55:40 +1000
  • aa52dbfeb8 CPU/Recompiler: Use register cache for managing pc Connor McLaughlin 2019-12-12 23:34:53 +1000
  • 002d1cd4fd CPU/CoreCache: Use virtual (unmasked) address as PC Connor McLaughlin 2019-12-12 20:23:53 +1000
  • a267451614 CPU/Recompiler: Remove unused code Connor McLaughlin 2019-12-12 20:17:52 +1000
  • 20c7aaf74b CPU/Recompiler: Support pushing/popping the register cache state Connor McLaughlin 2019-12-12 16:47:31 +1000
  • 1905d22a9a CPU/Recompiler/AArch64: Fix potential stack corruption in function calls Connor McLaughlin 2019-12-12 01:16:05 +1000
  • 18066239b7 CPU/Recompiler: Fix bad codegen on slti where rd==rs Connor McLaughlin 2019-12-12 00:00:48 +1000
  • aafac96f34 CPU/Recompiler: Linux/Android compile fix Connor McLaughlin 2019-12-11 22:54:22 +1000
  • 37933e9678 CPU/Recompiler: Read GTE registers directly from struct Connor McLaughlin 2019-12-11 22:33:54 +1000
  • b0eb8074f5 CPU/Recompiler: Implement lwc2/swc2 Connor McLaughlin 2019-12-11 22:04:11 +1000
  • a5afb250ea CPU/Recompiler: Don't require fallback for GTE instructions Connor McLaughlin 2019-12-11 21:54:08 +1000
  • a6dab97928 CPU: Simplify GTE register addressing Connor McLaughlin 2019-12-11 21:44:26 +1000
  • 4e7d420a06 CPU/Recompiler: Implement mfc0/mtc0/rfe Connor McLaughlin 2019-12-11 20:50:55 +1000
  • f5d65448d6 GPU: Improve structure alignment Connor McLaughlin 2019-12-11 20:28:14 +1000
  • 8f624afb59 GPU: Fix handling of GP1(09h) Connor McLaughlin 2019-12-11 16:47:49 +1000
  • ffe90083d3 GPU: Refactor draw mode setting Connor McLaughlin 2019-12-11 16:35:14 +1000
  • cda2394287 System: Fix loading of EXEs with sp=0 (leave unchanged) Connor McLaughlin 2019-12-11 16:34:56 +1000
  • 41404cad47 Add automated Linux build script Connor McLaughlin 2019-12-11 00:32:16 +1000
  • bf44f72169 Frontend: Remove unused texture for icon Connor McLaughlin 2019-12-11 00:06:44 +1000
  • 6f78fea159 GL: Improve error handling with texture creation Connor McLaughlin 2019-12-11 00:01:29 +1000
  • 05e6d4c401 GPU/OpenGL: Clean up VAOs at shutdown time Connor McLaughlin 2019-12-10 23:36:59 +1000
  • 152b56c8cc GPU: Fix mask bit setting on non-textured polygons Connor McLaughlin 2019-12-10 23:27:39 +1000
  • 0d293c4be4 Settings: Disable fast boot and TTY output by default Connor McLaughlin 2019-12-10 23:06:43 +1000
  • 56b87f33c0 Controller: Linux build fix Connor McLaughlin 2019-12-10 23:05:19 +1000
  • df6e079920 GPU: Add a Force Progressive Scan option (disable interlacing) Connor McLaughlin 2019-12-10 22:52:46 +1000
  • fb0aad0917 System: Include SIO in save state Connor McLaughlin 2019-12-10 00:28:58 +1000
  • b6aa2a6496 Android: Add Game List settings Connor McLaughlin 2019-12-09 22:53:28 +1000
  • c136ec5930 Android: Update app icon Connor McLaughlin 2019-12-09 22:53:19 +1000
  • 6592b59597 Android: Add touchscreen controller toggle Connor McLaughlin 2019-12-09 22:34:08 +1000
  • 9321fcb627 Android: Basic game controller input forwarding Connor McLaughlin 2019-12-09 22:18:18 +1000
  • 35bbde6d71 Android: Finish basic overlay controller implementation Connor McLaughlin 2019-12-09 21:42:07 +1000
  • 5d91c011a6 Android: Basic touchscreen controller implementation Connor McLaughlin 2019-12-09 01:43:37 +1000
  • 89e9373037 Controller: Add a set-button interface in base class Connor McLaughlin 2019-12-09 01:06:58 +1000
  • da14b10e72 Split MemoryCard and PadDevice (now Controller) Connor McLaughlin 2019-12-09 00:51:52 +1000
  • c1710482df Pad: Add button name -> code lookup functions Connor McLaughlin 2019-12-09 00:46:04 +1000
  • 8930383c96 GPU: Use start address in computation of drawing_even_line Connor McLaughlin 2019-12-08 00:40:52 +1000
  • 42ee55ae17 CDROM: Seek to start of first track on stop Connor McLaughlin 2019-12-07 21:09:29 +1000
  • 315f2b701a Stub out SIO controller Connor McLaughlin 2019-12-07 21:09:02 +1000
  • 67c67bbb66 GPU: Add basic texture filtering support Connor McLaughlin 2019-12-07 17:03:54 +1000
  • c284d3835f GPU: Add a simplified OpenGL ES renderer Connor McLaughlin 2019-12-07 01:37:27 +1000
  • b53e32e84f GL/Program: Add IsBound() method Connor McLaughlin 2019-12-07 01:36:14 +1000
  • 8d7b93766d MemoryCard: Fix incorrect checksum after formatting Connor McLaughlin 2019-12-07 00:03:03 +1000
  • 54277dc24f Pad: Update status after ACK Connor McLaughlin 2019-12-07 00:02:47 +1000
  • c1e9617c77 Frontend: Disable KHR_debug for speed Connor McLaughlin 2019-12-06 21:57:24 +1000
  • 36fbc4523d CDROM: Skip reading sectors which have an invalid SubQ checksum Connor McLaughlin 2019-12-06 16:23:54 +1000
  • bc44d4b1b0 CDImage: Support SBI replacement subchannel Q for cue/bin images Connor McLaughlin 2019-12-06 16:23:08 +1000
  • 53621bd3eb CDROM: Fix clipping when combined left/volume volume > 0x80 Connor McLaughlin 2019-12-06 00:33:46 +1000
  • d41a76ac5e CDImage: Fix incorrect file offset being used for pregap Connor McLaughlin 2019-12-06 00:33:21 +1000
  • 4798f35e40 Pad: Delay ACK after receiving byte Connor McLaughlin 2019-12-05 23:03:54 +1000
  • 9fa8eb239e CPU: Force-inline some accessor functions Connor McLaughlin 2019-12-05 23:02:03 +1000
  • 8b9d44f4dc System: Use game code for automatic region detection Connor McLaughlin 2019-12-05 17:09:10 +1000
  • eeea5125f7 CPU: Use pending ticks as downcount comparison Connor McLaughlin 2019-12-05 16:28:44 +1000
  • 0171dc4241 CPU/Recompiler: Prevent vixl from using scratch registers Connor McLaughlin 2019-12-05 02:03:00 +1000
  • 914abe64c1 CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64 Connor McLaughlin 2019-12-05 02:02:19 +1000
  • f3e3d9a317 Update README.md with build instructions for Android Connor McLaughlin 2019-12-04 21:57:47 +1000
  • 737bec0e7d Android: Get storage permissions before populating game list Connor McLaughlin 2019-12-04 21:54:35 +1000
  • 8c33163ef1 Android: Add type to game list (disc/psexe) Connor McLaughlin 2019-12-04 21:54:14 +1000
  • dec475db62 GameList: Support homebrew/psexe files Connor McLaughlin 2019-12-04 21:12:50 +1000
  • 2c645d9e93 JitCodeBuffer: Use __builtin___clear_cache instead of __clear_cache Connor McLaughlin 2019-12-04 20:33:00 +1000
  • d520ca35eb dep: Add vixl (AArch32/64 assembler) Connor McLaughlin 2019-12-04 20:11:06 +1000
  • baaa94d4c1 CPU/Recompiler: Instruction parity between x64 and AArch64 Connor McLaughlin 2019-12-04 19:52:56 +1000
  • f49216f5f8 CPU/Recompiler: Implement most instructions for AArch64 Connor McLaughlin 2019-12-04 01:50:59 +1000