Commit Graph

  • b06fceffa4
    GDB/PINE: Fix listen socket leak on shutdown Stenzek 2024-07-06 21:37:01 +1000
  • 9a70003b70
    MSBuild: Silence MSVC warning C4324 Stenzek 2024-07-06 19:45:08 +1000
  • eba0794b4f
    FileSystem: Add Error to file writing Stenzek 2024-07-06 17:46:05 +1000
  • 29b3fa2b95
    GSVector: Add {min,max}v_{u8,u16} Stenzek 2024-07-05 22:49:10 +1000
  • 91962508fe
    Fix crt-cyclon and update others (#3240) Hyllian 2024-07-06 06:35:17 -0300
  • b9155ec5ac
    Atualização Português do Brasil (#3242) Anderson Cardoso 2024-07-06 06:34:58 -0300
  • c51db5c6a7
    Update Russian translation (#3241) shikulja 2024-07-06 12:34:48 +0300
  • 23962fd07e
    GTE: Pack local config in struct Stenzek 2024-07-06 19:33:38 +1000
  • b6a264b8b4
    TimingEvents: Pack state in struct Stenzek 2024-07-06 19:18:21 +1000
  • a57101c1f0
    Timers: Pack state in struct Stenzek 2024-07-06 19:18:13 +1000
  • f5cae1957b
    MDEC: Pack state in struct Stenzek 2024-07-06 19:17:27 +1000
  • e1a4c7dfdd
    DMA: Pack state in struct Stenzek 2024-07-06 19:02:15 +1000
  • 536b48d706
    SPU: Pack state in struct Stenzek 2024-07-06 18:59:39 +1000
  • 77488db3dc
    Misc: Align CPU state and SPU voices to cache lines Stenzek 2024-07-06 18:49:35 +1000
  • d021a61eb5
    GameDB: PGXP-CPU for Rat Attack Stenzek 2024-07-04 22:11:16 +1000
  • 4c0250716d
    GPU/HW: Ensure buffers are freed prior to recreating Stenzek 2024-07-04 21:54:44 +1000
  • 3749b812a3
    GPUDevice: Add ExecuteAndWaitForGPUIdle() Stenzek 2024-07-04 21:54:19 +1000
  • 9fcc98a60a
    InputSource: Explicitly construct binding key Stenzek 2024-07-04 21:40:32 +1000
  • c02bf0f662
    CPU/NewRec/RV64: Compile fix Stenzek 2024-07-04 21:40:19 +1000
  • 487eb102b7
    Common: __m128 shouldn't be used in nosimd Stenzek 2024-07-04 19:18:47 +1000
  • 87f2995f3d
    TextureReplacements: Namespace-ify Stenzek 2024-06-03 00:45:36 +1000
  • 82b5772d27
    Deps: Move build scripts/patches into own directory Stenzek 2024-07-04 14:52:54 +1000
  • 69c35c9fcd
    Deps: Remove rapidjson from in-tree Stenzek 2024-07-04 14:49:51 +1000
  • 4bc9fd7574
    Deps: Remove discord-rpc from in-tree Stenzek 2024-07-04 14:49:12 +1000
  • e59e93696b
    CMake: Fix warning building with MSVC Stenzek 2024-07-04 14:41:48 +1000
  • f6d3a7987d
    System: Load discord-rpc dynamically Stenzek 2024-07-04 14:40:16 +1000
  • 00d2d862c2
    Build: Use shared discord-rpc Stenzek 2024-07-04 14:23:11 +1000
  • f35397cf8d
    Deps: Build discord-rpc Stenzek 2024-07-04 14:02:31 +1000
  • eb8df23366
    Qt: Fix gap in advanced graphics settings on Linux Stenzek 2024-07-04 12:37:00 +1000
  • 4b61a3cbf3
    Qt: Unrestrict resolution scale up to device limits Stenzek 2024-07-03 22:26:16 +1000
  • 7927ec647f
    Qt: Fix a couple of instances of inconsistent sorting Stenzek 2024-07-03 17:36:08 +1000
  • 63b30e2925
    Qt: Annotate unofficial release builds Stenzek 2024-07-03 17:50:58 +1000
  • d178853392
    PostProcessing/FX: Fix incorrect draw rect Stenzek 2024-07-04 00:32:22 +1000
  • 3c230ba1bf
    PlatformMisc: Swap include order for Mac Stenzek 2024-07-03 16:04:05 +1000
  • e0509ebd9f
    Common: Remove Rectangle class Stenzek 2024-06-02 00:10:20 +1000
  • 29533650a8
    MetalDevice: Rectangle -> GSVector4i Stenzek 2024-07-03 15:54:27 +1000
  • 2bcb85d431
    GPU/HW: Push all draws/writes through a common path Stenzek 2024-06-02 18:55:25 +1000
  • 9ef7e8c5d0
    GPU/HW: Use GSVector instead of Rectangle Stenzek 2024-06-01 17:04:35 +1000
  • ef152c47a6
    GPU/HW: Interpolate native texture coordinates when upscaling Stenzek 2024-06-15 23:54:56 +1000
  • 2a7de25505
    Common: Remove gsvector.h dependency on assert.h Stenzek 2024-07-03 15:44:00 +1000
  • e16f2c4dab
    README: Mention SSE4.1 requirement Stenzek 2024-07-02 21:04:06 +1000
  • 044d7a4797
    GPU: Eliminate heap allocation on state load Stenzek 2024-06-27 16:07:49 +1000
  • f9bf2e8239
    GPU: Use GSVector for SW scanout Stenzek 2024-07-02 20:49:13 +1000
  • 0968610ba7
    CDROM: Use GSVector Stenzek 2024-07-02 20:41:29 +1000
  • 69471950f0
    ImGuiOverlays: Use GSVector Stenzek 2024-07-02 20:13:46 +1000
  • faa151d5ad
    CDImageCHD: Use GSVector Stenzek 2024-07-02 20:08:41 +1000
  • 0654b2dc43
    AudioStream: Use GSVector Stenzek 2024-07-02 20:03:36 +1000
  • b094c9cd87
    MDEC: Vectorize IDCT Stenzek 2024-07-02 19:05:02 +1000
  • 0ae6ddcf7f
    Common: Add GSVector Stenzek 2024-06-01 13:54:19 +1000
  • baab966b4e
    System: Check for SSE4.1 in early hardware checks Stenzek 2024-07-02 18:14:00 +1000
  • 173a61039c
    System: Use cpuinfo for cache line size check Stenzek 2024-07-02 18:13:42 +1000
  • a255b5bc75
    Deps: Remove cpuinfo from in-tree Stenzek 2024-07-02 17:38:29 +1000
  • 31aa040758
    Deps: Build cpuinfo Stenzek 2024-07-02 17:34:12 +1000
  • 31c3af4866
    RegTest: Add spacebar swapper Stenzek 2024-07-02 15:26:59 +1000
  • aabe39d0f8
    GPU: Allow DMAs in Mode 1 Stenzek 2024-07-02 14:55:22 +1000
  • fbdeea7889
    GameDB: Duke Nukem games Stenzek 2024-07-02 14:54:34 +1000
  • e1f90e6baf
    MDEC: Store scale/IDCT matrix transposed Stenzek 2024-07-02 14:31:55 +1000
  • 6d6659c85e
    MDEC: Increase intermediate IDCT precision Stenzek 2024-07-02 14:19:00 +1000
  • da2dc5fa1e
    FIFOQueue: Optimize PopRange() for trivially-copyable types Stenzek 2024-07-02 14:26:09 +1000
  • 1963d80d2c
    RegTest: Fix crash on startup Stenzek 2024-06-30 20:29:14 +1000
  • e169189441
    GPU/HW: Fix possible crash when changing texture filtering Stenzek 2024-06-30 17:33:10 +1000
  • 037519936a
    GL/ContextEGL: Fix red_size to blue_size (#3238) Nikolai Chizhov 2024-06-30 23:28:05 +0900
  • 422102989c
    CMake: Remove unused macro Stenzek 2024-06-30 16:55:04 +1000
  • 44142ab4f9
    CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches Stenzek 2024-06-29 19:53:35 +1000
  • f3671d21f3
    CPU/CodeCache: Reduce far code size when using NewRec Stenzek 2024-06-30 15:07:14 +1000
  • 9b42ad3859
    CPU/CodeCache: Purge JitCodeBuffer Stenzek 2024-06-30 14:05:31 +1000
  • be8fbafd71
    CPU/CodeCache: Always dynamically allocate code buffer Stenzek 2024-06-29 18:12:30 +1000
  • 0d3e674500
    Qt: Move resources out of exe into rcc file Stenzek 2024-06-30 12:36:05 +1000
  • 8c0af03448
    MSBuild: ARM64 only builds with Clang Stenzek 2024-06-30 14:30:40 +1000
  • 5bf9e1d655
    dep/vixl: Fix ARM32 build Stenzek 2024-06-29 22:44:53 +1000
  • 890f3fcf5d
    Common/Log: Make actually writing unlikely Stenzek 2024-06-29 22:13:21 +1000
  • 89eea91ed5
    Extras: Update to PadTest 1.1 Stenzek 2024-06-30 16:38:59 +1000
  • 66ba600a36
    A super-simple shader (#3236) crashGG 2024-06-30 09:45:31 +0300
  • 07e9a01e87
    Atualização Português do Brasil (#3237) Anderson Cardoso 2024-06-30 03:45:19 -0300
  • 34d5cdec96
    GPU/HW: Expose depth buffer to internal postprocessing Stenzek 2024-03-24 19:49:16 +1000
  • e39a2d00bf
    GPU/HW: Use D32F for PGXP depth Stenzek 2024-06-29 13:03:31 +1000
  • d8bd35e8d6
    GPUDevice: Add D24S8/D32F/D32FS8 types Stenzek 2024-06-29 12:37:23 +1000
  • 3f25db79b8
    D3D11Device: Make depth targets sampleable Stenzek 2024-03-24 19:57:37 +1000
  • 1cb3e6bd49
    ShaderGen: Support multiple render target output Stenzek 2024-03-24 22:29:21 +1000
  • 80d1056ddf
    GPU: Add virtual call when buffers are swapped Stenzek 2024-03-24 19:57:18 +1000
  • 0c3cf1f5f8
    PostProcessing: Split into internal and display chains Stenzek 2024-06-28 15:11:14 +1000
  • 810ce1ce57
    GPU: Remove duplicate display params fields Stenzek 2024-06-28 15:37:26 +1000
  • e4cb359625
    GameDB: Breath of Fire III Stenzek 2024-06-28 20:17:08 +1000
  • 3877486712
    System: Ensure titles are sanitized for screenshots Stenzek 2024-06-28 15:37:03 +1000
  • 41f40248d2
    Atualização Português do Brasil (#3235) Anderson Cardoso 2024-06-28 00:53:28 -0300
  • 8c72fd57f1
    GPUDevice: Disable SPIR-V optimization on GLSL output Stenzek 2024-06-28 13:51:58 +1000
  • dd420cbfcf
    Common: Alloc failures in HeapArray are unlikely Stenzek 2024-06-28 13:12:50 +1000
  • a89ec0eaf9
    Achievements: Always recompute state data size on save Stenzek 2024-06-28 13:12:24 +1000
  • 5c94ab9f22
    dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() Stenzek 2024-06-28 13:12:07 +1000
  • 71c319ccf0
    dep/rcheevos: Set RC_NO_THREADS Stenzek 2024-06-28 12:25:26 +1000
  • 12f2ff931b
    Indonesian Translation Ilham Nurjaman 2024-06-10 20:33:19 +0700
  • ad27f8bac3
    Add some shaders and update others. (#3234) Hyllian 2024-06-26 23:37:02 -0300
  • ebf50edb79
    System: Allocate JIT space before fastmem area Stenzek 2024-06-26 16:41:47 +1000
  • 5f7037f347
    Feature: Add scripting interface scripting Stenzek 2024-06-16 20:48:20 +1000
  • 8c1228a7aa
    Qt: Tidy up theme change workaround Stenzek 2024-06-24 13:25:16 +1000
  • db305660c1
    Achievements: Implement disc change without state reset Stenzek 2024-06-24 13:11:13 +1000
  • b9ff358ab3
    Achievements: Support scratchpad memory Stenzek 2024-06-24 12:20:01 +1000
  • e7e09023e2
    Achievements: Avoid malloc on state save/load Stenzek 2024-06-24 11:56:46 +1000
  • 17d459511a
    dep/rcheevos: Hash functions are not needed Stenzek 2024-06-24 11:28:50 +1000
  • 1a2ad89a17
    dep/rcheevos: Bump to d54cf8f Stenzek 2024-06-24 11:27:43 +1000