Commit Graph

  • 7217536fdd
    MD5Digest: Span-ify Stenzek 2024-07-18 17:33:15 +1000
  • 41e15539f9
    FileSystem: Add Error parameter to more functions Stenzek 2024-07-18 17:28:05 +1000
  • a6cf320776
    Qt: Fix scan percent dropping back to 0% at end Stenzek 2024-07-19 14:56:24 +1000
  • 6176a21ff1
    ProgressCallback: Eliminate redundancy and drop C format strings Stenzek 2024-07-19 14:49:12 +1000
  • 24ef76bfee
    StringUtil: Purge StdStringFromFormat() Stenzek 2024-07-19 14:01:04 +1000
  • 567b86ce79
    Host: Purge ReportFormattedDebuggerMessage() Stenzek 2024-07-19 14:00:29 +1000
  • aa94b07f30
    Qt: Purge format string usage from AutoUpdaterDialog Stenzek 2024-07-19 13:54:00 +1000
  • ca2a8f1e1f
    Host: Purge C format string error overloads Stenzek 2024-07-19 13:45:33 +1000
  • 00ccea84b8
    GPUDevice: Replace remaining StdStringFromFromFormat() with fmt Stenzek 2024-07-19 13:44:09 +1000
  • c286112966
    Updater: Replace all StdStringFromFormat() with fmt Stenzek 2024-07-19 13:28:45 +1000
  • 92038da3d5
    CDROM: Handle speed change while reading Stenzek 2024-07-18 00:29:35 +1000
  • 0a86aba1cb
    Atualização Português do Brasil (#3253) Anderson Cardoso 2024-07-17 10:52:25 -0300
  • 5d5c04c9b4
    RegTest: Fix compare with only missing but no diffs Stenzek 2024-07-17 23:51:21 +1000
  • 8d94fd54f2
    GameDB: Use SW readbacks for 360 Three Sixty Stenzek 2024-07-17 21:50:45 +1000
  • c925becd57
    GameDB: Set deinterlacing mode and line offset on a few games Stenzek 2024-07-17 21:48:22 +1000
  • 9a89ab3bab
    GameDatabase: Add deinterlacing mode override Stenzek 2024-07-17 20:55:28 +1000
  • f1ca914512
    CDROM: Further adjust IRQ delay Stenzek 2024-07-17 20:56:16 +1000
  • 9392c19a70
    CDROM: Handle audio sectors in 2X mode Stenzek 2024-07-17 18:15:54 +1000
  • 44b9d16d9f
    CDROM: Defer set of autopause track Stenzek 2024-07-17 18:15:20 +1000
  • fb747d6ded
    CDROM: Drop setloc on double Play Stenzek 2024-07-17 17:31:43 +1000
  • bc30569a6d
    SPU: Reverb input should be muted when SPU muted Stenzek 2024-07-16 21:51:56 +1000
  • 889427e7f6
    Qt: Disable a couple of unusable per-game settings Stenzek 2024-07-15 16:32:04 +1000
  • 00cc3b65fc
    Qt: Fix a few places per-game settings were not checked Stenzek 2024-07-15 16:31:40 +1000
  • 5381ad9cd1
    Qt: Adjust controller diagrams Stenzek 2024-07-15 22:17:27 +1000
  • 66f31d42b6
    CI: Add workflow to upload cached deps/symbols Stenzek 2024-07-15 16:06:56 +1000
  • cf15591704
    Add crt-hyllian-sinc.fx, crt-geo-zfast.fx and update others (#3252) Hyllian 2024-07-15 09:06:02 -0300
  • fae6b7ae86
    System: Fix double error on load/boot cancel Stenzek 2024-07-14 21:32:10 +1000
  • fee888758f
    System: Purge unused RecreateSystem() Stenzek 2024-07-14 21:30:52 +1000
  • 154a5b35b8
    CDImageCHD: Refactor mode conversion to string_view Stenzek 2024-07-14 21:29:55 +1000
  • 640ed4a2d3
    CPU/Recompiler: Eliminate redundant speculative reg read Stenzek 2024-07-14 21:26:17 +1000
  • 59a2309a83
    GPU: Use half width vector types where appropriate Stenzek 2024-07-11 18:37:51 +1000
  • d70f5ddb32
    GSVector: Remove unused functions Stenzek 2024-07-11 18:36:43 +1000
  • d8413719c1
    CI/AppImage: Use fuse3 compatible appimagetool (#3251) Samuel 2024-07-13 04:24:52 -0400
  • df979d4648
    Build: Fix DiscordRPC not being included in Mac bundle Stenzek 2024-07-14 21:23:16 +1000
  • 500fbe5ef1
    Achievements: Fix potential uninitialized data read Stenzek 2024-07-14 21:20:56 +1000
  • 8698298499
    CPU/NewRec: Fix incorrect condition in GenerateCall() Stenzek 2024-07-14 21:18:24 +1000
  • a5a320720a
    GPU/HW: Fix incorrect dirty rect union Stenzek 2024-07-14 17:44:22 +1000
  • 5d4f6e44d2
    Qt: Use device pixel ratio when scaling gameicons Stenzek 2024-07-14 13:24:14 +1000
  • 594962d247
    Qt: Scale down custom icon pixmaps Stenzek 2024-07-14 13:03:10 +1000
  • fd0626aa6d
    GameList: Re-extract memcard icon if deleted Stenzek 2024-07-14 12:56:37 +1000
  • 69fc53ac8a
    GPU: Move backend work off CPU thread gpu-thread Stenzek 2023-12-09 01:28:17 +1000
  • 724b1a7cc4
    GPU/SW: SIMD-ify the software renderer simd-sw Connor McLaughlin 2022-03-31 02:11:02 +1000
  • 7386ad23b8
    GPU/SW: Split out rasterizer, add dynamic selection Stenzek 2023-12-23 20:38:41 +1000
  • b4c929898e
    GPU: Use half width vector types where appropriate Stenzek 2024-07-11 18:37:51 +1000
  • 8909aeab36
    GSVector: Remove unused functions Stenzek 2024-07-11 18:36:43 +1000
  • bac6f2b884
    CI/AppImage: Use fuse3 compatible appimagetool (#3251) Samuel 2024-07-13 04:24:52 -0400
  • ff77bd029f
    ImGuiFullscreen: Don't upload failed-loaded images Stenzek 2024-07-14 00:01:06 +1000
  • afea18f65e
    Image: Fix crash loading corrupted/invalid JPEG files Stenzek 2024-07-14 00:00:45 +1000
  • b7da118f96
    Qt: Don't boot system twice on rapid clicking Stenzek 2024-07-13 20:47:03 +1000
  • 5da6c926d9
    GameList: Always open icon cache with r+b on Linux Stenzek 2024-07-13 18:23:53 +1000
  • 2cfa535784
    System: Fix certain GPU settings not applying until unpause Stenzek 2024-07-13 17:52:42 +1000
  • 97e555a47d
    README: Update link to last non-SSE4.1 build Connor McLaughlin 2024-07-13 13:30:27 +1000
  • 0f0cc4ea17
    Qt: Re-add QDarkStyle theme option (#3250) Mrlinkwii 2024-07-13 03:55:01 +0100
  • 7c45ad3fed
    GameList: Add dedicated gameicons directory Stenzek 2024-07-11 17:15:57 +1000
  • 2ac2ad605e
    CPU/Recompiler: Break blocks on invalid instructions Stenzek 2024-07-11 12:29:34 +1000
  • 3b9c489787
    CPU: Pass instruction query values by reference Stenzek 2024-07-11 12:15:11 +1000
  • 58470cea09
    Atualização Português do Brasil (#3249) Anderson Cardoso 2024-07-11 04:17:12 -0300
  • 226a8eac81
    MemoryCardIconCache: Ignore shared cards Stenzek 2024-07-10 21:47:02 +1000
  • 11f7bfc461
    CPU/PGXP: Refactor add/sub for small speedup Stenzek 2024-07-10 20:30:35 +1000
  • e5c62b8baf
    CPU/PGXP: Fix incorrect Y on invalid add/sub Stenzek 2024-07-10 20:19:27 +1000
  • 5881133cf5
    CPU/PGXP: Set valid on bitwise ops from lowprec Stenzek 2024-07-10 19:10:56 +1000
  • 9be7a37416
    GSVector: SIMD-ify YUVToRGB Stenzek 2024-07-10 15:08:56 +1000
  • 18b0b11094
    CommonTests: Add GSVector MDEC YUVToRGB test Stenzek 2024-07-10 15:08:34 +1000
  • 7c818c0c53
    CI/Flatpak: Bump to flatpak-github-actions b6c9217 Stenzek 2024-07-10 15:14:03 +1000
  • c1976f4b53
    Add ntsc-adaptive-lite.fx shader (#3248) Hyllian 2024-07-10 02:12:47 -0300
  • 989a19d144
    Atualização Português do Brasil (#3246) Anderson Cardoso 2024-07-09 08:36:20 -0300
  • 4bd7256a37
    Add Gaussian blur shaders and update psx.jpg (#3247) Hyllian 2024-07-09 08:36:11 -0300
  • a56ebf24b2
    Qt: Fix incorrect sort indicator on loading Stenzek 2024-07-09 21:29:48 +1000
  • 93836636a1
    Qt: Center type icon in game list Stenzek 2024-07-09 21:26:23 +1000
  • addadbabc6
    Qt: Use memory card icon as window icon Stenzek 2024-07-09 21:11:23 +1000
  • 9143116616
    Qt: Show memory card icons in game list Stenzek 2024-07-09 21:00:47 +1000
  • 8659c8cca6
    Core: Add MemoryCardIconCache Stenzek 2024-07-09 20:59:51 +1000
  • ec851c9d6d
    FileSystem: Add FTruncate64() Stenzek 2024-07-08 20:54:31 +1000
  • 36abbd97e8
    GameDB: Set DisablePGXPOn2DPolygons on Xenogears Stenzek 2024-07-09 20:38:18 +1000
  • de27e5de92
    GPU: Add option to disable PGXP on 2D polygons Stenzek 2024-07-09 20:30:30 +1000
  • f0e2d1a9fa
    CPU/PGXP: Rewrite SLTI/SLTIU handlers Stenzek 2024-07-09 20:14:07 +1000
  • d922a43127
    CPU/PGXP: Don't force valid input on slt/sltu Stenzek 2024-07-09 19:28:32 +1000
  • 3b7844be5a
    CPU/PGXP: Don't force valid inputs on mult/div Stenzek 2024-07-09 19:21:47 +1000
  • d831cb69a9
    CPU/PGXP: Normalize variable names Stenzek 2024-07-09 19:10:02 +1000
  • 5410a42fd7
    CPU/PGXP: Explicitly handle addi rt, zero, nnnn Stenzek 2024-07-09 19:07:17 +1000
  • 22b273800e
    Add geom-overlay and fix other shaders. (#3245) Hyllian 2024-07-08 04:22:09 -0300
  • 985b9f8a38
    GameDB: CPU-PGXP for Xenogears Stenzek 2024-07-08 17:20:46 +1000
  • b6f7420018
    CPU/PGXP: Don't force inputs to valid on add/sub Stenzek 2024-07-08 17:00:04 +1000
  • f5cc70923b
    CMake: Fix typo in Mac CMAKE_CXX_FLAGS Stenzek 2024-07-07 15:12:49 +1000
  • 7373342ea9
    GameDB: CPU-PGXP for Resident Evil 3 Stenzek 2024-07-07 14:28:45 +1000
  • 7f21226a99
    GameDatabase: Warn if vertex cache is enabled but unnecessary Stenzek 2024-07-07 14:23:52 +1000
  • fe055280e1
    Deps: Patch macdeployqt timeout Stenzek 2024-07-07 14:06:18 +1000
  • aac7a9992c
    CI/AppImage: Drop gcc13 workaround Stenzek 2024-07-07 14:00:15 +1000
  • e1a9c69a4a
    Deps: Bump to SDL 2.30.5 Stenzek 2024-07-07 13:47:39 +1000
  • d63ae8718f
    GPU: Always calculate draw rect Stenzek 2024-07-07 12:44:27 +1000
  • ff7bfaaadb
    dep/reshadefx: Avoid emitting more reserved keywords as identifiers Stenzek 2024-07-07 12:37:16 +1000
  • 6f50e12ea2
    PostProcessing/FX: Remove debug shader dump Stenzek 2024-07-07 12:28:58 +1000
  • a3d600d5c3 fix: moved vairable access Nik Chizhov 2024-07-06 23:46:00 +0900
  • 5cdcdb565f fix: string to c-string to string Nik Chizhov 2024-07-06 23:45:17 +0900
  • 40048cbbc8 fix: remove duplicated code Nik Chizhov 2024-07-06 23:44:28 +0900
  • e4470a9929 fix: out-of-border access Nik Chizhov 2024-07-06 23:42:31 +0900
  • d372609bdc
    Add memory contents to "Addr=" string in debugger PugsyMAME 2024-05-26 14:39:15 +0100
  • ed5a99066f
    GPU: Cull off-screen sprites/lines Stenzek 2024-07-05 19:38:54 +1000
  • bc73dacea4
    System: Use socket multiplier for sleeping when connected Stenzek 2024-07-06 21:46:23 +1000
  • 1fd8d2701d
    Sockets: Add HasAnyClientSockets() Stenzek 2024-07-06 21:45:48 +1000