Commit Graph

  • f84e6e3e67
    GameDB: add PS Mouse support for Discword bl@ck_m@ge 2024-01-10 01:04:17 +0300
  • c5c023af5f
    SDLInputSource: Log axes/buttons when controller is opened Stenzek 2024-01-08 15:48:34 +1000
  • fb3f0f04ed
    Resources: Add SDL to thirdparty.html Stenzek 2024-01-08 15:46:35 +1000
  • fcbae6cef3
    GPU/HW: Fix off-by-one in dirty rect checks Stenzek 2024-01-08 15:41:24 +1000
  • 95486f7972
    House cleaning (#3083) Anderson Cardoso 2024-01-04 13:57:33 -0300
  • 32f5482ad2
    CPU: Inhibit debug dispatcher when COP0 BP is invalid Stenzek 2024-01-01 15:25:39 +1000
  • cf760bbe42
    CDSubChannelReplacement: Clear map on reload Stenzek 2024-01-01 14:46:56 +1000
  • cc84952fdc
    AnalogController: Minimum deadzone/activation threshold should be 1% Stenzek 2023-12-31 19:42:52 +1000
  • 12b9cf1898
    GPU: Fix crash when trying to postprocess surfaceless Stenzek 2023-12-31 19:40:45 +1000
  • c57bd3c430
    Merge pull request #3081 from andercard0/master Connor McLaughlin 2023-12-28 22:07:38 +1000
  • 2bddafb1fc Autalização Português do Brasil Anderson Cardoso 2023-12-28 08:57:43 -0300
  • a22eef63b9
    Resources: Fix crt-lottes under Direct3D Stenzek 2023-12-28 20:43:52 +1000
  • 344d2ccd5d
    OpenGLDevice: Work around lack of base_vertex in GLES3.1 Stenzek 2023-12-28 18:22:12 +1000
  • e60654de38
    Merge pull request #3080 from tobiasjakobi/different-types-fix Connor McLaughlin 2023-12-28 18:54:36 +1000
  • b75528272e
    Qt: Fix activation of existing game properties windows Stenzek 2023-12-28 15:50:01 +1000
  • 6d3e3f78da
    System: Shorten libcrypt error on Android Stenzek 2023-12-28 15:37:22 +1000
  • 958b033a66
    PostProcessing: Fix assertion on some shader/texture formats Stenzek 2023-12-28 15:30:56 +1000
  • 63bc3883ea
    Atualização Português do Brasil (#3079) Anderson Cardoso 2023-12-28 01:27:10 -0300
  • 6d07d70946
    GPUDevice: Fix erratic texture pool recycling Stenzek 2023-12-27 02:26:53 +1000
  • 98d5b98ab1
    GPU/HW: Fix incorrect pipeline layout with texture buffers disabled Stenzek 2023-12-27 02:03:50 +1000
  • 489235f48a
    Update ts files Anderson Cardoso 2023-12-26 09:19:03 -0300
  • 044eb589f9
    Settings: Expose disable texture buffers/copy to self options Stenzek 2023-12-27 01:42:38 +1000
  • dbe29bd5ca CPU/Recompiler: Fix build error Tobias Jakobi 2023-12-26 12:52:38 +0100
  • abbcd65563
    Atualização Português do Brasil (#3077) Anderson Cardoso 2023-12-26 03:13:37 -0300
  • dd5e4e5924
    Update README.md Connor McLaughlin 2023-12-26 16:12:58 +1000
  • 118c6c1269
    VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 Stenzek 2023-12-26 13:00:58 +1000
  • 62d2f12236
    Settings: Expose exclusive fullscreen control Stenzek 2023-12-25 23:43:39 +1000
  • 46e0afd2d4
    VulkanDevice: Actually allow enumeration of 1.0 device Stenzek 2023-12-25 23:02:13 +1000
  • c233eb53ab
    VulkanDevice: Potentially re-enable Vulkan 1.0 support Stenzek 2023-12-25 21:59:30 +1000
  • c33f415e72
    Atualização Português do Brasil (#3075) Anderson Cardoso 2023-12-25 06:50:21 -0300
  • e81e3edb23
    SDLInputSource: Optionally load game_controller_db.txt from data dir Stenzek 2023-12-25 19:47:18 +1000
  • 55b5ec7321
    Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin Stenzek 2023-12-25 19:41:00 +1000
  • 00d6faac83
    Merge pull request #3076 from CookiePLMonster/discord-rpc Connor McLaughlin 2023-12-25 19:42:59 +1000
  • 8d491d3faa
    System: Mark the VM as Stopping in ShutdownSystem unconditionally Silent 2023-12-23 15:27:10 +0100
  • d08a40bcd8
    DiscordRPC: Show session time in Discord Rich Presence Silent 2023-12-23 15:19:22 +0100
  • 9ec3266f02
    GPUDevice: Fix crash when using recycled targets Stenzek 2023-12-21 23:40:03 +1000
  • 8fe6ef1fa8
    CPU/NewRec: Allocate callee-saved registers before caller-saved Stenzek 2023-12-21 01:53:14 +1000
  • b7c3c76014
    CPU/NewRec/RISCV64: Implement PGXP Stenzek 2023-12-21 01:53:00 +1000
  • 8206b2b74a
    CMake: RISC-V build fixes Stenzek 2023-12-21 00:55:53 +1000
  • 36643fe78b
    GameList: Add "File Size" field Stenzek 2023-12-20 23:40:24 +1000
  • fd341f6a9d
    dep/libchdr: Add chd_get_compressed_size() Stenzek 2023-12-20 23:40:07 +1000
  • bbd021bd5f
    DMA: Memory wraparound is unlikely Stenzek 2023-12-20 22:44:50 +1000
  • 48a1282a08
    GPU/HW: Fix incorrect layout for non-buffer VRAM write Stenzek 2023-12-20 21:41:12 +1000
  • dc5e4120cd
    GPUDevice: Improve texture pooling Stenzek 2023-12-20 20:28:37 +1000
  • efaee4ab50
    Atualização Português do Brasil Anderson Cardoso 2023-12-18 08:39:54 -0300
  • 4a4e33ed72 Update the Simple-Chinese Translation to latest. zkdpower 2023-12-18 17:19:52 +0800
  • 5ef2ba0eb2
    GPU/HW: Add fallback path for no-texture-buffers Stenzek 2023-12-19 01:47:40 +1000
  • 4942964e2f
    OpenGLDevice: Fix texture creation issues w/o texture storage Stenzek 2023-12-19 21:14:00 +1000
  • 717e0665ae
    GPUDevice: Support R16I/R16U textures Stenzek 2023-12-19 01:40:45 +1000
  • f5ddd7ba32
    DMA: Template transfer functions Stenzek 2023-12-19 00:55:04 +1000
  • e736998f1e
    CI: Bump actions versions Stenzek 2023-12-18 16:47:19 +1000
  • b9665e83a3
    MSBuild: Only link with Zydis in Debug builds Stenzek 2023-12-18 16:17:47 +1000
  • 7fbf40a9fc
    MSBuild: Purge 32-bit targets Stenzek 2023-12-18 16:13:32 +1000
  • cf45047463
    CI/Windows: Use Clang-CL instead of MSVC Stenzek 2023-12-18 15:54:32 +1000
  • 21bbe5c76c
    CPU/CodeCache: Fix page error when rewinding Stenzek 2023-12-19 22:38:27 +1000
  • 05b42f34eb
    JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux Stenzek 2023-12-19 21:46:39 +1000
  • 6a7dea6908
    CPU/CodeCache: Fix rewinding on Apple Silicon Stenzek 2023-12-18 21:01:38 +1000
  • 7829abc014
    MSBuild: We don't need WinPixEventRuntime in Release builds Stenzek 2023-12-18 16:37:28 +1000
  • df08e122c3
    System: Fix rewind throttling at half speed Stenzek 2023-12-18 20:41:53 +1000
  • 87d24d3259
    System: Fix crash on emptying rewind buffer Stenzek 2023-12-18 20:39:19 +1000
  • e6be0532cb
    System: Fix incorrect rewind VRAM estimation Stenzek 2023-12-18 20:36:07 +1000
  • 9e82c18559
    MetalDevice: Defer release of layer drawables Stenzek 2023-12-18 20:16:36 +1000
  • f4fb069216
    MetalDevice: Explicitly bind fragment resources Stenzek 2023-12-18 18:44:22 +1000
  • 6fe2177ee7
    MetalDevice: Fix incorrect mipmap texture creation Stenzek 2023-12-18 18:17:41 +1000
  • 2d4191f8ce
    Qt: Fix game properties dialogs keeping app open Stenzek 2023-12-18 13:34:12 +1000
  • 8842a46a90
    CPU: Fix namespacing in disassembler Stenzek 2023-12-17 13:40:38 +1000
  • 95a9edaa65
    Merge pull request #3070 from andercard0/master Connor McLaughlin 2023-12-17 13:35:01 +1000
  • 73968ac526
    SaveStateSelectorUI: Decouple current slot from list Stenzek 2023-12-17 13:32:58 +1000
  • 737915821d Atualização Português do Brasil Anderson Cardoso 2023-12-16 18:57:21 -0300
  • cffb383c10
    CPU: Add disassembly of GTE instructions Stenzek 2023-12-17 00:37:06 +1000
  • e08f888e72
    OpenGLDevice: Fix incorrect scissor rect Stenzek 2023-12-17 00:09:23 +1000
  • 6328d08c14
    System: Don't unconditionally refresh save state UI Stenzek 2023-12-17 00:09:15 +1000
  • 38777439c5
    ShaderGen: Don't emit index qualifier when not using DSB Stenzek 2023-12-16 22:40:28 +1000
  • e93fec49bb
    Achievements: Reload settings after hardcode disabled Stenzek 2023-12-16 21:12:05 +1000
  • 0632c3356c
    OpenGLDevice: More Mali driver workarounds Stenzek 2023-12-16 21:04:40 +1000
  • fb0ad26de8
    Achievements: Fix incorrect fallback message Stenzek 2023-12-15 23:54:25 +1000
  • f84f19664b
    Merge pull request #3069 from andercard0/master Connor McLaughlin 2023-12-15 22:09:00 +1000
  • aa658047f6
    CPU/Recompiler: Fix jal/jalr to load delayed register Stenzek 2023-12-15 21:46:23 +1000
  • 87a7c09466
    GPU/HW: Improve heuristics for draw/write when copying Stenzek 2023-12-15 16:05:39 +1000
  • a499e21453
    CPU/CodeCache: Don't try to compile direct double branches Stenzek 2023-12-15 13:46:46 +1000
  • b04578afee
    ImGuiFullscreen: Fix menu background obscuring text Stenzek 2023-12-14 23:55:44 +1000
  • 2eed013371 Atualização Português do Brasil Anderson Cardoso 2023-12-14 11:23:18 -0300
  • b79703d14e
    GameDB: PGXP-CPU for Formula 1 Stenzek 2023-12-14 19:14:46 +1000
  • 98a96db1bd
    GPU: Remove redundant fields Stenzek 2023-12-14 19:05:18 +1000
  • 23d5b20da6
    GPU/HW: Split dirty rect into draw/write Stenzek 2023-12-14 19:01:24 +1000
  • 5218ac6944
    GPU/HW: Fix incorrect mask in VRAM offset calc Stenzek 2023-12-14 18:45:04 +1000
  • adfde45dc1
    System: Add unsafe settings summary Stenzek 2023-12-14 17:24:45 +1000
  • 2cd747983a
    SmallString: Pass string_view by value Stenzek 2023-12-14 17:24:31 +1000
  • 57aa138808
    PostProcessing: Add compile progress indicator Stenzek 2023-12-14 16:50:07 +1000
  • 7e2afe82b5
    FullscreenUI: Fix opening while paused Stenzek 2023-12-14 16:07:57 +1000
  • 7e1276fbac
    GPUDevice: Fix binding deferred cleared textures Stenzek 2023-12-14 14:47:15 +1000
  • 371c58dc72
    Merge pull request #3068 from andercard0/master Connor McLaughlin 2023-12-13 23:01:56 +1000
  • c20805f2be
    VulkanDevice: Work around some mobile driver issues Stenzek 2023-12-13 23:01:10 +1000
  • 82b71e8169 Atualização Português do Brasil Anderson Cardoso 2023-12-13 08:30:55 -0300
  • 4f84a98864
    StringUtil: Pass string_views by value Stenzek 2023-12-13 21:20:31 +1000
  • 710698f7e1
    Misc: Remove StringUtil::{Starts,Ends}With, use C++20 Stenzek 2023-12-13 21:15:07 +1000
  • 79c226efff
    SmallString: fmt -> format, format -> sprintf Stenzek 2023-12-13 21:06:15 +1000
  • ad6e49998f
    RegTest: Add PGXP/upscale/recompiler options Stenzek 2023-12-13 20:56:43 +1000
  • bc2c334370
    Misc: Combine some redundant functions Stenzek 2023-12-13 20:56:24 +1000
  • 68d3cb5b4a
    CI/AppImage: Bump libc6 downgrade version Stenzek 2023-12-13 12:36:28 +1000