duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
Log | Files | Refs | README | LICENSE

interfacesettingswidget.cpp (9008B)


      1 // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
      2 // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
      3 
      4 #include "interfacesettingswidget.h"
      5 #include "autoupdaterdialog.h"
      6 #include "mainwindow.h"
      7 #include "qtutils.h"
      8 #include "scmversion/scmversion.h"
      9 #include "settingswindow.h"
     10 #include "settingwidgetbinder.h"
     11 
     12 const char* InterfaceSettingsWidget::THEME_NAMES[] = {
     13   QT_TRANSLATE_NOOP("MainWindow", "Native"),
     14 #ifdef _WIN32
     15   QT_TRANSLATE_NOOP("MainWindow", "Classic Windows"),
     16 #endif
     17   QT_TRANSLATE_NOOP("MainWindow", "Fusion"),
     18   QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Gray)"),
     19   QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Blue)"),
     20   QT_TRANSLATE_NOOP("MainWindow", "Cobalt Sky"),
     21   QT_TRANSLATE_NOOP("MainWindow", "Grey Matter"),
     22   QT_TRANSLATE_NOOP("MainWindow", "Dark Ruby"),
     23   QT_TRANSLATE_NOOP("MainWindow", "Purple Rain"),
     24   QT_TRANSLATE_NOOP("MainWindow", "QDarkStyle"),
     25   nullptr,
     26 };
     27 
     28 const char* InterfaceSettingsWidget::THEME_VALUES[] = {
     29   "",
     30 #ifdef _WIN32
     31   "windowsvista",
     32 #endif
     33   "fusion",
     34   "darkfusion",
     35   "darkfusionblue",
     36   "cobaltsky",
     37   "greymatter",
     38   "darkruby",
     39   "purplerain",
     40   "qdarkstyle",
     41   nullptr,
     42 };
     43 
     44 const char* InterfaceSettingsWidget::DEFAULT_THEME_NAME = "darkfusion";
     45 
     46 InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget* parent)
     47   : QWidget(parent), m_dialog(dialog)
     48 {
     49   SettingsInterface* sif = dialog->getSettingsInterface();
     50 
     51   m_ui.setupUi(this);
     52 
     53   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
     54   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
     55   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "Main",
     56                                                "PauseOnControllerDisconnection", false);
     57   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
     58   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
     59   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
     60 
     61   if (!m_dialog->isPerGameSettings())
     62     SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
     63   else
     64     SettingWidgetBinder::SetAvailability(m_ui.startFullscreen, false);
     65 
     66   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
     67                                                "DoubleClickTogglesFullscreen", true);
     68   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow",
     69                                                false);
     70   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false);
     71   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false);
     72   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
     73   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
     74                                                Settings::DEFAULT_SAVE_STATE_BACKUPS);
     75   SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
     76   connect(m_ui.renderToSeparateWindow, &QCheckBox::checkStateChanged, this,
     77           &InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
     78 
     79   SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
     80                                                QtHost::GetDefaultThemeName(), "MainWindow");
     81   connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
     82 
     83   populateLanguageDropdown(m_ui.language);
     84   SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "Main", "Language", QtHost::GetDefaultLanguage());
     85   connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
     86           &InterfaceSettingsWidget::onLanguageChanged);
     87 
     88   onRenderToSeparateWindowChanged();
     89 
     90   dialog->registerWidgetHelp(
     91     m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
     92     tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
     93        "when the hotkey is pressed."));
     94   dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"),
     95                              tr("Automatically saves the emulator state when powering down or exiting. You can then "
     96                                 "resume directly from where you left off next time."));
     97   dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
     98                              tr("Automatically switches to fullscreen mode when a game is started."));
     99   dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
    100                              tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
    101   dialog->registerWidgetHelp(
    102     m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
    103     tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
    104   dialog->registerWidgetHelp(
    105     m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"),
    106     tr("Renders the display of the simulated console to the main window of the application, over "
    107        "the game list. If checked, the display will render in a separate window."));
    108   dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
    109                              tr("Pauses the emulator when a game is started."));
    110   dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
    111                              tr("Pauses the emulator when you minimize the window or switch to another application, "
    112                                 "and unpauses when you switch back."));
    113   dialog->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
    114                              tr("Unchecked"),
    115                              tr("Pauses the emulator when a controller with bindings is disconnected."));
    116   dialog->registerWidgetHelp(
    117     m_ui.createSaveStateBackups, tr("Create Save State Backups"), tr("Checked"),
    118     tr("Backs up any previous save state when creating a new save state, with a .bak extension."));
    119   dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
    120                              tr("Shows the game you are currently playing as part of your profile in Discord."));
    121 
    122   dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
    123                              tr("Automatically checks for updates to the program on startup. Updates can be deferred "
    124                                 "until later or skipped entirely."));
    125 
    126   m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
    127 
    128   if (!m_dialog->isPerGameSettings() && AutoUpdaterDialog::isSupported())
    129   {
    130     SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
    131     m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
    132     SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
    133                                                    AutoUpdaterDialog::getDefaultTag());
    134     connect(m_ui.checkForUpdates, &QPushButton::clicked, this, []() { g_main_window->checkForUpdates(true); });
    135   }
    136   else
    137   {
    138     m_ui.autoUpdateTag->addItem(tr("Unavailable"));
    139     m_ui.autoUpdateEnabled->setEnabled(false);
    140     m_ui.autoUpdateTag->setEnabled(false);
    141     m_ui.checkForUpdates->setEnabled(false);
    142     m_ui.updatesGroup->setEnabled(false);
    143   }
    144 }
    145 
    146 InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
    147 
    148 void InterfaceSettingsWidget::populateLanguageDropdown(QComboBox* cb)
    149 {
    150   for (const auto& [language, code] : Host::GetAvailableLanguageList())
    151   {
    152     QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(code)));
    153     if (!QFile::exists(icon_filename))
    154     {
    155       // try without the suffix (e.g. es-es -> es)
    156       const char* pos = std::strrchr(code, '-');
    157       if (pos)
    158         icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(pos));
    159     }
    160 
    161     cb->addItem(QIcon(icon_filename), QString::fromUtf8(language), QString::fromLatin1(code));
    162   }
    163 }
    164 
    165 void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
    166 {
    167   m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
    168 }
    169 
    170 void InterfaceSettingsWidget::onLanguageChanged()
    171 {
    172   QtHost::UpdateApplicationLanguage(QtUtils::GetRootWidget(this));
    173   g_main_window->recreate();
    174 }