duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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inputbindingdialog.cpp (13282B)


      1 // SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
      2 // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
      3 
      4 #include "inputbindingdialog.h"
      5 #include "controllersettingwidgetbinder.h"
      6 #include "inputbindingwidgets.h"
      7 #include "qthost.h"
      8 #include "qtutils.h"
      9 
     10 #include "common/bitutils.h"
     11 
     12 #include <QtCore/QTimer>
     13 #include <QtGui/QKeyEvent>
     14 #include <QtGui/QMouseEvent>
     15 #include <QtGui/QWheelEvent>
     16 
     17 InputBindingDialog::InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type,
     18                                        std::string section_name, std::string key_name,
     19                                        std::vector<std::string> bindings, QWidget* parent)
     20   : QDialog(parent), m_sif(sif), m_bind_type(bind_type), m_section_name(std::move(section_name)),
     21     m_key_name(std::move(key_name)), m_bindings(std::move(bindings))
     22 {
     23   m_ui.setupUi(this);
     24   m_ui.title->setText(
     25     tr("Bindings for %1 %2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
     26   m_ui.buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
     27 
     28   connect(m_ui.addBinding, &QPushButton::clicked, this, &InputBindingDialog::onAddBindingButtonClicked);
     29   connect(m_ui.removeBinding, &QPushButton::clicked, this, &InputBindingDialog::onRemoveBindingButtonClicked);
     30   connect(m_ui.clearBindings, &QPushButton::clicked, this, &InputBindingDialog::onClearBindingsButtonClicked);
     31   connect(m_ui.buttonBox, &QDialogButtonBox::rejected, [this]() { done(0); });
     32   updateList();
     33 
     34   // Only show the sensitivity controls for binds where it's applicable.
     35   if (bind_type == InputBindingInfo::Type::Button || bind_type == InputBindingInfo::Type::Axis ||
     36       bind_type == InputBindingInfo::Type::HalfAxis)
     37   {
     38     ControllerSettingWidgetBinder::BindWidgetToInputProfileNormalized(sif, m_ui.sensitivity, m_section_name,
     39                                                                       fmt::format("{}Scale", m_key_name), 100.0f, 1.0f);
     40     ControllerSettingWidgetBinder::BindWidgetToInputProfileNormalized(
     41       sif, m_ui.deadzone, m_section_name, fmt::format("{}Deadzone", m_key_name), 100.0f, 0.0f);
     42 
     43     connect(m_ui.sensitivity, &QSlider::valueChanged, this, &InputBindingDialog::onSensitivityChanged);
     44     connect(m_ui.resetSensitivity, &QToolButton::clicked, this, &InputBindingDialog::onResetSensitivityClicked);
     45     connect(m_ui.deadzone, &QSlider::valueChanged, this, &InputBindingDialog::onDeadzoneChanged);
     46     connect(m_ui.resetDeadzone, &QToolButton::clicked, this, &InputBindingDialog::onResetDeadzoneClicked);
     47 
     48     onSensitivityChanged(m_ui.sensitivity->value());
     49     onDeadzoneChanged(m_ui.deadzone->value());
     50   }
     51   else
     52   {
     53     m_ui.verticalLayout->removeWidget(m_ui.sensitivityWidget);
     54   }
     55 }
     56 
     57 InputBindingDialog::~InputBindingDialog()
     58 {
     59   Q_ASSERT(!isListeningForInput());
     60 }
     61 
     62 bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
     63 {
     64   const QEvent::Type event_type = event->type();
     65 
     66   // if the key is being released, set the input
     67   if (event_type == QEvent::KeyRelease || event_type == QEvent::MouseButtonRelease)
     68   {
     69     addNewBinding();
     70     stopListeningForInput();
     71     return true;
     72   }
     73   else if (event_type == QEvent::KeyPress)
     74   {
     75     const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
     76     m_new_bindings.push_back(InputManager::MakeHostKeyboardKey(QtUtils::KeyEventToCode(key_event)));
     77     return true;
     78   }
     79   else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
     80   {
     81     // double clicks get triggered if we click bind, then click again quickly.
     82     unsigned button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
     83     m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
     84     return true;
     85   }
     86   else if (event_type == QEvent::Wheel)
     87   {
     88     const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
     89     const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
     90     if (dx != 0.0f)
     91     {
     92       InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
     93       key.modifier = dx < 0.0f ? InputModifier::Negate : InputModifier::None;
     94       m_new_bindings.push_back(key);
     95     }
     96 
     97     const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
     98     if (dy != 0.0f)
     99     {
    100       InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
    101       key.modifier = dy < 0.0f ? InputModifier::Negate : InputModifier::None;
    102       m_new_bindings.push_back(key);
    103     }
    104 
    105     if (dx != 0.0f || dy != 0.0f)
    106     {
    107       addNewBinding();
    108       stopListeningForInput();
    109     }
    110 
    111     return true;
    112   }
    113   else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
    114   {
    115     // if we've moved more than a decent distance from the center of the widget, bind it.
    116     // this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
    117     static constexpr const s32 THRESHOLD = 50;
    118     const QPoint diff(static_cast<QMouseEvent*>(event)->globalPosition().toPoint() - m_input_listen_start_position);
    119     bool has_one = false;
    120 
    121     if (std::abs(diff.x()) >= THRESHOLD)
    122     {
    123       InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
    124       key.modifier = diff.x() < 0 ? InputModifier::Negate : InputModifier::None;
    125       m_new_bindings.push_back(key);
    126       has_one = true;
    127     }
    128     if (std::abs(diff.y()) >= THRESHOLD)
    129     {
    130       InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
    131       key.modifier = diff.y() < 0 ? InputModifier::Negate : InputModifier::None;
    132       m_new_bindings.push_back(key);
    133       has_one = true;
    134     }
    135 
    136     if (has_one)
    137     {
    138       addNewBinding();
    139       stopListeningForInput();
    140       return true;
    141     }
    142   }
    143 
    144   return false;
    145 }
    146 
    147 void InputBindingDialog::onInputListenTimerTimeout()
    148 {
    149   m_input_listen_remaining_seconds--;
    150   if (m_input_listen_remaining_seconds == 0)
    151   {
    152     stopListeningForInput();
    153     return;
    154   }
    155 
    156   m_ui.status->setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
    157 }
    158 
    159 void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
    160 {
    161   m_value_ranges.clear();
    162   m_new_bindings.clear();
    163   m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled(m_sif);
    164   m_input_listen_start_position = QCursor::pos();
    165   m_input_listen_timer = new QTimer(this);
    166   m_input_listen_timer->setSingleShot(false);
    167   m_input_listen_timer->start(1000);
    168 
    169   m_input_listen_timer->connect(m_input_listen_timer, &QTimer::timeout, this,
    170                                 &InputBindingDialog::onInputListenTimerTimeout);
    171   m_input_listen_remaining_seconds = timeout_in_seconds;
    172   m_ui.status->setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
    173   m_ui.addBinding->setEnabled(false);
    174   m_ui.removeBinding->setEnabled(false);
    175   m_ui.clearBindings->setEnabled(false);
    176   m_ui.buttonBox->setEnabled(false);
    177 
    178   installEventFilter(this);
    179   grabKeyboard();
    180   grabMouse();
    181   setMouseTracking(true);
    182   hookInputManager();
    183 }
    184 
    185 void InputBindingDialog::stopListeningForInput()
    186 {
    187   m_ui.status->clear();
    188   m_ui.addBinding->setEnabled(true);
    189   m_ui.removeBinding->setEnabled(true);
    190   m_ui.clearBindings->setEnabled(true);
    191   m_ui.buttonBox->setEnabled(true);
    192 
    193   delete m_input_listen_timer;
    194   m_input_listen_timer = nullptr;
    195 
    196   unhookInputManager();
    197   releaseMouse();
    198   releaseKeyboard();
    199   setMouseTracking(false);
    200   removeEventFilter(this);
    201 }
    202 
    203 void InputBindingDialog::addNewBinding()
    204 {
    205   if (m_new_bindings.empty())
    206     return;
    207 
    208   const std::string new_binding(
    209     InputManager::ConvertInputBindingKeysToString(m_bind_type, m_new_bindings.data(), m_new_bindings.size()));
    210   if (!new_binding.empty())
    211   {
    212     if (std::find(m_bindings.begin(), m_bindings.end(), new_binding) != m_bindings.end())
    213       return;
    214 
    215     m_ui.bindingList->addItem(QString::fromStdString(new_binding));
    216     m_bindings.push_back(std::move(new_binding));
    217     saveListToSettings();
    218   }
    219 }
    220 
    221 void InputBindingDialog::onAddBindingButtonClicked()
    222 {
    223   if (isListeningForInput())
    224     stopListeningForInput();
    225 
    226   startListeningForInput(TIMEOUT_FOR_BINDING);
    227 }
    228 
    229 void InputBindingDialog::onRemoveBindingButtonClicked()
    230 {
    231   const int row = m_ui.bindingList->currentRow();
    232   if (row < 0 || static_cast<size_t>(row) >= m_bindings.size())
    233     return;
    234 
    235   m_bindings.erase(m_bindings.begin() + row);
    236   delete m_ui.bindingList->takeItem(row);
    237   saveListToSettings();
    238 }
    239 
    240 void InputBindingDialog::onClearBindingsButtonClicked()
    241 {
    242   m_bindings.clear();
    243   m_ui.bindingList->clear();
    244   saveListToSettings();
    245 }
    246 
    247 void InputBindingDialog::updateList()
    248 {
    249   m_ui.bindingList->clear();
    250   for (const std::string& binding : m_bindings)
    251     m_ui.bindingList->addItem(QString::fromStdString(binding));
    252 }
    253 
    254 void InputBindingDialog::saveListToSettings()
    255 {
    256   if (m_sif)
    257   {
    258     if (!m_bindings.empty())
    259       m_sif->SetStringList(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
    260     else
    261       m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
    262     QtHost::SaveGameSettings(m_sif, false);
    263     g_emu_thread->reloadGameSettings();
    264   }
    265   else
    266   {
    267     if (!m_bindings.empty())
    268       Host::SetBaseStringListSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
    269     else
    270       Host::DeleteBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
    271     Host::CommitBaseSettingChanges();
    272     if (m_bind_type == InputBindingInfo::Type::Pointer)
    273       g_emu_thread->updateControllerSettings();
    274     g_emu_thread->reloadInputBindings();
    275   }
    276 }
    277 
    278 void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float value)
    279 {
    280   if (!isListeningForInput())
    281     return;
    282 
    283   float initial_value = value;
    284   float min_value = value;
    285   auto it = std::find_if(m_value_ranges.begin(), m_value_ranges.end(),
    286                          [key](const auto& it) { return it.first.bits == key.bits; });
    287   if (it != m_value_ranges.end())
    288   {
    289     initial_value = it->second.first;
    290     min_value = it->second.second = std::min(it->second.second, value);
    291   }
    292   else
    293   {
    294     m_value_ranges.emplace_back(key, std::make_pair(initial_value, min_value));
    295   }
    296 
    297   const float abs_value = std::abs(value);
    298   const bool reverse_threshold = (key.source_subtype == InputSubclass::ControllerAxis && initial_value > 0.5f);
    299 
    300   for (InputBindingKey& other_key : m_new_bindings)
    301   {
    302     if (other_key.MaskDirection() == key.MaskDirection())
    303     {
    304       // for pedals, we wait for it to go back to near its starting point to commit the binding
    305       if ((reverse_threshold ? ((initial_value - value) <= 0.25f) : (abs_value < 0.5f)))
    306       {
    307         // did we go the full range?
    308         if (reverse_threshold && initial_value > 0.5f && min_value <= -0.5f)
    309           other_key.modifier = InputModifier::FullAxis;
    310 
    311         // if this key is in our new binding list, it's a "release", and we're done
    312         addNewBinding();
    313         stopListeningForInput();
    314         return;
    315       }
    316 
    317       // otherwise, keep waiting
    318       return;
    319     }
    320   }
    321 
    322   // new binding, add it to the list, but wait for a decent distance first, and then wait for release
    323   if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
    324   {
    325     InputBindingKey key_to_add = key;
    326     key_to_add.modifier = (value < 0.0f && !reverse_threshold) ? InputModifier::Negate : InputModifier::None;
    327     key_to_add.invert = reverse_threshold;
    328     m_new_bindings.push_back(key_to_add);
    329   }
    330 }
    331 
    332 void InputBindingDialog::onSensitivityChanged(int value)
    333 {
    334   m_ui.sensitivityValue->setText(tr("%1%").arg(value));
    335 }
    336 
    337 void InputBindingDialog::onResetDeadzoneClicked()
    338 {
    339   m_ui.deadzone->setValue(0);
    340 
    341   // May as well remove from the config completely, since it's the default.
    342   const TinyString key = TinyString::from_format("{}Deadzone", m_key_name);
    343   if (m_sif)
    344   {
    345     m_sif->DeleteValue(m_section_name.c_str(), key);
    346     QtHost::SaveGameSettings(m_sif, false);
    347     g_emu_thread->reloadGameSettings(false);
    348   }
    349   else
    350   {
    351     Host::DeleteBaseSettingValue(m_section_name.c_str(), key);
    352     Host::CommitBaseSettingChanges();
    353     g_emu_thread->applySettings(false);
    354   }
    355 }
    356 
    357 void InputBindingDialog::onDeadzoneChanged(int value)
    358 {
    359   m_ui.deadzoneValue->setText(tr("%1%").arg(value));
    360 }
    361 
    362 void InputBindingDialog::onResetSensitivityClicked()
    363 {
    364   m_ui.sensitivity->setValue(100);
    365 
    366   // May as well remove from the config completely, since it's the default.
    367   const TinyString key = TinyString::from_format("{}Scale", m_key_name);
    368   if (m_sif)
    369   {
    370     m_sif->DeleteValue(m_section_name.c_str(), key);
    371     QtHost::SaveGameSettings(m_sif, false);
    372     g_emu_thread->reloadGameSettings(false);
    373   }
    374   else
    375   {
    376     Host::DeleteBaseSettingValue(m_section_name.c_str(), key);
    377     Host::CommitBaseSettingChanges();
    378     g_emu_thread->applySettings(false);
    379   }
    380 }
    381 
    382 void InputBindingDialog::hookInputManager()
    383 {
    384   InputManager::SetHook([this](InputBindingKey key, float value) {
    385     QMetaObject::invokeMethod(this, "inputManagerHookCallback", Qt::QueuedConnection, Q_ARG(InputBindingKey, key),
    386                               Q_ARG(float, value));
    387     return InputInterceptHook::CallbackResult::StopProcessingEvent;
    388   });
    389 }
    390 
    391 void InputBindingDialog::unhookInputManager()
    392 {
    393   InputManager::RemoveHook();
    394 }