duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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imgui_draw.cpp (234442B)


      1 // dear imgui, v1.91.0
      2 // (drawing and font code)
      3 
      4 /*
      5 
      6 Index of this file:
      7 
      8 // [SECTION] STB libraries implementation
      9 // [SECTION] Style functions
     10 // [SECTION] ImDrawList
     11 // [SECTION] ImTriangulator, ImDrawList concave polygon fill
     12 // [SECTION] ImDrawListSplitter
     13 // [SECTION] ImDrawData
     14 // [SECTION] Helpers ShadeVertsXXX functions
     15 // [SECTION] ImFontConfig
     16 // [SECTION] ImFontAtlas
     17 // [SECTION] ImFontAtlas glyph ranges helpers
     18 // [SECTION] ImFontGlyphRangesBuilder
     19 // [SECTION] ImFont
     20 // [SECTION] ImGui Internal Render Helpers
     21 // [SECTION] Decompression code
     22 // [SECTION] Default font data (ProggyClean.ttf)
     23 
     24 */
     25 
     26 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
     27 #define _CRT_SECURE_NO_WARNINGS
     28 #endif
     29 
     30 #ifndef IMGUI_DEFINE_MATH_OPERATORS
     31 #define IMGUI_DEFINE_MATH_OPERATORS
     32 #endif
     33 
     34 #include "imgui.h"
     35 #ifndef IMGUI_DISABLE
     36 #include "imgui_internal.h"
     37 #ifdef IMGUI_ENABLE_FREETYPE
     38 #include "imgui_freetype.h"
     39 #endif
     40 
     41 #include <stdio.h>      // vsnprintf, sscanf, printf
     42 
     43 // Visual Studio warnings
     44 #ifdef _MSC_VER
     45 #pragma warning (disable: 4127)     // condition expression is constant
     46 #pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
     47 #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
     48 #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
     49 #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
     50 #endif
     51 
     52 // Clang/GCC warnings with -Weverything
     53 #if defined(__clang__)
     54 #if __has_warning("-Wunknown-warning-option")
     55 #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
     56 #endif
     57 #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
     58 #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
     59 #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
     60 #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
     61 #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
     62 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
     63 #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
     64 #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
     65 #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
     66 #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
     67 #pragma clang diagnostic ignored "-Wreserved-identifier"            // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
     68 #pragma clang diagnostic ignored "-Wunsafe-buffer-usage"            // warning: 'xxx' is an unsafe pointer used for buffer access
     69 #elif defined(__GNUC__)
     70 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
     71 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
     72 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
     73 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
     74 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
     75 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
     76 #endif
     77 
     78 //-------------------------------------------------------------------------
     79 // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
     80 //-------------------------------------------------------------------------
     81 
     82 // Compile time options:
     83 //#define IMGUI_STB_NAMESPACE           ImStb
     84 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
     85 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
     86 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
     87 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
     88 
     89 #ifdef IMGUI_STB_NAMESPACE
     90 namespace IMGUI_STB_NAMESPACE
     91 {
     92 #endif
     93 
     94 #ifdef _MSC_VER
     95 #pragma warning (push)
     96 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
     97 #pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
     98 #pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
     99 #pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
    100 #endif
    101 
    102 #if defined(__clang__)
    103 #pragma clang diagnostic push
    104 #pragma clang diagnostic ignored "-Wunused-function"
    105 #pragma clang diagnostic ignored "-Wmissing-prototypes"
    106 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
    107 #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
    108 #endif
    109 
    110 #if defined(__GNUC__)
    111 #pragma GCC diagnostic push
    112 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
    113 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
    114 #endif
    115 
    116 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
    117 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
    118 #define STBRP_STATIC
    119 #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
    120 #define STBRP_SORT          ImQsort
    121 #define STB_RECT_PACK_IMPLEMENTATION
    122 #endif
    123 #ifdef IMGUI_STB_RECT_PACK_FILENAME
    124 #include IMGUI_STB_RECT_PACK_FILENAME
    125 #else
    126 #include "imstb_rectpack.h"
    127 #endif
    128 #endif
    129 
    130 #ifdef  IMGUI_ENABLE_STB_TRUETYPE
    131 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
    132 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
    133 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
    134 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
    135 #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
    136 #define STBTT_fmod(x,y)     ImFmod(x,y)
    137 #define STBTT_sqrt(x)       ImSqrt(x)
    138 #define STBTT_pow(x,y)      ImPow(x,y)
    139 #define STBTT_fabs(x)       ImFabs(x)
    140 #define STBTT_ifloor(x)     ((int)ImFloor(x))
    141 #define STBTT_iceil(x)      ((int)ImCeil(x))
    142 #define STBTT_STATIC
    143 #define STB_TRUETYPE_IMPLEMENTATION
    144 #else
    145 #define STBTT_DEF extern
    146 #endif
    147 #ifdef IMGUI_STB_TRUETYPE_FILENAME
    148 #include IMGUI_STB_TRUETYPE_FILENAME
    149 #else
    150 #include "imstb_truetype.h"
    151 #endif
    152 #endif
    153 #endif // IMGUI_ENABLE_STB_TRUETYPE
    154 
    155 #if defined(__GNUC__)
    156 #pragma GCC diagnostic pop
    157 #endif
    158 
    159 #if defined(__clang__)
    160 #pragma clang diagnostic pop
    161 #endif
    162 
    163 #if defined(_MSC_VER)
    164 #pragma warning (pop)
    165 #endif
    166 
    167 #ifdef IMGUI_STB_NAMESPACE
    168 } // namespace ImStb
    169 using namespace IMGUI_STB_NAMESPACE;
    170 #endif
    171 
    172 //-----------------------------------------------------------------------------
    173 // [SECTION] Style functions
    174 //-----------------------------------------------------------------------------
    175 
    176 void ImGui::StyleColorsDark(ImGuiStyle* dst)
    177 {
    178     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    179     ImVec4* colors = style->Colors;
    180 
    181     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    182     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
    183     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
    184     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    185     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
    186     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
    187     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    188     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
    189     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    190     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    191     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
    192     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
    193     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
    194     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
    195     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
    196     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
    197     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
    198     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
    199     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    200     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
    201     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    202     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    203     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    204     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
    205     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
    206     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
    207     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    208     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
    209     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
    210     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
    211     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
    212     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    213     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    214     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
    215     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
    216     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
    217     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
    218     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
    219     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
    220     colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
    221     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
    222     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
    223     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    224     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
    225     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
    226     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
    227     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
    228     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    229     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
    230     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
    231     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
    232     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
    233     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    234     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
    235     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
    236     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
    237 }
    238 
    239 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
    240 {
    241     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    242     ImVec4* colors = style->Colors;
    243 
    244     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    245     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
    246     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
    247     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    248     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
    249     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
    250     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    251     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
    252     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
    253     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
    254     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
    255     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
    256     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
    257     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
    258     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
    259     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
    260     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
    261     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
    262     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
    263     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
    264     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
    265     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
    266     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
    267     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
    268     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
    269     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
    270     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
    271     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
    272     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
    273     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
    274     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
    275     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
    276     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
    277     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
    278     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
    279     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
    280     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
    281     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
    282     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
    283     colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
    284     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    285     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    286     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    287     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
    288     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
    289     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
    290     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
    291     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    292     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
    293     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
    294     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
    295     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
    296     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
    297     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
    298     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
    299     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    300 }
    301 
    302 // Those light colors are better suited with a thicker font than the default one + FrameBorder
    303 void ImGui::StyleColorsLight(ImGuiStyle* dst)
    304 {
    305     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    306     ImVec4* colors = style->Colors;
    307 
    308     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    309     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
    310     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
    311     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    312     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
    313     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
    314     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    315     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    316     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    317     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    318     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
    319     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
    320     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
    321     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
    322     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
    323     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
    324     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
    325     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
    326     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    327     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
    328     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
    329     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    330     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    331     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
    332     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
    333     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
    334     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    335     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
    336     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
    337     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
    338     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
    339     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    340     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    341     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
    342     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
    343     colors[ImGuiCol_TabSelected]            = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
    344     colors[ImGuiCol_TabSelectedOverline]    = colors[ImGuiCol_HeaderActive];
    345     colors[ImGuiCol_TabDimmed]              = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
    346     colors[ImGuiCol_TabDimmedSelected]      = ImLerp(colors[ImGuiCol_TabSelected],  colors[ImGuiCol_TitleBg], 0.40f);
    347     colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
    348     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
    349     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
    350     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    351     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
    352     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
    353     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
    354     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
    355     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    356     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
    357     colors[ImGuiCol_TextLink]               = colors[ImGuiCol_HeaderActive];
    358     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
    359     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    360     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
    361     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
    362     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
    363     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    364 }
    365 
    366 //-----------------------------------------------------------------------------
    367 // [SECTION] ImDrawList
    368 //-----------------------------------------------------------------------------
    369 
    370 ImDrawListSharedData::ImDrawListSharedData()
    371 {
    372     memset(this, 0, sizeof(*this));
    373     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
    374     {
    375         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
    376         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
    377     }
    378     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
    379 }
    380 
    381 void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
    382 {
    383     if (CircleSegmentMaxError == max_error)
    384         return;
    385 
    386     IM_ASSERT(max_error > 0.0f);
    387     CircleSegmentMaxError = max_error;
    388     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
    389     {
    390         const float radius = (float)i;
    391         CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
    392     }
    393     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
    394 }
    395 
    396 // Initialize before use in a new frame. We always have a command ready in the buffer.
    397 // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
    398 void ImDrawList::_ResetForNewFrame()
    399 {
    400     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
    401     IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
    402     IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
    403     IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
    404     if (_Splitter._Count > 1)
    405         _Splitter.Merge(this);
    406 
    407     CmdBuffer.resize(0);
    408     IdxBuffer.resize(0);
    409     VtxBuffer.resize(0);
    410     Flags = _Data->InitialFlags;
    411     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
    412     _VtxCurrentIdx = 0;
    413     _VtxWritePtr = NULL;
    414     _IdxWritePtr = NULL;
    415     _ClipRectStack.resize(0);
    416     _TextureIdStack.resize(0);
    417     _Path.resize(0);
    418     _Splitter.Clear();
    419     CmdBuffer.push_back(ImDrawCmd());
    420     _FringeScale = 1.0f;
    421 }
    422 
    423 void ImDrawList::_ClearFreeMemory()
    424 {
    425     CmdBuffer.clear();
    426     IdxBuffer.clear();
    427     VtxBuffer.clear();
    428     Flags = ImDrawListFlags_None;
    429     _VtxCurrentIdx = 0;
    430     _VtxWritePtr = NULL;
    431     _IdxWritePtr = NULL;
    432     _ClipRectStack.clear();
    433     _TextureIdStack.clear();
    434     _Path.clear();
    435     _Splitter.ClearFreeMemory();
    436 }
    437 
    438 ImDrawList* ImDrawList::CloneOutput() const
    439 {
    440     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
    441     dst->CmdBuffer = CmdBuffer;
    442     dst->IdxBuffer = IdxBuffer;
    443     dst->VtxBuffer = VtxBuffer;
    444     dst->Flags = Flags;
    445     return dst;
    446 }
    447 
    448 void ImDrawList::AddDrawCmd()
    449 {
    450     ImDrawCmd draw_cmd;
    451     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
    452     draw_cmd.TextureId = _CmdHeader.TextureId;
    453     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
    454     draw_cmd.IdxOffset = IdxBuffer.Size;
    455 
    456     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
    457     CmdBuffer.push_back(draw_cmd);
    458 }
    459 
    460 // Pop trailing draw command (used before merging or presenting to user)
    461 // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
    462 void ImDrawList::_PopUnusedDrawCmd()
    463 {
    464     while (CmdBuffer.Size > 0)
    465     {
    466         ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    467         if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
    468             return;// break;
    469         CmdBuffer.pop_back();
    470     }
    471 }
    472 
    473 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
    474 {
    475     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
    476     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    477     IM_ASSERT(curr_cmd->UserCallback == NULL);
    478     if (curr_cmd->ElemCount != 0)
    479     {
    480         AddDrawCmd();
    481         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    482     }
    483     curr_cmd->UserCallback = callback;
    484     curr_cmd->UserCallbackData = callback_data;
    485 
    486     AddDrawCmd(); // Force a new command after us (see comment below)
    487 }
    488 
    489 // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
    490 #define ImDrawCmd_HeaderSize                            (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
    491 #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)       (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
    492 #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)          (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
    493 #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)  (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
    494 
    495 // Try to merge two last draw commands
    496 void ImDrawList::_TryMergeDrawCmds()
    497 {
    498     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
    499     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    500     ImDrawCmd* prev_cmd = curr_cmd - 1;
    501     if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
    502     {
    503         prev_cmd->ElemCount += curr_cmd->ElemCount;
    504         CmdBuffer.pop_back();
    505     }
    506 }
    507 
    508 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
    509 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
    510 void ImDrawList::_OnChangedClipRect()
    511 {
    512     // If current command is used with different settings we need to add a new command
    513     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
    514     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    515     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
    516     {
    517         AddDrawCmd();
    518         return;
    519     }
    520     IM_ASSERT(curr_cmd->UserCallback == NULL);
    521 
    522     // Try to merge with previous command if it matches, else use current command
    523     ImDrawCmd* prev_cmd = curr_cmd - 1;
    524     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
    525     {
    526         CmdBuffer.pop_back();
    527         return;
    528     }
    529 
    530     curr_cmd->ClipRect = _CmdHeader.ClipRect;
    531 }
    532 
    533 void ImDrawList::_OnChangedTextureID()
    534 {
    535     // If current command is used with different settings we need to add a new command
    536     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
    537     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    538     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
    539     {
    540         AddDrawCmd();
    541         return;
    542     }
    543     IM_ASSERT(curr_cmd->UserCallback == NULL);
    544 
    545     // Try to merge with previous command if it matches, else use current command
    546     ImDrawCmd* prev_cmd = curr_cmd - 1;
    547     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
    548     {
    549         CmdBuffer.pop_back();
    550         return;
    551     }
    552 
    553     curr_cmd->TextureId = _CmdHeader.TextureId;
    554 }
    555 
    556 void ImDrawList::_OnChangedVtxOffset()
    557 {
    558     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
    559     _VtxCurrentIdx = 0;
    560     IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
    561     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    562     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
    563     if (curr_cmd->ElemCount != 0)
    564     {
    565         AddDrawCmd();
    566         return;
    567     }
    568     IM_ASSERT(curr_cmd->UserCallback == NULL);
    569     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
    570 }
    571 
    572 int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
    573 {
    574     // Automatic segment count
    575     const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
    576     if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
    577         return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
    578     else
    579         return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
    580 }
    581 
    582 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
    583 void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
    584 {
    585     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
    586     if (intersect_with_current_clip_rect)
    587     {
    588         ImVec4 current = _CmdHeader.ClipRect;
    589         if (cr.x < current.x) cr.x = current.x;
    590         if (cr.y < current.y) cr.y = current.y;
    591         if (cr.z > current.z) cr.z = current.z;
    592         if (cr.w > current.w) cr.w = current.w;
    593     }
    594     cr.z = ImMax(cr.x, cr.z);
    595     cr.w = ImMax(cr.y, cr.w);
    596 
    597     _ClipRectStack.push_back(cr);
    598     _CmdHeader.ClipRect = cr;
    599     _OnChangedClipRect();
    600 }
    601 
    602 void ImDrawList::PushClipRectFullScreen()
    603 {
    604     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
    605 }
    606 
    607 void ImDrawList::PopClipRect()
    608 {
    609     _ClipRectStack.pop_back();
    610     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
    611     _OnChangedClipRect();
    612 }
    613 
    614 void ImDrawList::PushTextureID(ImTextureID texture_id)
    615 {
    616     _TextureIdStack.push_back(texture_id);
    617     _CmdHeader.TextureId = texture_id;
    618     _OnChangedTextureID();
    619 }
    620 
    621 void ImDrawList::PopTextureID()
    622 {
    623     _TextureIdStack.pop_back();
    624     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
    625     _OnChangedTextureID();
    626 }
    627 
    628 // Reserve space for a number of vertices and indices.
    629 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
    630 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
    631 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
    632 {
    633     // Large mesh support (when enabled)
    634     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
    635     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
    636     {
    637         // FIXME: In theory we should be testing that vtx_count <64k here.
    638         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
    639         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
    640         _CmdHeader.VtxOffset = VtxBuffer.Size;
    641         _OnChangedVtxOffset();
    642     }
    643 
    644     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    645     draw_cmd->ElemCount += idx_count;
    646 
    647     int vtx_buffer_old_size = VtxBuffer.Size;
    648     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
    649     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
    650 
    651     int idx_buffer_old_size = IdxBuffer.Size;
    652     IdxBuffer.resize(idx_buffer_old_size + idx_count);
    653     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
    654 }
    655 
    656 // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
    657 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
    658 {
    659     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
    660 
    661     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
    662     draw_cmd->ElemCount -= idx_count;
    663     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
    664     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
    665 }
    666 
    667 // Fully unrolled with inline call to keep our debug builds decently fast.
    668 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
    669 {
    670     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
    671     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    672     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    673     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    674     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    675     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    676     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    677     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
    678     _VtxWritePtr += 4;
    679     _VtxCurrentIdx += 4;
    680     _IdxWritePtr += 6;
    681 }
    682 
    683 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
    684 {
    685     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
    686     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    687     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    688     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    689     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    690     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    691     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    692     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    693     _VtxWritePtr += 4;
    694     _VtxCurrentIdx += 4;
    695     _IdxWritePtr += 6;
    696 }
    697 
    698 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
    699 {
    700     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    701     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
    702     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
    703     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    704     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    705     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    706     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    707     _VtxWritePtr += 4;
    708     _VtxCurrentIdx += 4;
    709     _IdxWritePtr += 6;
    710 }
    711 
    712 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
    713 // - Those macros expects l-values and need to be used as their own statement.
    714 // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
    715 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
    716 #define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
    717 #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
    718 
    719 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
    720 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
    721 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
    722 {
    723     if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
    724         return;
    725 
    726     const bool closed = (flags & ImDrawFlags_Closed) != 0;
    727     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
    728     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
    729     const bool thick_line = (thickness > _FringeScale);
    730 
    731     if (Flags & ImDrawListFlags_AntiAliasedLines)
    732     {
    733         // Anti-aliased stroke
    734         const float AA_SIZE = _FringeScale;
    735         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
    736 
    737         // Thicknesses <1.0 should behave like thickness 1.0
    738         thickness = ImMax(thickness, 1.0f);
    739         const int integer_thickness = (int)thickness;
    740         const float fractional_thickness = thickness - integer_thickness;
    741 
    742         // Do we want to draw this line using a texture?
    743         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
    744         // - If AA_SIZE is not 1.0f we cannot use the texture path.
    745         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
    746 
    747         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
    748         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
    749 
    750         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
    751         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
    752         PrimReserve(idx_count, vtx_count);
    753 
    754         // Temporary buffer
    755         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
    756         _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
    757         ImVec2* temp_normals = _Data->TempBuffer.Data;
    758         ImVec2* temp_points = temp_normals + points_count;
    759 
    760         // Calculate normals (tangents) for each line segment
    761         for (int i1 = 0; i1 < count; i1++)
    762         {
    763             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    764             float dx = points[i2].x - points[i1].x;
    765             float dy = points[i2].y - points[i1].y;
    766             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
    767             temp_normals[i1].x = dy;
    768             temp_normals[i1].y = -dx;
    769         }
    770         if (!closed)
    771             temp_normals[points_count - 1] = temp_normals[points_count - 2];
    772 
    773         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
    774         if (use_texture || !thick_line)
    775         {
    776             // [PATH 1] Texture-based lines (thick or non-thick)
    777             // [PATH 2] Non texture-based lines (non-thick)
    778 
    779             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
    780             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
    781             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
    782             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
    783             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
    784             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
    785 
    786             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
    787             if (!closed)
    788             {
    789                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
    790                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
    791                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
    792                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
    793             }
    794 
    795             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
    796             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
    797             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    798             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
    799             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
    800             {
    801                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
    802                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
    803 
    804                 // Average normals
    805                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
    806                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
    807                 IM_FIXNORMAL2F(dm_x, dm_y);
    808                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
    809                 dm_y *= half_draw_size;
    810 
    811                 // Add temporary vertexes for the outer edges
    812                 ImVec2* out_vtx = &temp_points[i2 * 2];
    813                 out_vtx[0].x = points[i2].x + dm_x;
    814                 out_vtx[0].y = points[i2].y + dm_y;
    815                 out_vtx[1].x = points[i2].x - dm_x;
    816                 out_vtx[1].y = points[i2].y - dm_y;
    817 
    818                 if (use_texture)
    819                 {
    820                     // Add indices for two triangles
    821                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
    822                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
    823                     _IdxWritePtr += 6;
    824                 }
    825                 else
    826                 {
    827                     // Add indexes for four triangles
    828                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
    829                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
    830                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
    831                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
    832                     _IdxWritePtr += 12;
    833                 }
    834 
    835                 idx1 = idx2;
    836             }
    837 
    838             // Add vertexes for each point on the line
    839             if (use_texture)
    840             {
    841                 // If we're using textures we only need to emit the left/right edge vertices
    842                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
    843                 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
    844                 {
    845                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
    846                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
    847                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
    848                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
    849                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
    850                 }*/
    851                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
    852                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
    853                 for (int i = 0; i < points_count; i++)
    854                 {
    855                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
    856                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
    857                     _VtxWritePtr += 2;
    858                 }
    859             }
    860             else
    861             {
    862                 // If we're not using a texture, we need the center vertex as well
    863                 for (int i = 0; i < points_count; i++)
    864                 {
    865                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
    866                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
    867                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
    868                     _VtxWritePtr += 3;
    869                 }
    870             }
    871         }
    872         else
    873         {
    874             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
    875             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
    876 
    877             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
    878             if (!closed)
    879             {
    880                 const int points_last = points_count - 1;
    881                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
    882                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
    883                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
    884                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
    885                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
    886                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
    887                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
    888                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
    889             }
    890 
    891             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
    892             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
    893             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    894             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
    895             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
    896             {
    897                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
    898                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
    899 
    900                 // Average normals
    901                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
    902                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
    903                 IM_FIXNORMAL2F(dm_x, dm_y);
    904                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
    905                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
    906                 float dm_in_x = dm_x * half_inner_thickness;
    907                 float dm_in_y = dm_y * half_inner_thickness;
    908 
    909                 // Add temporary vertices
    910                 ImVec2* out_vtx = &temp_points[i2 * 4];
    911                 out_vtx[0].x = points[i2].x + dm_out_x;
    912                 out_vtx[0].y = points[i2].y + dm_out_y;
    913                 out_vtx[1].x = points[i2].x + dm_in_x;
    914                 out_vtx[1].y = points[i2].y + dm_in_y;
    915                 out_vtx[2].x = points[i2].x - dm_in_x;
    916                 out_vtx[2].y = points[i2].y - dm_in_y;
    917                 out_vtx[3].x = points[i2].x - dm_out_x;
    918                 out_vtx[3].y = points[i2].y - dm_out_y;
    919 
    920                 // Add indexes
    921                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
    922                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
    923                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
    924                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
    925                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
    926                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
    927                 _IdxWritePtr += 18;
    928 
    929                 idx1 = idx2;
    930             }
    931 
    932             // Add vertices
    933             for (int i = 0; i < points_count; i++)
    934             {
    935                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
    936                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
    937                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
    938                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
    939                 _VtxWritePtr += 4;
    940             }
    941         }
    942         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    943     }
    944     else
    945     {
    946         // [PATH 4] Non texture-based, Non anti-aliased lines
    947         const int idx_count = count * 6;
    948         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
    949         PrimReserve(idx_count, vtx_count);
    950 
    951         for (int i1 = 0; i1 < count; i1++)
    952         {
    953             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    954             const ImVec2& p1 = points[i1];
    955             const ImVec2& p2 = points[i2];
    956 
    957             float dx = p2.x - p1.x;
    958             float dy = p2.y - p1.y;
    959             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
    960             dx *= (thickness * 0.5f);
    961             dy *= (thickness * 0.5f);
    962 
    963             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
    964             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
    965             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
    966             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
    967             _VtxWritePtr += 4;
    968 
    969             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
    970             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
    971             _IdxWritePtr += 6;
    972             _VtxCurrentIdx += 4;
    973         }
    974     }
    975 }
    976 
    977 // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
    978 // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
    979 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
    980 {
    981     if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
    982         return;
    983 
    984     const ImVec2 uv = _Data->TexUvWhitePixel;
    985 
    986     if (Flags & ImDrawListFlags_AntiAliasedFill)
    987     {
    988         // Anti-aliased Fill
    989         const float AA_SIZE = _FringeScale;
    990         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
    991         const int idx_count = (points_count - 2)*3 + points_count * 6;
    992         const int vtx_count = (points_count * 2);
    993         PrimReserve(idx_count, vtx_count);
    994 
    995         // Add indexes for fill
    996         unsigned int vtx_inner_idx = _VtxCurrentIdx;
    997         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
    998         for (int i = 2; i < points_count; i++)
    999         {
   1000             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
   1001             _IdxWritePtr += 3;
   1002         }
   1003 
   1004         // Compute normals
   1005         _Data->TempBuffer.reserve_discard(points_count);
   1006         ImVec2* temp_normals = _Data->TempBuffer.Data;
   1007         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
   1008         {
   1009             const ImVec2& p0 = points[i0];
   1010             const ImVec2& p1 = points[i1];
   1011             float dx = p1.x - p0.x;
   1012             float dy = p1.y - p0.y;
   1013             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
   1014             temp_normals[i0].x = dy;
   1015             temp_normals[i0].y = -dx;
   1016         }
   1017 
   1018         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
   1019         {
   1020             // Average normals
   1021             const ImVec2& n0 = temp_normals[i0];
   1022             const ImVec2& n1 = temp_normals[i1];
   1023             float dm_x = (n0.x + n1.x) * 0.5f;
   1024             float dm_y = (n0.y + n1.y) * 0.5f;
   1025             IM_FIXNORMAL2F(dm_x, dm_y);
   1026             dm_x *= AA_SIZE * 0.5f;
   1027             dm_y *= AA_SIZE * 0.5f;
   1028 
   1029             // Add vertices
   1030             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
   1031             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
   1032             _VtxWritePtr += 2;
   1033 
   1034             // Add indexes for fringes
   1035             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
   1036             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
   1037             _IdxWritePtr += 6;
   1038         }
   1039         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
   1040     }
   1041     else
   1042     {
   1043         // Non Anti-aliased Fill
   1044         const int idx_count = (points_count - 2)*3;
   1045         const int vtx_count = points_count;
   1046         PrimReserve(idx_count, vtx_count);
   1047         for (int i = 0; i < vtx_count; i++)
   1048         {
   1049             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
   1050             _VtxWritePtr++;
   1051         }
   1052         for (int i = 2; i < points_count; i++)
   1053         {
   1054             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
   1055             _IdxWritePtr += 3;
   1056         }
   1057         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
   1058     }
   1059 }
   1060 
   1061 void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
   1062 {
   1063     if (radius < 0.5f)
   1064     {
   1065         _Path.push_back(center);
   1066         return;
   1067     }
   1068 
   1069     // Calculate arc auto segment step size
   1070     if (a_step <= 0)
   1071         a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
   1072 
   1073     // Make sure we never do steps larger than one quarter of the circle
   1074     a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
   1075 
   1076     const int sample_range = ImAbs(a_max_sample - a_min_sample);
   1077     const int a_next_step = a_step;
   1078 
   1079     int samples = sample_range + 1;
   1080     bool extra_max_sample = false;
   1081     if (a_step > 1)
   1082     {
   1083         samples            = sample_range / a_step + 1;
   1084         const int overstep = sample_range % a_step;
   1085 
   1086         if (overstep > 0)
   1087         {
   1088             extra_max_sample = true;
   1089             samples++;
   1090 
   1091             // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
   1092             // distribute first step range evenly between them by reducing first step size.
   1093             if (sample_range > 0)
   1094                 a_step -= (a_step - overstep) / 2;
   1095         }
   1096     }
   1097 
   1098     _Path.resize(_Path.Size + samples);
   1099     ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
   1100 
   1101     int sample_index = a_min_sample;
   1102     if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
   1103     {
   1104         sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1105         if (sample_index < 0)
   1106             sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1107     }
   1108 
   1109     if (a_max_sample >= a_min_sample)
   1110     {
   1111         for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
   1112         {
   1113             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
   1114             if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
   1115                 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1116 
   1117             const ImVec2 s = _Data->ArcFastVtx[sample_index];
   1118             out_ptr->x = center.x + s.x * radius;
   1119             out_ptr->y = center.y + s.y * radius;
   1120             out_ptr++;
   1121         }
   1122     }
   1123     else
   1124     {
   1125         for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
   1126         {
   1127             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
   1128             if (sample_index < 0)
   1129                 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1130 
   1131             const ImVec2 s = _Data->ArcFastVtx[sample_index];
   1132             out_ptr->x = center.x + s.x * radius;
   1133             out_ptr->y = center.y + s.y * radius;
   1134             out_ptr++;
   1135         }
   1136     }
   1137 
   1138     if (extra_max_sample)
   1139     {
   1140         int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1141         if (normalized_max_sample < 0)
   1142             normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1143 
   1144         const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
   1145         out_ptr->x = center.x + s.x * radius;
   1146         out_ptr->y = center.y + s.y * radius;
   1147         out_ptr++;
   1148     }
   1149 
   1150     IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
   1151 }
   1152 
   1153 void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
   1154 {
   1155     if (radius < 0.5f)
   1156     {
   1157         _Path.push_back(center);
   1158         return;
   1159     }
   1160 
   1161     // Note that we are adding a point at both a_min and a_max.
   1162     // If you are trying to draw a full closed circle you don't want the overlapping points!
   1163     _Path.reserve(_Path.Size + (num_segments + 1));
   1164     for (int i = 0; i <= num_segments; i++)
   1165     {
   1166         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
   1167         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
   1168     }
   1169 }
   1170 
   1171 // 0: East, 3: South, 6: West, 9: North, 12: East
   1172 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
   1173 {
   1174     if (radius < 0.5f)
   1175     {
   1176         _Path.push_back(center);
   1177         return;
   1178     }
   1179     _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
   1180 }
   1181 
   1182 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
   1183 {
   1184     if (radius < 0.5f)
   1185     {
   1186         _Path.push_back(center);
   1187         return;
   1188     }
   1189 
   1190     if (num_segments > 0)
   1191     {
   1192         _PathArcToN(center, radius, a_min, a_max, num_segments);
   1193         return;
   1194     }
   1195 
   1196     // Automatic segment count
   1197     if (radius <= _Data->ArcFastRadiusCutoff)
   1198     {
   1199         const bool a_is_reverse = a_max < a_min;
   1200 
   1201         // We are going to use precomputed values for mid samples.
   1202         // Determine first and last sample in lookup table that belong to the arc.
   1203         const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
   1204         const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
   1205 
   1206         const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
   1207         const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
   1208         const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
   1209 
   1210         const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1211         const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
   1212         const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
   1213         const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
   1214 
   1215         _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
   1216         if (a_emit_start)
   1217             _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
   1218         if (a_mid_samples > 0)
   1219             _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
   1220         if (a_emit_end)
   1221             _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
   1222     }
   1223     else
   1224     {
   1225         const float arc_length = ImAbs(a_max - a_min);
   1226         const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
   1227         const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
   1228         _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
   1229     }
   1230 }
   1231 
   1232 void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
   1233 {
   1234     if (num_segments <= 0)
   1235         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
   1236 
   1237     _Path.reserve(_Path.Size + (num_segments + 1));
   1238 
   1239     const float cos_rot = ImCos(rot);
   1240     const float sin_rot = ImSin(rot);
   1241     for (int i = 0; i <= num_segments; i++)
   1242     {
   1243         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
   1244         ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
   1245         const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
   1246         point.x = rel.x + center.x;
   1247         point.y = rel.y + center.y;
   1248         _Path.push_back(point);
   1249     }
   1250 }
   1251 
   1252 ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
   1253 {
   1254     float u = 1.0f - t;
   1255     float w1 = u * u * u;
   1256     float w2 = 3 * u * u * t;
   1257     float w3 = 3 * u * t * t;
   1258     float w4 = t * t * t;
   1259     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
   1260 }
   1261 
   1262 ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
   1263 {
   1264     float u = 1.0f - t;
   1265     float w1 = u * u;
   1266     float w2 = 2 * u * t;
   1267     float w3 = t * t;
   1268     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
   1269 }
   1270 
   1271 // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
   1272 static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
   1273 {
   1274     float dx = x4 - x1;
   1275     float dy = y4 - y1;
   1276     float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
   1277     float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
   1278     d2 = (d2 >= 0) ? d2 : -d2;
   1279     d3 = (d3 >= 0) ? d3 : -d3;
   1280     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
   1281     {
   1282         path->push_back(ImVec2(x4, y4));
   1283     }
   1284     else if (level < 10)
   1285     {
   1286         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
   1287         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
   1288         float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
   1289         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
   1290         float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
   1291         float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
   1292         PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
   1293         PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
   1294     }
   1295 }
   1296 
   1297 static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
   1298 {
   1299     float dx = x3 - x1, dy = y3 - y1;
   1300     float det = (x2 - x3) * dy - (y2 - y3) * dx;
   1301     if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
   1302     {
   1303         path->push_back(ImVec2(x3, y3));
   1304     }
   1305     else if (level < 10)
   1306     {
   1307         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
   1308         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
   1309         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
   1310         PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
   1311         PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
   1312     }
   1313 }
   1314 
   1315 void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
   1316 {
   1317     ImVec2 p1 = _Path.back();
   1318     if (num_segments == 0)
   1319     {
   1320         IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
   1321         PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
   1322     }
   1323     else
   1324     {
   1325         float t_step = 1.0f / (float)num_segments;
   1326         for (int i_step = 1; i_step <= num_segments; i_step++)
   1327             _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
   1328     }
   1329 }
   1330 
   1331 void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
   1332 {
   1333     ImVec2 p1 = _Path.back();
   1334     if (num_segments == 0)
   1335     {
   1336         IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
   1337         PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
   1338     }
   1339     else
   1340     {
   1341         float t_step = 1.0f / (float)num_segments;
   1342         for (int i_step = 1; i_step <= num_segments; i_step++)
   1343             _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
   1344     }
   1345 }
   1346 
   1347 static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
   1348 {
   1349     /*
   1350     IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
   1351 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
   1352     // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
   1353     // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
   1354     if (flags == ~0)                    { return ImDrawFlags_RoundCornersAll; }
   1355     // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
   1356     if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
   1357     // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
   1358 #endif
   1359     */
   1360     // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
   1361     // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
   1362     // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
   1363     IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
   1364 
   1365     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
   1366         flags |= ImDrawFlags_RoundCornersAll;
   1367 
   1368     return flags;
   1369 }
   1370 
   1371 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
   1372 {
   1373     if (rounding >= 0.5f)
   1374     {
   1375         flags = FixRectCornerFlags(flags);
   1376         rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
   1377         rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
   1378     }
   1379     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
   1380     {
   1381         PathLineTo(a);
   1382         PathLineTo(ImVec2(b.x, a.y));
   1383         PathLineTo(b);
   1384         PathLineTo(ImVec2(a.x, b.y));
   1385     }
   1386     else
   1387     {
   1388         const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f;
   1389         const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f;
   1390         const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
   1391         const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f;
   1392         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
   1393         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
   1394         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
   1395         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
   1396     }
   1397 }
   1398 
   1399 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
   1400 {
   1401     if ((col & IM_COL32_A_MASK) == 0)
   1402         return;
   1403     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
   1404     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
   1405     PathStroke(col, 0, thickness);
   1406 }
   1407 
   1408 // p_min = upper-left, p_max = lower-right
   1409 // Note we don't render 1 pixels sized rectangles properly.
   1410 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
   1411 {
   1412     if ((col & IM_COL32_A_MASK) == 0)
   1413         return;
   1414     if (Flags & ImDrawListFlags_AntiAliasedLines)
   1415         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
   1416     else
   1417         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
   1418     PathStroke(col, ImDrawFlags_Closed, thickness);
   1419 }
   1420 
   1421 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
   1422 {
   1423     if ((col & IM_COL32_A_MASK) == 0)
   1424         return;
   1425     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
   1426     {
   1427         PrimReserve(6, 4);
   1428         PrimRect(p_min, p_max, col);
   1429     }
   1430     else
   1431     {
   1432         PathRect(p_min, p_max, rounding, flags);
   1433         PathFillConvex(col);
   1434     }
   1435 }
   1436 
   1437 // p_min = upper-left, p_max = lower-right
   1438 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
   1439 {
   1440     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
   1441         return;
   1442 
   1443     const ImVec2 uv = _Data->TexUvWhitePixel;
   1444     PrimReserve(6, 4);
   1445     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
   1446     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
   1447     PrimWriteVtx(p_min, uv, col_upr_left);
   1448     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
   1449     PrimWriteVtx(p_max, uv, col_bot_right);
   1450     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
   1451 }
   1452 
   1453 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
   1454 {
   1455     if ((col & IM_COL32_A_MASK) == 0)
   1456         return;
   1457 
   1458     PathLineTo(p1);
   1459     PathLineTo(p2);
   1460     PathLineTo(p3);
   1461     PathLineTo(p4);
   1462     PathStroke(col, ImDrawFlags_Closed, thickness);
   1463 }
   1464 
   1465 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
   1466 {
   1467     if ((col & IM_COL32_A_MASK) == 0)
   1468         return;
   1469 
   1470     PathLineTo(p1);
   1471     PathLineTo(p2);
   1472     PathLineTo(p3);
   1473     PathLineTo(p4);
   1474     PathFillConvex(col);
   1475 }
   1476 
   1477 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
   1478 {
   1479     if ((col & IM_COL32_A_MASK) == 0)
   1480         return;
   1481 
   1482     PathLineTo(p1);
   1483     PathLineTo(p2);
   1484     PathLineTo(p3);
   1485     PathStroke(col, ImDrawFlags_Closed, thickness);
   1486 }
   1487 
   1488 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
   1489 {
   1490     if ((col & IM_COL32_A_MASK) == 0)
   1491         return;
   1492 
   1493     PathLineTo(p1);
   1494     PathLineTo(p2);
   1495     PathLineTo(p3);
   1496     PathFillConvex(col);
   1497 }
   1498 
   1499 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
   1500 {
   1501     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
   1502         return;
   1503 
   1504     if (num_segments <= 0)
   1505     {
   1506         // Use arc with automatic segment count
   1507         _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
   1508         _Path.Size--;
   1509     }
   1510     else
   1511     {
   1512         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
   1513         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
   1514 
   1515         // Because we are filling a closed shape we remove 1 from the count of segments/points
   1516         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
   1517         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
   1518     }
   1519 
   1520     PathStroke(col, ImDrawFlags_Closed, thickness);
   1521 }
   1522 
   1523 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
   1524 {
   1525     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
   1526         return;
   1527 
   1528     if (num_segments <= 0)
   1529     {
   1530         // Use arc with automatic segment count
   1531         _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
   1532         _Path.Size--;
   1533     }
   1534     else
   1535     {
   1536         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
   1537         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
   1538 
   1539         // Because we are filling a closed shape we remove 1 from the count of segments/points
   1540         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
   1541         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
   1542     }
   1543 
   1544     PathFillConvex(col);
   1545 }
   1546 
   1547 // Guaranteed to honor 'num_segments'
   1548 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
   1549 {
   1550     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
   1551         return;
   1552 
   1553     // Because we are filling a closed shape we remove 1 from the count of segments/points
   1554     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
   1555     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
   1556     PathStroke(col, ImDrawFlags_Closed, thickness);
   1557 }
   1558 
   1559 // Guaranteed to honor 'num_segments'
   1560 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
   1561 {
   1562     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
   1563         return;
   1564 
   1565     // Because we are filling a closed shape we remove 1 from the count of segments/points
   1566     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
   1567     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
   1568     PathFillConvex(col);
   1569 }
   1570 
   1571 // Ellipse
   1572 void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
   1573 {
   1574     if ((col & IM_COL32_A_MASK) == 0)
   1575         return;
   1576 
   1577     if (num_segments <= 0)
   1578         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
   1579 
   1580     // Because we are filling a closed shape we remove 1 from the count of segments/points
   1581     const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
   1582     PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
   1583     PathStroke(col, true, thickness);
   1584 }
   1585 
   1586 void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
   1587 {
   1588     if ((col & IM_COL32_A_MASK) == 0)
   1589         return;
   1590 
   1591     if (num_segments <= 0)
   1592         num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
   1593 
   1594     // Because we are filling a closed shape we remove 1 from the count of segments/points
   1595     const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
   1596     PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
   1597     PathFillConvex(col);
   1598 }
   1599 
   1600 // Cubic Bezier takes 4 controls points
   1601 void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
   1602 {
   1603     if ((col & IM_COL32_A_MASK) == 0)
   1604         return;
   1605 
   1606     PathLineTo(p1);
   1607     PathBezierCubicCurveTo(p2, p3, p4, num_segments);
   1608     PathStroke(col, 0, thickness);
   1609 }
   1610 
   1611 // Quadratic Bezier takes 3 controls points
   1612 void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
   1613 {
   1614     if ((col & IM_COL32_A_MASK) == 0)
   1615         return;
   1616 
   1617     PathLineTo(p1);
   1618     PathBezierQuadraticCurveTo(p2, p3, num_segments);
   1619     PathStroke(col, 0, thickness);
   1620 }
   1621 
   1622 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
   1623 {
   1624     if ((col & IM_COL32_A_MASK) == 0)
   1625         return;
   1626 
   1627     // Accept null ranges
   1628     if (text_begin == text_end || text_begin[0] == 0)
   1629         return;
   1630     if (text_end == NULL)
   1631         text_end = text_begin + strlen(text_begin);
   1632 
   1633     // Pull default font/size from the shared ImDrawListSharedData instance
   1634     if (font == NULL)
   1635         font = _Data->Font;
   1636     if (font_size == 0.0f)
   1637         font_size = _Data->FontSize;
   1638 
   1639     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
   1640 
   1641     ImVec4 clip_rect = _CmdHeader.ClipRect;
   1642     if (cpu_fine_clip_rect)
   1643     {
   1644         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
   1645         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
   1646         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
   1647         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
   1648     }
   1649     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
   1650 }
   1651 
   1652 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
   1653 {
   1654     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
   1655 }
   1656 
   1657 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
   1658 {
   1659     if ((col & IM_COL32_A_MASK) == 0)
   1660         return;
   1661 
   1662     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
   1663     if (push_texture_id)
   1664         PushTextureID(user_texture_id);
   1665 
   1666     PrimReserve(6, 4);
   1667     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
   1668 
   1669     if (push_texture_id)
   1670         PopTextureID();
   1671 }
   1672 
   1673 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
   1674 {
   1675     if ((col & IM_COL32_A_MASK) == 0)
   1676         return;
   1677 
   1678     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
   1679     if (push_texture_id)
   1680         PushTextureID(user_texture_id);
   1681 
   1682     PrimReserve(6, 4);
   1683     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
   1684 
   1685     if (push_texture_id)
   1686         PopTextureID();
   1687 }
   1688 
   1689 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
   1690 {
   1691     if ((col & IM_COL32_A_MASK) == 0)
   1692         return;
   1693 
   1694     flags = FixRectCornerFlags(flags);
   1695     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
   1696     {
   1697         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
   1698         return;
   1699     }
   1700 
   1701     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
   1702     if (push_texture_id)
   1703         PushTextureID(user_texture_id);
   1704 
   1705     int vert_start_idx = VtxBuffer.Size;
   1706     PathRect(p_min, p_max, rounding, flags);
   1707     PathFillConvex(col);
   1708     int vert_end_idx = VtxBuffer.Size;
   1709     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
   1710 
   1711     if (push_texture_id)
   1712         PopTextureID();
   1713 }
   1714 
   1715 //-----------------------------------------------------------------------------
   1716 // [SECTION] ImTriangulator, ImDrawList concave polygon fill
   1717 //-----------------------------------------------------------------------------
   1718 // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
   1719 // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
   1720 // Provided as a convenience for user but not used by main library.
   1721 //-----------------------------------------------------------------------------
   1722 // - ImTriangulator [Internal]
   1723 // - AddConcavePolyFilled()
   1724 //-----------------------------------------------------------------------------
   1725 
   1726 enum ImTriangulatorNodeType
   1727 {
   1728     ImTriangulatorNodeType_Convex,
   1729     ImTriangulatorNodeType_Ear,
   1730     ImTriangulatorNodeType_Reflex
   1731 };
   1732 
   1733 struct ImTriangulatorNode
   1734 {
   1735     ImTriangulatorNodeType  Type;
   1736     int                     Index;
   1737     ImVec2                  Pos;
   1738     ImTriangulatorNode*     Next;
   1739     ImTriangulatorNode*     Prev;
   1740 
   1741     void    Unlink()        { Next->Prev = Prev; Prev->Next = Next; }
   1742 };
   1743 
   1744 struct ImTriangulatorNodeSpan
   1745 {
   1746     ImTriangulatorNode**    Data = NULL;
   1747     int                     Size = 0;
   1748 
   1749     void    push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
   1750     void    find_erase_unsorted(int idx)        { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
   1751 };
   1752 
   1753 struct ImTriangulator
   1754 {
   1755     static int EstimateTriangleCount(int points_count)      { return (points_count < 3) ? 0 : points_count - 2; }
   1756     static int EstimateScratchBufferSize(int points_count)  { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
   1757 
   1758     void    Init(const ImVec2* points, int points_count, void* scratch_buffer);
   1759     void    GetNextTriangle(unsigned int out_triangle[3]);     // Return relative indexes for next triangle
   1760 
   1761     // Internal functions
   1762     void    BuildNodes(const ImVec2* points, int points_count);
   1763     void    BuildReflexes();
   1764     void    BuildEars();
   1765     void    FlipNodeList();
   1766     bool    IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
   1767     void    ReclassifyNode(ImTriangulatorNode* node);
   1768 
   1769     // Internal members
   1770     int                     _TrianglesLeft = 0;
   1771     ImTriangulatorNode*     _Nodes = NULL;
   1772     ImTriangulatorNodeSpan  _Ears;
   1773     ImTriangulatorNodeSpan  _Reflexes;
   1774 };
   1775 
   1776 // Distribute storage for nodes, ears and reflexes.
   1777 // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
   1778 // (this would require first building reflexes to bail to convex if empty, without even building nodes)
   1779 void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
   1780 {
   1781     IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
   1782     _TrianglesLeft = EstimateTriangleCount(points_count);
   1783     _Nodes         = (ImTriangulatorNode*)scratch_buffer;                          // points_count x Node
   1784     _Ears.Data     = (ImTriangulatorNode**)(_Nodes + points_count);                // points_count x Node*
   1785     _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
   1786     BuildNodes(points, points_count);
   1787     BuildReflexes();
   1788     BuildEars();
   1789 }
   1790 
   1791 void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
   1792 {
   1793     for (int i = 0; i < points_count; i++)
   1794     {
   1795         _Nodes[i].Type = ImTriangulatorNodeType_Convex;
   1796         _Nodes[i].Index = i;
   1797         _Nodes[i].Pos = points[i];
   1798         _Nodes[i].Next = _Nodes + i + 1;
   1799         _Nodes[i].Prev = _Nodes + i - 1;
   1800     }
   1801     _Nodes[0].Prev = _Nodes + points_count - 1;
   1802     _Nodes[points_count - 1].Next = _Nodes;
   1803 }
   1804 
   1805 void ImTriangulator::BuildReflexes()
   1806 {
   1807     ImTriangulatorNode* n1 = _Nodes;
   1808     for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
   1809     {
   1810         if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
   1811             continue;
   1812         n1->Type = ImTriangulatorNodeType_Reflex;
   1813         _Reflexes.push_back(n1);
   1814     }
   1815 }
   1816 
   1817 void ImTriangulator::BuildEars()
   1818 {
   1819     ImTriangulatorNode* n1 = _Nodes;
   1820     for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
   1821     {
   1822         if (n1->Type != ImTriangulatorNodeType_Convex)
   1823             continue;
   1824         if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
   1825             continue;
   1826         n1->Type = ImTriangulatorNodeType_Ear;
   1827         _Ears.push_back(n1);
   1828     }
   1829 }
   1830 
   1831 void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
   1832 {
   1833     if (_Ears.Size == 0)
   1834     {
   1835         FlipNodeList();
   1836 
   1837         ImTriangulatorNode* node = _Nodes;
   1838         for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
   1839             node->Type = ImTriangulatorNodeType_Convex;
   1840         _Reflexes.Size = 0;
   1841         BuildReflexes();
   1842         BuildEars();
   1843 
   1844         // If we still don't have ears, it means geometry is degenerated.
   1845         if (_Ears.Size == 0)
   1846         {
   1847             // Return first triangle available, mimicking the behavior of convex fill.
   1848             IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
   1849             _Ears.Data[0] = _Nodes;
   1850             _Ears.Size    = 1;
   1851         }
   1852     }
   1853 
   1854     ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
   1855     out_triangle[0] = ear->Prev->Index;
   1856     out_triangle[1] = ear->Index;
   1857     out_triangle[2] = ear->Next->Index;
   1858 
   1859     ear->Unlink();
   1860     if (ear == _Nodes)
   1861         _Nodes = ear->Next;
   1862 
   1863     ReclassifyNode(ear->Prev);
   1864     ReclassifyNode(ear->Next);
   1865     _TrianglesLeft--;
   1866 }
   1867 
   1868 void ImTriangulator::FlipNodeList()
   1869 {
   1870     ImTriangulatorNode* prev = _Nodes;
   1871     ImTriangulatorNode* temp = _Nodes;
   1872     ImTriangulatorNode* current = _Nodes->Next;
   1873     prev->Next = prev;
   1874     prev->Prev = prev;
   1875     while (current != _Nodes)
   1876     {
   1877         temp = current->Next;
   1878 
   1879         current->Next = prev;
   1880         prev->Prev = current;
   1881         _Nodes->Next = current;
   1882         current->Prev = _Nodes;
   1883 
   1884         prev = current;
   1885         current = temp;
   1886     }
   1887     _Nodes = prev;
   1888 }
   1889 
   1890 // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
   1891 bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
   1892 {
   1893     ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
   1894     for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
   1895     {
   1896         ImTriangulatorNode* reflex = *p;
   1897         if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
   1898             if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
   1899                 return false;
   1900     }
   1901     return true;
   1902 }
   1903 
   1904 void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
   1905 {
   1906     // Classify node
   1907     ImTriangulatorNodeType type;
   1908     const ImTriangulatorNode* n0 = n1->Prev;
   1909     const ImTriangulatorNode* n2 = n1->Next;
   1910     if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
   1911         type = ImTriangulatorNodeType_Reflex;
   1912     else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
   1913         type = ImTriangulatorNodeType_Ear;
   1914     else
   1915         type = ImTriangulatorNodeType_Convex;
   1916 
   1917     // Update lists when a type changes
   1918     if (type == n1->Type)
   1919         return;
   1920     if (n1->Type == ImTriangulatorNodeType_Reflex)
   1921         _Reflexes.find_erase_unsorted(n1->Index);
   1922     else if (n1->Type == ImTriangulatorNodeType_Ear)
   1923         _Ears.find_erase_unsorted(n1->Index);
   1924     if (type == ImTriangulatorNodeType_Reflex)
   1925         _Reflexes.push_back(n1);
   1926     else if (type == ImTriangulatorNodeType_Ear)
   1927         _Ears.push_back(n1);
   1928     n1->Type = type;
   1929 }
   1930 
   1931 // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
   1932 // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
   1933 // It is up to caller to ensure not making costly calls that will be outside of visible area.
   1934 // As concave fill is noticeably more expensive than other primitives, be mindful of this...
   1935 // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
   1936 void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
   1937 {
   1938     if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
   1939         return;
   1940 
   1941     const ImVec2 uv = _Data->TexUvWhitePixel;
   1942     ImTriangulator triangulator;
   1943     unsigned int triangle[3];
   1944     if (Flags & ImDrawListFlags_AntiAliasedFill)
   1945     {
   1946         // Anti-aliased Fill
   1947         const float AA_SIZE = _FringeScale;
   1948         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
   1949         const int idx_count = (points_count - 2) * 3 + points_count * 6;
   1950         const int vtx_count = (points_count * 2);
   1951         PrimReserve(idx_count, vtx_count);
   1952 
   1953         // Add indexes for fill
   1954         unsigned int vtx_inner_idx = _VtxCurrentIdx;
   1955         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
   1956 
   1957         _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
   1958         triangulator.Init(points, points_count, _Data->TempBuffer.Data);
   1959         while (triangulator._TrianglesLeft > 0)
   1960         {
   1961             triangulator.GetNextTriangle(triangle);
   1962             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
   1963             _IdxWritePtr += 3;
   1964         }
   1965 
   1966         // Compute normals
   1967         _Data->TempBuffer.reserve_discard(points_count);
   1968         ImVec2* temp_normals = _Data->TempBuffer.Data;
   1969         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
   1970         {
   1971             const ImVec2& p0 = points[i0];
   1972             const ImVec2& p1 = points[i1];
   1973             float dx = p1.x - p0.x;
   1974             float dy = p1.y - p0.y;
   1975             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
   1976             temp_normals[i0].x = dy;
   1977             temp_normals[i0].y = -dx;
   1978         }
   1979 
   1980         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
   1981         {
   1982             // Average normals
   1983             const ImVec2& n0 = temp_normals[i0];
   1984             const ImVec2& n1 = temp_normals[i1];
   1985             float dm_x = (n0.x + n1.x) * 0.5f;
   1986             float dm_y = (n0.y + n1.y) * 0.5f;
   1987             IM_FIXNORMAL2F(dm_x, dm_y);
   1988             dm_x *= AA_SIZE * 0.5f;
   1989             dm_y *= AA_SIZE * 0.5f;
   1990 
   1991             // Add vertices
   1992             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
   1993             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
   1994             _VtxWritePtr += 2;
   1995 
   1996             // Add indexes for fringes
   1997             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
   1998             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
   1999             _IdxWritePtr += 6;
   2000         }
   2001         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
   2002     }
   2003     else
   2004     {
   2005         // Non Anti-aliased Fill
   2006         const int idx_count = (points_count - 2) * 3;
   2007         const int vtx_count = points_count;
   2008         PrimReserve(idx_count, vtx_count);
   2009         for (int i = 0; i < vtx_count; i++)
   2010         {
   2011             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
   2012             _VtxWritePtr++;
   2013         }
   2014         _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
   2015         triangulator.Init(points, points_count, _Data->TempBuffer.Data);
   2016         while (triangulator._TrianglesLeft > 0)
   2017         {
   2018             triangulator.GetNextTriangle(triangle);
   2019             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
   2020             _IdxWritePtr += 3;
   2021         }
   2022         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
   2023     }
   2024 }
   2025 
   2026 //-----------------------------------------------------------------------------
   2027 // [SECTION] ImDrawListSplitter
   2028 //-----------------------------------------------------------------------------
   2029 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
   2030 //-----------------------------------------------------------------------------
   2031 
   2032 void ImDrawListSplitter::ClearFreeMemory()
   2033 {
   2034     for (int i = 0; i < _Channels.Size; i++)
   2035     {
   2036         if (i == _Current)
   2037             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
   2038         _Channels[i]._CmdBuffer.clear();
   2039         _Channels[i]._IdxBuffer.clear();
   2040     }
   2041     _Current = 0;
   2042     _Count = 1;
   2043     _Channels.clear();
   2044 }
   2045 
   2046 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
   2047 {
   2048     IM_UNUSED(draw_list);
   2049     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
   2050     int old_channels_count = _Channels.Size;
   2051     if (old_channels_count < channels_count)
   2052     {
   2053         _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
   2054         _Channels.resize(channels_count);
   2055     }
   2056     _Count = channels_count;
   2057 
   2058     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
   2059     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
   2060     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
   2061     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
   2062     for (int i = 1; i < channels_count; i++)
   2063     {
   2064         if (i >= old_channels_count)
   2065         {
   2066             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
   2067         }
   2068         else
   2069         {
   2070             _Channels[i]._CmdBuffer.resize(0);
   2071             _Channels[i]._IdxBuffer.resize(0);
   2072         }
   2073     }
   2074 }
   2075 
   2076 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
   2077 {
   2078     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
   2079     if (_Count <= 1)
   2080         return;
   2081 
   2082     SetCurrentChannel(draw_list, 0);
   2083     draw_list->_PopUnusedDrawCmd();
   2084 
   2085     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
   2086     int new_cmd_buffer_count = 0;
   2087     int new_idx_buffer_count = 0;
   2088     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
   2089     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
   2090     for (int i = 1; i < _Count; i++)
   2091     {
   2092         ImDrawChannel& ch = _Channels[i];
   2093         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
   2094             ch._CmdBuffer.pop_back();
   2095 
   2096         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
   2097         {
   2098             // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
   2099             // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
   2100             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
   2101             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
   2102             {
   2103                 // Merge previous channel last draw command with current channel first draw command if matching.
   2104                 last_cmd->ElemCount += next_cmd->ElemCount;
   2105                 idx_offset += next_cmd->ElemCount;
   2106                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
   2107             }
   2108         }
   2109         if (ch._CmdBuffer.Size > 0)
   2110             last_cmd = &ch._CmdBuffer.back();
   2111         new_cmd_buffer_count += ch._CmdBuffer.Size;
   2112         new_idx_buffer_count += ch._IdxBuffer.Size;
   2113         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
   2114         {
   2115             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
   2116             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
   2117         }
   2118     }
   2119     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
   2120     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
   2121 
   2122     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
   2123     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
   2124     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
   2125     for (int i = 1; i < _Count; i++)
   2126     {
   2127         ImDrawChannel& ch = _Channels[i];
   2128         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
   2129         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
   2130     }
   2131     draw_list->_IdxWritePtr = idx_write;
   2132 
   2133     // Ensure there's always a non-callback draw command trailing the command-buffer
   2134     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
   2135         draw_list->AddDrawCmd();
   2136 
   2137     // If current command is used with different settings we need to add a new command
   2138     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
   2139     if (curr_cmd->ElemCount == 0)
   2140         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
   2141     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
   2142         draw_list->AddDrawCmd();
   2143 
   2144     _Count = 1;
   2145 }
   2146 
   2147 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
   2148 {
   2149     IM_ASSERT(idx >= 0 && idx < _Count);
   2150     if (_Current == idx)
   2151         return;
   2152 
   2153     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
   2154     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
   2155     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
   2156     _Current = idx;
   2157     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
   2158     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
   2159     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
   2160 
   2161     // If current command is used with different settings we need to add a new command
   2162     ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
   2163     if (curr_cmd == NULL)
   2164         draw_list->AddDrawCmd();
   2165     else if (curr_cmd->ElemCount == 0)
   2166         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
   2167     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
   2168         draw_list->AddDrawCmd();
   2169 }
   2170 
   2171 //-----------------------------------------------------------------------------
   2172 // [SECTION] ImDrawData
   2173 //-----------------------------------------------------------------------------
   2174 
   2175 void ImDrawData::Clear()
   2176 {
   2177     Valid = false;
   2178     CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
   2179     CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
   2180     DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
   2181     OwnerViewport = NULL;
   2182 }
   2183 
   2184 // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
   2185 // as long at it is expected that the result will be later merged into draw_data->CmdLists[].
   2186 void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
   2187 {
   2188     if (draw_list->CmdBuffer.Size == 0)
   2189         return;
   2190     if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
   2191         return;
   2192 
   2193     // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
   2194     // May trigger for you if you are using PrimXXX functions incorrectly.
   2195     IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
   2196     IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
   2197     if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
   2198         IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
   2199 
   2200     // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
   2201     // If this assert triggers because you are drawing lots of stuff manually:
   2202     // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
   2203     //   Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
   2204     // - If you want large meshes with more than 64K vertices, you can either:
   2205     //   (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
   2206     //       Most example backends already support this from 1.71. Pre-1.71 backends won't.
   2207     //       Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
   2208     //   (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
   2209     //       Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
   2210     //         glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
   2211     //       Your own engine or render API may use different parameters or function calls to specify index sizes.
   2212     //       2 and 4 bytes indices are generally supported by most graphics API.
   2213     // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
   2214     //   the 64K limit to split your draw commands in multiple draw lists.
   2215     if (sizeof(ImDrawIdx) == 2)
   2216         IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
   2217 
   2218     // Add to output list + records state in ImDrawData
   2219     out_list->push_back(draw_list);
   2220     draw_data->CmdListsCount++;
   2221     draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
   2222     draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
   2223 }
   2224 
   2225 void ImDrawData::AddDrawList(ImDrawList* draw_list)
   2226 {
   2227     IM_ASSERT(CmdLists.Size == CmdListsCount);
   2228     draw_list->_PopUnusedDrawCmd();
   2229     ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
   2230 }
   2231 
   2232 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
   2233 void ImDrawData::DeIndexAllBuffers()
   2234 {
   2235     ImVector<ImDrawVert> new_vtx_buffer;
   2236     TotalVtxCount = TotalIdxCount = 0;
   2237     for (int i = 0; i < CmdListsCount; i++)
   2238     {
   2239         ImDrawList* cmd_list = CmdLists[i];
   2240         if (cmd_list->IdxBuffer.empty())
   2241             continue;
   2242         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
   2243         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
   2244             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
   2245         cmd_list->VtxBuffer.swap(new_vtx_buffer);
   2246         cmd_list->IdxBuffer.resize(0);
   2247         TotalVtxCount += cmd_list->VtxBuffer.Size;
   2248     }
   2249 }
   2250 
   2251 // Helper to scale the ClipRect field of each ImDrawCmd.
   2252 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
   2253 // or if there is a difference between your window resolution and framebuffer resolution.
   2254 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
   2255 {
   2256     for (ImDrawList* draw_list : CmdLists)
   2257         for (ImDrawCmd& cmd : draw_list->CmdBuffer)
   2258             cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
   2259 }
   2260 
   2261 //-----------------------------------------------------------------------------
   2262 // [SECTION] Helpers ShadeVertsXXX functions
   2263 //-----------------------------------------------------------------------------
   2264 
   2265 // Generic linear color gradient, write to RGB fields, leave A untouched.
   2266 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
   2267 {
   2268     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
   2269     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
   2270     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
   2271     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
   2272     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
   2273     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
   2274     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
   2275     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
   2276     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
   2277     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
   2278     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
   2279     {
   2280         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
   2281         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
   2282         int r = (int)(col0_r + col_delta_r * t);
   2283         int g = (int)(col0_g + col_delta_g * t);
   2284         int b = (int)(col0_b + col_delta_b * t);
   2285         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
   2286     }
   2287 }
   2288 
   2289 // Distribute UV over (a, b) rectangle
   2290 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
   2291 {
   2292     const ImVec2 size = b - a;
   2293     const ImVec2 uv_size = uv_b - uv_a;
   2294     const ImVec2 scale = ImVec2(
   2295         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
   2296         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
   2297 
   2298     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
   2299     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
   2300     if (clamp)
   2301     {
   2302         const ImVec2 min = ImMin(uv_a, uv_b);
   2303         const ImVec2 max = ImMax(uv_a, uv_b);
   2304         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
   2305             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
   2306     }
   2307     else
   2308     {
   2309         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
   2310             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
   2311     }
   2312 }
   2313 
   2314 void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
   2315 {
   2316     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
   2317     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
   2318     for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
   2319         vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
   2320 }
   2321 
   2322 //-----------------------------------------------------------------------------
   2323 // [SECTION] ImFontConfig
   2324 //-----------------------------------------------------------------------------
   2325 
   2326 ImFontConfig::ImFontConfig()
   2327 {
   2328     memset(this, 0, sizeof(*this));
   2329     FontDataOwnedByAtlas = true;
   2330     OversampleH = 2;
   2331     OversampleV = 1;
   2332     GlyphMaxAdvanceX = FLT_MAX;
   2333     RasterizerMultiply = 1.0f;
   2334     RasterizerDensity = 1.0f;
   2335     EllipsisChar = (ImWchar)-1;
   2336 }
   2337 
   2338 //-----------------------------------------------------------------------------
   2339 // [SECTION] ImFontAtlas
   2340 //-----------------------------------------------------------------------------
   2341 
   2342 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
   2343 // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
   2344 // (This is used when io.MouseDrawCursor = true)
   2345 const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
   2346 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
   2347 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
   2348 {
   2349     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          - XX       XX "
   2350     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         -X..X     X..X"
   2351     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         -X...X   X...X"
   2352     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         - X...X X...X "
   2353     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         -  X...X...X  "
   2354     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       -   X.....X   "
   2355     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    -    X...X    "
   2356     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  -     X.X     "
   2357     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X -    X...X    "
   2358     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X-   X.....X   "
   2359     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X-  X...X...X  "
   2360     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X- X...X X...X "
   2361     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X-X...X   X...X"
   2362     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X-X..X     X..X"
   2363     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X- XX       XX "
   2364     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X--------------"
   2365     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X -             "
   2366     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X -             "
   2367     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X -             "
   2368     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  -             "
   2369     "      X..X  -       -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  -             "
   2370     "       XX   -       -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  -             "
   2371     "-------------       -    X    -           X           -X.....................X-           -------------------             "
   2372     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                                           "
   2373     "                                                      -  X..X           X..X  -                                           "
   2374     "                                                      -   X.X           X.X   -                                           "
   2375     "                                                      -    XX           XX    -                                           "
   2376 };
   2377 
   2378 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
   2379 {
   2380     // Pos ........ Size ......... Offset ......
   2381     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
   2382     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
   2383     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
   2384     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
   2385     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
   2386     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
   2387     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
   2388     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
   2389     { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
   2390 };
   2391 
   2392 ImFontAtlas::ImFontAtlas()
   2393 {
   2394     memset(this, 0, sizeof(*this));
   2395     TexGlyphPadding = 1;
   2396     PackIdMouseCursors = PackIdLines = -1;
   2397 }
   2398 
   2399 ImFontAtlas::~ImFontAtlas()
   2400 {
   2401     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2402     Clear();
   2403 }
   2404 
   2405 void    ImFontAtlas::ClearInputData()
   2406 {
   2407     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2408     for (ImFontConfig& font_cfg : ConfigData)
   2409         if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
   2410         {
   2411             IM_FREE(font_cfg.FontData);
   2412             font_cfg.FontData = NULL;
   2413         }
   2414 
   2415     // When clearing this we lose access to the font name and other information used to build the font.
   2416     for (ImFont* font : Fonts)
   2417         if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
   2418         {
   2419             font->ConfigData = NULL;
   2420             font->ConfigDataCount = 0;
   2421         }
   2422     ConfigData.clear();
   2423     CustomRects.clear();
   2424     PackIdMouseCursors = PackIdLines = -1;
   2425     // Important: we leave TexReady untouched
   2426 }
   2427 
   2428 void    ImFontAtlas::ClearTexData()
   2429 {
   2430     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2431     if (TexPixelsAlpha8)
   2432         IM_FREE(TexPixelsAlpha8);
   2433     if (TexPixelsRGBA32)
   2434         IM_FREE(TexPixelsRGBA32);
   2435     TexPixelsAlpha8 = NULL;
   2436     TexPixelsRGBA32 = NULL;
   2437     TexPixelsUseColors = false;
   2438     // Important: we leave TexReady untouched
   2439 }
   2440 
   2441 void    ImFontAtlas::ClearFonts()
   2442 {
   2443     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2444     Fonts.clear_delete();
   2445     TexReady = false;
   2446 }
   2447 
   2448 void    ImFontAtlas::Clear()
   2449 {
   2450     ClearInputData();
   2451     ClearTexData();
   2452     ClearFonts();
   2453 }
   2454 
   2455 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
   2456 {
   2457     // Build atlas on demand
   2458     if (TexPixelsAlpha8 == NULL)
   2459         Build();
   2460 
   2461     *out_pixels = TexPixelsAlpha8;
   2462     if (out_width) *out_width = TexWidth;
   2463     if (out_height) *out_height = TexHeight;
   2464     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
   2465 }
   2466 
   2467 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
   2468 {
   2469     // Convert to RGBA32 format on demand
   2470     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
   2471     if (!TexPixelsRGBA32)
   2472     {
   2473         unsigned char* pixels = NULL;
   2474         GetTexDataAsAlpha8(&pixels, NULL, NULL);
   2475         if (pixels)
   2476         {
   2477             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
   2478             const unsigned char* src = pixels;
   2479             unsigned int* dst = TexPixelsRGBA32;
   2480             for (int n = TexWidth * TexHeight; n > 0; n--)
   2481                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
   2482         }
   2483     }
   2484 
   2485     *out_pixels = (unsigned char*)TexPixelsRGBA32;
   2486     if (out_width) *out_width = TexWidth;
   2487     if (out_height) *out_height = TexHeight;
   2488     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
   2489 }
   2490 
   2491 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
   2492 {
   2493     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2494     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
   2495     IM_ASSERT(font_cfg->SizePixels > 0.0f);
   2496 
   2497     // Create new font
   2498     if (!font_cfg->MergeMode)
   2499         Fonts.push_back(IM_NEW(ImFont));
   2500     else
   2501         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
   2502 
   2503     ConfigData.push_back(*font_cfg);
   2504     ImFontConfig& new_font_cfg = ConfigData.back();
   2505     if (new_font_cfg.DstFont == NULL)
   2506         new_font_cfg.DstFont = Fonts.back();
   2507 #if 0
   2508     // DUCKSTATION-CHANGE: We maintain the allocations ourselves. Saves copying 14MB or so.
   2509     if (!new_font_cfg.FontDataOwnedByAtlas)
   2510     {
   2511         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
   2512         new_font_cfg.FontDataOwnedByAtlas = true;
   2513         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
   2514     }
   2515 #endif
   2516 
   2517     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
   2518         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
   2519 
   2520     ImFontAtlasUpdateConfigDataPointers(this);
   2521 
   2522     // Invalidate texture
   2523     TexReady = false;
   2524     ClearTexData();
   2525     return new_font_cfg.DstFont;
   2526 }
   2527 
   2528 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
   2529 static unsigned int stb_decompress_length(const unsigned char* input);
   2530 static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
   2531 static const char*  GetDefaultCompressedFontDataTTFBase85();
   2532 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
   2533 static void         Decode85(const unsigned char* src, unsigned char* dst)
   2534 {
   2535     while (*src)
   2536     {
   2537         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
   2538         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
   2539         src += 5;
   2540         dst += 4;
   2541     }
   2542 }
   2543 
   2544 // Load embedded ProggyClean.ttf at size 13, disable oversampling
   2545 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
   2546 {
   2547     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   2548     if (!font_cfg_template)
   2549     {
   2550         font_cfg.OversampleH = font_cfg.OversampleV = 1;
   2551         font_cfg.PixelSnapH = true;
   2552     }
   2553     if (font_cfg.SizePixels <= 0.0f)
   2554         font_cfg.SizePixels = 13.0f * 1.0f;
   2555     if (font_cfg.Name[0] == '\0')
   2556         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
   2557     font_cfg.EllipsisChar = (ImWchar)0x0085;
   2558     font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
   2559 
   2560     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
   2561     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
   2562     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
   2563     return font;
   2564 }
   2565 
   2566 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   2567 {
   2568     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2569     size_t data_size = 0;
   2570     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
   2571     if (!data)
   2572     {
   2573         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
   2574         return NULL;
   2575     }
   2576     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   2577     if (font_cfg.Name[0] == '\0')
   2578     {
   2579         // Store a short copy of filename into into the font name for convenience
   2580         const char* p;
   2581         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
   2582         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
   2583     }
   2584     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
   2585 }
   2586 
   2587 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
   2588 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   2589 {
   2590     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2591     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   2592     IM_ASSERT(font_cfg.FontData == NULL);
   2593     IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
   2594     font_cfg.FontData = font_data;
   2595     font_cfg.FontDataSize = font_data_size;
   2596     font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
   2597     if (glyph_ranges)
   2598         font_cfg.GlyphRanges = glyph_ranges;
   2599     return AddFont(&font_cfg);
   2600 }
   2601 
   2602 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
   2603 {
   2604     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
   2605     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
   2606     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
   2607 
   2608     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
   2609     IM_ASSERT(font_cfg.FontData == NULL);
   2610     font_cfg.FontDataOwnedByAtlas = true;
   2611     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
   2612 }
   2613 
   2614 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
   2615 {
   2616     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
   2617     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
   2618     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
   2619     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
   2620     IM_FREE(compressed_ttf);
   2621     return font;
   2622 }
   2623 
   2624 int ImFontAtlas::AddCustomRectRegular(int width, int height)
   2625 {
   2626     IM_ASSERT(width > 0 && width <= 0xFFFF);
   2627     IM_ASSERT(height > 0 && height <= 0xFFFF);
   2628     ImFontAtlasCustomRect r;
   2629     r.Width = (unsigned short)width;
   2630     r.Height = (unsigned short)height;
   2631     CustomRects.push_back(r);
   2632     return CustomRects.Size - 1; // Return index
   2633 }
   2634 
   2635 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
   2636 {
   2637 #ifdef IMGUI_USE_WCHAR32
   2638     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
   2639 #endif
   2640     IM_ASSERT(font != NULL);
   2641     IM_ASSERT(width > 0 && width <= 0xFFFF);
   2642     IM_ASSERT(height > 0 && height <= 0xFFFF);
   2643     ImFontAtlasCustomRect r;
   2644     r.Width = (unsigned short)width;
   2645     r.Height = (unsigned short)height;
   2646     r.GlyphID = id;
   2647     r.GlyphAdvanceX = advance_x;
   2648     r.GlyphOffset = offset;
   2649     r.Font = font;
   2650     CustomRects.push_back(r);
   2651     return CustomRects.Size - 1; // Return index
   2652 }
   2653 
   2654 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
   2655 {
   2656     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
   2657     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
   2658     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
   2659     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
   2660 }
   2661 
   2662 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
   2663 {
   2664     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
   2665         return false;
   2666     if (Flags & ImFontAtlasFlags_NoMouseCursors)
   2667         return false;
   2668 
   2669     IM_ASSERT(PackIdMouseCursors != -1);
   2670     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
   2671     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
   2672     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
   2673     *out_size = size;
   2674     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
   2675     out_uv_border[0] = (pos) * TexUvScale;
   2676     out_uv_border[1] = (pos + size) * TexUvScale;
   2677     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
   2678     out_uv_fill[0] = (pos) * TexUvScale;
   2679     out_uv_fill[1] = (pos + size) * TexUvScale;
   2680     return true;
   2681 }
   2682 
   2683 bool    ImFontAtlas::Build()
   2684 {
   2685     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
   2686 
   2687     // Default font is none are specified
   2688     if (ConfigData.Size == 0)
   2689         AddFontDefault();
   2690 
   2691     // Select builder
   2692     // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
   2693     //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
   2694     //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
   2695     //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
   2696     const ImFontBuilderIO* builder_io = FontBuilderIO;
   2697     if (builder_io == NULL)
   2698     {
   2699 #ifdef IMGUI_ENABLE_FREETYPE
   2700         builder_io = ImGuiFreeType::GetBuilderForFreeType();
   2701 #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
   2702         builder_io = ImFontAtlasGetBuilderForStbTruetype();
   2703 #else
   2704         IM_ASSERT(0); // Invalid Build function
   2705 #endif
   2706     }
   2707 
   2708     // Build
   2709     return builder_io->FontBuilder_Build(this);
   2710 }
   2711 
   2712 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
   2713 {
   2714     for (unsigned int i = 0; i < 256; i++)
   2715     {
   2716         unsigned int value = (unsigned int)(i * in_brighten_factor);
   2717         out_table[i] = value > 255 ? 255 : (value & 0xFF);
   2718     }
   2719 }
   2720 
   2721 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
   2722 {
   2723     IM_ASSERT_PARANOID(w <= stride);
   2724     unsigned char* data = pixels + x + y * stride;
   2725     for (int j = h; j > 0; j--, data += stride - w)
   2726         for (int i = w; i > 0; i--, data++)
   2727             *data = table[*data];
   2728 }
   2729 
   2730 #ifdef IMGUI_ENABLE_STB_TRUETYPE
   2731 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
   2732 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
   2733 struct ImFontBuildSrcData
   2734 {
   2735     stbtt_fontinfo      FontInfo;
   2736     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
   2737     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
   2738     stbtt_packedchar*   PackedChars;        // Output glyphs
   2739     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
   2740     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
   2741     int                 GlyphsHighest;      // Highest requested codepoint
   2742     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
   2743     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
   2744     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsSet)
   2745 };
   2746 
   2747 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
   2748 struct ImFontBuildDstData
   2749 {
   2750     int                 SrcCount;           // Number of source fonts targeting this destination font.
   2751     int                 GlyphsHighest;
   2752     int                 GlyphsCount;
   2753     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
   2754 };
   2755 
   2756 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
   2757 {
   2758     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
   2759     const ImU32* it_begin = in->Storage.begin();
   2760     const ImU32* it_end = in->Storage.end();
   2761     for (const ImU32* it = it_begin; it < it_end; it++)
   2762         if (ImU32 entries_32 = *it)
   2763             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
   2764                 if (entries_32 & ((ImU32)1 << bit_n))
   2765                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
   2766 }
   2767 
   2768 static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
   2769 {
   2770     IM_ASSERT(atlas->ConfigData.Size > 0);
   2771 
   2772     ImFontAtlasBuildInit(atlas);
   2773 
   2774     // Clear atlas
   2775     atlas->TexID = (ImTextureID)NULL;
   2776     atlas->TexWidth = atlas->TexHeight = 0;
   2777     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
   2778     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
   2779     atlas->ClearTexData();
   2780 
   2781     // Temporary storage for building
   2782     ImVector<ImFontBuildSrcData> src_tmp_array;
   2783     ImVector<ImFontBuildDstData> dst_tmp_array;
   2784     src_tmp_array.resize(atlas->ConfigData.Size);
   2785     dst_tmp_array.resize(atlas->Fonts.Size);
   2786     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
   2787     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
   2788 
   2789     // 1. Initialize font loading structure, check font data validity
   2790     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
   2791     {
   2792         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2793         ImFontConfig& cfg = atlas->ConfigData[src_i];
   2794         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
   2795 
   2796         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
   2797         src_tmp.DstIndex = -1;
   2798         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
   2799             if (cfg.DstFont == atlas->Fonts[output_i])
   2800                 src_tmp.DstIndex = output_i;
   2801         if (src_tmp.DstIndex == -1)
   2802         {
   2803             IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
   2804             return false;
   2805         }
   2806         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
   2807         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
   2808         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
   2809         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
   2810         {
   2811             IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
   2812             return false;
   2813         }
   2814 
   2815         // Measure highest codepoints
   2816         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
   2817         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
   2818         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
   2819         {
   2820             // Check for valid range. This may also help detect *some* dangling pointers, because a common
   2821             // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
   2822             IM_ASSERT(src_range[0] <= src_range[1]);
   2823             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
   2824         }
   2825         dst_tmp.SrcCount++;
   2826         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
   2827     }
   2828 
   2829     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
   2830     int total_glyphs_count = 0;
   2831     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2832     {
   2833         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2834         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
   2835         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
   2836         if (dst_tmp.GlyphsSet.Storage.empty())
   2837             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
   2838 
   2839         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
   2840             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
   2841             {
   2842                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
   2843                     continue;
   2844                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
   2845                     continue;
   2846 
   2847                 // Add to avail set/counters
   2848                 src_tmp.GlyphsCount++;
   2849                 dst_tmp.GlyphsCount++;
   2850                 src_tmp.GlyphsSet.SetBit(codepoint);
   2851                 dst_tmp.GlyphsSet.SetBit(codepoint);
   2852                 total_glyphs_count++;
   2853             }
   2854     }
   2855 
   2856     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
   2857     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2858     {
   2859         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2860         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
   2861         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
   2862         src_tmp.GlyphsSet.Clear();
   2863         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
   2864     }
   2865     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
   2866         dst_tmp_array[dst_i].GlyphsSet.Clear();
   2867     dst_tmp_array.clear();
   2868 
   2869     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
   2870     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
   2871     ImVector<stbrp_rect> buf_rects;
   2872     ImVector<stbtt_packedchar> buf_packedchars;
   2873     buf_rects.resize(total_glyphs_count);
   2874     buf_packedchars.resize(total_glyphs_count);
   2875     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
   2876     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
   2877 
   2878     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
   2879     int total_surface = 0;
   2880     int buf_rects_out_n = 0;
   2881     int buf_packedchars_out_n = 0;
   2882     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2883     {
   2884         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2885         if (src_tmp.GlyphsCount == 0)
   2886             continue;
   2887 
   2888         src_tmp.Rects = &buf_rects[buf_rects_out_n];
   2889         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
   2890         buf_rects_out_n += src_tmp.GlyphsCount;
   2891         buf_packedchars_out_n += src_tmp.GlyphsCount;
   2892 
   2893         // Convert our ranges in the format stb_truetype wants
   2894         ImFontConfig& cfg = atlas->ConfigData[src_i];
   2895         src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
   2896         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
   2897         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
   2898         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
   2899         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
   2900         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
   2901         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
   2902 
   2903         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
   2904         const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
   2905         const int padding = atlas->TexGlyphPadding;
   2906         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
   2907         {
   2908             int x0, y0, x1, y1;
   2909             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
   2910             IM_ASSERT(glyph_index_in_font != 0);
   2911             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
   2912             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
   2913             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
   2914             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
   2915         }
   2916     }
   2917 
   2918     // We need a width for the skyline algorithm, any width!
   2919     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
   2920     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
   2921     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
   2922     atlas->TexHeight = 0;
   2923     if (atlas->TexDesiredWidth > 0)
   2924         atlas->TexWidth = atlas->TexDesiredWidth;
   2925     else
   2926         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
   2927 
   2928     // 5. Start packing
   2929     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
   2930     const int TEX_HEIGHT_MAX = 1024 * 32;
   2931     stbtt_pack_context spc = {};
   2932     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
   2933     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
   2934 
   2935     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
   2936     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2937     {
   2938         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2939         if (src_tmp.GlyphsCount == 0)
   2940             continue;
   2941 
   2942         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
   2943 
   2944         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
   2945         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
   2946         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
   2947             if (src_tmp.Rects[glyph_i].was_packed)
   2948                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
   2949     }
   2950 
   2951     // 7. Allocate texture
   2952     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
   2953     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
   2954     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
   2955     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
   2956     spc.pixels = atlas->TexPixelsAlpha8;
   2957     spc.height = atlas->TexHeight;
   2958 
   2959     // 8. Render/rasterize font characters into the texture
   2960     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2961     {
   2962         ImFontConfig& cfg = atlas->ConfigData[src_i];
   2963         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2964         if (src_tmp.GlyphsCount == 0)
   2965             continue;
   2966 
   2967         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
   2968 
   2969         // Apply multiply operator
   2970         if (cfg.RasterizerMultiply != 1.0f)
   2971         {
   2972             unsigned char multiply_table[256];
   2973             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
   2974             stbrp_rect* r = &src_tmp.Rects[0];
   2975             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
   2976                 if (r->was_packed)
   2977                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
   2978         }
   2979         src_tmp.Rects = NULL;
   2980     }
   2981 
   2982     // End packing
   2983     stbtt_PackEnd(&spc);
   2984     buf_rects.clear();
   2985 
   2986     // 9. Setup ImFont and glyphs for runtime
   2987     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
   2988     {
   2989         // When merging fonts with MergeMode=true:
   2990         // - We can have multiple input fonts writing into a same destination font.
   2991         // - dst_font->ConfigData is != from cfg which is our source configuration.
   2992         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
   2993         ImFontConfig& cfg = atlas->ConfigData[src_i];
   2994         ImFont* dst_font = cfg.DstFont;
   2995 
   2996         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
   2997         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
   2998         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
   2999 
   3000         const float ascent = ImCeil(unscaled_ascent * font_scale);
   3001         const float descent = ImFloor(unscaled_descent * font_scale);
   3002         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
   3003         const float font_off_x = cfg.GlyphOffset.x;
   3004         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
   3005 
   3006         const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
   3007 
   3008         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
   3009         {
   3010             // Register glyph
   3011             const int codepoint = src_tmp.GlyphsList[glyph_i];
   3012             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
   3013             stbtt_aligned_quad q;
   3014             float unused_x = 0.0f, unused_y = 0.0f;
   3015             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
   3016             float x0 = q.x0 * inv_rasterization_scale + font_off_x;
   3017             float y0 = q.y0 * inv_rasterization_scale + font_off_y;
   3018             float x1 = q.x1 * inv_rasterization_scale + font_off_x;
   3019             float y1 = q.y1 * inv_rasterization_scale + font_off_y;
   3020             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
   3021         }
   3022     }
   3023 
   3024     // Cleanup
   3025     src_tmp_array.clear_destruct();
   3026 
   3027     ImFontAtlasBuildFinish(atlas);
   3028     return true;
   3029 }
   3030 
   3031 const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
   3032 {
   3033     static ImFontBuilderIO io;
   3034     io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
   3035     return &io;
   3036 }
   3037 
   3038 #endif // IMGUI_ENABLE_STB_TRUETYPE
   3039 
   3040 void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
   3041 {
   3042     for (ImFontConfig& font_cfg : atlas->ConfigData)
   3043     {
   3044         ImFont* font = font_cfg.DstFont;
   3045         if (!font_cfg.MergeMode)
   3046         {
   3047             font->ConfigData = &font_cfg;
   3048             font->ConfigDataCount = 0;
   3049         }
   3050         font->ConfigDataCount++;
   3051     }
   3052 }
   3053 
   3054 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
   3055 {
   3056     if (!font_config->MergeMode)
   3057     {
   3058         font->ClearOutputData();
   3059         font->FontSize = font_config->SizePixels;
   3060         IM_ASSERT(font->ConfigData == font_config);
   3061         font->ContainerAtlas = atlas;
   3062         font->Ascent = ascent;
   3063         font->Descent = descent;
   3064     }
   3065 }
   3066 
   3067 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
   3068 {
   3069     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
   3070     IM_ASSERT(pack_context != NULL);
   3071 
   3072     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
   3073     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
   3074 #ifdef __GNUC__
   3075     if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
   3076 #endif
   3077 
   3078     ImVector<stbrp_rect> pack_rects;
   3079     pack_rects.resize(user_rects.Size);
   3080     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
   3081     for (int i = 0; i < user_rects.Size; i++)
   3082     {
   3083         pack_rects[i].w = user_rects[i].Width;
   3084         pack_rects[i].h = user_rects[i].Height;
   3085     }
   3086     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
   3087     for (int i = 0; i < pack_rects.Size; i++)
   3088         if (pack_rects[i].was_packed)
   3089         {
   3090             user_rects[i].X = (unsigned short)pack_rects[i].x;
   3091             user_rects[i].Y = (unsigned short)pack_rects[i].y;
   3092             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
   3093             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
   3094         }
   3095 }
   3096 
   3097 void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
   3098 {
   3099     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
   3100     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
   3101     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
   3102     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
   3103         for (int off_x = 0; off_x < w; off_x++)
   3104             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
   3105 }
   3106 
   3107 void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
   3108 {
   3109     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
   3110     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
   3111     unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
   3112     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
   3113         for (int off_x = 0; off_x < w; off_x++)
   3114             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
   3115 }
   3116 
   3117 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
   3118 {
   3119     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
   3120     IM_ASSERT(r->IsPacked());
   3121 
   3122     const int w = atlas->TexWidth;
   3123     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
   3124     {
   3125         // Render/copy pixels
   3126         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
   3127         const int x_for_white = r->X;
   3128         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
   3129         if (atlas->TexPixelsAlpha8 != NULL)
   3130         {
   3131             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
   3132             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
   3133         }
   3134         else
   3135         {
   3136             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
   3137             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
   3138         }
   3139     }
   3140     else
   3141     {
   3142         // Render 4 white pixels
   3143         IM_ASSERT(r->Width == 2 && r->Height == 2);
   3144         const int offset = (int)r->X + (int)r->Y * w;
   3145         if (atlas->TexPixelsAlpha8 != NULL)
   3146         {
   3147             atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
   3148         }
   3149         else
   3150         {
   3151             atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
   3152         }
   3153     }
   3154     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
   3155 }
   3156 
   3157 static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
   3158 {
   3159     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
   3160         return;
   3161 
   3162     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
   3163     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
   3164     IM_ASSERT(r->IsPacked());
   3165     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
   3166     {
   3167         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
   3168         unsigned int y = n;
   3169         unsigned int line_width = n;
   3170         unsigned int pad_left = (r->Width - line_width) / 2;
   3171         unsigned int pad_right = r->Width - (pad_left + line_width);
   3172 
   3173         // Write each slice
   3174         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
   3175         if (atlas->TexPixelsAlpha8 != NULL)
   3176         {
   3177             unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
   3178             for (unsigned int i = 0; i < pad_left; i++)
   3179                 *(write_ptr + i) = 0x00;
   3180 
   3181             for (unsigned int i = 0; i < line_width; i++)
   3182                 *(write_ptr + pad_left + i) = 0xFF;
   3183 
   3184             for (unsigned int i = 0; i < pad_right; i++)
   3185                 *(write_ptr + pad_left + line_width + i) = 0x00;
   3186         }
   3187         else
   3188         {
   3189             unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
   3190             for (unsigned int i = 0; i < pad_left; i++)
   3191                 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
   3192 
   3193             for (unsigned int i = 0; i < line_width; i++)
   3194                 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
   3195 
   3196             for (unsigned int i = 0; i < pad_right; i++)
   3197                 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
   3198         }
   3199 
   3200         // Calculate UVs for this line
   3201         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
   3202         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
   3203         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
   3204         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
   3205     }
   3206 }
   3207 
   3208 // Note: this is called / shared by both the stb_truetype and the FreeType builder
   3209 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
   3210 {
   3211     // Round font size
   3212     // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
   3213     // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
   3214     // - We may support it better later and remove this rounding.
   3215     for (ImFontConfig& cfg : atlas->ConfigData)
   3216        cfg.SizePixels = ImTrunc(cfg.SizePixels);
   3217 
   3218     // Register texture region for mouse cursors or standard white pixels
   3219     if (atlas->PackIdMouseCursors < 0)
   3220     {
   3221         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
   3222             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
   3223         else
   3224             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
   3225     }
   3226 
   3227     // Register texture region for thick lines
   3228     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
   3229     if (atlas->PackIdLines < 0)
   3230     {
   3231         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
   3232             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
   3233     }
   3234 }
   3235 
   3236 // This is called/shared by both the stb_truetype and the FreeType builder.
   3237 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
   3238 {
   3239     // Render into our custom data blocks
   3240     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
   3241     ImFontAtlasBuildRenderDefaultTexData(atlas);
   3242     ImFontAtlasBuildRenderLinesTexData(atlas);
   3243 
   3244     // Register custom rectangle glyphs
   3245     for (int i = 0; i < atlas->CustomRects.Size; i++)
   3246     {
   3247         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
   3248         if (r->Font == NULL || r->GlyphID == 0)
   3249             continue;
   3250 
   3251         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
   3252         IM_ASSERT(r->Font->ContainerAtlas == atlas);
   3253         ImVec2 uv0, uv1;
   3254         atlas->CalcCustomRectUV(r, &uv0, &uv1);
   3255         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
   3256     }
   3257 
   3258     // Build all fonts lookup tables
   3259     for (ImFont* font : atlas->Fonts)
   3260         if (font->DirtyLookupTables)
   3261             font->BuildLookupTable();
   3262 
   3263     atlas->TexReady = true;
   3264 }
   3265 
   3266 // Retrieve list of range (2 int per range, values are inclusive)
   3267 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
   3268 {
   3269     static const ImWchar ranges[] =
   3270     {
   3271         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3272         0,
   3273     };
   3274     return &ranges[0];
   3275 }
   3276 
   3277 const ImWchar*   ImFontAtlas::GetGlyphRangesGreek()
   3278 {
   3279     static const ImWchar ranges[] =
   3280     {
   3281         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3282         0x0370, 0x03FF, // Greek and Coptic
   3283         0,
   3284     };
   3285     return &ranges[0];
   3286 }
   3287 
   3288 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
   3289 {
   3290     static const ImWchar ranges[] =
   3291     {
   3292         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3293         0x3131, 0x3163, // Korean alphabets
   3294         0xAC00, 0xD7A3, // Korean characters
   3295         0xFFFD, 0xFFFD, // Invalid
   3296         0,
   3297     };
   3298     return &ranges[0];
   3299 }
   3300 
   3301 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
   3302 {
   3303     static const ImWchar ranges[] =
   3304     {
   3305         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3306         0x2000, 0x206F, // General Punctuation
   3307         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
   3308         0x31F0, 0x31FF, // Katakana Phonetic Extensions
   3309         0xFF00, 0xFFEF, // Half-width characters
   3310         0xFFFD, 0xFFFD, // Invalid
   3311         0x4e00, 0x9FAF, // CJK Ideograms
   3312         0,
   3313     };
   3314     return &ranges[0];
   3315 }
   3316 
   3317 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
   3318 {
   3319     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
   3320     {
   3321         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
   3322         base_codepoint += accumulative_offsets[n];
   3323     }
   3324     out_ranges[0] = 0;
   3325 }
   3326 
   3327 //-------------------------------------------------------------------------
   3328 // [SECTION] ImFontAtlas glyph ranges helpers
   3329 //-------------------------------------------------------------------------
   3330 
   3331 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
   3332 {
   3333     // Store 2500 regularly used characters for Simplified Chinese.
   3334     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
   3335     // This table covers 97.97% of all characters used during the month in July, 1987.
   3336     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
   3337     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
   3338     static const short accumulative_offsets_from_0x4E00[] =
   3339     {
   3340         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
   3341         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
   3342         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
   3343         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
   3344         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
   3345         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
   3346         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
   3347         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
   3348         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
   3349         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
   3350         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
   3351         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
   3352         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
   3353         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
   3354         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
   3355         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
   3356         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
   3357         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
   3358         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
   3359         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
   3360         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
   3361         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
   3362         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
   3363         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
   3364         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
   3365         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
   3366         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
   3367         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
   3368         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
   3369         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
   3370         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
   3371         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
   3372         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
   3373         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
   3374         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
   3375         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
   3376         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
   3377         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
   3378         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
   3379         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
   3380     };
   3381     static ImWchar base_ranges[] = // not zero-terminated
   3382     {
   3383         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3384         0x2000, 0x206F, // General Punctuation
   3385         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
   3386         0x31F0, 0x31FF, // Katakana Phonetic Extensions
   3387         0xFF00, 0xFFEF, // Half-width characters
   3388         0xFFFD, 0xFFFD  // Invalid
   3389     };
   3390     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
   3391     if (!full_ranges[0])
   3392     {
   3393         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
   3394         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
   3395     }
   3396     return &full_ranges[0];
   3397 }
   3398 
   3399 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
   3400 {
   3401     // 2999 ideograms code points for Japanese
   3402     // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
   3403     // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
   3404     // - Sourced from official information provided by the government agencies of Japan:
   3405     //   - List of Joyo Kanji by the Agency for Cultural Affairs
   3406     //     - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
   3407     //   - List of Jinmeiyo Kanji by the Ministry of Justice
   3408     //     - http://www.moj.go.jp/MINJI/minji86.html
   3409     //   - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
   3410     //     - https://creativecommons.org/licenses/by/4.0/legalcode
   3411     // - You can generate this code by the script at:
   3412     //   - https://github.com/vaiorabbit/everyday_use_kanji
   3413     // - References:
   3414     //   - List of Joyo Kanji
   3415     //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
   3416     //   - List of Jinmeiyo Kanji
   3417     //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
   3418     // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
   3419     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
   3420     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
   3421     static const short accumulative_offsets_from_0x4E00[] =
   3422     {
   3423         0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
   3424         1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
   3425         2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
   3426         2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
   3427         2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
   3428         1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
   3429         2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
   3430         13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
   3431         5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
   3432         2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
   3433         1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
   3434         7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
   3435         1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
   3436         6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
   3437         10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
   3438         2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
   3439         3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
   3440         6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
   3441         4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
   3442         4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
   3443         1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
   3444         12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
   3445         1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
   3446         22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
   3447         2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
   3448         18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
   3449         14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
   3450         1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
   3451         40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
   3452         12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
   3453         2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
   3454         1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
   3455         1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
   3456         3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
   3457         14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
   3458         12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
   3459         2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
   3460         1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
   3461         3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
   3462         2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
   3463         13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
   3464         18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
   3465         37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
   3466         5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
   3467         32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
   3468         1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
   3469         4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
   3470         3,2,1,1,1,1,2,1,1,
   3471     };
   3472     static ImWchar base_ranges[] = // not zero-terminated
   3473     {
   3474         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3475         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
   3476         0x31F0, 0x31FF, // Katakana Phonetic Extensions
   3477         0xFF00, 0xFFEF, // Half-width characters
   3478         0xFFFD, 0xFFFD  // Invalid
   3479     };
   3480     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
   3481     if (!full_ranges[0])
   3482     {
   3483         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
   3484         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
   3485     }
   3486     return &full_ranges[0];
   3487 }
   3488 
   3489 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
   3490 {
   3491     static const ImWchar ranges[] =
   3492     {
   3493         0x0020, 0x00FF, // Basic Latin + Latin Supplement
   3494         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
   3495         0x2DE0, 0x2DFF, // Cyrillic Extended-A
   3496         0xA640, 0xA69F, // Cyrillic Extended-B
   3497         0,
   3498     };
   3499     return &ranges[0];
   3500 }
   3501 
   3502 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
   3503 {
   3504     static const ImWchar ranges[] =
   3505     {
   3506         0x0020, 0x00FF, // Basic Latin
   3507         0x2010, 0x205E, // Punctuations
   3508         0x0E00, 0x0E7F, // Thai
   3509         0,
   3510     };
   3511     return &ranges[0];
   3512 }
   3513 
   3514 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
   3515 {
   3516     static const ImWchar ranges[] =
   3517     {
   3518         0x0020, 0x00FF, // Basic Latin
   3519         0x0102, 0x0103,
   3520         0x0110, 0x0111,
   3521         0x0128, 0x0129,
   3522         0x0168, 0x0169,
   3523         0x01A0, 0x01A1,
   3524         0x01AF, 0x01B0,
   3525         0x1EA0, 0x1EF9,
   3526         0,
   3527     };
   3528     return &ranges[0];
   3529 }
   3530 
   3531 //-----------------------------------------------------------------------------
   3532 // [SECTION] ImFontGlyphRangesBuilder
   3533 //-----------------------------------------------------------------------------
   3534 
   3535 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
   3536 {
   3537     while (text_end ? (text < text_end) : *text)
   3538     {
   3539         unsigned int c = 0;
   3540         int c_len = ImTextCharFromUtf8(&c, text, text_end);
   3541         text += c_len;
   3542         if (c_len == 0)
   3543             break;
   3544         AddChar((ImWchar)c);
   3545     }
   3546 }
   3547 
   3548 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
   3549 {
   3550     for (; ranges[0]; ranges += 2)
   3551         for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
   3552             AddChar((ImWchar)c);
   3553 }
   3554 
   3555 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
   3556 {
   3557     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
   3558     for (int n = 0; n <= max_codepoint; n++)
   3559         if (GetBit(n))
   3560         {
   3561             out_ranges->push_back((ImWchar)n);
   3562             while (n < max_codepoint && GetBit(n + 1))
   3563                 n++;
   3564             out_ranges->push_back((ImWchar)n);
   3565         }
   3566     out_ranges->push_back(0);
   3567 }
   3568 
   3569 //-----------------------------------------------------------------------------
   3570 // [SECTION] ImFont
   3571 //-----------------------------------------------------------------------------
   3572 
   3573 ImFont::ImFont()
   3574 {
   3575     FontSize = 0.0f;
   3576     FallbackAdvanceX = 0.0f;
   3577     FallbackChar = (ImWchar)-1;
   3578     EllipsisChar = (ImWchar)-1;
   3579     EllipsisWidth = EllipsisCharStep = 0.0f;
   3580     EllipsisCharCount = 0;
   3581     FallbackGlyph = NULL;
   3582     ContainerAtlas = NULL;
   3583     ConfigData = NULL;
   3584     ConfigDataCount = 0;
   3585     DirtyLookupTables = false;
   3586     Scale = 1.0f;
   3587     Ascent = Descent = 0.0f;
   3588     MetricsTotalSurface = 0;
   3589     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
   3590 }
   3591 
   3592 ImFont::~ImFont()
   3593 {
   3594     ClearOutputData();
   3595 }
   3596 
   3597 void    ImFont::ClearOutputData()
   3598 {
   3599     FontSize = 0.0f;
   3600     FallbackAdvanceX = 0.0f;
   3601     Glyphs.clear();
   3602     IndexAdvanceX.clear();
   3603     IndexLookup.clear();
   3604     FallbackGlyph = NULL;
   3605     ContainerAtlas = NULL;
   3606     DirtyLookupTables = true;
   3607     Ascent = Descent = 0.0f;
   3608     MetricsTotalSurface = 0;
   3609 }
   3610 
   3611 static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
   3612 {
   3613     for (int n = 0; n < candidate_chars_count; n++)
   3614         if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
   3615             return candidate_chars[n];
   3616     return (ImWchar)-1;
   3617 }
   3618 
   3619 void ImFont::BuildLookupTable()
   3620 {
   3621     int max_codepoint = 0;
   3622     for (int i = 0; i != Glyphs.Size; i++)
   3623         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
   3624 
   3625     // Build lookup table
   3626     IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
   3627     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
   3628     IndexAdvanceX.clear();
   3629     IndexLookup.clear();
   3630     DirtyLookupTables = false;
   3631     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
   3632     GrowIndex(max_codepoint + 1);
   3633     for (int i = 0; i < Glyphs.Size; i++)
   3634     {
   3635         int codepoint = (int)Glyphs[i].Codepoint;
   3636         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
   3637         IndexLookup[codepoint] = (ImWchar)i;
   3638 
   3639         // Mark 4K page as used
   3640         const int page_n = codepoint / 4096;
   3641         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
   3642     }
   3643 
   3644     // Create a glyph to handle TAB
   3645     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
   3646     if (FindGlyph((ImWchar)' '))
   3647     {
   3648         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
   3649             Glyphs.resize(Glyphs.Size + 1);
   3650         ImFontGlyph& tab_glyph = Glyphs.back();
   3651         tab_glyph = *FindGlyph((ImWchar)' ');
   3652         tab_glyph.Codepoint = '\t';
   3653         tab_glyph.AdvanceX *= IM_TABSIZE;
   3654         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
   3655         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
   3656     }
   3657 
   3658     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
   3659     SetGlyphVisible((ImWchar)' ', false);
   3660     SetGlyphVisible((ImWchar)'\t', false);
   3661 
   3662     // Setup Fallback character
   3663     const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
   3664     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
   3665     if (FallbackGlyph == NULL)
   3666     {
   3667         FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
   3668         FallbackGlyph = FindGlyphNoFallback(FallbackChar);
   3669         if (FallbackGlyph == NULL)
   3670         {
   3671             FallbackGlyph = &Glyphs.back();
   3672             FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
   3673         }
   3674     }
   3675     FallbackAdvanceX = FallbackGlyph->AdvanceX;
   3676     for (int i = 0; i < max_codepoint + 1; i++)
   3677         if (IndexAdvanceX[i] < 0.0f)
   3678             IndexAdvanceX[i] = FallbackAdvanceX;
   3679 
   3680     // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
   3681     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
   3682     // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
   3683     const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
   3684     const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
   3685     if (EllipsisChar == (ImWchar)-1)
   3686         EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
   3687     const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
   3688     if (EllipsisChar != (ImWchar)-1)
   3689     {
   3690         EllipsisCharCount = 1;
   3691         EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
   3692     }
   3693     else if (dot_char != (ImWchar)-1)
   3694     {
   3695         const ImFontGlyph* glyph = FindGlyph(dot_char);
   3696         EllipsisChar = dot_char;
   3697         EllipsisCharCount = 3;
   3698         EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
   3699         EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
   3700     }
   3701 }
   3702 
   3703 // API is designed this way to avoid exposing the 4K page size
   3704 // e.g. use with IsGlyphRangeUnused(0, 255)
   3705 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
   3706 {
   3707     unsigned int page_begin = (c_begin / 4096);
   3708     unsigned int page_last = (c_last / 4096);
   3709     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
   3710         if ((page_n >> 3) < sizeof(Used4kPagesMap))
   3711             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
   3712                 return false;
   3713     return true;
   3714 }
   3715 
   3716 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
   3717 {
   3718     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
   3719         glyph->Visible = visible ? 1 : 0;
   3720 }
   3721 
   3722 void ImFont::GrowIndex(int new_size)
   3723 {
   3724     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
   3725     if (new_size <= IndexLookup.Size)
   3726         return;
   3727     IndexAdvanceX.resize(new_size, -1.0f);
   3728     IndexLookup.resize(new_size, (ImWchar)-1);
   3729 }
   3730 
   3731 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
   3732 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
   3733 // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
   3734 void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
   3735 {
   3736     if (cfg != NULL)
   3737     {
   3738         // Clamp & recenter if needed
   3739         const float advance_x_original = advance_x;
   3740         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
   3741         if (advance_x != advance_x_original)
   3742         {
   3743             float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
   3744             x0 += char_off_x;
   3745             x1 += char_off_x;
   3746         }
   3747 
   3748         // Snap to pixel
   3749         if (cfg->PixelSnapH)
   3750             advance_x = IM_ROUND(advance_x);
   3751 
   3752         // Bake spacing
   3753         advance_x += cfg->GlyphExtraSpacing.x;
   3754     }
   3755 
   3756     Glyphs.resize(Glyphs.Size + 1);
   3757     ImFontGlyph& glyph = Glyphs.back();
   3758     glyph.Codepoint = (unsigned int)codepoint;
   3759     glyph.Visible = (x0 != x1) && (y0 != y1);
   3760     glyph.Colored = false;
   3761     glyph.X0 = x0;
   3762     glyph.Y0 = y0;
   3763     glyph.X1 = x1;
   3764     glyph.Y1 = y1;
   3765     glyph.U0 = u0;
   3766     glyph.V0 = v0;
   3767     glyph.U1 = u1;
   3768     glyph.V1 = v1;
   3769     glyph.AdvanceX = advance_x;
   3770 
   3771     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
   3772     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
   3773     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
   3774     DirtyLookupTables = true;
   3775     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
   3776 }
   3777 
   3778 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
   3779 {
   3780     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
   3781     unsigned int index_size = (unsigned int)IndexLookup.Size;
   3782 
   3783     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
   3784         return;
   3785     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
   3786         return;
   3787 
   3788     GrowIndex(dst + 1);
   3789     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
   3790     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
   3791 }
   3792 
   3793 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
   3794 {
   3795     if (c >= (size_t)IndexLookup.Size)
   3796         return FallbackGlyph;
   3797     const ImWchar i = IndexLookup.Data[c];
   3798     if (i == (ImWchar)-1)
   3799         return FallbackGlyph;
   3800     return &Glyphs.Data[i];
   3801 }
   3802 
   3803 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
   3804 {
   3805     if (c >= (size_t)IndexLookup.Size)
   3806         return NULL;
   3807     const ImWchar i = IndexLookup.Data[c];
   3808     if (i == (ImWchar)-1)
   3809         return NULL;
   3810     return &Glyphs.Data[i];
   3811 }
   3812 
   3813 // Wrapping skips upcoming blanks
   3814 static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
   3815 {
   3816     while (text < text_end && ImCharIsBlankA(*text))
   3817         text++;
   3818     if (*text == '\n')
   3819         text++;
   3820     return text;
   3821 }
   3822 
   3823 // Simple word-wrapping for English, not full-featured. Please submit failing cases!
   3824 // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
   3825 // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
   3826 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
   3827 {
   3828     // For references, possible wrap point marked with ^
   3829     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
   3830     //      ^    ^    ^   ^   ^__    ^    ^
   3831 
   3832     // List of hardcoded separators: .,;!?'"
   3833 
   3834     // Skip extra blanks after a line returns (that includes not counting them in width computation)
   3835     // e.g. "Hello    world" --> "Hello" "World"
   3836 
   3837     // Cut words that cannot possibly fit within one line.
   3838     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
   3839     float line_width = 0.0f;
   3840     float word_width = 0.0f;
   3841     float blank_width = 0.0f;
   3842     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
   3843 
   3844     const char* word_end = text;
   3845     const char* prev_word_end = NULL;
   3846     bool inside_word = true;
   3847 
   3848     const char* s = text;
   3849     IM_ASSERT(text_end != NULL);
   3850     while (s < text_end)
   3851     {
   3852         unsigned int c = (unsigned int)*s;
   3853         const char* next_s;
   3854         if (c < 0x80)
   3855             next_s = s + 1;
   3856         else
   3857             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
   3858 
   3859         if (c < 32)
   3860         {
   3861             if (c == '\n')
   3862             {
   3863                 line_width = word_width = blank_width = 0.0f;
   3864                 inside_word = true;
   3865                 s = next_s;
   3866                 continue;
   3867             }
   3868             if (c == '\r')
   3869             {
   3870                 s = next_s;
   3871                 continue;
   3872             }
   3873         }
   3874 
   3875         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
   3876         if (ImCharIsBlankW(c))
   3877         {
   3878             if (inside_word)
   3879             {
   3880                 line_width += blank_width;
   3881                 blank_width = 0.0f;
   3882                 word_end = s;
   3883             }
   3884             blank_width += char_width;
   3885             inside_word = false;
   3886         }
   3887         else
   3888         {
   3889             word_width += char_width;
   3890             if (inside_word)
   3891             {
   3892                 word_end = next_s;
   3893             }
   3894             else
   3895             {
   3896                 prev_word_end = word_end;
   3897                 line_width += word_width + blank_width;
   3898                 word_width = blank_width = 0.0f;
   3899             }
   3900 
   3901             // Allow wrapping after punctuation.
   3902             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
   3903         }
   3904 
   3905         // We ignore blank width at the end of the line (they can be skipped)
   3906         if (line_width + word_width > wrap_width)
   3907         {
   3908             // Words that cannot possibly fit within an entire line will be cut anywhere.
   3909             if (word_width < wrap_width)
   3910                 s = prev_word_end ? prev_word_end : word_end;
   3911             break;
   3912         }
   3913 
   3914         s = next_s;
   3915     }
   3916 
   3917     // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
   3918     // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
   3919     if (s == text && text < text_end)
   3920         return s + 1;
   3921     return s;
   3922 }
   3923 
   3924 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
   3925 {
   3926     if (!text_end)
   3927         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
   3928 
   3929     const float line_height = size;
   3930     const float scale = size / FontSize;
   3931 
   3932     ImVec2 text_size = ImVec2(0, 0);
   3933     float line_width = 0.0f;
   3934 
   3935     const bool word_wrap_enabled = (wrap_width > 0.0f);
   3936     const char* word_wrap_eol = NULL;
   3937 
   3938     const char* s = text_begin;
   3939     while (s < text_end)
   3940     {
   3941         if (word_wrap_enabled)
   3942         {
   3943             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
   3944             if (!word_wrap_eol)
   3945                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
   3946 
   3947             if (s >= word_wrap_eol)
   3948             {
   3949                 if (text_size.x < line_width)
   3950                     text_size.x = line_width;
   3951                 text_size.y += line_height;
   3952                 line_width = 0.0f;
   3953                 word_wrap_eol = NULL;
   3954                 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
   3955                 continue;
   3956             }
   3957         }
   3958 
   3959         // Decode and advance source
   3960         const char* prev_s = s;
   3961         unsigned int c = (unsigned int)*s;
   3962         if (c < 0x80)
   3963             s += 1;
   3964         else
   3965             s += ImTextCharFromUtf8(&c, s, text_end);
   3966 
   3967         if (c < 32)
   3968         {
   3969             if (c == '\n')
   3970             {
   3971                 text_size.x = ImMax(text_size.x, line_width);
   3972                 text_size.y += line_height;
   3973                 line_width = 0.0f;
   3974                 continue;
   3975             }
   3976             if (c == '\r')
   3977                 continue;
   3978         }
   3979 
   3980         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
   3981         if (line_width + char_width >= max_width)
   3982         {
   3983             s = prev_s;
   3984             break;
   3985         }
   3986 
   3987         line_width += char_width;
   3988     }
   3989 
   3990     if (text_size.x < line_width)
   3991         text_size.x = line_width;
   3992 
   3993     if (line_width > 0 || text_size.y == 0.0f)
   3994         text_size.y += line_height;
   3995 
   3996     if (remaining)
   3997         *remaining = s;
   3998 
   3999     return text_size;
   4000 }
   4001 
   4002 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
   4003 void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
   4004 {
   4005     const ImFontGlyph* glyph = FindGlyph(c);
   4006     if (!glyph || !glyph->Visible)
   4007         return;
   4008     if (glyph->Colored)
   4009         col |= ~IM_COL32_A_MASK;
   4010     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
   4011     float x = IM_TRUNC(pos.x);
   4012     float y = IM_TRUNC(pos.y);
   4013     draw_list->PrimReserve(6, 4);
   4014     draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
   4015 }
   4016 
   4017 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
   4018 void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
   4019 {
   4020     if (!text_end)
   4021         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
   4022 
   4023     // Align to be pixel perfect
   4024     float x = IM_TRUNC(pos.x);
   4025     float y = IM_TRUNC(pos.y);
   4026     if (y > clip_rect.w)
   4027         return;
   4028 
   4029     const float start_x = x;
   4030     const float scale = size / FontSize;
   4031     const float line_height = FontSize * scale;
   4032     const bool word_wrap_enabled = (wrap_width > 0.0f);
   4033 
   4034     // Fast-forward to first visible line
   4035     const char* s = text_begin;
   4036     if (y + line_height < clip_rect.y)
   4037         while (y + line_height < clip_rect.y && s < text_end)
   4038         {
   4039             const char* line_end = (const char*)memchr(s, '\n', text_end - s);
   4040             if (word_wrap_enabled)
   4041             {
   4042                 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
   4043                 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
   4044                 // However it is still better than nothing performing the fast-forward!
   4045                 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
   4046                 s = CalcWordWrapNextLineStartA(s, text_end);
   4047             }
   4048             else
   4049             {
   4050                 s = line_end ? line_end + 1 : text_end;
   4051             }
   4052             y += line_height;
   4053         }
   4054 
   4055     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
   4056     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
   4057     if (text_end - s > 10000 && !word_wrap_enabled)
   4058     {
   4059         const char* s_end = s;
   4060         float y_end = y;
   4061         while (y_end < clip_rect.w && s_end < text_end)
   4062         {
   4063             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
   4064             s_end = s_end ? s_end + 1 : text_end;
   4065             y_end += line_height;
   4066         }
   4067         text_end = s_end;
   4068     }
   4069     if (s == text_end)
   4070         return;
   4071 
   4072     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
   4073     const int vtx_count_max = (int)(text_end - s) * 4;
   4074     const int idx_count_max = (int)(text_end - s) * 6;
   4075     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
   4076     draw_list->PrimReserve(idx_count_max, vtx_count_max);
   4077     ImDrawVert*  vtx_write = draw_list->_VtxWritePtr;
   4078     ImDrawIdx*   idx_write = draw_list->_IdxWritePtr;
   4079     unsigned int vtx_index = draw_list->_VtxCurrentIdx;
   4080 
   4081     const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
   4082     const char* word_wrap_eol = NULL;
   4083 
   4084     while (s < text_end)
   4085     {
   4086         if (word_wrap_enabled)
   4087         {
   4088             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
   4089             if (!word_wrap_eol)
   4090                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
   4091 
   4092             if (s >= word_wrap_eol)
   4093             {
   4094                 x = start_x;
   4095                 y += line_height;
   4096                 if (y > clip_rect.w)
   4097                     break; // break out of main loop
   4098                 word_wrap_eol = NULL;
   4099                 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
   4100                 continue;
   4101             }
   4102         }
   4103 
   4104         // Decode and advance source
   4105         unsigned int c = (unsigned int)*s;
   4106         if (c < 0x80)
   4107             s += 1;
   4108         else
   4109             s += ImTextCharFromUtf8(&c, s, text_end);
   4110 
   4111         if (c < 32)
   4112         {
   4113             if (c == '\n')
   4114             {
   4115                 x = start_x;
   4116                 y += line_height;
   4117                 if (y > clip_rect.w)
   4118                     break; // break out of main loop
   4119                 continue;
   4120             }
   4121             if (c == '\r')
   4122                 continue;
   4123         }
   4124 
   4125         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
   4126         if (glyph == NULL)
   4127             continue;
   4128 
   4129         float char_width = glyph->AdvanceX * scale;
   4130         if (glyph->Visible)
   4131         {
   4132             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
   4133             float x1 = x + glyph->X0 * scale;
   4134             float x2 = x + glyph->X1 * scale;
   4135             float y1 = y + glyph->Y0 * scale;
   4136             float y2 = y + glyph->Y1 * scale;
   4137             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
   4138             {
   4139                 // Render a character
   4140                 float u1 = glyph->U0;
   4141                 float v1 = glyph->V0;
   4142                 float u2 = glyph->U1;
   4143                 float v2 = glyph->V1;
   4144 
   4145                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
   4146                 if (cpu_fine_clip)
   4147                 {
   4148                     if (x1 < clip_rect.x)
   4149                     {
   4150                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
   4151                         x1 = clip_rect.x;
   4152                     }
   4153                     if (y1 < clip_rect.y)
   4154                     {
   4155                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
   4156                         y1 = clip_rect.y;
   4157                     }
   4158                     if (x2 > clip_rect.z)
   4159                     {
   4160                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
   4161                         x2 = clip_rect.z;
   4162                     }
   4163                     if (y2 > clip_rect.w)
   4164                     {
   4165                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
   4166                         y2 = clip_rect.w;
   4167                     }
   4168                     if (y1 >= y2)
   4169                     {
   4170                         x += char_width;
   4171                         continue;
   4172                     }
   4173                 }
   4174 
   4175                 // Support for untinted glyphs
   4176                 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
   4177 
   4178                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
   4179                 {
   4180                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
   4181                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
   4182                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
   4183                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
   4184                     idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
   4185                     idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
   4186                     vtx_write += 4;
   4187                     vtx_index += 4;
   4188                     idx_write += 6;
   4189                 }
   4190             }
   4191         }
   4192         x += char_width;
   4193     }
   4194 
   4195     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
   4196     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
   4197     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
   4198     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
   4199     draw_list->_VtxWritePtr = vtx_write;
   4200     draw_list->_IdxWritePtr = idx_write;
   4201     draw_list->_VtxCurrentIdx = vtx_index;
   4202 }
   4203 
   4204 //-----------------------------------------------------------------------------
   4205 // [SECTION] ImGui Internal Render Helpers
   4206 //-----------------------------------------------------------------------------
   4207 // Vaguely redesigned to stop accessing ImGui global state:
   4208 // - RenderArrow()
   4209 // - RenderBullet()
   4210 // - RenderCheckMark()
   4211 // - RenderArrowPointingAt()
   4212 // - RenderRectFilledRangeH()
   4213 // - RenderRectFilledWithHole()
   4214 //-----------------------------------------------------------------------------
   4215 // Function in need of a redesign (legacy mess)
   4216 // - RenderColorRectWithAlphaCheckerboard()
   4217 //-----------------------------------------------------------------------------
   4218 
   4219 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
   4220 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
   4221 {
   4222     const float h = draw_list->_Data->FontSize * 1.00f;
   4223     float r = h * 0.40f * scale;
   4224     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
   4225 
   4226     ImVec2 a, b, c;
   4227     switch (dir)
   4228     {
   4229     case ImGuiDir_Up:
   4230     case ImGuiDir_Down:
   4231         if (dir == ImGuiDir_Up) r = -r;
   4232         a = ImVec2(+0.000f, +0.750f) * r;
   4233         b = ImVec2(-0.866f, -0.750f) * r;
   4234         c = ImVec2(+0.866f, -0.750f) * r;
   4235         break;
   4236     case ImGuiDir_Left:
   4237     case ImGuiDir_Right:
   4238         if (dir == ImGuiDir_Left) r = -r;
   4239         a = ImVec2(+0.750f, +0.000f) * r;
   4240         b = ImVec2(-0.750f, +0.866f) * r;
   4241         c = ImVec2(-0.750f, -0.866f) * r;
   4242         break;
   4243     case ImGuiDir_None:
   4244     case ImGuiDir_COUNT:
   4245         IM_ASSERT(0);
   4246         break;
   4247     }
   4248     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
   4249 }
   4250 
   4251 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
   4252 {
   4253     // FIXME-OPT: This should be baked in font.
   4254     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
   4255 }
   4256 
   4257 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
   4258 {
   4259     float thickness = ImMax(sz / 5.0f, 1.0f);
   4260     sz -= thickness * 0.5f;
   4261     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
   4262 
   4263     float third = sz / 3.0f;
   4264     float bx = pos.x + third;
   4265     float by = pos.y + sz - third * 0.5f;
   4266     draw_list->PathLineTo(ImVec2(bx - third, by - third));
   4267     draw_list->PathLineTo(ImVec2(bx, by));
   4268     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
   4269     draw_list->PathStroke(col, 0, thickness);
   4270 }
   4271 
   4272 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
   4273 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
   4274 {
   4275     switch (direction)
   4276     {
   4277     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
   4278     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
   4279     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
   4280     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
   4281     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
   4282     }
   4283 }
   4284 
   4285 static inline float ImAcos01(float x)
   4286 {
   4287     if (x <= 0.0f) return IM_PI * 0.5f;
   4288     if (x >= 1.0f) return 0.0f;
   4289     return ImAcos(x);
   4290     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
   4291 }
   4292 
   4293 // FIXME: Cleanup and move code to ImDrawList.
   4294 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
   4295 {
   4296     if (x_end_norm == x_start_norm)
   4297         return;
   4298     if (x_start_norm > x_end_norm)
   4299         ImSwap(x_start_norm, x_end_norm);
   4300 
   4301     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
   4302     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
   4303     if (rounding == 0.0f)
   4304     {
   4305         draw_list->AddRectFilled(p0, p1, col, 0.0f);
   4306         return;
   4307     }
   4308 
   4309     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
   4310     const float inv_rounding = 1.0f / rounding;
   4311     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
   4312     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
   4313     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
   4314     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
   4315     if (arc0_b == arc0_e)
   4316     {
   4317         draw_list->PathLineTo(ImVec2(x0, p1.y));
   4318         draw_list->PathLineTo(ImVec2(x0, p0.y));
   4319     }
   4320     else if (arc0_b == 0.0f && arc0_e == half_pi)
   4321     {
   4322         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
   4323         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
   4324     }
   4325     else
   4326     {
   4327         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
   4328         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
   4329     }
   4330     if (p1.x > rect.Min.x + rounding)
   4331     {
   4332         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
   4333         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
   4334         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
   4335         if (arc1_b == arc1_e)
   4336         {
   4337             draw_list->PathLineTo(ImVec2(x1, p0.y));
   4338             draw_list->PathLineTo(ImVec2(x1, p1.y));
   4339         }
   4340         else if (arc1_b == 0.0f && arc1_e == half_pi)
   4341         {
   4342             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
   4343             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
   4344         }
   4345         else
   4346         {
   4347             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
   4348             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
   4349         }
   4350     }
   4351     draw_list->PathFillConvex(col);
   4352 }
   4353 
   4354 void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
   4355 {
   4356     const bool fill_L = (inner.Min.x > outer.Min.x);
   4357     const bool fill_R = (inner.Max.x < outer.Max.x);
   4358     const bool fill_U = (inner.Min.y > outer.Min.y);
   4359     const bool fill_D = (inner.Max.y < outer.Max.y);
   4360     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
   4361     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight)   | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
   4362     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
   4363     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
   4364     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
   4365     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
   4366     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
   4367     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
   4368 }
   4369 
   4370 // Helper for ColorPicker4()
   4371 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
   4372 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
   4373 // FIXME: uses ImGui::GetColorU32
   4374 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
   4375 {
   4376     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
   4377         flags = ImDrawFlags_RoundCornersDefault_;
   4378     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
   4379     {
   4380         ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
   4381         ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
   4382         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
   4383 
   4384         int yi = 0;
   4385         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
   4386         {
   4387             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
   4388             if (y2 <= y1)
   4389                 continue;
   4390             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
   4391             {
   4392                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
   4393                 if (x2 <= x1)
   4394                     continue;
   4395                 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
   4396                 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
   4397                 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
   4398 
   4399                 // Combine flags
   4400                 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
   4401                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
   4402             }
   4403         }
   4404     }
   4405     else
   4406     {
   4407         draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
   4408     }
   4409 }
   4410 
   4411 //-----------------------------------------------------------------------------
   4412 // [SECTION] Decompression code
   4413 //-----------------------------------------------------------------------------
   4414 // Compressed with stb_compress() then converted to a C array and encoded as base85.
   4415 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
   4416 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
   4417 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
   4418 //-----------------------------------------------------------------------------
   4419 
   4420 static unsigned int stb_decompress_length(const unsigned char *input)
   4421 {
   4422     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
   4423 }
   4424 
   4425 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
   4426 static const unsigned char *stb__barrier_in_b;
   4427 static unsigned char *stb__dout;
   4428 static void stb__match(const unsigned char *data, unsigned int length)
   4429 {
   4430     // INVERSE of memmove... write each byte before copying the next...
   4431     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
   4432     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
   4433     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
   4434     while (length--) *stb__dout++ = *data++;
   4435 }
   4436 
   4437 static void stb__lit(const unsigned char *data, unsigned int length)
   4438 {
   4439     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
   4440     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
   4441     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
   4442     memcpy(stb__dout, data, length);
   4443     stb__dout += length;
   4444 }
   4445 
   4446 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
   4447 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
   4448 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
   4449 
   4450 static const unsigned char *stb_decompress_token(const unsigned char *i)
   4451 {
   4452     if (*i >= 0x20) { // use fewer if's for cases that expand small
   4453         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
   4454         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
   4455         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
   4456     } else { // more ifs for cases that expand large, since overhead is amortized
   4457         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
   4458         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
   4459         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
   4460         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
   4461         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
   4462         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
   4463     }
   4464     return i;
   4465 }
   4466 
   4467 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
   4468 {
   4469     const unsigned long ADLER_MOD = 65521;
   4470     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
   4471     unsigned long blocklen = buflen % 5552;
   4472 
   4473     unsigned long i;
   4474     while (buflen) {
   4475         for (i=0; i + 7 < blocklen; i += 8) {
   4476             s1 += buffer[0], s2 += s1;
   4477             s1 += buffer[1], s2 += s1;
   4478             s1 += buffer[2], s2 += s1;
   4479             s1 += buffer[3], s2 += s1;
   4480             s1 += buffer[4], s2 += s1;
   4481             s1 += buffer[5], s2 += s1;
   4482             s1 += buffer[6], s2 += s1;
   4483             s1 += buffer[7], s2 += s1;
   4484 
   4485             buffer += 8;
   4486         }
   4487 
   4488         for (; i < blocklen; ++i)
   4489             s1 += *buffer++, s2 += s1;
   4490 
   4491         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
   4492         buflen -= blocklen;
   4493         blocklen = 5552;
   4494     }
   4495     return (unsigned int)(s2 << 16) + (unsigned int)s1;
   4496 }
   4497 
   4498 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
   4499 {
   4500     if (stb__in4(0) != 0x57bC0000) return 0;
   4501     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
   4502     const unsigned int olen = stb_decompress_length(i);
   4503     stb__barrier_in_b = i;
   4504     stb__barrier_out_e = output + olen;
   4505     stb__barrier_out_b = output;
   4506     i += 16;
   4507 
   4508     stb__dout = output;
   4509     for (;;) {
   4510         const unsigned char *old_i = i;
   4511         i = stb_decompress_token(i);
   4512         if (i == old_i) {
   4513             if (*i == 0x05 && i[1] == 0xfa) {
   4514                 IM_ASSERT(stb__dout == output + olen);
   4515                 if (stb__dout != output + olen) return 0;
   4516                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
   4517                     return 0;
   4518                 return olen;
   4519             } else {
   4520                 IM_ASSERT(0); /* NOTREACHED */
   4521                 return 0;
   4522             }
   4523         }
   4524         IM_ASSERT(stb__dout <= output + olen);
   4525         if (stb__dout > output + olen)
   4526             return 0;
   4527     }
   4528 }
   4529 
   4530 //-----------------------------------------------------------------------------
   4531 // [SECTION] Default font data (ProggyClean.ttf)
   4532 //-----------------------------------------------------------------------------
   4533 // ProggyClean.ttf
   4534 // Copyright (c) 2004, 2005 Tristan Grimmer
   4535 // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
   4536 // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
   4537 //-----------------------------------------------------------------------------
   4538 // File: 'ProggyClean.ttf' (41208 bytes)
   4539 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
   4540 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
   4541 //-----------------------------------------------------------------------------
   4542 static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
   4543     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
   4544     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
   4545     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
   4546     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
   4547     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
   4548     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
   4549     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
   4550     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
   4551     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
   4552     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
   4553     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
   4554     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
   4555     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
   4556     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
   4557     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
   4558     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
   4559     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
   4560     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
   4561     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
   4562     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
   4563     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
   4564     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
   4565     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
   4566     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
   4567     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
   4568     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
   4569     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
   4570     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
   4571     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
   4572     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
   4573     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
   4574     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
   4575     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
   4576     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
   4577     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
   4578     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
   4579     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
   4580     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
   4581     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
   4582     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
   4583     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
   4584     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
   4585     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
   4586     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
   4587     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
   4588     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
   4589     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
   4590     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
   4591     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
   4592     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
   4593     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
   4594     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
   4595     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
   4596     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
   4597     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
   4598     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
   4599     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
   4600     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
   4601     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
   4602     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
   4603     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
   4604     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
   4605     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
   4606     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
   4607     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
   4608     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
   4609     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
   4610     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
   4611     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
   4612     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
   4613     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
   4614     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
   4615     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
   4616     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
   4617     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
   4618     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
   4619     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
   4620     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
   4621     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
   4622     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
   4623     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
   4624     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
   4625     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
   4626     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
   4627     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
   4628     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
   4629 
   4630 static const char* GetDefaultCompressedFontDataTTFBase85()
   4631 {
   4632     return proggy_clean_ttf_compressed_data_base85;
   4633 }
   4634 
   4635 #endif // #ifndef IMGUI_DISABLE