duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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imconfig.h (11138B)


      1 //-----------------------------------------------------------------------------
      2 // DEAR IMGUI COMPILE-TIME OPTIONS
      3 // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
      4 // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
      5 //-----------------------------------------------------------------------------
      6 // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
      7 // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
      8 //-----------------------------------------------------------------------------
      9 // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
     10 // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
     11 // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
     12 // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
     13 //-----------------------------------------------------------------------------
     14 
     15 #pragma once
     16 
     17 //---- Define assertion handler. Defaults to calling assert().
     18 // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
     19 //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
     20 //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
     21 
     22 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
     23 // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
     24 // - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
     25 //   for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
     26 //#define IMGUI_API __declspec(dllexport)                   // MSVC Windows: DLL export
     27 //#define IMGUI_API __declspec(dllimport)                   // MSVC Windows: DLL import
     28 //#define IMGUI_API __attribute__((visibility("default")))  // GCC/Clang: override visibility when set is hidden
     29 
     30 //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
     31 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
     32 //#define IMGUI_DISABLE_OBSOLETE_KEYIO                      // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
     33 
     34 //---- Disable all of Dear ImGui or don't implement standard windows/tools.
     35 // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
     36 //#define IMGUI_DISABLE                                     // Disable everything: all headers and source files will be empty.
     37 #define IMGUI_DISABLE_DEMO_WINDOWS                        // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
     38 #define IMGUI_DISABLE_DEBUG_TOOLS                         // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
     39 
     40 //---- Don't implement some functions to reduce linkage requirements.
     41 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
     42 //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS          // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
     43 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
     44 //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function (clipboard, IME).
     45 //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS      // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
     46 //#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS             // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
     47 //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS            // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
     48 //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS              // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
     49 //#define IMGUI_DISABLE_FILE_FUNCTIONS                      // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
     50 //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS              // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
     51 //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
     52 //#define IMGUI_DISABLE_SSE                                 // Disable use of SSE intrinsics even if available
     53 
     54 //---- Enable Test Engine / Automation features.
     55 //#define IMGUI_ENABLE_TEST_ENGINE                          // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
     56 
     57 //---- Include imgui_user.h at the end of imgui.h as a convenience
     58 // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
     59 //#define IMGUI_INCLUDE_IMGUI_USER_H
     60 //#define IMGUI_USER_H_FILENAME         "my_folder/my_imgui_user.h"
     61 
     62 //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
     63 //#define IMGUI_USE_BGRA_PACKED_COLOR
     64 
     65 //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
     66 #define IMGUI_USE_WCHAR32
     67 
     68 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
     69 // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
     70 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
     71 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
     72 //#define IMGUI_STB_SPRINTF_FILENAME    "my_folder/stb_sprintf.h"    // only used if IMGUI_USE_STB_SPRINTF is defined.
     73 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
     74 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
     75 //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION                   // only disabled if IMGUI_USE_STB_SPRINTF is defined.
     76 
     77 //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
     78 // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
     79 #define IMGUI_USE_STB_SPRINTF
     80 
     81 //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
     82 // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
     83 // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
     84 #define IMGUI_ENABLE_FREETYPE
     85 
     86 //---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
     87 // Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
     88 // Only works in combination with IMGUI_ENABLE_FREETYPE.
     89 // (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
     90 #define IMGUI_ENABLE_FREETYPE_LUNASVG
     91 
     92 //---- Use stb_truetype to build and rasterize the font atlas (default)
     93 // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
     94 //#define IMGUI_ENABLE_STB_TRUETYPE
     95 
     96 //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
     97 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
     98 /*
     99 #define IM_VEC2_CLASS_EXTRA                                                     \
    100         constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {}                   \
    101         operator MyVec2() const { return MyVec2(x,y); }
    102 
    103 #define IM_VEC4_CLASS_EXTRA                                                     \
    104         constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {}   \
    105         operator MyVec4() const { return MyVec4(x,y,z,w); }
    106 */
    107 //---- ...Or use Dear ImGui's own very basic math operators.
    108 #define IMGUI_DEFINE_MATH_OPERATORS
    109 
    110 //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
    111 // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
    112 // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
    113 // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
    114 //#define ImDrawIdx unsigned int
    115 
    116 //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
    117 //struct ImDrawList;
    118 //struct ImDrawCmd;
    119 //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
    120 //#define ImDrawCallback MyImDrawCallback
    121 
    122 //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
    123 // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
    124 //#define IM_DEBUG_BREAK  IM_ASSERT(0)
    125 //#define IM_DEBUG_BREAK  __debugbreak()
    126 
    127 //---- Debug Tools: Enable slower asserts
    128 //#define IMGUI_DEBUG_PARANOID
    129 
    130 //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
    131 /*
    132 namespace ImGui
    133 {
    134     void MyFunction(const char* name, MyMatrix44* mtx);
    135 }
    136 */