duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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spherical.h (7997B)


      1 /*
      2  * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
      3  *
      4  * This file is part of FFmpeg.
      5  *
      6  * FFmpeg is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * FFmpeg is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with FFmpeg; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     19  */
     20 
     21 /**
     22  * @file
     23  * @ingroup lavu_video_spherical
     24  * Spherical video
     25  */
     26 
     27 #ifndef AVUTIL_SPHERICAL_H
     28 #define AVUTIL_SPHERICAL_H
     29 
     30 #include <stddef.h>
     31 #include <stdint.h>
     32 
     33 /**
     34  * @defgroup lavu_video_spherical Spherical video mapping
     35  * @ingroup lavu_video
     36  *
     37  * A spherical video file contains surfaces that need to be mapped onto a
     38  * sphere. Depending on how the frame was converted, a different distortion
     39  * transformation or surface recomposition function needs to be applied before
     40  * the video should be mapped and displayed.
     41  * @{
     42  */
     43 
     44 /**
     45  * Projection of the video surface(s) on a sphere.
     46  */
     47 enum AVSphericalProjection {
     48     /**
     49      * Video represents a sphere mapped on a flat surface using
     50      * equirectangular projection.
     51      */
     52     AV_SPHERICAL_EQUIRECTANGULAR,
     53 
     54     /**
     55      * Video frame is split into 6 faces of a cube, and arranged on a
     56      * 3x2 layout. Faces are oriented upwards for the front, left, right,
     57      * and back faces. The up face is oriented so the top of the face is
     58      * forwards and the down face is oriented so the top of the face is
     59      * to the back.
     60      */
     61     AV_SPHERICAL_CUBEMAP,
     62 
     63     /**
     64      * Video represents a portion of a sphere mapped on a flat surface
     65      * using equirectangular projection. The @ref bounding fields indicate
     66      * the position of the current video in a larger surface.
     67      */
     68     AV_SPHERICAL_EQUIRECTANGULAR_TILE,
     69 };
     70 
     71 /**
     72  * This structure describes how to handle spherical videos, outlining
     73  * information about projection, initial layout, and any other view modifier.
     74  *
     75  * @note The struct must be allocated with av_spherical_alloc() and
     76  *       its size is not a part of the public ABI.
     77  */
     78 typedef struct AVSphericalMapping {
     79     /**
     80      * Projection type.
     81      */
     82     enum AVSphericalProjection projection;
     83 
     84     /**
     85      * @name Initial orientation
     86      * @{
     87      * There fields describe additional rotations applied to the sphere after
     88      * the video frame is mapped onto it. The sphere is rotated around the
     89      * viewer, who remains stationary. The order of transformation is always
     90      * yaw, followed by pitch, and finally by roll.
     91      *
     92      * The coordinate system matches the one defined in OpenGL, where the
     93      * forward vector (z) is coming out of screen, and it is equivalent to
     94      * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
     95      *
     96      * A positive yaw rotates the portion of the sphere in front of the viewer
     97      * toward their right. A positive pitch rotates the portion of the sphere
     98      * in front of the viewer upwards. A positive roll tilts the portion of
     99      * the sphere in front of the viewer to the viewer's right.
    100      *
    101      * These values are exported as 16.16 fixed point.
    102      *
    103      * See this equirectangular projection as example:
    104      *
    105      * @code{.unparsed}
    106      *                   Yaw
    107      *     -180           0           180
    108      *   90 +-------------+-------------+  180
    109      *      |             |             |                  up
    110      * P    |             |             |                 y|    forward
    111      * i    |             ^             |                  |   /z
    112      * t  0 +-------------X-------------+    0 Roll        |  /
    113      * c    |             |             |                  | /
    114      * h    |             |             |                 0|/_____right
    115      *      |             |             |                        x
    116      *  -90 +-------------+-------------+ -180
    117      *
    118      * X - the default camera center
    119      * ^ - the default up vector
    120      * @endcode
    121      */
    122     int32_t yaw;   ///< Rotation around the up vector [-180, 180].
    123     int32_t pitch; ///< Rotation around the right vector [-90, 90].
    124     int32_t roll;  ///< Rotation around the forward vector [-180, 180].
    125     /**
    126      * @}
    127      */
    128 
    129     /**
    130      * @name Bounding rectangle
    131      * @anchor bounding
    132      * @{
    133      * These fields indicate the location of the current tile, and where
    134      * it should be mapped relative to the original surface. They are
    135      * exported as 0.32 fixed point, and can be converted to classic
    136      * pixel values with av_spherical_bounds().
    137      *
    138      * @code{.unparsed}
    139      *      +----------------+----------+
    140      *      |                |bound_top |
    141      *      |            +--------+     |
    142      *      | bound_left |tile    |     |
    143      *      +<---------->|        |<--->+bound_right
    144      *      |            +--------+     |
    145      *      |                |          |
    146      *      |    bound_bottom|          |
    147      *      +----------------+----------+
    148      * @endcode
    149      *
    150      * If needed, the original video surface dimensions can be derived
    151      * by adding the current stream or frame size to the related bounds,
    152      * like in the following example:
    153      *
    154      * @code{c}
    155      *     original_width  = tile->width  + bound_left + bound_right;
    156      *     original_height = tile->height + bound_top  + bound_bottom;
    157      * @endcode
    158      *
    159      * @note These values are valid only for the tiled equirectangular
    160      *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
    161      *       and should be ignored in all other cases.
    162      */
    163     uint32_t bound_left;   ///< Distance from the left edge
    164     uint32_t bound_top;    ///< Distance from the top edge
    165     uint32_t bound_right;  ///< Distance from the right edge
    166     uint32_t bound_bottom; ///< Distance from the bottom edge
    167     /**
    168      * @}
    169      */
    170 
    171     /**
    172      * Number of pixels to pad from the edge of each cube face.
    173      *
    174      * @note This value is valid for only for the cubemap projection type
    175      *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
    176      *       cases.
    177      */
    178     uint32_t padding;
    179 } AVSphericalMapping;
    180 
    181 /**
    182  * Allocate a AVSphericalVideo structure and initialize its fields to default
    183  * values.
    184  *
    185  * @return the newly allocated struct or NULL on failure
    186  */
    187 AVSphericalMapping *av_spherical_alloc(size_t *size);
    188 
    189 /**
    190  * Convert the @ref bounding fields from an AVSphericalVideo
    191  * from 0.32 fixed point to pixels.
    192  *
    193  * @param map    The AVSphericalVideo map to read bound values from.
    194  * @param width  Width of the current frame or stream.
    195  * @param height Height of the current frame or stream.
    196  * @param left   Pixels from the left edge.
    197  * @param top    Pixels from the top edge.
    198  * @param right  Pixels from the right edge.
    199  * @param bottom Pixels from the bottom edge.
    200  */
    201 void av_spherical_tile_bounds(const AVSphericalMapping *map,
    202                               size_t width, size_t height,
    203                               size_t *left, size_t *top,
    204                               size_t *right, size_t *bottom);
    205 
    206 /**
    207  * Provide a human-readable name of a given AVSphericalProjection.
    208  *
    209  * @param projection The input AVSphericalProjection.
    210  *
    211  * @return The name of the AVSphericalProjection, or "unknown".
    212  */
    213 const char *av_spherical_projection_name(enum AVSphericalProjection projection);
    214 
    215 /**
    216  * Get the AVSphericalProjection form a human-readable name.
    217  *
    218  * @param name The input string.
    219  *
    220  * @return The AVSphericalProjection value, or -1 if not found.
    221  */
    222 int av_spherical_from_name(const char *name);
    223 /**
    224  * @}
    225  */
    226 
    227 #endif /* AVUTIL_SPHERICAL_H */