duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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hwcontext_d3d11va.h (6669B)


      1 /*
      2  * This file is part of FFmpeg.
      3  *
      4  * FFmpeg is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Lesser General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2.1 of the License, or (at your option) any later version.
      8  *
      9  * FFmpeg is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Lesser General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Lesser General Public
     15  * License along with FFmpeg; if not, write to the Free Software
     16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     17  */
     18 
     19 #ifndef AVUTIL_HWCONTEXT_D3D11VA_H
     20 #define AVUTIL_HWCONTEXT_D3D11VA_H
     21 
     22 /**
     23  * @file
     24  * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA.
     25  *
     26  * The default pool implementation will be fixed-size if initial_pool_size is
     27  * set (and allocate elements from an array texture). Otherwise it will allocate
     28  * individual textures. Be aware that decoding requires a single array texture.
     29  *
     30  * Using sw_format==AV_PIX_FMT_YUV420P has special semantics, and maps to
     31  * DXGI_FORMAT_420_OPAQUE. av_hwframe_transfer_data() is not supported for
     32  * this format. Refer to MSDN for details.
     33  *
     34  * av_hwdevice_ctx_create() for this device type supports a key named "debug"
     35  * for the AVDictionary entry. If this is set to any value, the device creation
     36  * code will try to load various supported D3D debugging layers.
     37  */
     38 
     39 #include <d3d11.h>
     40 #include <stdint.h>
     41 
     42 /**
     43  * This struct is allocated as AVHWDeviceContext.hwctx
     44  */
     45 typedef struct AVD3D11VADeviceContext {
     46     /**
     47      * Device used for texture creation and access. This can also be used to
     48      * set the libavcodec decoding device.
     49      *
     50      * Must be set by the user. This is the only mandatory field - the other
     51      * device context fields are set from this and are available for convenience.
     52      *
     53      * Deallocating the AVHWDeviceContext will always release this interface,
     54      * and it does not matter whether it was user-allocated.
     55      */
     56     ID3D11Device        *device;
     57 
     58     /**
     59      * If unset, this will be set from the device field on init.
     60      *
     61      * Deallocating the AVHWDeviceContext will always release this interface,
     62      * and it does not matter whether it was user-allocated.
     63      */
     64     ID3D11DeviceContext *device_context;
     65 
     66     /**
     67      * If unset, this will be set from the device field on init.
     68      *
     69      * Deallocating the AVHWDeviceContext will always release this interface,
     70      * and it does not matter whether it was user-allocated.
     71      */
     72     ID3D11VideoDevice   *video_device;
     73 
     74     /**
     75      * If unset, this will be set from the device_context field on init.
     76      *
     77      * Deallocating the AVHWDeviceContext will always release this interface,
     78      * and it does not matter whether it was user-allocated.
     79      */
     80     ID3D11VideoContext  *video_context;
     81 
     82     /**
     83      * Callbacks for locking. They protect accesses to device_context and
     84      * video_context calls. They also protect access to the internal staging
     85      * texture (for av_hwframe_transfer_data() calls). They do NOT protect
     86      * access to hwcontext or decoder state in general.
     87      *
     88      * If unset on init, the hwcontext implementation will set them to use an
     89      * internal mutex.
     90      *
     91      * The underlying lock must be recursive. lock_ctx is for free use by the
     92      * locking implementation.
     93      */
     94     void (*lock)(void *lock_ctx);
     95     void (*unlock)(void *lock_ctx);
     96     void *lock_ctx;
     97 } AVD3D11VADeviceContext;
     98 
     99 /**
    100  * D3D11 frame descriptor for pool allocation.
    101  *
    102  * In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
    103  * with the data pointer pointing at an object of this type describing the
    104  * planes of the frame.
    105  *
    106  * This has no use outside of custom allocation, and AVFrame AVBufferRef do not
    107  * necessarily point to an instance of this struct.
    108  */
    109 typedef struct AVD3D11FrameDescriptor {
    110     /**
    111      * The texture in which the frame is located. The reference count is
    112      * managed by the AVBufferRef, and destroying the reference will release
    113      * the interface.
    114      *
    115      * Normally stored in AVFrame.data[0].
    116      */
    117     ID3D11Texture2D *texture;
    118 
    119     /**
    120      * The index into the array texture element representing the frame, or 0
    121      * if the texture is not an array texture.
    122      *
    123      * Normally stored in AVFrame.data[1] (cast from intptr_t).
    124      */
    125     intptr_t index;
    126 } AVD3D11FrameDescriptor;
    127 
    128 /**
    129  * This struct is allocated as AVHWFramesContext.hwctx
    130  */
    131 typedef struct AVD3D11VAFramesContext {
    132     /**
    133      * The canonical texture used for pool allocation. If this is set to NULL
    134      * on init, the hwframes implementation will allocate and set an array
    135      * texture if initial_pool_size > 0.
    136      *
    137      * The only situation when the API user should set this is:
    138      * - the user wants to do manual pool allocation (setting
    139      *   AVHWFramesContext.pool), instead of letting AVHWFramesContext
    140      *   allocate the pool
    141      * - of an array texture
    142      * - and wants it to use it for decoding
    143      * - this has to be done before calling av_hwframe_ctx_init()
    144      *
    145      * Deallocating the AVHWFramesContext will always release this interface,
    146      * and it does not matter whether it was user-allocated.
    147      *
    148      * This is in particular used by the libavcodec D3D11VA hwaccel, which
    149      * requires a single array texture. It will create ID3D11VideoDecoderOutputView
    150      * objects for each array texture element on decoder initialization.
    151      */
    152     ID3D11Texture2D *texture;
    153 
    154     /**
    155      * D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user must
    156      * at least set D3D11_BIND_DECODER if the frames context is to be used for
    157      * video decoding.
    158      * This field is ignored/invalid if a user-allocated texture is provided.
    159      */
    160     UINT BindFlags;
    161 
    162     /**
    163      * D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
    164      * This field is ignored/invalid if a user-allocated texture is provided.
    165      */
    166     UINT MiscFlags;
    167 
    168     /**
    169      * In case if texture structure member above is not NULL contains the same texture
    170      * pointer for all elements and different indexes into the array texture.
    171      * In case if texture structure member above is NULL, all elements contains
    172      * pointers to separate non-array textures and 0 indexes.
    173      * This field is ignored/invalid if a user-allocated texture is provided.
    174     */
    175     AVD3D11FrameDescriptor *texture_infos;
    176 } AVD3D11VAFramesContext;
    177 
    178 #endif /* AVUTIL_HWCONTEXT_D3D11VA_H */