duckstation

duckstation, but archived from the revision just before upstream changed it to a proprietary software project, this version is the libre one
git clone https://git.neptards.moe/u3shit/duckstation.git
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d3d11va.h (2610B)


      1 /*
      2  * Direct3D11 HW acceleration
      3  *
      4  * copyright (c) 2009 Laurent Aimar
      5  * copyright (c) 2015 Steve Lhomme
      6  *
      7  * This file is part of FFmpeg.
      8  *
      9  * FFmpeg is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Lesser General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2.1 of the License, or (at your option) any later version.
     13  *
     14  * FFmpeg is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Lesser General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Lesser General Public
     20  * License along with FFmpeg; if not, write to the Free Software
     21  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     22  */
     23 
     24 #ifndef AVCODEC_D3D11VA_H
     25 #define AVCODEC_D3D11VA_H
     26 
     27 /**
     28  * @file
     29  * @ingroup lavc_codec_hwaccel_d3d11va
     30  * Public libavcodec D3D11VA header.
     31  */
     32 
     33 #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
     34 #undef _WIN32_WINNT
     35 #define _WIN32_WINNT 0x0602
     36 #endif
     37 
     38 #include <stdint.h>
     39 #include <d3d11.h>
     40 
     41 /**
     42  * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
     43  * @ingroup lavc_codec_hwaccel
     44  *
     45  * @{
     46  */
     47 
     48 /**
     49  * This structure is used to provides the necessary configurations and data
     50  * to the Direct3D11 FFmpeg HWAccel implementation.
     51  *
     52  * The application must make it available as AVCodecContext.hwaccel_context.
     53  *
     54  * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
     55  */
     56 typedef struct AVD3D11VAContext {
     57     /**
     58      * D3D11 decoder object
     59      */
     60     ID3D11VideoDecoder *decoder;
     61 
     62     /**
     63       * D3D11 VideoContext
     64       */
     65     ID3D11VideoContext *video_context;
     66 
     67     /**
     68      * D3D11 configuration used to create the decoder
     69      */
     70     D3D11_VIDEO_DECODER_CONFIG *cfg;
     71 
     72     /**
     73      * The number of surface in the surface array
     74      */
     75     unsigned surface_count;
     76 
     77     /**
     78      * The array of Direct3D surfaces used to create the decoder
     79      */
     80     ID3D11VideoDecoderOutputView **surface;
     81 
     82     /**
     83      * A bit field configuring the workarounds needed for using the decoder
     84      */
     85     uint64_t workaround;
     86 
     87     /**
     88      * Private to the FFmpeg AVHWAccel implementation
     89      */
     90     unsigned report_id;
     91 
     92     /**
     93       * Mutex to access video_context
     94       */
     95     HANDLE  context_mutex;
     96 } AVD3D11VAContext;
     97 
     98 /**
     99  * Allocate an AVD3D11VAContext.
    100  *
    101  * @return Newly-allocated AVD3D11VAContext or NULL on failure.
    102  */
    103 AVD3D11VAContext *av_d3d11va_alloc_context(void);
    104 
    105 /**
    106  * @}
    107  */
    108 
    109 #endif /* AVCODEC_D3D11VA_H */