yaml-cpp

FORK: A YAML parser and emitter in C++
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for_dummies.md (29190B)


      1 ## gMock for Dummies {#GMockForDummies}
      2 
      3 <!-- GOOGLETEST_CM0013 DO NOT DELETE -->
      4 
      5 ### What Is gMock?
      6 
      7 When you write a prototype or test, often it's not feasible or wise to rely on
      8 real objects entirely. A **mock object** implements the same interface as a real
      9 object (so it can be used as one), but lets you specify at run time how it will
     10 be used and what it should do (which methods will be called? in which order? how
     11 many times? with what arguments? what will they return? etc).
     12 
     13 **Note:** It is easy to confuse the term *fake objects* with mock objects. Fakes
     14 and mocks actually mean very different things in the Test-Driven Development
     15 (TDD) community:
     16 
     17 *   **Fake** objects have working implementations, but usually take some
     18     shortcut (perhaps to make the operations less expensive), which makes them
     19     not suitable for production. An in-memory file system would be an example of
     20     a fake.
     21 *   **Mocks** are objects pre-programmed with *expectations*, which form a
     22     specification of the calls they are expected to receive.
     23 
     24 If all this seems too abstract for you, don't worry - the most important thing
     25 to remember is that a mock allows you to check the *interaction* between itself
     26 and code that uses it. The difference between fakes and mocks shall become much
     27 clearer once you start to use mocks.
     28 
     29 **gMock** is a library (sometimes we also call it a "framework" to make it sound
     30 cool) for creating mock classes and using them. It does to C++ what
     31 jMock/EasyMock does to Java (well, more or less).
     32 
     33 When using gMock,
     34 
     35 1.  first, you use some simple macros to describe the interface you want to
     36     mock, and they will expand to the implementation of your mock class;
     37 2.  next, you create some mock objects and specify its expectations and behavior
     38     using an intuitive syntax;
     39 3.  then you exercise code that uses the mock objects. gMock will catch any
     40     violation to the expectations as soon as it arises.
     41 
     42 ### Why gMock?
     43 
     44 While mock objects help you remove unnecessary dependencies in tests and make
     45 them fast and reliable, using mocks manually in C++ is *hard*:
     46 
     47 *   Someone has to implement the mocks. The job is usually tedious and
     48     error-prone. No wonder people go great distance to avoid it.
     49 *   The quality of those manually written mocks is a bit, uh, unpredictable. You
     50     may see some really polished ones, but you may also see some that were
     51     hacked up in a hurry and have all sorts of ad hoc restrictions.
     52 *   The knowledge you gained from using one mock doesn't transfer to the next
     53     one.
     54 
     55 In contrast, Java and Python programmers have some fine mock frameworks (jMock,
     56 EasyMock, [Mox](http://wtf/mox), etc), which automate the creation of mocks. As
     57 a result, mocking is a proven effective technique and widely adopted practice in
     58 those communities. Having the right tool absolutely makes the difference.
     59 
     60 gMock was built to help C++ programmers. It was inspired by jMock and EasyMock,
     61 but designed with C++'s specifics in mind. It is your friend if any of the
     62 following problems is bothering you:
     63 
     64 *   You are stuck with a sub-optimal design and wish you had done more
     65     prototyping before it was too late, but prototyping in C++ is by no means
     66     "rapid".
     67 *   Your tests are slow as they depend on too many libraries or use expensive
     68     resources (e.g. a database).
     69 *   Your tests are brittle as some resources they use are unreliable (e.g. the
     70     network).
     71 *   You want to test how your code handles a failure (e.g. a file checksum
     72     error), but it's not easy to cause one.
     73 *   You need to make sure that your module interacts with other modules in the
     74     right way, but it's hard to observe the interaction; therefore you resort to
     75     observing the side effects at the end of the action, but it's awkward at
     76     best.
     77 *   You want to "mock out" your dependencies, except that they don't have mock
     78     implementations yet; and, frankly, you aren't thrilled by some of those
     79     hand-written mocks.
     80 
     81 We encourage you to use gMock as
     82 
     83 *   a *design* tool, for it lets you experiment with your interface design early
     84     and often. More iterations lead to better designs!
     85 *   a *testing* tool to cut your tests' outbound dependencies and probe the
     86     interaction between your module and its collaborators.
     87 
     88 ### Getting Started
     89 
     90 gMock is bundled with googletest.
     91 
     92 ### A Case for Mock Turtles
     93 
     94 Let's look at an example. Suppose you are developing a graphics program that
     95 relies on a [LOGO](http://en.wikipedia.org/wiki/Logo_programming_language)-like
     96 API for drawing. How would you test that it does the right thing? Well, you can
     97 run it and compare the screen with a golden screen snapshot, but let's admit it:
     98 tests like this are expensive to run and fragile (What if you just upgraded to a
     99 shiny new graphics card that has better anti-aliasing? Suddenly you have to
    100 update all your golden images.). It would be too painful if all your tests are
    101 like this. Fortunately, you learned about
    102 [Dependency Injection](http://en.wikipedia.org/wiki/Dependency_injection) and know the right thing
    103 to do: instead of having your application talk to the system API directly, wrap
    104 the API in an interface (say, `Turtle`) and code to that interface:
    105 
    106 ```cpp
    107 class Turtle {
    108   ...
    109   virtual ~Turtle() {};
    110   virtual void PenUp() = 0;
    111   virtual void PenDown() = 0;
    112   virtual void Forward(int distance) = 0;
    113   virtual void Turn(int degrees) = 0;
    114   virtual void GoTo(int x, int y) = 0;
    115   virtual int GetX() const = 0;
    116   virtual int GetY() const = 0;
    117 };
    118 ```
    119 
    120 (Note that the destructor of `Turtle` **must** be virtual, as is the case for
    121 **all** classes you intend to inherit from - otherwise the destructor of the
    122 derived class will not be called when you delete an object through a base
    123 pointer, and you'll get corrupted program states like memory leaks.)
    124 
    125 You can control whether the turtle's movement will leave a trace using `PenUp()`
    126 and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and
    127 `GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the
    128 turtle.
    129 
    130 Your program will normally use a real implementation of this interface. In
    131 tests, you can use a mock implementation instead. This allows you to easily
    132 check what drawing primitives your program is calling, with what arguments, and
    133 in which order. Tests written this way are much more robust (they won't break
    134 because your new machine does anti-aliasing differently), easier to read and
    135 maintain (the intent of a test is expressed in the code, not in some binary
    136 images), and run *much, much faster*.
    137 
    138 ### Writing the Mock Class
    139 
    140 If you are lucky, the mocks you need to use have already been implemented by
    141 some nice people. If, however, you find yourself in the position to write a mock
    142 class, relax - gMock turns this task into a fun game! (Well, almost.)
    143 
    144 #### How to Define It
    145 
    146 Using the `Turtle` interface as example, here are the simple steps you need to
    147 follow:
    148 
    149 *   Derive a class `MockTurtle` from `Turtle`.
    150 *   Take a *virtual* function of `Turtle` (while it's possible to
    151     [mock non-virtual methods using templates](cook_book.md#MockingNonVirtualMethods),
    152     it's much more involved).
    153 *   In the `public:` section of the child class, write `MOCK_METHOD();`
    154 *   Now comes the fun part: you take the function signature, cut-and-paste it
    155     into the macro, and add two commas - one between the return type and the
    156     name, another between the name and the argument list.
    157 *   If you're mocking a const method, add a 4th parameter containing `(const)`
    158     (the parentheses are required).
    159 *   Since you're overriding a virtual method, we suggest adding the `override`
    160     keyword. For const methods the 4th parameter becomes `(const, override)`,
    161     for non-const methods just `(override)`. This isn't mandatory.
    162 *   Repeat until all virtual functions you want to mock are done. (It goes
    163     without saying that *all* pure virtual methods in your abstract class must
    164     be either mocked or overridden.)
    165 
    166 After the process, you should have something like:
    167 
    168 ```cpp
    169 #include "gmock/gmock.h"  // Brings in gMock.
    170 
    171 class MockTurtle : public Turtle {
    172  public:
    173   ...
    174   MOCK_METHOD(void, PenUp, (), (override));
    175   MOCK_METHOD(void, PenDown, (), (override));
    176   MOCK_METHOD(void, Forward, (int distance), (override));
    177   MOCK_METHOD(void, Turn, (int degrees), (override));
    178   MOCK_METHOD(void, GoTo, (int x, int y), (override));
    179   MOCK_METHOD(int, GetX, (), (const, override));
    180   MOCK_METHOD(int, GetY, (), (const, override));
    181 };
    182 ```
    183 
    184 You don't need to define these mock methods somewhere else - the `MOCK_METHOD`
    185 macro will generate the definitions for you. It's that simple!
    186 
    187 #### Where to Put It
    188 
    189 When you define a mock class, you need to decide where to put its definition.
    190 Some people put it in a `_test.cc`. This is fine when the interface being mocked
    191 (say, `Foo`) is owned by the same person or team. Otherwise, when the owner of
    192 `Foo` changes it, your test could break. (You can't really expect `Foo`'s
    193 maintainer to fix every test that uses `Foo`, can you?)
    194 
    195 So, the rule of thumb is: if you need to mock `Foo` and it's owned by others,
    196 define the mock class in `Foo`'s package (better, in a `testing` sub-package
    197 such that you can clearly separate production code and testing utilities), put
    198 it in a `.h` and a `cc_library`. Then everyone can reference them from their
    199 tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and
    200 only tests that depend on the changed methods need to be fixed.
    201 
    202 Another way to do it: you can introduce a thin layer `FooAdaptor` on top of
    203 `Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb
    204 changes in `Foo` much more easily. While this is more work initially, carefully
    205 choosing the adaptor interface can make your code easier to write and more
    206 readable (a net win in the long run), as you can choose `FooAdaptor` to fit your
    207 specific domain much better than `Foo` does.
    208 
    209 <!-- GOOGLETEST_CM0029 DO NOT DELETE -->
    210 
    211 ### Using Mocks in Tests
    212 
    213 Once you have a mock class, using it is easy. The typical work flow is:
    214 
    215 1.  Import the gMock names from the `testing` namespace such that you can use
    216     them unqualified (You only have to do it once per file. Remember that
    217     namespaces are a good idea.
    218 2.  Create some mock objects.
    219 3.  Specify your expectations on them (How many times will a method be called?
    220     With what arguments? What should it do? etc.).
    221 4.  Exercise some code that uses the mocks; optionally, check the result using
    222     googletest assertions. If a mock method is called more than expected or with
    223     wrong arguments, you'll get an error immediately.
    224 5.  When a mock is destructed, gMock will automatically check whether all
    225     expectations on it have been satisfied.
    226 
    227 Here's an example:
    228 
    229 ```cpp
    230 #include "path/to/mock-turtle.h"
    231 #include "gmock/gmock.h"
    232 #include "gtest/gtest.h"
    233 
    234 using ::testing::AtLeast;                         // #1
    235 
    236 TEST(PainterTest, CanDrawSomething) {
    237   MockTurtle turtle;                              // #2
    238   EXPECT_CALL(turtle, PenDown())                  // #3
    239       .Times(AtLeast(1));
    240 
    241   Painter painter(&turtle);                       // #4
    242 
    243   EXPECT_TRUE(painter.DrawCircle(0, 0, 10));      // #5
    244 }
    245 ```
    246 
    247 As you might have guessed, this test checks that `PenDown()` is called at least
    248 once. If the `painter` object didn't call this method, your test will fail with
    249 a message like this:
    250 
    251 ```text
    252 path/to/my_test.cc:119: Failure
    253 Actual function call count doesn't match this expectation:
    254 Actually: never called;
    255 Expected: called at least once.
    256 Stack trace:
    257 ...
    258 ```
    259 
    260 **Tip 1:** If you run the test from an Emacs buffer, you can hit <Enter> on the
    261 line number to jump right to the failed expectation.
    262 
    263 **Tip 2:** If your mock objects are never deleted, the final verification won't
    264 happen. Therefore it's a good idea to turn on the heap checker in your tests
    265 when you allocate mocks on the heap. You get that automatically if you use the
    266 `gtest_main` library already.
    267 
    268 **Important note:** gMock requires expectations to be set **before** the mock
    269 functions are called, otherwise the behavior is **undefined**. In particular,
    270 you mustn't interleave `EXPECT_CALL()s` and calls to the mock functions.
    271 
    272 This means `EXPECT_CALL()` should be read as expecting that a call will occur
    273 *in the future*, not that a call has occurred. Why does gMock work like that?
    274 Well, specifying the expectation beforehand allows gMock to report a violation
    275 as soon as it rises, when the context (stack trace, etc) is still available.
    276 This makes debugging much easier.
    277 
    278 Admittedly, this test is contrived and doesn't do much. You can easily achieve
    279 the same effect without using gMock. However, as we shall reveal soon, gMock
    280 allows you to do *so much more* with the mocks.
    281 
    282 ### Setting Expectations
    283 
    284 The key to using a mock object successfully is to set the *right expectations*
    285 on it. If you set the expectations too strict, your test will fail as the result
    286 of unrelated changes. If you set them too loose, bugs can slip through. You want
    287 to do it just right such that your test can catch exactly the kind of bugs you
    288 intend it to catch. gMock provides the necessary means for you to do it "just
    289 right."
    290 
    291 #### General Syntax
    292 
    293 In gMock we use the `EXPECT_CALL()` macro to set an expectation on a mock
    294 method. The general syntax is:
    295 
    296 ```cpp
    297 EXPECT_CALL(mock_object, method(matchers))
    298     .Times(cardinality)
    299     .WillOnce(action)
    300     .WillRepeatedly(action);
    301 ```
    302 
    303 The macro has two arguments: first the mock object, and then the method and its
    304 arguments. Note that the two are separated by a comma (`,`), not a period (`.`).
    305 (Why using a comma? The answer is that it was necessary for technical reasons.)
    306 If the method is not overloaded, the macro can also be called without matchers:
    307 
    308 ```cpp
    309 EXPECT_CALL(mock_object, non-overloaded-method)
    310     .Times(cardinality)
    311     .WillOnce(action)
    312     .WillRepeatedly(action);
    313 ```
    314 
    315 This syntax allows the test writer to specify "called with any arguments"
    316 without explicitly specifying the number or types of arguments. To avoid
    317 unintended ambiguity, this syntax may only be used for methods which are not
    318 overloaded
    319 
    320 Either form of the macro can be followed by some optional *clauses* that provide
    321 more information about the expectation. We'll discuss how each clause works in
    322 the coming sections.
    323 
    324 This syntax is designed to make an expectation read like English. For example,
    325 you can probably guess that
    326 
    327 ```cpp
    328 using ::testing::Return;
    329 ...
    330 EXPECT_CALL(turtle, GetX())
    331     .Times(5)
    332     .WillOnce(Return(100))
    333     .WillOnce(Return(150))
    334     .WillRepeatedly(Return(200));
    335 ```
    336 
    337 says that the `turtle` object's `GetX()` method will be called five times, it
    338 will return 100 the first time, 150 the second time, and then 200 every time.
    339 Some people like to call this style of syntax a Domain-Specific Language (DSL).
    340 
    341 **Note:** Why do we use a macro to do this? Well it serves two purposes: first
    342 it makes expectations easily identifiable (either by `gsearch` or by a human
    343 reader), and second it allows gMock to include the source file location of a
    344 failed expectation in messages, making debugging easier.
    345 
    346 #### Matchers: What Arguments Do We Expect?
    347 
    348 When a mock function takes arguments, we may specify what arguments we are
    349 expecting, for example:
    350 
    351 ```cpp
    352 // Expects the turtle to move forward by 100 units.
    353 EXPECT_CALL(turtle, Forward(100));
    354 ```
    355 
    356 Oftentimes you do not want to be too specific. Remember that talk about tests
    357 being too rigid? Over specification leads to brittle tests and obscures the
    358 intent of tests. Therefore we encourage you to specify only what's necessary—no
    359 more, no less. If you aren't interested in the value of an argument, write `_`
    360 as the argument, which means "anything goes":
    361 
    362 ```cpp
    363 using ::testing::_;
    364 ...
    365 // Expects that the turtle jumps to somewhere on the x=50 line.
    366 EXPECT_CALL(turtle, GoTo(50, _));
    367 ```
    368 
    369 `_` is an instance of what we call **matchers**. A matcher is like a predicate
    370 and can test whether an argument is what we'd expect. You can use a matcher
    371 inside `EXPECT_CALL()` wherever a function argument is expected. `_` is a
    372 convenient way of saying "any value".
    373 
    374 In the above examples, `100` and `50` are also matchers; implicitly, they are
    375 the same as `Eq(100)` and `Eq(50)`, which specify that the argument must be
    376 equal (using `operator==`) to the matcher argument. There are many
    377 [built-in matchers](#MatcherList) for common types (as well as
    378 [custom matchers](cook_book.md#NewMatchers)); for example:
    379 
    380 ```cpp
    381 using ::testing::Ge;
    382 ...
    383 // Expects the turtle moves forward by at least 100.
    384 EXPECT_CALL(turtle, Forward(Ge(100)));
    385 ```
    386 
    387 If you don't care about *any* arguments, rather than specify `_` for each of
    388 them you may instead omit the parameter list:
    389 
    390 ```cpp
    391 // Expects the turtle to move forward.
    392 EXPECT_CALL(turtle, Forward);
    393 // Expects the turtle to jump somewhere.
    394 EXPECT_CALL(turtle, GoTo);
    395 ```
    396 
    397 This works for all non-overloaded methods; if a method is overloaded, you need
    398 to help gMock resolve which overload is expected by specifying the number of
    399 arguments and possibly also the
    400 [types of the arguments](cook_book.md#SelectOverload).
    401 
    402 #### Cardinalities: How Many Times Will It Be Called?
    403 
    404 The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We
    405 call its argument a **cardinality** as it tells *how many times* the call should
    406 occur. It allows us to repeat an expectation many times without actually writing
    407 it as many times. More importantly, a cardinality can be "fuzzy", just like a
    408 matcher can be. This allows a user to express the intent of a test exactly.
    409 
    410 An interesting special case is when we say `Times(0)`. You may have guessed - it
    411 means that the function shouldn't be called with the given arguments at all, and
    412 gMock will report a googletest failure whenever the function is (wrongfully)
    413 called.
    414 
    415 We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the
    416 list of built-in cardinalities you can use, see
    417 [here](cheat_sheet.md#CardinalityList).
    418 
    419 The `Times()` clause can be omitted. **If you omit `Times()`, gMock will infer
    420 the cardinality for you.** The rules are easy to remember:
    421 
    422 *   If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the
    423     `EXPECT_CALL()`, the inferred cardinality is `Times(1)`.
    424 *   If there are *n* `WillOnce()`'s but **no** `WillRepeatedly()`, where *n* >=
    425     1, the cardinality is `Times(n)`.
    426 *   If there are *n* `WillOnce()`'s and **one** `WillRepeatedly()`, where *n* >=
    427     0, the cardinality is `Times(AtLeast(n))`.
    428 
    429 **Quick quiz:** what do you think will happen if a function is expected to be
    430 called twice but actually called four times?
    431 
    432 #### Actions: What Should It Do?
    433 
    434 Remember that a mock object doesn't really have a working implementation? We as
    435 users have to tell it what to do when a method is invoked. This is easy in
    436 gMock.
    437 
    438 First, if the return type of a mock function is a built-in type or a pointer,
    439 the function has a **default action** (a `void` function will just return, a
    440 `bool` function will return `false`, and other functions will return 0). In
    441 addition, in C++ 11 and above, a mock function whose return type is
    442 default-constructible (i.e. has a default constructor) has a default action of
    443 returning a default-constructed value. If you don't say anything, this behavior
    444 will be used.
    445 
    446 Second, if a mock function doesn't have a default action, or the default action
    447 doesn't suit you, you can specify the action to be taken each time the
    448 expectation matches using a series of `WillOnce()` clauses followed by an
    449 optional `WillRepeatedly()`. For example,
    450 
    451 ```cpp
    452 using ::testing::Return;
    453 ...
    454 EXPECT_CALL(turtle, GetX())
    455      .WillOnce(Return(100))
    456      .WillOnce(Return(200))
    457      .WillOnce(Return(300));
    458 ```
    459 
    460 says that `turtle.GetX()` will be called *exactly three times* (gMock inferred
    461 this from how many `WillOnce()` clauses we've written, since we didn't
    462 explicitly write `Times()`), and will return 100, 200, and 300 respectively.
    463 
    464 ```cpp
    465 using ::testing::Return;
    466 ...
    467 EXPECT_CALL(turtle, GetY())
    468      .WillOnce(Return(100))
    469      .WillOnce(Return(200))
    470      .WillRepeatedly(Return(300));
    471 ```
    472 
    473 says that `turtle.GetY()` will be called *at least twice* (gMock knows this as
    474 we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no
    475 explicit `Times()`), will return 100 and 200 respectively the first two times,
    476 and 300 from the third time on.
    477 
    478 Of course, if you explicitly write a `Times()`, gMock will not try to infer the
    479 cardinality itself. What if the number you specified is larger than there are
    480 `WillOnce()` clauses? Well, after all `WillOnce()`s are used up, gMock will do
    481 the *default* action for the function every time (unless, of course, you have a
    482 `WillRepeatedly()`.).
    483 
    484 What can we do inside `WillOnce()` besides `Return()`? You can return a
    485 reference using `ReturnRef(*variable*)`, or invoke a pre-defined function, among
    486 [others](cook_book.md#using-actions).
    487 
    488 **Important note:** The `EXPECT_CALL()` statement evaluates the action clause
    489 only once, even though the action may be performed many times. Therefore you
    490 must be careful about side effects. The following may not do what you want:
    491 
    492 ```cpp
    493 using ::testing::Return;
    494 ...
    495 int n = 100;
    496 EXPECT_CALL(turtle, GetX())
    497     .Times(4)
    498     .WillRepeatedly(Return(n++));
    499 ```
    500 
    501 Instead of returning 100, 101, 102, ..., consecutively, this mock function will
    502 always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)`
    503 will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will
    504 return the same pointer every time. If you want the side effect to happen every
    505 time, you need to define a custom action, which we'll teach in the
    506 [cook book](http://<!-- GOOGLETEST_CM0012 DO NOT DELETE -->).
    507 
    508 Time for another quiz! What do you think the following means?
    509 
    510 ```cpp
    511 using ::testing::Return;
    512 ...
    513 EXPECT_CALL(turtle, GetY())
    514     .Times(4)
    515     .WillOnce(Return(100));
    516 ```
    517 
    518 Obviously `turtle.GetY()` is expected to be called four times. But if you think
    519 it will return 100 every time, think twice! Remember that one `WillOnce()`
    520 clause will be consumed each time the function is invoked and the default action
    521 will be taken afterwards. So the right answer is that `turtle.GetY()` will
    522 return 100 the first time, but **return 0 from the second time on**, as
    523 returning 0 is the default action for `int` functions.
    524 
    525 #### Using Multiple Expectations {#MultiExpectations}
    526 
    527 So far we've only shown examples where you have a single expectation. More
    528 realistically, you'll specify expectations on multiple mock methods which may be
    529 from multiple mock objects.
    530 
    531 By default, when a mock method is invoked, gMock will search the expectations in
    532 the **reverse order** they are defined, and stop when an active expectation that
    533 matches the arguments is found (you can think of it as "newer rules override
    534 older ones."). If the matching expectation cannot take any more calls, you will
    535 get an upper-bound-violated failure. Here's an example:
    536 
    537 ```cpp
    538 using ::testing::_;
    539 ...
    540 EXPECT_CALL(turtle, Forward(_));  // #1
    541 EXPECT_CALL(turtle, Forward(10))  // #2
    542     .Times(2);
    543 ```
    544 
    545 If `Forward(10)` is called three times in a row, the third time it will be an
    546 error, as the last matching expectation (#2) has been saturated. If, however,
    547 the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK,
    548 as now #1 will be the matching expectation.
    549 
    550 **Note:** Why does gMock search for a match in the *reverse* order of the
    551 expectations? The reason is that this allows a user to set up the default
    552 expectations in a mock object's constructor or the test fixture's set-up phase
    553 and then customize the mock by writing more specific expectations in the test
    554 body. So, if you have two expectations on the same method, you want to put the
    555 one with more specific matchers **after** the other, or the more specific rule
    556 would be shadowed by the more general one that comes after it.
    557 
    558 **Tip:** It is very common to start with a catch-all expectation for a method
    559 and `Times(AnyNumber())` (omitting arguments, or with `_` for all arguments, if
    560 overloaded). This makes any calls to the method expected. This is not necessary
    561 for methods that are not mentioned at all (these are "uninteresting"), but is
    562 useful for methods that have some expectations, but for which other calls are
    563 ok. See
    564 [Understanding Uninteresting vs Unexpected Calls](cook_book.md#uninteresting-vs-unexpected).
    565 
    566 #### Ordered vs Unordered Calls {#OrderedCalls}
    567 
    568 By default, an expectation can match a call even though an earlier expectation
    569 hasn't been satisfied. In other words, the calls don't have to occur in the
    570 order the expectations are specified.
    571 
    572 Sometimes, you may want all the expected calls to occur in a strict order. To
    573 say this in gMock is easy:
    574 
    575 ```cpp
    576 using ::testing::InSequence;
    577 ...
    578 TEST(FooTest, DrawsLineSegment) {
    579   ...
    580   {
    581     InSequence seq;
    582 
    583     EXPECT_CALL(turtle, PenDown());
    584     EXPECT_CALL(turtle, Forward(100));
    585     EXPECT_CALL(turtle, PenUp());
    586   }
    587   Foo();
    588 }
    589 ```
    590 
    591 By creating an object of type `InSequence`, all expectations in its scope are
    592 put into a *sequence* and have to occur *sequentially*. Since we are just
    593 relying on the constructor and destructor of this object to do the actual work,
    594 its name is really irrelevant.
    595 
    596 In this example, we test that `Foo()` calls the three expected functions in the
    597 order as written. If a call is made out-of-order, it will be an error.
    598 
    599 (What if you care about the relative order of some of the calls, but not all of
    600 them? Can you specify an arbitrary partial order? The answer is ... yes! The
    601 details can be found [here](cook_book.md#OrderedCalls).)
    602 
    603 #### All Expectations Are Sticky (Unless Said Otherwise) {#StickyExpectations}
    604 
    605 Now let's do a quick quiz to see how well you can use this mock stuff already.
    606 How would you test that the turtle is asked to go to the origin *exactly twice*
    607 (you want to ignore any other instructions it receives)?
    608 
    609 After you've come up with your answer, take a look at ours and compare notes
    610 (solve it yourself first - don't cheat!):
    611 
    612 ```cpp
    613 using ::testing::_;
    614 using ::testing::AnyNumber;
    615 ...
    616 EXPECT_CALL(turtle, GoTo(_, _))  // #1
    617      .Times(AnyNumber());
    618 EXPECT_CALL(turtle, GoTo(0, 0))  // #2
    619      .Times(2);
    620 ```
    621 
    622 Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, gMock will
    623 see that the arguments match expectation #2 (remember that we always pick the
    624 last matching expectation). Now, since we said that there should be only two
    625 such calls, gMock will report an error immediately. This is basically what we've
    626 told you in the [Using Multiple Expectations](#MultiExpectations) section above.
    627 
    628 This example shows that **expectations in gMock are "sticky" by default**, in
    629 the sense that they remain active even after we have reached their invocation
    630 upper bounds. This is an important rule to remember, as it affects the meaning
    631 of the spec, and is **different** to how it's done in many other mocking
    632 frameworks (Why'd we do that? Because we think our rule makes the common cases
    633 easier to express and understand.).
    634 
    635 Simple? Let's see if you've really understood it: what does the following code
    636 say?
    637 
    638 ```cpp
    639 using ::testing::Return;
    640 ...
    641 for (int i = n; i > 0; i--) {
    642   EXPECT_CALL(turtle, GetX())
    643       .WillOnce(Return(10*i));
    644 }
    645 ```
    646 
    647 If you think it says that `turtle.GetX()` will be called `n` times and will
    648 return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we
    649 said, expectations are sticky. So, the second time `turtle.GetX()` is called,
    650 the last (latest) `EXPECT_CALL()` statement will match, and will immediately
    651 lead to an "upper bound violated" error - this piece of code is not very useful!
    652 
    653 One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is
    654 to explicitly say that the expectations are *not* sticky. In other words, they
    655 should *retire* as soon as they are saturated:
    656 
    657 ```cpp
    658 using ::testing::Return;
    659 ...
    660 for (int i = n; i > 0; i--) {
    661   EXPECT_CALL(turtle, GetX())
    662       .WillOnce(Return(10*i))
    663       .RetiresOnSaturation();
    664 }
    665 ```
    666 
    667 And, there's a better way to do it: in this case, we expect the calls to occur
    668 in a specific order, and we line up the actions to match the order. Since the
    669 order is important here, we should make it explicit using a sequence:
    670 
    671 ```cpp
    672 using ::testing::InSequence;
    673 using ::testing::Return;
    674 ...
    675 {
    676   InSequence s;
    677 
    678   for (int i = 1; i <= n; i++) {
    679     EXPECT_CALL(turtle, GetX())
    680         .WillOnce(Return(10*i))
    681         .RetiresOnSaturation();
    682   }
    683 }
    684 ```
    685 
    686 By the way, the other situation where an expectation may *not* be sticky is when
    687 it's in a sequence - as soon as another expectation that comes after it in the
    688 sequence has been used, it automatically retires (and will never be used to
    689 match any call).
    690 
    691 #### Uninteresting Calls
    692 
    693 A mock object may have many methods, and not all of them are that interesting.
    694 For example, in some tests we may not care about how many times `GetX()` and
    695 `GetY()` get called.
    696 
    697 In gMock, if you are not interested in a method, just don't say anything about
    698 it. If a call to this method occurs, you'll see a warning in the test output,
    699 but it won't be a failure. This is called "naggy" behavior; to change, see
    700 [The Nice, the Strict, and the Naggy](cook_book.md#NiceStrictNaggy).