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728 lines
24 KiB
Python
728 lines
24 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# XCode 3/XCode 4/XCode 6/Xcode 7 generator for Waf
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# Based on work by Nicolas Mercier 2011
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# Extended by Simon Warg 2015, https://github.com/mimon
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# XCode project file format based on http://www.monobjc.net/xcode-project-file-format.html
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"""
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See playground/xcode6/ for usage examples.
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"""
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from waflib import Context, TaskGen, Build, Utils, Errors, Logs
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import os, sys
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# FIXME too few extensions
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XCODE_EXTS = ['.c', '.cpp', '.m', '.mm']
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HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
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MAP_EXT = {
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'': "folder",
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'.h' : "sourcecode.c.h",
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'.hh': "sourcecode.cpp.h",
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'.inl': "sourcecode.cpp.h",
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'.hpp': "sourcecode.cpp.h",
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'.c': "sourcecode.c.c",
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'.m': "sourcecode.c.objc",
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'.mm': "sourcecode.cpp.objcpp",
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'.cc': "sourcecode.cpp.cpp",
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'.cpp': "sourcecode.cpp.cpp",
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'.C': "sourcecode.cpp.cpp",
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'.cxx': "sourcecode.cpp.cpp",
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'.c++': "sourcecode.cpp.cpp",
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'.l': "sourcecode.lex", # luthor
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'.ll': "sourcecode.lex",
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'.y': "sourcecode.yacc",
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'.yy': "sourcecode.yacc",
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'.plist': "text.plist.xml",
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".nib": "wrapper.nib",
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".xib": "text.xib",
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}
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# Used in PBXNativeTarget elements
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PRODUCT_TYPE_APPLICATION = 'com.apple.product-type.application'
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PRODUCT_TYPE_FRAMEWORK = 'com.apple.product-type.framework'
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PRODUCT_TYPE_EXECUTABLE = 'com.apple.product-type.tool'
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PRODUCT_TYPE_LIB_STATIC = 'com.apple.product-type.library.static'
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PRODUCT_TYPE_LIB_DYNAMIC = 'com.apple.product-type.library.dynamic'
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PRODUCT_TYPE_EXTENSION = 'com.apple.product-type.kernel-extension'
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PRODUCT_TYPE_IOKIT = 'com.apple.product-type.kernel-extension.iokit'
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# Used in PBXFileReference elements
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FILE_TYPE_APPLICATION = 'wrapper.cfbundle'
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FILE_TYPE_FRAMEWORK = 'wrapper.framework'
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FILE_TYPE_LIB_DYNAMIC = 'compiled.mach-o.dylib'
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FILE_TYPE_LIB_STATIC = 'archive.ar'
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FILE_TYPE_EXECUTABLE = 'compiled.mach-o.executable'
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# Tuple packs of the above
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TARGET_TYPE_FRAMEWORK = (PRODUCT_TYPE_FRAMEWORK, FILE_TYPE_FRAMEWORK, '.framework')
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TARGET_TYPE_APPLICATION = (PRODUCT_TYPE_APPLICATION, FILE_TYPE_APPLICATION, '.app')
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TARGET_TYPE_DYNAMIC_LIB = (PRODUCT_TYPE_LIB_DYNAMIC, FILE_TYPE_LIB_DYNAMIC, '.dylib')
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TARGET_TYPE_STATIC_LIB = (PRODUCT_TYPE_LIB_STATIC, FILE_TYPE_LIB_STATIC, '.a')
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TARGET_TYPE_EXECUTABLE = (PRODUCT_TYPE_EXECUTABLE, FILE_TYPE_EXECUTABLE, '')
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# Maps target type string to its data
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TARGET_TYPES = {
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'framework': TARGET_TYPE_FRAMEWORK,
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'app': TARGET_TYPE_APPLICATION,
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'dylib': TARGET_TYPE_DYNAMIC_LIB,
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'stlib': TARGET_TYPE_STATIC_LIB,
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'exe' :TARGET_TYPE_EXECUTABLE,
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}
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def delete_invalid_values(dct):
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""" Deletes entries that are dictionaries or sets """
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for k, v in list(dct.items()):
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if isinstance(v, dict) or isinstance(v, set):
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del dct[k]
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return dct
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"""
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Configuration of the global project settings. Sets an environment variable 'PROJ_CONFIGURATION'
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which is a dictionary of configuration name and buildsettings pair.
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E.g.:
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env.PROJ_CONFIGURATION = {
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'Debug': {
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'ARCHS': 'x86',
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...
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}
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'Release': {
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'ARCHS' x86_64'
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...
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}
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}
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The user can define a completely customized dictionary in configure() stage. Otherwise a default Debug/Release will be created
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based on env variable
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"""
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def configure(self):
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if not self.env.PROJ_CONFIGURATION:
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self.to_log("A default project configuration was created since no custom one was given in the configure(conf) stage. Define your custom project settings by adding PROJ_CONFIGURATION to env. The env.PROJ_CONFIGURATION must be a dictionary with at least one key, where each key is the configuration name, and the value is a dictionary of key/value settings.\n")
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# Check for any added config files added by the tool 'c_config'.
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if 'cfg_files' in self.env:
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self.env.INCLUDES = Utils.to_list(self.env.INCLUDES) + [os.path.abspath(os.path.dirname(f)) for f in self.env.cfg_files]
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# Create default project configuration?
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if 'PROJ_CONFIGURATION' not in self.env:
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defaults = delete_invalid_values(self.env.get_merged_dict())
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self.env.PROJ_CONFIGURATION = {
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"Debug": defaults,
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"Release": defaults,
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}
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# Some build settings are required to be present by XCode. We will supply default values
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# if user hasn't defined any.
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defaults_required = [('PRODUCT_NAME', '$(TARGET_NAME)')]
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for cfgname,settings in self.env.PROJ_CONFIGURATION.items():
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for default_var, default_val in defaults_required:
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if default_var not in settings:
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settings[default_var] = default_val
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# Error check customization
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if not isinstance(self.env.PROJ_CONFIGURATION, dict):
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raise Errors.ConfigurationError("The env.PROJ_CONFIGURATION must be a dictionary with at least one key, where each key is the configuration name, and the value is a dictionary of key/value settings.")
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part1 = 0
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part2 = 10000
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part3 = 0
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id = 562000999
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def newid():
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global id
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id += 1
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return "%04X%04X%04X%012d" % (0, 10000, 0, id)
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"""
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Represents a tree node in the XCode project plist file format.
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When written to a file, all attributes of XCodeNode are stringified together with
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its value. However, attributes starting with an underscore _ are ignored
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during that process and allows you to store arbitrary values that are not supposed
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to be written out.
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"""
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class XCodeNode(object):
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def __init__(self):
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self._id = newid()
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self._been_written = False
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def tostring(self, value):
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if isinstance(value, dict):
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result = "{\n"
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for k,v in value.items():
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result = result + "\t\t\t%s = %s;\n" % (k, self.tostring(v))
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result = result + "\t\t}"
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return result
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elif isinstance(value, str):
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return "\"%s\"" % value
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elif isinstance(value, list):
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result = "(\n"
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for i in value:
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result = result + "\t\t\t%s,\n" % self.tostring(i)
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result = result + "\t\t)"
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return result
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elif isinstance(value, XCodeNode):
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return value._id
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else:
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return str(value)
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def write_recursive(self, value, file):
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if isinstance(value, dict):
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for k,v in value.items():
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self.write_recursive(v, file)
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elif isinstance(value, list):
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for i in value:
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self.write_recursive(i, file)
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elif isinstance(value, XCodeNode):
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value.write(file)
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def write(self, file):
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if not self._been_written:
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self._been_written = True
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for attribute,value in self.__dict__.items():
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if attribute[0] != '_':
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self.write_recursive(value, file)
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w = file.write
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w("\t%s = {\n" % self._id)
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w("\t\tisa = %s;\n" % self.__class__.__name__)
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for attribute,value in self.__dict__.items():
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if attribute[0] != '_':
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w("\t\t%s = %s;\n" % (attribute, self.tostring(value)))
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w("\t};\n\n")
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# Configurations
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class XCBuildConfiguration(XCodeNode):
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def __init__(self, name, settings = {}, env=None):
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XCodeNode.__init__(self)
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self.baseConfigurationReference = ""
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self.buildSettings = settings
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self.name = name
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if env and env.ARCH:
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settings['ARCHS'] = " ".join(env.ARCH)
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class XCConfigurationList(XCodeNode):
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def __init__(self, configlst):
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""" :param configlst: list of XCConfigurationList """
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XCodeNode.__init__(self)
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self.buildConfigurations = configlst
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self.defaultConfigurationIsVisible = 0
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self.defaultConfigurationName = configlst and configlst[0].name or ""
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# Group/Files
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class PBXFileReference(XCodeNode):
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def __init__(self, name, path, filetype = '', sourcetree = "SOURCE_ROOT"):
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XCodeNode.__init__(self)
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self.fileEncoding = 4
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if not filetype:
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_, ext = os.path.splitext(name)
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filetype = MAP_EXT.get(ext, 'text')
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self.lastKnownFileType = filetype
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self.explicitFileType = filetype
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self.name = name
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self.path = path
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self.sourceTree = sourcetree
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def __hash__(self):
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return (self.path+self.name).__hash__()
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def __eq__(self, other):
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return (self.path, self.name) == (other.path, other.name)
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class PBXBuildFile(XCodeNode):
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""" This element indicate a file reference that is used in a PBXBuildPhase (either as an include or resource). """
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def __init__(self, fileRef, settings={}):
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XCodeNode.__init__(self)
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# fileRef is a reference to a PBXFileReference object
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self.fileRef = fileRef
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# A map of key/value pairs for additional settings.
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self.settings = settings
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def __hash__(self):
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return (self.fileRef).__hash__()
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def __eq__(self, other):
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return self.fileRef == other.fileRef
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class PBXGroup(XCodeNode):
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def __init__(self, name, sourcetree = 'SOURCE_TREE'):
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XCodeNode.__init__(self)
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self.children = []
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self.name = name
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self.sourceTree = sourcetree
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# Maintain a lookup table for all PBXFileReferences
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# that are contained in this group.
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self._filerefs = {}
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def add(self, sources):
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"""
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Add a list of PBXFileReferences to this group
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:param sources: list of PBXFileReferences objects
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"""
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self._filerefs.update(dict(zip(sources, sources)))
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self.children.extend(sources)
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def get_sub_groups(self):
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"""
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Returns all child PBXGroup objects contained in this group
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"""
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return list(filter(lambda x: isinstance(x, PBXGroup), self.children))
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def find_fileref(self, fileref):
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"""
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Recursively search this group for an existing PBXFileReference. Returns None
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if none were found.
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The reason you'd want to reuse existing PBXFileReferences from a PBXGroup is that XCode doesn't like PBXFileReferences that aren't part of a PBXGroup hierarchy.
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If it isn't, the consequence is that certain UI features like 'Reveal in Finder'
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stops working.
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"""
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if fileref in self._filerefs:
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return self._filerefs[fileref]
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elif self.children:
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for childgroup in self.get_sub_groups():
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f = childgroup.find_fileref(fileref)
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if f:
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return f
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return None
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class PBXContainerItemProxy(XCodeNode):
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""" This is the element for to decorate a target item. """
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def __init__(self, containerPortal, remoteGlobalIDString, remoteInfo='', proxyType=1):
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XCodeNode.__init__(self)
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self.containerPortal = containerPortal # PBXProject
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self.remoteGlobalIDString = remoteGlobalIDString # PBXNativeTarget
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self.remoteInfo = remoteInfo # Target name
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self.proxyType = proxyType
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class PBXTargetDependency(XCodeNode):
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""" This is the element for referencing other target through content proxies. """
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def __init__(self, native_target, proxy):
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XCodeNode.__init__(self)
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self.target = native_target
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self.targetProxy = proxy
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class PBXFrameworksBuildPhase(XCodeNode):
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""" This is the element for the framework link build phase, i.e. linking to frameworks """
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def __init__(self, pbxbuildfiles):
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XCodeNode.__init__(self)
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self.buildActionMask = 2147483647
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self.runOnlyForDeploymentPostprocessing = 0
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self.files = pbxbuildfiles #List of PBXBuildFile (.o, .framework, .dylib)
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class PBXHeadersBuildPhase(XCodeNode):
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""" This is the element for adding header files to be packaged into the .framework """
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def __init__(self, pbxbuildfiles):
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XCodeNode.__init__(self)
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self.buildActionMask = 2147483647
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self.runOnlyForDeploymentPostprocessing = 0
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self.files = pbxbuildfiles #List of PBXBuildFile (.o, .framework, .dylib)
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class PBXCopyFilesBuildPhase(XCodeNode):
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"""
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Represents the PBXCopyFilesBuildPhase section. PBXBuildFile
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can be added to this node to copy files after build is done.
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"""
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def __init__(self, pbxbuildfiles, dstpath, dstSubpathSpec=0, *args, **kwargs):
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XCodeNode.__init__(self)
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self.files = pbxbuildfiles
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self.dstPath = dstpath
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self.dstSubfolderSpec = dstSubpathSpec
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class PBXSourcesBuildPhase(XCodeNode):
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""" Represents the 'Compile Sources' build phase in a Xcode target """
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def __init__(self, buildfiles):
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XCodeNode.__init__(self)
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self.files = buildfiles # List of PBXBuildFile objects
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class PBXLegacyTarget(XCodeNode):
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def __init__(self, action, target=''):
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XCodeNode.__init__(self)
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self.buildConfigurationList = XCConfigurationList([XCBuildConfiguration('waf', {})])
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if not target:
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self.buildArgumentsString = "%s %s" % (sys.argv[0], action)
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else:
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self.buildArgumentsString = "%s %s --targets=%s" % (sys.argv[0], action, target)
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self.buildPhases = []
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self.buildToolPath = sys.executable
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self.buildWorkingDirectory = ""
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self.dependencies = []
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self.name = target or action
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self.productName = target or action
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self.passBuildSettingsInEnvironment = 0
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class PBXShellScriptBuildPhase(XCodeNode):
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def __init__(self, action, target):
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XCodeNode.__init__(self)
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self.buildActionMask = 2147483647
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self.files = []
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self.inputPaths = []
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self.outputPaths = []
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self.runOnlyForDeploymentPostProcessing = 0
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self.shellPath = "/bin/sh"
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self.shellScript = "%s %s %s --targets=%s" % (sys.executable, sys.argv[0], action, target)
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class PBXNativeTarget(XCodeNode):
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""" Represents a target in XCode, e.g. App, DyLib, Framework etc. """
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def __init__(self, target, node, target_type=TARGET_TYPE_APPLICATION, configlist=[], buildphases=[]):
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XCodeNode.__init__(self)
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product_type = target_type[0]
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file_type = target_type[1]
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self.buildConfigurationList = XCConfigurationList(configlist)
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self.buildPhases = buildphases
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self.buildRules = []
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self.dependencies = []
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self.name = target
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self.productName = target
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self.productType = product_type # See TARGET_TYPE_ tuples constants
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self.productReference = PBXFileReference(node.name, node.abspath(), file_type, '')
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def add_configuration(self, cf):
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""" :type cf: XCBuildConfiguration """
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self.buildConfigurationList.buildConfigurations.append(cf)
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def add_build_phase(self, phase):
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# Some build phase types may appear only once. If a phase type already exists, then merge them.
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if ( (phase.__class__ == PBXFrameworksBuildPhase)
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or (phase.__class__ == PBXSourcesBuildPhase) ):
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for b in self.buildPhases:
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if b.__class__ == phase.__class__:
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b.files.extend(phase.files)
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return
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self.buildPhases.append(phase)
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def add_dependency(self, depnd):
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self.dependencies.append(depnd)
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# Root project object
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class PBXProject(XCodeNode):
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def __init__(self, name, version, env):
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XCodeNode.__init__(self)
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if not isinstance(env.PROJ_CONFIGURATION, dict):
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raise Errors.WafError("Error: env.PROJ_CONFIGURATION must be a dictionary. This is done for you if you do not define one yourself. However, did you load the xcode module at the end of your wscript configure() ?")
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# Retrieve project configuration
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configurations = []
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for config_name, settings in env.PROJ_CONFIGURATION.items():
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cf = XCBuildConfiguration(config_name, settings)
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configurations.append(cf)
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self.buildConfigurationList = XCConfigurationList(configurations)
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self.compatibilityVersion = version[0]
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self.hasScannedForEncodings = 1
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self.mainGroup = PBXGroup(name)
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self.projectRoot = ""
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self.projectDirPath = ""
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self.targets = []
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self._objectVersion = version[1]
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def create_target_dependency(self, target, name):
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""" : param target : PXBNativeTarget """
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proxy = PBXContainerItemProxy(self, target, name)
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dependency = PBXTargetDependency(target, proxy)
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return dependency
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def write(self, file):
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# Make sure this is written only once
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if self._been_written:
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return
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w = file.write
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w("// !$*UTF8*$!\n")
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w("{\n")
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w("\tarchiveVersion = 1;\n")
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w("\tclasses = {\n")
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w("\t};\n")
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w("\tobjectVersion = %d;\n" % self._objectVersion)
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w("\tobjects = {\n\n")
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XCodeNode.write(self, file)
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w("\t};\n")
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w("\trootObject = %s;\n" % self._id)
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w("}\n")
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def add_target(self, target):
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self.targets.append(target)
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def get_target(self, name):
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""" Get a reference to PBXNativeTarget if it exists """
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for t in self.targets:
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if t.name == name:
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return t
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return None
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@TaskGen.feature('c', 'cxx')
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@TaskGen.after('propagate_uselib_vars', 'apply_incpaths')
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def process_xcode(self):
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bld = self.bld
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try:
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p = bld.project
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except AttributeError:
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return
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if not hasattr(self, 'target_type'):
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return
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products_group = bld.products_group
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target_group = PBXGroup(self.name)
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p.mainGroup.children.append(target_group)
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|
|
|
# Determine what type to build - framework, app bundle etc.
|
|
target_type = getattr(self, 'target_type', 'app')
|
|
if target_type not in TARGET_TYPES:
|
|
raise Errors.WafError("Target type '%s' does not exists. Available options are '%s'. In target '%s'" % (target_type, "', '".join(TARGET_TYPES.keys()), self.name))
|
|
else:
|
|
target_type = TARGET_TYPES[target_type]
|
|
file_ext = target_type[2]
|
|
|
|
# Create the output node
|
|
target_node = self.path.find_or_declare(self.name+file_ext)
|
|
target = PBXNativeTarget(self.name, target_node, target_type, [], [])
|
|
|
|
products_group.children.append(target.productReference)
|
|
|
|
# Pull source files from the 'source' attribute and assign them to a UI group.
|
|
# Use a default UI group named 'Source' unless the user
|
|
# provides a 'group_files' dictionary to customize the UI grouping.
|
|
sources = getattr(self, 'source', [])
|
|
if hasattr(self, 'group_files'):
|
|
group_files = getattr(self, 'group_files', [])
|
|
for grpname,files in group_files.items():
|
|
group = bld.create_group(grpname, files)
|
|
target_group.children.append(group)
|
|
else:
|
|
group = bld.create_group('Source', sources)
|
|
target_group.children.append(group)
|
|
|
|
# Create a PBXFileReference for each source file.
|
|
# If the source file already exists as a PBXFileReference in any of the UI groups, then
|
|
# reuse that PBXFileReference object (XCode does not like it if we don't reuse)
|
|
for idx, path in enumerate(sources):
|
|
fileref = PBXFileReference(path.name, path.abspath())
|
|
existing_fileref = target_group.find_fileref(fileref)
|
|
if existing_fileref:
|
|
sources[idx] = existing_fileref
|
|
else:
|
|
sources[idx] = fileref
|
|
|
|
# If the 'source' attribute contains any file extension that XCode can't work with,
|
|
# then remove it. The allowed file extensions are defined in XCODE_EXTS.
|
|
is_valid_file_extension = lambda file: os.path.splitext(file.path)[1] in XCODE_EXTS
|
|
sources = list(filter(is_valid_file_extension, sources))
|
|
|
|
buildfiles = [bld.unique_buildfile(PBXBuildFile(x)) for x in sources]
|
|
target.add_build_phase(PBXSourcesBuildPhase(buildfiles))
|
|
|
|
# Check if any framework to link against is some other target we've made
|
|
libs = getattr(self, 'tmp_use_seen', [])
|
|
for lib in libs:
|
|
use_target = p.get_target(lib)
|
|
if use_target:
|
|
# Create an XCode dependency so that XCode knows to build the other target before this target
|
|
dependency = p.create_target_dependency(use_target, use_target.name)
|
|
target.add_dependency(dependency)
|
|
|
|
buildphase = PBXFrameworksBuildPhase([PBXBuildFile(use_target.productReference)])
|
|
target.add_build_phase(buildphase)
|
|
if lib in self.env.LIB:
|
|
self.env.LIB = list(filter(lambda x: x != lib, self.env.LIB))
|
|
|
|
# If 'export_headers' is present, add files to the Headers build phase in xcode.
|
|
# These are files that'll get packed into the Framework for instance.
|
|
exp_hdrs = getattr(self, 'export_headers', [])
|
|
hdrs = bld.as_nodes(Utils.to_list(exp_hdrs))
|
|
files = [p.mainGroup.find_fileref(PBXFileReference(n.name, n.abspath())) for n in hdrs]
|
|
files = [PBXBuildFile(f, {'ATTRIBUTES': ('Public',)}) for f in files]
|
|
buildphase = PBXHeadersBuildPhase(files)
|
|
target.add_build_phase(buildphase)
|
|
|
|
# Merge frameworks and libs into one list, and prefix the frameworks
|
|
frameworks = Utils.to_list(self.env.FRAMEWORK)
|
|
frameworks = ' '.join(['-framework %s' % (f.split('.framework')[0]) for f in frameworks])
|
|
|
|
libs = Utils.to_list(self.env.STLIB) + Utils.to_list(self.env.LIB)
|
|
libs = ' '.join(bld.env['STLIB_ST'] % t for t in libs)
|
|
|
|
# Override target specific build settings
|
|
bldsettings = {
|
|
'HEADER_SEARCH_PATHS': ['$(inherited)'] + self.env['INCPATHS'],
|
|
'LIBRARY_SEARCH_PATHS': ['$(inherited)'] + Utils.to_list(self.env.LIBPATH) + Utils.to_list(self.env.STLIBPATH) + Utils.to_list(self.env.LIBDIR) ,
|
|
'FRAMEWORK_SEARCH_PATHS': ['$(inherited)'] + Utils.to_list(self.env.FRAMEWORKPATH),
|
|
'OTHER_LDFLAGS': libs + ' ' + frameworks,
|
|
'OTHER_LIBTOOLFLAGS': bld.env['LINKFLAGS'],
|
|
'OTHER_CPLUSPLUSFLAGS': Utils.to_list(self.env['CXXFLAGS']),
|
|
'OTHER_CFLAGS': Utils.to_list(self.env['CFLAGS']),
|
|
'INSTALL_PATH': []
|
|
}
|
|
|
|
# Install path
|
|
installpaths = Utils.to_list(getattr(self, 'install', []))
|
|
prodbuildfile = PBXBuildFile(target.productReference)
|
|
for instpath in installpaths:
|
|
bldsettings['INSTALL_PATH'].append(instpath)
|
|
target.add_build_phase(PBXCopyFilesBuildPhase([prodbuildfile], instpath))
|
|
|
|
if not bldsettings['INSTALL_PATH']:
|
|
del bldsettings['INSTALL_PATH']
|
|
|
|
# Create build settings which can override the project settings. Defaults to none if user
|
|
# did not pass argument. This will be filled up with target specific
|
|
# search paths, libs to link etc.
|
|
settings = getattr(self, 'settings', {})
|
|
|
|
# The keys represents different build configuration, e.g. Debug, Release and so on..
|
|
# Insert our generated build settings to all configuration names
|
|
keys = set(settings.keys() + bld.env.PROJ_CONFIGURATION.keys())
|
|
for k in keys:
|
|
if k in settings:
|
|
settings[k].update(bldsettings)
|
|
else:
|
|
settings[k] = bldsettings
|
|
|
|
for k,v in settings.items():
|
|
target.add_configuration(XCBuildConfiguration(k, v))
|
|
|
|
p.add_target(target)
|
|
|
|
|
|
class xcode(Build.BuildContext):
|
|
cmd = 'xcode6'
|
|
fun = 'build'
|
|
|
|
def as_nodes(self, files):
|
|
""" Returns a list of waflib.Nodes from a list of string of file paths """
|
|
nodes = []
|
|
for x in files:
|
|
if not isinstance(x, str):
|
|
d = x
|
|
else:
|
|
d = self.srcnode.find_node(x)
|
|
if not d:
|
|
raise Errors.WafError('File \'%s\' was not found' % x)
|
|
nodes.append(d)
|
|
return nodes
|
|
|
|
def create_group(self, name, files):
|
|
"""
|
|
Returns a new PBXGroup containing the files (paths) passed in the files arg
|
|
:type files: string
|
|
"""
|
|
group = PBXGroup(name)
|
|
"""
|
|
Do not use unique file reference here, since XCode seem to allow only one file reference
|
|
to be referenced by a group.
|
|
"""
|
|
files_ = []
|
|
for d in self.as_nodes(Utils.to_list(files)):
|
|
fileref = PBXFileReference(d.name, d.abspath())
|
|
files_.append(fileref)
|
|
group.add(files_)
|
|
return group
|
|
|
|
def unique_buildfile(self, buildfile):
|
|
"""
|
|
Returns a unique buildfile, possibly an existing one.
|
|
Use this after you've constructed a PBXBuildFile to make sure there is
|
|
only one PBXBuildFile for the same file in the same project.
|
|
"""
|
|
try:
|
|
build_files = self.build_files
|
|
except AttributeError:
|
|
build_files = self.build_files = {}
|
|
|
|
if buildfile not in build_files:
|
|
build_files[buildfile] = buildfile
|
|
return build_files[buildfile]
|
|
|
|
def execute(self):
|
|
"""
|
|
Entry point
|
|
"""
|
|
self.restore()
|
|
if not self.all_envs:
|
|
self.load_envs()
|
|
self.recurse([self.run_dir])
|
|
|
|
appname = getattr(Context.g_module, Context.APPNAME, os.path.basename(self.srcnode.abspath()))
|
|
|
|
p = PBXProject(appname, ('Xcode 3.2', 46), self.env)
|
|
|
|
# If we don't create a Products group, then
|
|
# XCode will create one, which entails that
|
|
# we'll start to see duplicate files in the UI
|
|
# for some reason.
|
|
products_group = PBXGroup('Products')
|
|
p.mainGroup.children.append(products_group)
|
|
|
|
self.project = p
|
|
self.products_group = products_group
|
|
|
|
# post all task generators
|
|
# the process_xcode method above will be called for each target
|
|
if self.targets and self.targets != '*':
|
|
(self._min_grp, self._exact_tg) = self.get_targets()
|
|
|
|
self.current_group = 0
|
|
while self.current_group < len(self.groups):
|
|
self.post_group()
|
|
self.current_group += 1
|
|
|
|
node = self.bldnode.make_node('%s.xcodeproj' % appname)
|
|
node.mkdir()
|
|
node = node.make_node('project.pbxproj')
|
|
with open(node.abspath(), 'w') as f:
|
|
p.write(f)
|
|
Logs.pprint('GREEN', 'Wrote %r' % node.abspath())
|
|
|
|
def bind_fun(tgtype):
|
|
def fun(self, *k, **kw):
|
|
tgtype = fun.__name__
|
|
if tgtype == 'shlib' or tgtype == 'dylib':
|
|
features = 'cxx cxxshlib'
|
|
tgtype = 'dylib'
|
|
elif tgtype == 'framework':
|
|
features = 'cxx cxxshlib'
|
|
tgtype = 'framework'
|
|
elif tgtype == 'program':
|
|
features = 'cxx cxxprogram'
|
|
tgtype = 'exe'
|
|
elif tgtype == 'app':
|
|
features = 'cxx cxxprogram'
|
|
tgtype = 'app'
|
|
elif tgtype == 'stlib':
|
|
features = 'cxx cxxstlib'
|
|
tgtype = 'stlib'
|
|
lst = kw['features'] = Utils.to_list(kw.get('features', []))
|
|
for x in features.split():
|
|
if not x in kw['features']:
|
|
lst.append(x)
|
|
|
|
kw['target_type'] = tgtype
|
|
return self(*k, **kw)
|
|
fun.__name__ = tgtype
|
|
setattr(Build.BuildContext, tgtype, fun)
|
|
return fun
|
|
|
|
for xx in 'app framework dylib shlib stlib program'.split():
|
|
bind_fun(xx)
|
|
|