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876 lines
33 KiB
Python
876 lines
33 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# CodeLite Project
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# Christian Klein (chrikle@berlios.de)
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# Created: Jan 2012
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# As templete for this file I used the msvs.py
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# I hope this template will work proper
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"""
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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"""
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"""
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To add this tool to your project:
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def options(conf):
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opt.load('codelite')
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It can be a good idea to add the sync_exec tool too.
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To generate solution files:
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$ waf configure codelite
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To customize the outputs, provide subclasses in your wscript files:
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from waflib.extras import codelite
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class vsnode_target(codelite.vsnode_target):
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def get_build_command(self, props):
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# likely to be required
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return "waf.bat build"
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def collect_source(self):
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# likely to be required
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...
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class codelite_bar(codelite.codelite_generator):
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def init(self):
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codelite.codelite_generator.init(self)
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self.vsnode_target = vsnode_target
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The codelite class re-uses the same build() function for reading the targets (task generators),
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you may therefore specify codelite settings on the context object:
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def build(bld):
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bld.codelite_solution_name = 'foo.workspace'
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bld.waf_command = 'waf.bat'
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bld.projects_dir = bld.srcnode.make_node('')
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bld.projects_dir.mkdir()
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ASSUMPTIONS:
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* a project can be either a directory or a target, project files are written only for targets that have source files
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* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path
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"""
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import os, re, sys
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import uuid # requires python 2.5
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from waflib.Build import BuildContext
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from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options
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HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
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PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?>
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<CodeLite_Project Name="${project.name}" InternalType="Library">
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<Plugins>
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<Plugin Name="qmake">
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<![CDATA[00010001N0005Release000000000000]]>
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</Plugin>
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</Plugins>
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<Description/>
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<Dependencies/>
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<VirtualDirectory Name="src">
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${for x in project.source}
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${if (project.get_key(x)=="sourcefile")}
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<File Name="${x.abspath()}"/>
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${endif}
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${endfor}
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</VirtualDirectory>
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<VirtualDirectory Name="include">
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${for x in project.source}
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${if (project.get_key(x)=="headerfile")}
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<File Name="${x.abspath()}"/>
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${endif}
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${endfor}
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</VirtualDirectory>
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<Settings Type="Dynamic Library">
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<GlobalSettings>
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<Compiler Options="" C_Options="">
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<IncludePath Value="."/>
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</Compiler>
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<Linker Options="">
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<LibraryPath Value="."/>
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</Linker>
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<ResourceCompiler Options=""/>
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</GlobalSettings>
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<Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
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<IncludePath Value="."/>
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<IncludePath Value="."/>
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</Compiler>
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<Linker Options="" Required="yes">
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<LibraryPath Value=""/>
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</Linker>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/>
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<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
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<![CDATA[]]>
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</Environment>
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<Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
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<PostConnectCommands/>
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<StartupCommands/>
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</Releaseger>
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<PreBuild/>
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<PostBuild/>
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<CustomBuild Enabled="yes">
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$b = project.build_properties[0]}
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<RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand>
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<CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand>
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<BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand>
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<Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target>
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<Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target>
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<Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target>
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<Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target>
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<Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target>
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<Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target>
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<PreprocessFileCommand/>
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<SingleFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName>None</ThirdPartyToolName>
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<WorkingDirectory/>
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</CustomBuild>
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<AdditionalRules>
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<CustomPostBuild/>
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<CustomPreBuild/>
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</AdditionalRules>
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<Completion>
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<ClangCmpFlags/>
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<ClangPP/>
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<SearchPaths/>
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</Completion>
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</Configuration>
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<Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
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<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
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<IncludePath Value="."/>
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</Compiler>
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<Linker Options="" Required="yes"/>
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<ResourceCompiler Options="" Required="no"/>
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<General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
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<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
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<![CDATA[
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]]>
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</Environment>
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<Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
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<PostConnectCommands/>
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<StartupCommands/>
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</Releaseger>
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<PreBuild/>
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<PostBuild/>
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<CustomBuild Enabled="no">
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<RebuildCommand/>
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<CleanCommand/>
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<BuildCommand/>
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<PreprocessFileCommand/>
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<SingleFileCommand/>
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<MakefileGenerationCommand/>
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<ThirdPartyToolName/>
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<WorkingDirectory/>
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</CustomBuild>
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<AdditionalRules>
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<CustomPostBuild/>
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<CustomPreBuild/>
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</AdditionalRules>
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<Completion>
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<ClangCmpFlags/>
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<ClangPP/>
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<SearchPaths/>
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</Completion>
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</Configuration>
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</Settings>
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</CodeLite_Project>'''
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SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?>
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<CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags">
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${for p in project.all_projects}
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<Project Name = "${p.name}" Path = "${p.title}" Active="No"/>
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${endfor}
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<BuildMatrix>
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<WorkspaceConfiguration Name="Release" Selected="yes">
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${for p in project.all_projects}
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<Project Name="${p.name}" ConfigName="Release"/>
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${endfor}
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</WorkspaceConfiguration>
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</BuildMatrix>
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</CodeLite_Workspace>'''
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COMPILE_TEMPLATE = '''def f(project):
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lst = []
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def xml_escape(value):
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return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
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%s
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#f = open('cmd.txt', 'w')
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#f.write(str(lst))
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#f.close()
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return ''.join(lst)
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'''
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reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M)
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def compile_template(line):
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"""
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Compile a template expression into a python function (like jsps, but way shorter)
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"""
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extr = []
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def repl(match):
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g = match.group
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if g('dollar'):
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return "$"
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elif g('backslash'):
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return "\\"
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elif g('subst'):
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extr.append(g('code'))
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return "<<|@|>>"
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return None
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line2 = reg_act.sub(repl, line)
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params = line2.split('<<|@|>>')
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assert(extr)
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indent = 0
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buf = []
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app = buf.append
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def app(txt):
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buf.append(indent * '\t' + txt)
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for x in range(len(extr)):
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if params[x]:
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app("lst.append(%r)" % params[x])
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f = extr[x]
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if f.startswith(('if', 'for')):
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app(f + ':')
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indent += 1
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elif f.startswith('py:'):
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app(f[3:])
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elif f.startswith(('endif', 'endfor')):
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indent -= 1
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elif f.startswith(('else', 'elif')):
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indent -= 1
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app(f + ':')
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indent += 1
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elif f.startswith('xml:'):
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app('lst.append(xml_escape(%s))' % f[4:])
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else:
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#app('lst.append((%s) or "cannot find %s")' % (f, f))
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app('lst.append(%s)' % f)
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if extr:
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if params[-1]:
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app("lst.append(%r)" % params[-1])
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fun = COMPILE_TEMPLATE % "\n\t".join(buf)
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#print(fun)
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return Task.funex(fun)
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re_blank = re.compile('(\n|\r|\\s)*\n', re.M)
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def rm_blank_lines(txt):
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txt = re_blank.sub('\r\n', txt)
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return txt
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BOM = '\xef\xbb\xbf'
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try:
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BOM = bytes(BOM, 'latin-1') # python 3
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except (TypeError, NameError):
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pass
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def stealth_write(self, data, flags='wb'):
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try:
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unicode
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except NameError:
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data = data.encode('utf-8') # python 3
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else:
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data = data.decode(sys.getfilesystemencoding(), 'replace')
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data = data.encode('utf-8')
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if self.name.endswith('.project'):
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data = BOM + data
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try:
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txt = self.read(flags='rb')
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if txt != data:
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raise ValueError('must write')
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except (IOError, ValueError):
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self.write(data, flags=flags)
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else:
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Logs.debug('codelite: skipping %r', self)
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Node.Node.stealth_write = stealth_write
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re_quote = re.compile("[^a-zA-Z0-9-]")
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def quote(s):
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return re_quote.sub("_", s)
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def xml_escape(value):
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return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
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def make_uuid(v, prefix = None):
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"""
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simple utility function
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"""
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if isinstance(v, dict):
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keys = list(v.keys())
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keys.sort()
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tmp = str([(k, v[k]) for k in keys])
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else:
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tmp = str(v)
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d = Utils.md5(tmp.encode()).hexdigest().upper()
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if prefix:
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d = '%s%s' % (prefix, d[8:])
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gid = uuid.UUID(d, version = 4)
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return str(gid).upper()
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def diff(node, fromnode):
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# difference between two nodes, but with "(..)" instead of ".."
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c1 = node
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c2 = fromnode
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c1h = c1.height()
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c2h = c2.height()
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lst = []
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up = 0
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while c1h > c2h:
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lst.append(c1.name)
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c1 = c1.parent
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c1h -= 1
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while c2h > c1h:
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up += 1
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c2 = c2.parent
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c2h -= 1
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while id(c1) != id(c2):
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lst.append(c1.name)
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up += 1
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c1 = c1.parent
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c2 = c2.parent
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for i in range(up):
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lst.append('(..)')
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lst.reverse()
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return tuple(lst)
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class build_property(object):
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pass
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class vsnode(object):
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"""
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Abstract class representing visual studio elements
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We assume that all visual studio nodes have a uuid and a parent
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"""
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def __init__(self, ctx):
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self.ctx = ctx # codelite context
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self.name = '' # string, mandatory
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self.vspath = '' # path in visual studio (name for dirs, absolute path for projects)
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self.uuid = '' # string, mandatory
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self.parent = None # parent node for visual studio nesting
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def get_waf(self):
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"""
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Override in subclasses...
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"""
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return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf'))
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def ptype(self):
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"""
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Return a special uuid for projects written in the solution file
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"""
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pass
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def write(self):
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"""
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Write the project file, by default, do nothing
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"""
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pass
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def make_uuid(self, val):
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"""
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Alias for creating uuid values easily (the templates cannot access global variables)
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"""
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return make_uuid(val)
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class vsnode_vsdir(vsnode):
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"""
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Nodes representing visual studio folders (which do not match the filesystem tree!)
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"""
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VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8"
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def __init__(self, ctx, uuid, name, vspath=''):
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vsnode.__init__(self, ctx)
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self.title = self.name = name
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self.uuid = uuid
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self.vspath = vspath or name
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def ptype(self):
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return self.VS_GUID_SOLUTIONFOLDER
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class vsnode_project(vsnode):
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"""
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Abstract class representing visual studio project elements
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A project is assumed to be writable, and has a node representing the file to write to
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"""
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VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
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def ptype(self):
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return self.VS_GUID_VCPROJ
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def __init__(self, ctx, node):
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vsnode.__init__(self, ctx)
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self.path = node
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self.uuid = make_uuid(node.abspath())
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self.name = node.name
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self.title = self.path.abspath()
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self.source = [] # list of node objects
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self.build_properties = [] # list of properties (nmake commands, output dir, etc)
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def dirs(self):
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"""
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Get the list of parent folders of the source files (header files included)
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for writing the filters
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"""
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lst = []
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def add(x):
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if x.height() > self.tg.path.height() and x not in lst:
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lst.append(x)
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add(x.parent)
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for x in self.source:
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add(x.parent)
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return lst
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def write(self):
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Logs.debug('codelite: creating %r', self.path)
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#print "self.name:",self.name
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# first write the project file
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template1 = compile_template(PROJECT_TEMPLATE)
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proj_str = template1(self)
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proj_str = rm_blank_lines(proj_str)
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self.path.stealth_write(proj_str)
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# then write the filter
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#template2 = compile_template(FILTER_TEMPLATE)
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#filter_str = template2(self)
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#filter_str = rm_blank_lines(filter_str)
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#tmp = self.path.parent.make_node(self.path.name + '.filters')
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#tmp.stealth_write(filter_str)
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def get_key(self, node):
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"""
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required for writing the source files
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"""
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name = node.name
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if name.endswith(('.cpp', '.c')):
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return 'sourcefile'
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return 'headerfile'
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def collect_properties(self):
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"""
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Returns a list of triplet (configuration, platform, output_directory)
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"""
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ret = []
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for c in self.ctx.configurations:
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for p in self.ctx.platforms:
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x = build_property()
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x.outdir = ''
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x.configuration = c
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x.platform = p
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x.preprocessor_definitions = ''
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x.includes_search_path = ''
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|
|
# can specify "deploy_dir" too
|
|
ret.append(x)
|
|
self.build_properties = ret
|
|
|
|
def get_build_params(self, props):
|
|
opt = ''
|
|
return (self.get_waf(), opt)
|
|
|
|
def get_build_command(self, props):
|
|
return "%s build %s" % self.get_build_params(props)
|
|
|
|
def get_clean_command(self, props):
|
|
return "%s clean %s" % self.get_build_params(props)
|
|
|
|
def get_rebuild_command(self, props):
|
|
return "%s clean build %s" % self.get_build_params(props)
|
|
|
|
def get_install_command(self, props):
|
|
return "%s install %s" % self.get_build_params(props)
|
|
def get_build_and_install_command(self, props):
|
|
return "%s build install %s" % self.get_build_params(props)
|
|
|
|
def get_build_and_install_all_command(self, props):
|
|
return "%s build install" % self.get_build_params(props)[0]
|
|
|
|
def get_clean_all_command(self, props):
|
|
return "%s clean" % self.get_build_params(props)[0]
|
|
|
|
def get_build_all_command(self, props):
|
|
return "%s build" % self.get_build_params(props)[0]
|
|
|
|
def get_rebuild_all_command(self, props):
|
|
return "%s clean build" % self.get_build_params(props)[0]
|
|
|
|
def get_filter_name(self, node):
|
|
lst = diff(node, self.tg.path)
|
|
return '\\'.join(lst) or '.'
|
|
|
|
class vsnode_alias(vsnode_project):
|
|
def __init__(self, ctx, node, name):
|
|
vsnode_project.__init__(self, ctx, node)
|
|
self.name = name
|
|
self.output_file = ''
|
|
|
|
class vsnode_build_all(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate the behaviour of "make all" (starting one process by target is slow)
|
|
This is the only alias enabled by default
|
|
"""
|
|
def __init__(self, ctx, node, name='build_all_projects'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
|
self.is_active = True
|
|
|
|
class vsnode_install_all(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate the behaviour of "make install"
|
|
"""
|
|
def __init__(self, ctx, node, name='install_all_projects'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
|
|
|
def get_build_command(self, props):
|
|
return "%s build install %s" % self.get_build_params(props)
|
|
|
|
def get_clean_command(self, props):
|
|
return "%s clean %s" % self.get_build_params(props)
|
|
|
|
def get_rebuild_command(self, props):
|
|
return "%s clean build install %s" % self.get_build_params(props)
|
|
|
|
class vsnode_project_view(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate a file system view
|
|
"""
|
|
def __init__(self, ctx, node, name='project_view'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
|
self.tg = self.ctx() # fake one, cannot remove
|
|
self.exclude_files = Node.exclude_regs + '''
|
|
waf-2*
|
|
waf3-2*/**
|
|
.waf-2*
|
|
.waf3-2*/**
|
|
**/*.sdf
|
|
**/*.suo
|
|
**/*.ncb
|
|
**/%s
|
|
''' % Options.lockfile
|
|
|
|
def collect_source(self):
|
|
# this is likely to be slow
|
|
self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files)
|
|
|
|
def get_build_command(self, props):
|
|
params = self.get_build_params(props) + (self.ctx.cmd,)
|
|
return "%s %s %s" % params
|
|
|
|
def get_clean_command(self, props):
|
|
return ""
|
|
|
|
def get_rebuild_command(self, props):
|
|
return self.get_build_command(props)
|
|
|
|
class vsnode_target(vsnode_project):
|
|
"""
|
|
CodeLite project representing a targets (programs, libraries, etc) and bound
|
|
to a task generator
|
|
"""
|
|
def __init__(self, ctx, tg):
|
|
"""
|
|
A project is more or less equivalent to a file/folder
|
|
"""
|
|
base = getattr(ctx, 'projects_dir', None) or tg.path
|
|
node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node
|
|
vsnode_project.__init__(self, ctx, node)
|
|
self.name = quote(tg.name)
|
|
self.tg = tg # task generator
|
|
|
|
def get_build_params(self, props):
|
|
"""
|
|
Override the default to add the target name
|
|
"""
|
|
opt = ''
|
|
if getattr(self, 'tg', None):
|
|
opt += " --targets=%s" % self.tg.name
|
|
return (self.get_waf(), opt)
|
|
|
|
def collect_source(self):
|
|
tg = self.tg
|
|
source_files = tg.to_nodes(getattr(tg, 'source', []))
|
|
include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', []))
|
|
include_files = []
|
|
for x in include_dirs:
|
|
if isinstance(x, str):
|
|
x = tg.path.find_node(x)
|
|
if x:
|
|
lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)]
|
|
include_files.extend(lst)
|
|
|
|
# remove duplicates
|
|
self.source.extend(list(set(source_files + include_files)))
|
|
self.source.sort(key=lambda x: x.abspath())
|
|
|
|
def collect_properties(self):
|
|
"""
|
|
CodeLite projects are associated with platforms and configurations (for building especially)
|
|
"""
|
|
super(vsnode_target, self).collect_properties()
|
|
for x in self.build_properties:
|
|
x.outdir = self.path.parent.abspath()
|
|
x.preprocessor_definitions = ''
|
|
x.includes_search_path = ''
|
|
|
|
try:
|
|
tsk = self.tg.link_task
|
|
except AttributeError:
|
|
pass
|
|
else:
|
|
x.output_file = tsk.outputs[0].abspath()
|
|
x.preprocessor_definitions = ';'.join(tsk.env.DEFINES)
|
|
x.includes_search_path = ';'.join(self.tg.env.INCPATHS)
|
|
|
|
class codelite_generator(BuildContext):
|
|
'''generates a CodeLite workspace'''
|
|
cmd = 'codelite'
|
|
fun = 'build'
|
|
|
|
def init(self):
|
|
"""
|
|
Some data that needs to be present
|
|
"""
|
|
if not getattr(self, 'configurations', None):
|
|
self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc
|
|
if not getattr(self, 'platforms', None):
|
|
self.platforms = ['Win32']
|
|
if not getattr(self, 'all_projects', None):
|
|
self.all_projects = []
|
|
if not getattr(self, 'project_extension', None):
|
|
self.project_extension = '.project'
|
|
if not getattr(self, 'projects_dir', None):
|
|
self.projects_dir = self.srcnode.make_node('')
|
|
self.projects_dir.mkdir()
|
|
|
|
# bind the classes to the object, so that subclass can provide custom generators
|
|
if not getattr(self, 'vsnode_vsdir', None):
|
|
self.vsnode_vsdir = vsnode_vsdir
|
|
if not getattr(self, 'vsnode_target', None):
|
|
self.vsnode_target = vsnode_target
|
|
if not getattr(self, 'vsnode_build_all', None):
|
|
self.vsnode_build_all = vsnode_build_all
|
|
if not getattr(self, 'vsnode_install_all', None):
|
|
self.vsnode_install_all = vsnode_install_all
|
|
if not getattr(self, 'vsnode_project_view', None):
|
|
self.vsnode_project_view = vsnode_project_view
|
|
|
|
self.numver = '11.00'
|
|
self.vsver = '2010'
|
|
|
|
def execute(self):
|
|
"""
|
|
Entry point
|
|
"""
|
|
self.restore()
|
|
if not self.all_envs:
|
|
self.load_envs()
|
|
self.recurse([self.run_dir])
|
|
|
|
# user initialization
|
|
self.init()
|
|
|
|
# two phases for creating the solution
|
|
self.collect_projects() # add project objects into "self.all_projects"
|
|
self.write_files() # write the corresponding project and solution files
|
|
|
|
def collect_projects(self):
|
|
"""
|
|
Fill the list self.all_projects with project objects
|
|
Fill the list of build targets
|
|
"""
|
|
self.collect_targets()
|
|
#self.add_aliases()
|
|
#self.collect_dirs()
|
|
default_project = getattr(self, 'default_project', None)
|
|
def sortfun(x):
|
|
if x.name == default_project:
|
|
return ''
|
|
return getattr(x, 'path', None) and x.path.abspath() or x.name
|
|
self.all_projects.sort(key=sortfun)
|
|
|
|
def write_files(self):
|
|
"""
|
|
Write the project and solution files from the data collected
|
|
so far. It is unlikely that you will want to change this
|
|
"""
|
|
for p in self.all_projects:
|
|
p.write()
|
|
|
|
# and finally write the solution file
|
|
node = self.get_solution_node()
|
|
node.parent.mkdir()
|
|
Logs.warn('Creating %r', node)
|
|
#a = dir(self.root)
|
|
#for b in a:
|
|
# print b
|
|
#print self.group_names
|
|
#print "Hallo2: ",self.root.listdir()
|
|
#print getattr(self, 'codelite_solution_name', None)
|
|
template1 = compile_template(SOLUTION_TEMPLATE)
|
|
sln_str = template1(self)
|
|
sln_str = rm_blank_lines(sln_str)
|
|
node.stealth_write(sln_str)
|
|
|
|
def get_solution_node(self):
|
|
"""
|
|
The solution filename is required when writing the .vcproj files
|
|
return self.solution_node and if it does not exist, make one
|
|
"""
|
|
try:
|
|
return self.solution_node
|
|
except:
|
|
pass
|
|
|
|
codelite_solution_name = getattr(self, 'codelite_solution_name', None)
|
|
if not codelite_solution_name:
|
|
codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace'
|
|
setattr(self, 'codelite_solution_name', codelite_solution_name)
|
|
if os.path.isabs(codelite_solution_name):
|
|
self.solution_node = self.root.make_node(codelite_solution_name)
|
|
else:
|
|
self.solution_node = self.srcnode.make_node(codelite_solution_name)
|
|
return self.solution_node
|
|
|
|
def project_configurations(self):
|
|
"""
|
|
Helper that returns all the pairs (config,platform)
|
|
"""
|
|
ret = []
|
|
for c in self.configurations:
|
|
for p in self.platforms:
|
|
ret.append((c, p))
|
|
return ret
|
|
|
|
def collect_targets(self):
|
|
"""
|
|
Process the list of task generators
|
|
"""
|
|
for g in self.groups:
|
|
for tg in g:
|
|
if not isinstance(tg, TaskGen.task_gen):
|
|
continue
|
|
|
|
if not hasattr(tg, 'codelite_includes'):
|
|
tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', []))
|
|
tg.post()
|
|
if not getattr(tg, 'link_task', None):
|
|
continue
|
|
|
|
p = self.vsnode_target(self, tg)
|
|
p.collect_source() # delegate this processing
|
|
p.collect_properties()
|
|
self.all_projects.append(p)
|
|
|
|
def add_aliases(self):
|
|
"""
|
|
Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7
|
|
We also add an alias for "make install" (disabled by default)
|
|
"""
|
|
base = getattr(self, 'projects_dir', None) or self.tg.path
|
|
|
|
node_project = base.make_node('build_all_projects' + self.project_extension) # Node
|
|
p_build = self.vsnode_build_all(self, node_project)
|
|
p_build.collect_properties()
|
|
self.all_projects.append(p_build)
|
|
|
|
node_project = base.make_node('install_all_projects' + self.project_extension) # Node
|
|
p_install = self.vsnode_install_all(self, node_project)
|
|
p_install.collect_properties()
|
|
self.all_projects.append(p_install)
|
|
|
|
node_project = base.make_node('project_view' + self.project_extension) # Node
|
|
p_view = self.vsnode_project_view(self, node_project)
|
|
p_view.collect_source()
|
|
p_view.collect_properties()
|
|
self.all_projects.append(p_view)
|
|
|
|
n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases")
|
|
p_build.parent = p_install.parent = p_view.parent = n
|
|
self.all_projects.append(n)
|
|
|
|
def collect_dirs(self):
|
|
"""
|
|
Create the folder structure in the CodeLite project view
|
|
"""
|
|
seen = {}
|
|
def make_parents(proj):
|
|
# look at a project, try to make a parent
|
|
if getattr(proj, 'parent', None):
|
|
# aliases already have parents
|
|
return
|
|
x = proj.iter_path
|
|
if x in seen:
|
|
proj.parent = seen[x]
|
|
return
|
|
|
|
# There is not vsnode_vsdir for x.
|
|
# So create a project representing the folder "x"
|
|
n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name)
|
|
n.iter_path = x.parent
|
|
self.all_projects.append(n)
|
|
|
|
# recurse up to the project directory
|
|
if x.height() > self.srcnode.height() + 1:
|
|
make_parents(n)
|
|
|
|
for p in self.all_projects[:]: # iterate over a copy of all projects
|
|
if not getattr(p, 'tg', None):
|
|
# but only projects that have a task generator
|
|
continue
|
|
|
|
# make a folder for each task generator
|
|
p.iter_path = p.tg.path
|
|
make_parents(p)
|
|
|