u3shit cabadf0f63 | 5 years ago | |
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cmake/Modules | 8 years ago | |
cmake_toolchain | 6 years ago | |
doc | 8 years ago | |
src | 5 years ago | |
test | 10 years ago | |
.gitignore | 10 years ago | |
.travis.yml | 8 years ago | |
CMakeLists.txt | 8 years ago | |
COPYING | 10 years ago | |
README.md | 8 years ago | |
build.sh | 8 years ago |
README.md
vita-toolchain
These are a set of tools that, along with an ARM compiler and linker, provides a build system for PlayStation Vita(TM). Look at buildscripts for more information on building the complete toolchain with binutils/gcc/newlib. As such, this repo only contains Vita specific host tools. Check out the specifications for more details on the Vita executable format, these tools, and their inputs/outputs (including the YAML configuration format).
vita-elf-create
usage: vita-elf-create [-v|vv|vvv] [-n] [-e config.yml] input.elf output.velf
-v,-vv,-vvv: logging verbosity (more v is more verbose)
-n : allow empty imports
-e yml : optional config options
input.elf : input ARM ET_EXEC type ELF
output.velf: output ET_SCE_RELEXEC type ELF
Converts a standard ET_EXEC
ELF (outputted by arm-vita-eabi-gcc
for example)
to the Sony ELF format.
vita-elf-export
usage: vita-elf-export mod-type elf exports imports
mod-type: valid values: 'u'/'user' for user mode, else 'k'/'kernel' for kernel mode
elf: path to the elf produced by the toolchain to be used by vita-elf-create
exports: path to the config yaml file specifying the module information and exports
imports: path to write the import yaml generated by this tool
Creates an import database YAML from a Sony ELF and config YAML. This import database is a YAML file (not to be confused with the config YAML file) which defines the NID mappings for a given module. This can be used by other tools for debugging and reversing purposes.
vita-libs-gen
usage: vita-libs-gen nids.yml [extra.yml ...] output-dir
-c: Generate CMakeLists.txt instead of a Makefile
Given a list of import database YAML files (either from vita-elf-create
or
manually written by hackers for Sony owned modules), this will generate stub
libraries that can be linked to such that vita-elf-create
can properly
generate a Sony ELF. After calling vita-libs-gen
you need to run make
or
cmake
in the output directory to build the stubs.
vita-make-fself
usage: vita-make-fself [-s|-ss] [-c] input.velf output-eboot.bin
-s : Generate a safe eboot.bin. A safe eboot.bin does not have access
to restricted APIs and important parts of the filesystem.
-ss: Generate a secret-safe eboot.bin. Do not use this option if you don't know what it does.
-c : Enable compression.
Generates a FSELF (the format expected of eboot.bin
loaded by Vita) which
wraps around the Sony ELF file. Optionally supports compression of the input
ELF. Also allows marking a homebrew as "safe", which prevents it from harming
the system.
vita-mksfoex
usage: mksfoex [options] TITLE output.sfo
-d NAME=VALUE Add a new DWORD value
-s NAME=STR Add a new string value
Generates a param.sfo
file for a given title. param.sfo
is required to
launch a homebrew from LiveArea. The TITLE
id can be anything but it is
recommended that you use XXXXYYYYY
where XXXX
is an author specific
identifier and YYYYY
is a unique number identifying your homebrew. For
example, molecularShell uses MLCL00001
.
vita-pack-vpk
Usage:
vita-pack-vpk [OPTIONS] output.vpk
-s, --sfo=param.sfo sets the param.sfo file
-b, --eboot=eboot.bin sets the eboot.bin file
-a, --add src=dst adds the file src to the vpk as dst
-h, --help displays this help and exit
Generates a VPK homebrew package. eboot.bin
and param.sfo
are required.
Development
Required libraries are libelf, zlib, libzip, and libyaml. Please note that there are some compatibility problems with built-in libelf so it is recommended that you download it from the provided link.
After getting the dependencies, build with
mkdir build && cd build
cmake ..
make
Note on Naming
Early in the development, there was a confusion on the meaning of "module" and
"library" in context of the Vita. After the tools were written initially, we
decided to reverse the meaning of those two words. All user-facing usage of
those words have been changed (console outputs, messages, etc) but it is too
much word to change all internal usage of those words (function/variable names,
etc). Therefore you may be confused when reading the source since the meaning of
"module" and "library" is used inconsistently. It would be great if someone
could take the time to correct all the usages ("module" exports one or more
"libraries" and imports zero or more "libraries"; eboot.bin
is a module).