tinyxml2

FORK: TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
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      1 TinyXML-2
      2 =========
      3 
      4 [![TravisCI Status](https://travis-ci.org/leethomason/tinyxml2.svg?branch=master)](https://travis-ci.org/leethomason/tinyxml2) [![AppVeyor Status](https://ci.appveyor.com/api/projects/status/github/leethomason/tinyxml2?branch=master&svg=true)](https://ci.appveyor.com/project/leethomason/tinyxml2)
      5 
      6 ![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
      7 
      8 TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
      9 easily integrated into other programs.
     10 
     11 The master is hosted on github:
     12 https://github.com/leethomason/tinyxml2
     13 
     14 The online HTML version of these docs:
     15 http://leethomason.github.io/tinyxml2/
     16 
     17 Examples are in the "related pages" tab of the HTML docs.
     18 
     19 What it does.
     20 -------------
     21 
     22 In brief, TinyXML-2 parses an XML document, and builds from that a
     23 Document Object Model (DOM) that can be read, modified, and saved.
     24 
     25 XML stands for "eXtensible Markup Language." It is a general purpose
     26 human and machine readable markup language to describe arbitrary data.
     27 All those random file formats created to store application data can
     28 all be replaced with XML. One parser for everything.
     29 
     30 http://en.wikipedia.org/wiki/XML
     31 
     32 There are different ways to access and interact with XML data.
     33 TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
     34 into a C++ objects that can be browsed and manipulated, and then
     35 written to disk or another output stream. You can also construct an XML document
     36 from scratch with C++ objects and write this to disk or another output
     37 stream. You can even use TinyXML-2 to stream XML programmatically from
     38 code without creating a document first.
     39 
     40 TinyXML-2 is designed to be easy and fast to learn. It is one header and
     41 one cpp file. Simply add these to your project and off you go.
     42 There is an example file - xmltest.cpp - to get you started.
     43 
     44 TinyXML-2 is released under the ZLib license,
     45 so you can use it in open source or commercial code. The details
     46 of the license are at the top of every source file.
     47 
     48 TinyXML-2 attempts to be a flexible parser, but with truly correct and
     49 compliant XML output. TinyXML-2 should compile on any reasonably C++
     50 compliant system. It does not rely on exceptions, RTTI, or the STL.
     51 
     52 What it doesn't do.
     53 -------------------
     54 
     55 TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
     56 (eXtensible Stylesheet Language.) There are other parsers out there
     57 that are much more fully featured. But they are generally bigger and
     58 more difficult to use. If you are working with
     59 browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
     60 
     61 TinyXML-1 vs. TinyXML-2
     62 -----------------------
     63 
     64 TinyXML-2 is now the focus of all development, well tested, and your
     65 best choice between the two APIs. At this point, unless you are maintaining
     66 legacy code, you should choose TinyXML-2.
     67 
     68 TinyXML-2 uses a similar API to TinyXML-1 and the same
     69 rich test cases. But the implementation of the parser is completely re-written
     70 to make it more appropriate for use in a game. It uses less memory, is faster,
     71 and uses far fewer memory allocations.
     72 
     73 TinyXML-2 has no requirement or support for STL. By returning `const char*`
     74 TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
     75 and use STL, but consumed much more memory for the DOM representation.)
     76 
     77 Features
     78 --------
     79 
     80 ### Code Page
     81 
     82 TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to
     83 be UTF-8.
     84 
     85 Filenames for loading / saving are passed unchanged to the underlying OS.
     86 
     87 ### Memory Model
     88 
     89 An XMLDocument is a C++ object like any other, that can be on the stack, or
     90 new'd and deleted on the heap.
     91 
     92 However, any sub-node of the Document, XMLElement, XMLText, etc, can only
     93 be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
     94 method. Although you have pointers to these objects, they are still owned
     95 by the Document. When the Document is deleted, so are all the nodes it contains.
     96 
     97 ### White Space
     98 
     99 #### Whitespace Preservation (default)
    100 
    101 Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
    102 
    103 By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost compliant with the
    104 spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
    105 
    106 As a first step, all newlines / carriage-returns / line-feeds are normalized to a
    107 line-feed character, as required by the XML spec.
    108 
    109 White space in text is preserved. For example:
    110 
    111 	<element> Hello,  World</element>
    112 
    113 The leading space before the "Hello" and the double space after the comma are
    114 preserved. Line-feeds are preserved, as in this example:
    115 
    116 	<element> Hello again,
    117 	          World</element>
    118 
    119 However, white space between elements is **not** preserved. Although not strictly
    120 compliant, tracking and reporting inter-element space is awkward, and not normally
    121 valuable. TinyXML-2 sees these as the same XML:
    122 
    123 	<document>
    124 		<data>1</data>
    125 		<data>2</data>
    126 		<data>3</data>
    127 	</document>
    128 
    129 	<document><data>1</data><data>2</data><data>3</data></document>
    130 
    131 #### Whitespace Collapse
    132 
    133 For some applications, it is preferable to collapse whitespace. Collapsing
    134 whitespace gives you "HTML-like" behavior, which is sometimes more suitable
    135 for hand typed documents.
    136 
    137 TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
    138 (The default is to preserve whitespace, as described above.)
    139 
    140 However, you may also use COLLAPSE_WHITESPACE, which will:
    141 
    142 * Remove leading and trailing whitespace
    143 * Convert newlines and line-feeds into a space character
    144 * Collapse a run of any number of space characters into a single space character
    145 
    146 Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
    147 It essentially causes the XML to be parsed twice.
    148 
    149 #### Error Reporting
    150 
    151 TinyXML-2 reports the line number of any errors in an XML document that
    152 cannot be parsed correctly. In addition, all nodes (elements, declarations,
    153 text, comments etc.) and attributes have a line number recorded as they are parsed.
    154 This allows an application that performs additional validation of the parsed
    155 XML document (e.g. application-implemented DTD validation) to report
    156 line number information for error messages.
    157 
    158 ### Entities
    159 
    160 TinyXML-2 recognizes the pre-defined "character entities", meaning special
    161 characters. Namely:
    162 
    163 	&amp;	&
    164 	&lt;	<
    165 	&gt;	>
    166 	&quot;	"
    167 	&apos;	'
    168 
    169 These are recognized when the XML document is read, and translated to their
    170 UTF-8 equivalents. For instance, text with the XML of:
    171 
    172 	Far &amp; Away
    173 
    174 will have the Value() of "Far & Away" when queried from the XMLText object,
    175 and will be written back to the XML stream/file as an ampersand.
    176 
    177 Additionally, any character can be specified by its Unicode code point:
    178 The syntax `&#xA0;` or `&#160;` are both to the non-breaking space character.
    179 This is called a 'numeric character reference'. Any numeric character reference
    180 that isn't one of the special entities above, will be read, but written as a
    181 regular code point. The output is correct, but the entity syntax isn't preserved.
    182 
    183 ### Printing
    184 
    185 #### Print to file
    186 You can directly use the convenience function:
    187 
    188 	XMLDocument doc;
    189 	...
    190 	doc.SaveFile( "foo.xml" );
    191 
    192 Or the XMLPrinter class:
    193 
    194 	XMLPrinter printer( fp );
    195 	doc.Print( &printer );
    196 
    197 #### Print to memory
    198 Printing to memory is supported by the XMLPrinter.
    199 
    200 	XMLPrinter printer;
    201 	doc.Print( &printer );
    202 	// printer.CStr() has a const char* to the XML
    203 
    204 #### Print without an XMLDocument
    205 
    206 When loading, an XML parser is very useful. However, sometimes
    207 when saving, it just gets in the way. The code is often set up
    208 for streaming, and constructing the DOM is just overhead.
    209 
    210 The Printer supports the streaming case. The following code
    211 prints out a trivially simple XML file without ever creating
    212 an XML document.
    213 
    214 	XMLPrinter printer( fp );
    215 	printer.OpenElement( "foo" );
    216 	printer.PushAttribute( "foo", "bar" );
    217 	printer.CloseElement();
    218 
    219 Examples
    220 --------
    221 
    222 #### Load and parse an XML file.
    223 
    224 	/* ------ Example 1: Load and parse an XML file. ---- */
    225 	{
    226 		XMLDocument doc;
    227 		doc.LoadFile( "dream.xml" );
    228 	}
    229 
    230 #### Lookup information.
    231 
    232 	/* ------ Example 2: Lookup information. ---- */
    233 	{
    234 		XMLDocument doc;
    235 		doc.LoadFile( "dream.xml" );
    236 
    237 		// Structure of the XML file:
    238 		// - Element "PLAY"      the root Element, which is the
    239 		//                       FirstChildElement of the Document
    240 		// - - Element "TITLE"   child of the root PLAY Element
    241 		// - - - Text            child of the TITLE Element
    242 
    243 		// Navigate to the title, using the convenience function,
    244 		// with a dangerous lack of error checking.
    245 		const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
    246 		printf( "Name of play (1): %s\n", title );
    247 
    248 		// Text is just another Node to TinyXML-2. The more
    249 		// general way to get to the XMLText:
    250 		XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
    251 		title = textNode->Value();
    252 		printf( "Name of play (2): %s\n", title );
    253 	}
    254 
    255 Using and Installing
    256 --------------------
    257 
    258 There are 2 files in TinyXML-2:
    259 * tinyxml2.cpp
    260 * tinyxml2.h
    261 
    262 And additionally a test file:
    263 * xmltest.cpp
    264 
    265 Simply compile and run. There is a visual studio 2019 project included, a simple Makefile,
    266 an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
    267 The top of tinyxml.h even has a simple g++ command line if you are using Unix/Linux/BSD and
    268 don't want to use a build system.
    269 
    270 Building TinyXML-2 - Using vcpkg
    271 --------------------------------
    272 
    273 You can download and install TinyXML-2 using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
    274 
    275     git clone https://github.com/Microsoft/vcpkg.git
    276     cd vcpkg
    277     ./bootstrap-vcpkg.sh
    278     ./vcpkg integrate install
    279     ./vcpkg install tinyxml2
    280 
    281 The TinyXML-2 port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
    282 
    283 Versioning
    284 ----------
    285 
    286 TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
    287 
    288 Note that the major version will (probably) change fairly rapidly. API changes are fairly
    289 common.
    290 
    291 Documentation
    292 -------------
    293 
    294 The documentation is built with Doxygen, using the 'dox'
    295 configuration file.
    296 
    297 License
    298 -------
    299 
    300 TinyXML-2 is released under the zlib license:
    301 
    302 This software is provided 'as-is', without any express or implied
    303 warranty. In no event will the authors be held liable for any
    304 damages arising from the use of this software.
    305 
    306 Permission is granted to anyone to use this software for any
    307 purpose, including commercial applications, and to alter it and
    308 redistribute it freely, subject to the following restrictions:
    309 
    310 1. The origin of this software must not be misrepresented; you must
    311 not claim that you wrote the original software. If you use this
    312 software in a product, an acknowledgment in the product documentation
    313 would be appreciated but is not required.
    314 2. Altered source versions must be plainly marked as such, and
    315 must not be misrepresented as being the original software.
    316 3. This notice may not be removed or altered from any source
    317 distribution.
    318 
    319 Contributors
    320 ------------
    321 
    322 Thanks very much to everyone who sends suggestions, bugs, ideas, and
    323 encouragement. It all helps, and makes this project fun.
    324 
    325 The original TinyXML-1 has many contributors, who all deserve thanks
    326 in shaping what is a very successful library. Extra thanks to Yves
    327 Berquin and Andrew Ellerton who were key contributors.
    328 
    329 TinyXML-2 grew from that effort. Lee Thomason is the original author
    330 of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
    331 by many contributors.
    332 
    333 Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!
    334 
    335