sdl

FORK: Simple Directmedia Layer
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testviewport.c (7997B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /* Simple program:  Check viewports */
     13 
     14 #include <stdlib.h>
     15 #include <stdio.h>
     16 #include <time.h>
     17 
     18 #ifdef __EMSCRIPTEN__
     19 #include <emscripten/emscripten.h>
     20 #endif
     21 
     22 #include "SDL_test.h"
     23 #include "SDL_test_common.h"
     24 
     25 
     26 static SDLTest_CommonState *state;
     27 
     28 static SDL_Rect viewport;
     29 static int done, j;
     30 static SDL_bool use_target = SDL_FALSE;
     31 #ifdef __EMSCRIPTEN__
     32 static Uint32 wait_start;
     33 #endif
     34 static SDL_Texture *sprite;
     35 static int sprite_w, sprite_h;
     36 
     37 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
     38 static void
     39 quit(int rc)
     40 {
     41     SDLTest_CommonQuit(state);
     42     exit(rc);
     43 }
     44 
     45 int
     46 LoadSprite(char *file, SDL_Renderer *renderer)
     47 {
     48     SDL_Surface *temp;
     49 
     50     /* Load the sprite image */
     51     temp = SDL_LoadBMP(file);
     52     if (temp == NULL) {
     53         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
     54         return (-1);
     55     }
     56     sprite_w = temp->w;
     57     sprite_h = temp->h;
     58 
     59     /* Set transparent pixel as the pixel at (0,0) */
     60     if (temp->format->palette) {
     61         SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
     62     } else {
     63         switch (temp->format->BitsPerPixel) {
     64         case 15:
     65             SDL_SetColorKey(temp, SDL_TRUE,
     66                             (*(Uint16 *) temp->pixels) & 0x00007FFF);
     67             break;
     68         case 16:
     69             SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
     70             break;
     71         case 24:
     72             SDL_SetColorKey(temp, SDL_TRUE,
     73                             (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
     74             break;
     75         case 32:
     76             SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
     77             break;
     78         }
     79     }
     80 
     81     /* Create textures from the image */
     82     sprite = SDL_CreateTextureFromSurface(renderer, temp);
     83     if (!sprite) {
     84         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
     85         SDL_FreeSurface(temp);
     86         return (-1);
     87     }
     88     SDL_FreeSurface(temp);
     89 
     90     /* We're ready to roll. :) */
     91     return (0);
     92 }
     93 
     94 void
     95 DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
     96 {    
     97     SDL_Rect rect;
     98 
     99     /* Set the viewport */
    100     SDL_RenderSetViewport(renderer, &viewport);
    101     
    102     /* Draw a gray background */
    103     SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
    104     SDL_RenderClear(renderer);
    105 
    106     /* Test inside points */
    107     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
    108     SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2);
    109     SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2);
    110     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - 20);
    111     SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + 20);
    112 
    113     /* Test horizontal and vertical lines */
    114     SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
    115     SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
    116     SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
    117     SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
    118     SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
    119 
    120     /* Test diagonal lines */
    121     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
    122     SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1);
    123     SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1);                      
    124 
    125     /* Test outside points */
    126     SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
    127     SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
    128     SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
    129     SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w);
    130     SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w);
    131 
    132     /* Add a box at the top */
    133     rect.w = 8;
    134     rect.h = 8;
    135     rect.x = (viewport.w - rect.w) / 2;
    136     rect.y = 0;
    137     SDL_RenderFillRect(renderer, &rect);
    138 
    139     /* Add a clip rect and fill it with the sprite */
    140     SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h);
    141     rect.x = (viewport.w - rect.w) / 2;
    142     rect.y = (viewport.h - rect.h) / 2;
    143     SDL_RenderSetClipRect(renderer, &rect);
    144     SDL_RenderCopy(renderer, sprite, NULL, &rect);
    145     SDL_RenderSetClipRect(renderer, NULL);
    146 }
    147 
    148 void
    149 loop()
    150 {
    151 #ifdef __EMSCRIPTEN__
    152     /* Avoid using delays */
    153     if(SDL_GetTicks() - wait_start < 1000)
    154         return;
    155     wait_start = SDL_GetTicks();
    156 #endif
    157     SDL_Event event;
    158     int i;
    159     /* Check for events */
    160     while (SDL_PollEvent(&event)) {
    161         SDLTest_CommonEvent(state, &event, &done);
    162     }
    163 
    164     /* Move a viewport box in steps around the screen */
    165     viewport.x = j * 100;
    166     viewport.y = viewport.x;
    167     viewport.w = 100 + j * 50;
    168     viewport.h = 100 + j * 50;
    169     j = (j + 1) % 4;
    170     SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
    171 
    172     for (i = 0; i < state->num_windows; ++i) {
    173         if (state->windows[i] == NULL)
    174             continue;
    175 
    176         /* Draw using viewport */
    177         DrawOnViewport(state->renderers[i], viewport);
    178 
    179         /* Update the screen! */
    180         if (use_target) {
    181             SDL_SetRenderTarget(state->renderers[i], NULL);
    182             SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
    183             SDL_RenderPresent(state->renderers[i]);
    184             SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    185         } else {
    186             SDL_RenderPresent(state->renderers[i]);
    187         }
    188     }
    189 
    190 #ifdef __EMSCRIPTEN__
    191     if (done) {
    192         emscripten_cancel_main_loop();
    193     }
    194 #endif
    195 }
    196 
    197 int
    198 main(int argc, char *argv[])
    199 {
    200     int i;
    201     Uint32 then, now, frames;
    202 
    203     /* Initialize test framework */
    204     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    205     if (!state) {
    206         return 1;
    207     }
    208 
    209 
    210     for (i = 1; i < argc;) {
    211         int consumed;
    212 
    213         consumed = SDLTest_CommonArg(state, i);
    214         if (consumed == 0) {
    215             consumed = -1;
    216             if (SDL_strcasecmp(argv[i], "--target") == 0) {
    217                 use_target = SDL_TRUE;
    218                 consumed = 1;
    219             }
    220         }
    221         if (consumed < 0) {
    222             static const char *options[] = { "[--target]", NULL };
    223             SDLTest_CommonLogUsage(state, argv[0], options);
    224             quit(1);
    225         }
    226         i += consumed;
    227     }
    228     if (!SDLTest_CommonInit(state)) {
    229         quit(2);
    230     }
    231 
    232     if (LoadSprite("icon.bmp", state->renderers[0]) < 0) {
    233         quit(2);
    234     }
    235 
    236     if (use_target) {
    237         int w, h;
    238 
    239         for (i = 0; i < state->num_windows; ++i) {
    240             SDL_GetWindowSize(state->windows[i], &w, &h);
    241             state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
    242             SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    243         }
    244     }
    245 
    246     for (i = 0; i < state->num_windows; ++i) {
    247         SDL_Renderer *renderer = state->renderers[i];
    248         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    249         SDL_RenderClear(renderer);
    250     }
    251 
    252     /* Main render loop */
    253     frames = 0;
    254     then = SDL_GetTicks();
    255     done = 0;
    256     j = 0;
    257 
    258 #ifdef __EMSCRIPTEN__
    259     wait_start = SDL_GetTicks();
    260     emscripten_set_main_loop(loop, 0, 1);
    261 #else
    262     while (!done) {
    263         ++frames;
    264         loop();
    265         SDL_Delay(1000);
    266     }
    267 #endif
    268 
    269     /* Print out some timing information */
    270     now = SDL_GetTicks();
    271     if (now > then) {
    272         double fps = ((double) frames * 1000) / (now - then);
    273         SDL_Log("%2.2f frames per second\n", fps);
    274     }
    275     quit(0);
    276     return 0;
    277 }
    278 
    279 /* vi: set ts=4 sw=4 expandtab: */