sdl

FORK: Simple Directmedia Layer
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teststreaming.c (6357B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /********************************************************************************
     13  *                                                                              *
     14  * Running moose :) Coded by Mike Gorchak.                                      *
     15  *                                                                              *
     16  ********************************************************************************/
     17 
     18 #include <stdlib.h>
     19 #include <stdio.h>
     20 
     21 #ifdef __EMSCRIPTEN__
     22 #include <emscripten/emscripten.h>
     23 #endif
     24 
     25 #include "SDL.h"
     26 
     27 #define MOOSEPIC_W 64
     28 #define MOOSEPIC_H 88
     29 
     30 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
     31 #define MOOSEFRAMES_COUNT 10
     32 
     33 SDL_Color MooseColors[84] = {
     34     {49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
     35     {66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
     36     {82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
     37     {90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255},
     38     {99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255},
     39     {115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255},
     40     {115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255},
     41     {132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255},
     42     {132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255},
     43     {140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255},
     44     {148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255},
     45     {156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255},
     46     {165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255},
     47     {165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255},
     48     {173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255},
     49     {181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255},
     50     {189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255},
     51     {189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255},
     52     {206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255},
     53     {214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255},
     54     {222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255}
     55 };
     56 
     57 Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
     58 
     59 SDL_Renderer *renderer;
     60 int frame;
     61 SDL_Texture *MooseTexture;
     62 SDL_bool done = SDL_FALSE;
     63 
     64 void quit(int rc)
     65 {
     66     SDL_Quit();
     67     exit(rc);
     68 }
     69 
     70 void UpdateTexture(SDL_Texture *texture, int frame)
     71 {
     72     SDL_Color *color;
     73     Uint8 *src;
     74     Uint32 *dst;
     75     int row, col;
     76     void *pixels;
     77     int pitch;
     78 
     79     if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
     80         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
     81         quit(5);
     82     }
     83     src = MooseFrames[frame];
     84     for (row = 0; row < MOOSEPIC_H; ++row) {
     85         dst = (Uint32*)((Uint8*)pixels + row * pitch);
     86         for (col = 0; col < MOOSEPIC_W; ++col) {
     87             color = &MooseColors[*src++];
     88             *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
     89         }
     90     }
     91     SDL_UnlockTexture(texture);
     92 }
     93 
     94 void
     95 loop()
     96 {
     97     SDL_Event event;
     98 
     99     while (SDL_PollEvent(&event)) {
    100         switch (event.type) {
    101         case SDL_KEYDOWN:
    102             if (event.key.keysym.sym == SDLK_ESCAPE) {
    103                 done = SDL_TRUE;
    104             }
    105             break;
    106         case SDL_QUIT:
    107             done = SDL_TRUE;
    108             break;
    109         }
    110     }
    111 
    112     frame = (frame + 1) % MOOSEFRAMES_COUNT;
    113     UpdateTexture(MooseTexture, frame);
    114 
    115     SDL_RenderClear(renderer);
    116     SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
    117     SDL_RenderPresent(renderer);
    118 
    119 #ifdef __EMSCRIPTEN__
    120     if (done) {
    121         emscripten_cancel_main_loop();
    122     }
    123 #endif
    124 }
    125 
    126 int
    127 main(int argc, char **argv)
    128 {
    129     SDL_Window *window;
    130     SDL_RWops *handle;
    131 
    132     /* Enable standard application logging */
    133     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    134 
    135     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    136         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
    137         return 1;
    138     }
    139 
    140     /* load the moose images */
    141     handle = SDL_RWFromFile("moose.dat", "rb");
    142     if (handle == NULL) {
    143         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
    144         quit(2);
    145     }
    146     SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
    147     SDL_RWclose(handle);
    148 
    149 
    150     /* Create the window and renderer */
    151     window = SDL_CreateWindow("Happy Moose",
    152                               SDL_WINDOWPOS_UNDEFINED,
    153                               SDL_WINDOWPOS_UNDEFINED,
    154                               MOOSEPIC_W*4, MOOSEPIC_H*4,
    155                               SDL_WINDOW_RESIZABLE);
    156     if (!window) {
    157         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
    158         quit(3);
    159     }
    160 
    161     renderer = SDL_CreateRenderer(window, -1, 0);
    162     if (!renderer) {
    163         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
    164         quit(4);
    165     }
    166 
    167     MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
    168     if (!MooseTexture) {
    169         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
    170         quit(5);
    171     }
    172 
    173     /* Loop, waiting for QUIT or the escape key */
    174     frame = 0;
    175 
    176 #ifdef __EMSCRIPTEN__
    177     emscripten_set_main_loop(loop, 0, 1);
    178 #else
    179     while (!done) {
    180         loop();
    181         }
    182 #endif
    183 
    184     SDL_DestroyRenderer(renderer);
    185 
    186     quit(0);
    187     return 0;
    188 }
    189 
    190 /* vi: set ts=4 sw=4 expandtab: */