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testintersections.c (10118B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 
     13 /* Simple program:  draw as many random objects on the screen as possible */
     14 
     15 #include <stdlib.h>
     16 #include <stdio.h>
     17 #include <time.h>
     18 
     19 #ifdef __EMSCRIPTEN__
     20 #include <emscripten/emscripten.h>
     21 #endif
     22 
     23 #include "SDL_test_common.h"
     24 
     25 #define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
     26 #define NUM_OBJECTS 100
     27 
     28 static SDLTest_CommonState *state;
     29 static int num_objects;
     30 static SDL_bool cycle_color;
     31 static SDL_bool cycle_alpha;
     32 static int cycle_direction = 1;
     33 static int current_alpha = 255;
     34 static int current_color = 255;
     35 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
     36 
     37 int mouse_begin_x = -1, mouse_begin_y = -1;
     38 int done;
     39 
     40 void
     41 DrawPoints(SDL_Renderer * renderer)
     42 {
     43     int i;
     44     int x, y;
     45     SDL_Rect viewport;
     46 
     47     /* Query the sizes */
     48     SDL_RenderGetViewport(renderer, &viewport);
     49 
     50     for (i = 0; i < num_objects * 4; ++i) {
     51         /* Cycle the color and alpha, if desired */
     52         if (cycle_color) {
     53             current_color += cycle_direction;
     54             if (current_color < 0) {
     55                 current_color = 0;
     56                 cycle_direction = -cycle_direction;
     57             }
     58             if (current_color > 255) {
     59                 current_color = 255;
     60                 cycle_direction = -cycle_direction;
     61             }
     62         }
     63         if (cycle_alpha) {
     64             current_alpha += cycle_direction;
     65             if (current_alpha < 0) {
     66                 current_alpha = 0;
     67                 cycle_direction = -cycle_direction;
     68             }
     69             if (current_alpha > 255) {
     70                 current_alpha = 255;
     71                 cycle_direction = -cycle_direction;
     72             }
     73         }
     74         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
     75                                (Uint8) current_color, (Uint8) current_alpha);
     76 
     77         x = rand() % viewport.w;
     78         y = rand() % viewport.h;
     79         SDL_RenderDrawPoint(renderer, x, y);
     80     }
     81 }
     82 
     83 #define MAX_LINES 16
     84 int num_lines = 0;
     85 SDL_Rect lines[MAX_LINES];
     86 static int
     87 add_line(int x1, int y1, int x2, int y2)
     88 {
     89     if (num_lines >= MAX_LINES)
     90         return 0;
     91     if ((x1 == x2) && (y1 == y2))
     92         return 0;
     93 
     94     SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
     95     lines[num_lines].x = x1;
     96     lines[num_lines].y = y1;
     97     lines[num_lines].w = x2;
     98     lines[num_lines].h = y2;
     99 
    100     return ++num_lines;
    101 }
    102 
    103 
    104 void
    105 DrawLines(SDL_Renderer * renderer)
    106 {
    107     int i;
    108     SDL_Rect viewport;
    109 
    110     /* Query the sizes */
    111     SDL_RenderGetViewport(renderer, &viewport);
    112 
    113     SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
    114 
    115     for (i = 0; i < num_lines; ++i) {
    116         if (i == -1) {
    117             SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
    118             SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
    119             SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
    120             SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
    121         } else {
    122             SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
    123         }
    124     }
    125 }
    126 
    127 #define MAX_RECTS 16
    128 int num_rects = 0;
    129 SDL_Rect rects[MAX_RECTS];
    130 static int
    131 add_rect(int x1, int y1, int x2, int y2)
    132 {
    133     if (num_rects >= MAX_RECTS)
    134         return 0;
    135     if ((x1 == x2) || (y1 == y2))
    136         return 0;
    137 
    138     if (x1 > x2)
    139         SWAP(int, x1, x2);
    140     if (y1 > y2)
    141         SWAP(int, y1, y2);
    142 
    143     SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
    144            x2 - x1, y2 - y1);
    145 
    146     rects[num_rects].x = x1;
    147     rects[num_rects].y = y1;
    148     rects[num_rects].w = x2 - x1;
    149     rects[num_rects].h = y2 - y1;
    150 
    151     return ++num_rects;
    152 }
    153 
    154 static void
    155 DrawRects(SDL_Renderer * renderer)
    156 {
    157     SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
    158     SDL_RenderFillRects(renderer, rects, num_rects);
    159 }
    160 
    161 static void
    162 DrawRectLineIntersections(SDL_Renderer * renderer)
    163 {
    164     int i, j;
    165 
    166     SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255);
    167 
    168     for (i = 0; i < num_rects; i++)
    169         for (j = 0; j < num_lines; j++) {
    170             int x1, y1, x2, y2;
    171             SDL_Rect r;
    172 
    173             r = rects[i];
    174             x1 = lines[j].x;
    175             y1 = lines[j].y;
    176             x2 = lines[j].w;
    177             y2 = lines[j].h;
    178 
    179             if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
    180                 SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
    181             }
    182         }
    183 }
    184 
    185 static void
    186 DrawRectRectIntersections(SDL_Renderer * renderer)
    187 {
    188     int i, j;
    189 
    190     SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
    191 
    192     for (i = 0; i < num_rects; i++)
    193         for (j = i + 1; j < num_rects; j++) {
    194             SDL_Rect r;
    195             if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
    196                 SDL_RenderFillRect(renderer, &r);
    197             }
    198         }
    199 }
    200 
    201 void
    202 loop()
    203 {
    204     int i;
    205     SDL_Event event;
    206 
    207     /* Check for events */
    208     while (SDL_PollEvent(&event)) {
    209         SDLTest_CommonEvent(state, &event, &done);
    210         switch (event.type) {
    211         case SDL_MOUSEBUTTONDOWN:
    212             mouse_begin_x = event.button.x;
    213             mouse_begin_y = event.button.y;
    214             break;
    215         case SDL_MOUSEBUTTONUP:
    216             if (event.button.button == 3)
    217                 add_line(mouse_begin_x, mouse_begin_y, event.button.x,
    218                          event.button.y);
    219             if (event.button.button == 1)
    220                 add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
    221                          event.button.y);
    222             break;
    223         case SDL_KEYDOWN:
    224             switch (event.key.keysym.sym) {
    225             case 'l':
    226                 if (event.key.keysym.mod & KMOD_SHIFT)
    227                     num_lines = 0;
    228                 else
    229                     add_line(rand() % 640, rand() % 480, rand() % 640,
    230                              rand() % 480);
    231                 break;
    232             case 'r':
    233                 if (event.key.keysym.mod & KMOD_SHIFT)
    234                     num_rects = 0;
    235                 else
    236                     add_rect(rand() % 640, rand() % 480, rand() % 640,
    237                              rand() % 480);
    238                 break;
    239             }
    240             break;
    241         default:
    242             break;
    243         }
    244     }
    245     for (i = 0; i < state->num_windows; ++i) {
    246         SDL_Renderer *renderer = state->renderers[i];
    247         if (state->windows[i] == NULL)
    248             continue;
    249         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    250         SDL_RenderClear(renderer);
    251 
    252         DrawRects(renderer);
    253         DrawPoints(renderer);
    254         DrawRectRectIntersections(renderer);
    255         DrawLines(renderer);
    256         DrawRectLineIntersections(renderer);
    257 
    258         SDL_RenderPresent(renderer);
    259     }
    260 #ifdef __EMSCRIPTEN__
    261     if (done) {
    262         emscripten_cancel_main_loop();
    263     }
    264 #endif
    265 }
    266 
    267 int
    268 main(int argc, char *argv[])
    269 {
    270     int i;
    271     Uint32 then, now, frames;
    272 
    273     /* Enable standard application logging */
    274     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    275 
    276     /* Initialize parameters */
    277     num_objects = NUM_OBJECTS;
    278 
    279     /* Initialize test framework */
    280     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    281     if (!state) {
    282         return 1;
    283     }
    284     for (i = 1; i < argc;) {
    285         int consumed;
    286 
    287         consumed = SDLTest_CommonArg(state, i);
    288         if (consumed == 0) {
    289             consumed = -1;
    290             if (SDL_strcasecmp(argv[i], "--blend") == 0) {
    291                 if (argv[i + 1]) {
    292                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
    293                         blendMode = SDL_BLENDMODE_NONE;
    294                         consumed = 2;
    295                     } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
    296                         blendMode = SDL_BLENDMODE_BLEND;
    297                         consumed = 2;
    298                     } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
    299                         blendMode = SDL_BLENDMODE_ADD;
    300                         consumed = 2;
    301                     } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
    302                         blendMode = SDL_BLENDMODE_MOD;
    303                         consumed = 2;
    304                     }
    305                 }
    306             } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
    307                 cycle_color = SDL_TRUE;
    308                 consumed = 1;
    309             } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
    310                 cycle_alpha = SDL_TRUE;
    311                 consumed = 1;
    312             } else if (SDL_isdigit(*argv[i])) {
    313                 num_objects = SDL_atoi(argv[i]);
    314                 consumed = 1;
    315             }
    316         }
    317         if (consumed < 0) {
    318             static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL };
    319             SDLTest_CommonLogUsage(state, argv[0], options);
    320             return 1;
    321         }
    322         i += consumed;
    323     }
    324     if (!SDLTest_CommonInit(state)) {
    325         return 2;
    326     }
    327 
    328     /* Create the windows and initialize the renderers */
    329     for (i = 0; i < state->num_windows; ++i) {
    330         SDL_Renderer *renderer = state->renderers[i];
    331         SDL_SetRenderDrawBlendMode(renderer, blendMode);
    332         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    333         SDL_RenderClear(renderer);
    334     }
    335 
    336     srand(time(NULL));
    337 
    338     /* Main render loop */
    339     frames = 0;
    340     then = SDL_GetTicks();
    341     done = 0;
    342 
    343 #ifdef __EMSCRIPTEN__
    344     emscripten_set_main_loop(loop, 0, 1);
    345 #else
    346     while (!done) {
    347         ++frames;
    348         loop();
    349     }
    350 #endif
    351 
    352     SDLTest_CommonQuit(state);
    353 
    354     /* Print out some timing information */
    355     now = SDL_GetTicks();
    356     if (now > then) {
    357         double fps = ((double) frames * 1000) / (now - then);
    358         SDL_Log("%2.2f frames per second\n", fps);
    359     }
    360     return 0;
    361 }
    362 
    363 /* vi: set ts=4 sw=4 expandtab: */