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testime.c (24655B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /* A simple program to test the Input Method support in the SDL library (2.0+)
     13    If you build without SDL_ttf, you can use the GNU Unifont hex file instead.
     14    Download at http://unifoundry.com/unifont.html */
     15 
     16 #include <stdlib.h>
     17 #include <stdio.h>
     18 #include <string.h>
     19 
     20 #include "SDL.h"
     21 #ifdef HAVE_SDL_TTF
     22 #include "SDL_ttf.h"
     23 #endif
     24 
     25 #include "SDL_test_common.h"
     26 
     27 #define DEFAULT_PTSIZE 30
     28 #ifdef HAVE_SDL_TTF
     29 #ifdef __MACOSX__
     30 #define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
     31 #elif __WIN32__
     32 /* Some japanese font present on at least Windows 8.1. */
     33 #define DEFAULT_FONT "C:\\Windows\\Fonts\\yugothic.ttf"
     34 #else
     35 #define DEFAULT_FONT "NoDefaultFont.ttf"
     36 #endif
     37 #else
     38 #define DEFAULT_FONT "unifont-9.0.02.hex"
     39 #endif
     40 #define MAX_TEXT_LENGTH 256
     41 
     42 static SDLTest_CommonState *state;
     43 static SDL_Rect textRect, markedRect;
     44 static SDL_Color lineColor = {0,0,0,255};
     45 static SDL_Color backColor = {255,255,255,255};
     46 static SDL_Color textColor = {0,0,0,255};
     47 static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
     48 static int cursor = 0;
     49 #ifdef HAVE_SDL_TTF
     50 static TTF_Font *font;
     51 #else
     52 #define UNIFONT_MAX_CODEPOINT 0x1ffff
     53 #define UNIFONT_NUM_GLYPHS 0x20000
     54 /* Using 512x512 textures that are supported everywhere. */
     55 #define UNIFONT_TEXTURE_WIDTH 512
     56 #define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / 16)
     57 #define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW)
     58 #define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE)
     59 #define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4)
     60 #define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4)
     61 #define UNIFONT_DRAW_SCALE 2
     62 struct UnifontGlyph {
     63     Uint8 width;
     64     Uint8 data[32];
     65 } *unifontGlyph;
     66 static SDL_Texture **unifontTexture;
     67 static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = {0};
     68 
     69 /* Unifont loading code start */
     70 
     71 static Uint8 dehex(char c)
     72 {
     73     if (c >= '0' && c <= '9')
     74         return c - '0';
     75     else if (c >= 'a' && c <= 'f')
     76         return c - 'a' + 10;
     77     else if (c >= 'A' && c <= 'F')
     78         return c - 'A' + 10;
     79     return 255;
     80 }
     81 
     82 static Uint8 dehex2(char c1, char c2)
     83 {
     84     return (dehex(c1) << 4) | dehex(c2);
     85 }
     86 
     87 static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
     88 {
     89     Uint32 n = 0;
     90     for (; len > 0; cp++, len--)
     91     {
     92         Uint8 c = dehex(*cp);
     93         if (c == 255)
     94             return 0;
     95         n = (n << 4) | c;
     96     }
     97     if (np != NULL)
     98         *np = n;
     99     return 1;
    100 }
    101 
    102 static int unifont_init(const char *fontname)
    103 {
    104     Uint8 hexBuffer[65];
    105     Uint32 numGlyphs = 0;
    106     int lineNumber = 1;
    107     size_t bytesRead;
    108     SDL_RWops *hexFile;
    109     const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
    110     const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
    111 
    112     /* Allocate memory for the glyph data so the file can be closed after initialization. */
    113     unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
    114     if (unifontGlyph == NULL)
    115     {
    116         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
    117         return -1;
    118     }
    119     SDL_memset(unifontGlyph, 0, unifontGlyphSize);
    120 
    121     /* Allocate memory for texture pointers for all renderers. */
    122     unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
    123     if (unifontTexture == NULL)
    124     {
    125         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
    126         return -1;
    127     }
    128     SDL_memset(unifontTexture, 0, unifontTextureSize);
    129 
    130     hexFile = SDL_RWFromFile(fontname, "rb");
    131     if (hexFile == NULL)
    132     {
    133         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);
    134         return -1;
    135     }
    136 
    137     /* Read all the glyph data into memory to make it accessible later when textures are created. */
    138     do {
    139         int i, codepointHexSize;
    140         size_t bytesOverread;
    141         Uint8 glyphWidth;
    142         Uint32 codepoint;
    143 
    144         bytesRead = SDL_RWread(hexFile, hexBuffer, 1, 9);
    145         if (numGlyphs > 0 && bytesRead == 0)
    146             break; /* EOF */
    147         if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9))
    148         {
    149             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
    150             return -1;
    151         }
    152 
    153         /* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
    154         if (hexBuffer[2] == ':')
    155             codepointHexSize = 2;
    156         else if (hexBuffer[4] == ':')
    157             codepointHexSize = 4;
    158         else if (hexBuffer[6] == ':')
    159             codepointHexSize = 6;
    160         else if (hexBuffer[8] == ':')
    161             codepointHexSize = 8;
    162         else
    163         {
    164             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber);
    165             return -1;
    166         }
    167 
    168         if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint))
    169         {
    170             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber);
    171             return -1;
    172         }
    173         if (codepoint > UNIFONT_MAX_CODEPOINT)
    174             SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT);
    175 
    176         /* If there was glyph data read in the last file read, move it to the front of the buffer. */
    177         bytesOverread = 8 - codepointHexSize;
    178         if (codepointHexSize < 8)
    179             SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread);
    180         bytesRead = SDL_RWread(hexFile, hexBuffer + bytesOverread, 1, 33 - bytesOverread);
    181         if (bytesRead < (33 - bytesOverread))
    182         {
    183             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
    184             return -1;
    185         }
    186         if (hexBuffer[32] == '\n')
    187             glyphWidth = 8;
    188         else
    189         {
    190             glyphWidth = 16;
    191             bytesRead = SDL_RWread(hexFile, hexBuffer + 33, 1, 32);
    192             if (bytesRead < 32)
    193             {
    194                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
    195                 return -1;
    196             }
    197         }
    198 
    199         if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL))
    200         {
    201             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber);
    202             return -1;
    203         }
    204 
    205         if (codepoint <= UNIFONT_MAX_CODEPOINT)
    206         {
    207             if (unifontGlyph[codepoint].width > 0)
    208                 SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08x in hex file on line %d.\n", codepoint, lineNumber);
    209             else
    210             {
    211                 unifontGlyph[codepoint].width = glyphWidth;
    212                 /* Pack the hex data into a more compact form. */
    213                 for (i = 0; i < glyphWidth * 2; i++)
    214                     unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]);
    215                 numGlyphs++;
    216             }
    217         }
    218 
    219         lineNumber++;
    220     } while (bytesRead > 0);
    221 
    222     SDL_RWclose(hexFile);
    223     SDL_Log("unifont: Loaded %u glyphs.\n", numGlyphs);
    224     return 0;
    225 }
    226 
    227 static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width)
    228 {
    229     int i, j;
    230     Uint8 *row = dst;
    231 
    232     for (i = 0; i < width * 2; i++)
    233     {
    234         Uint8 data = src[i];
    235         for (j = 0; j < 8; j++)
    236         {
    237             if (data & 0x80)
    238             {
    239                 row[0] = textColor.r;
    240                 row[1] = textColor.g;
    241                 row[2] = textColor.b;
    242                 row[3] = textColor.a;
    243             }
    244             else
    245             {
    246                 row[0] = 0;
    247                 row[1] = 0;
    248                 row[2] = 0;
    249                 row[3] = 0;
    250             }
    251             data <<= 1;
    252             row += 4;
    253         }
    254 
    255         if (width == 8 || (width == 16 && i % 2 == 1))
    256         {
    257             dst += UNIFONT_TEXTURE_PITCH;
    258             row = dst;
    259         }
    260     }
    261 }
    262 
    263 static int unifont_load_texture(Uint32 textureID)
    264 {
    265     int i;
    266     Uint8 * textureRGBA;
    267 
    268     if (textureID >= UNIFONT_NUM_TEXTURES)
    269     {
    270         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", textureID);
    271         return -1;
    272     }
    273 
    274     textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
    275     if (textureRGBA == NULL)
    276     {
    277         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
    278         return -1;
    279     }
    280     SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
    281 
    282     /* Copy the glyphs into memory in RGBA format. */
    283     for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++)
    284     {
    285         Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i;
    286         if (unifontGlyph[codepoint].width > 0)
    287         {
    288             const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
    289             const size_t offset = (cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * 16 + (cInTex % UNIFONT_GLYPHS_IN_ROW) * 16 * 4;
    290             unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width);
    291         }
    292     }
    293 
    294     /* Create textures and upload the RGBA data from above. */
    295     for (i = 0; i < state->num_windows; ++i)
    296     {
    297         SDL_Renderer *renderer = state->renderers[i];
    298         SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID];
    299         if (state->windows[i] == NULL || renderer == NULL || tex != NULL)
    300             continue;
    301         tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH);
    302         if (tex == NULL)
    303         {
    304             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\n", textureID, i);
    305             return -1;
    306         }
    307         unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
    308         SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
    309         if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0)
    310         {
    311             SDL_Log("unifont error: Failed to update texture %u data for renderer %d.\n", textureID, i);
    312         }
    313     }
    314 
    315     SDL_free(textureRGBA);
    316     unifontTextureLoaded[textureID] = 1;
    317     return 0;
    318 }
    319 
    320 static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect)
    321 {
    322     SDL_Texture *texture;
    323     const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
    324     SDL_Rect srcrect;
    325     srcrect.w = srcrect.h = 16;
    326     if (codepoint > UNIFONT_MAX_CODEPOINT) {
    327         return 0;
    328     }
    329     if (!unifontTextureLoaded[textureID]) {
    330         if (unifont_load_texture(textureID) < 0) {
    331             return 0;
    332         }
    333     }
    334     texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
    335     if (texture != NULL)
    336     {
    337         const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
    338         srcrect.x = cInTex % UNIFONT_GLYPHS_IN_ROW * 16;
    339         srcrect.y = cInTex / UNIFONT_GLYPHS_IN_ROW * 16;
    340         SDL_RenderCopy(state->renderers[rendererID], texture, &srcrect, dstrect);
    341     }
    342     return unifontGlyph[codepoint].width;
    343 }
    344 
    345 static void unifont_cleanup()
    346 {
    347     int i, j;
    348     for (i = 0; i < state->num_windows; ++i)
    349     {
    350         SDL_Renderer *renderer = state->renderers[i];
    351         if (state->windows[i] == NULL || renderer == NULL)
    352             continue;
    353         for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
    354         {
    355             SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j];
    356             if (tex != NULL)
    357                 SDL_DestroyTexture(tex);
    358         }
    359     }
    360 
    361     for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
    362           unifontTextureLoaded[j] = 0;
    363 
    364     SDL_free(unifontTexture);
    365     SDL_free(unifontGlyph);
    366 }
    367 
    368 /* Unifont code end */
    369 #endif
    370 
    371 size_t utf8_length(unsigned char c)
    372 {
    373     c = (unsigned char)(0xff & c);
    374     if (c < 0x80)
    375         return 1;
    376     else if ((c >> 5) ==0x6)
    377         return 2;
    378     else if ((c >> 4) == 0xe)
    379         return 3;
    380     else if ((c >> 3) == 0x1e)
    381         return 4;
    382     else
    383         return 0;
    384 }
    385 
    386 char *utf8_next(char *p)
    387 {
    388     size_t len = utf8_length(*p);
    389     size_t i = 0;
    390     if (!len)
    391         return 0;
    392 
    393     for (; i < len; ++i)
    394     {
    395         ++p;
    396         if (!*p)
    397             return 0;
    398     }
    399     return p;
    400 }
    401 
    402 char *utf8_advance(char *p, size_t distance)
    403 {
    404     size_t i = 0;
    405     for (; i < distance && p; ++i)
    406     {
    407         p = utf8_next(p);
    408     }
    409     return p;
    410 }
    411 
    412 Uint32 utf8_decode(char *p, size_t len)
    413 {
    414     Uint32 codepoint = 0;
    415     size_t i = 0;
    416     if (!len)
    417         return 0;
    418 
    419     for (; i < len; ++i)
    420     {
    421         if (i == 0)
    422             codepoint = (0xff >> len) & *p;
    423         else
    424         {
    425             codepoint <<= 6;
    426             codepoint |= 0x3f & *p;
    427         }
    428         if (!*p)
    429             return 0;
    430         p++;
    431     }
    432 
    433     return codepoint;
    434 }
    435 
    436 void usage()
    437 {
    438     SDL_Log("usage: testime [--font fontfile]\n");
    439 }
    440 
    441 void InitInput()
    442 {
    443     /* Prepare a rect for text input */
    444     textRect.x = textRect.y = 100;
    445     textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
    446     textRect.h = 50;
    447 
    448     text[0] = 0;
    449     markedRect = textRect;
    450     markedText[0] = 0;
    451 
    452     SDL_StartTextInput();
    453 }
    454 
    455 void CleanupVideo()
    456 {
    457     SDL_StopTextInput();
    458 #ifdef HAVE_SDL_TTF
    459     TTF_CloseFont(font);
    460     TTF_Quit();
    461 #else
    462     unifont_cleanup();
    463 #endif
    464 }
    465 
    466 void _Redraw(int rendererID)
    467 {
    468     SDL_Renderer * renderer = state->renderers[rendererID];
    469     SDL_Rect drawnTextRect, cursorRect, underlineRect;
    470     drawnTextRect = textRect;
    471     drawnTextRect.w = 0;
    472 
    473     SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
    474     SDL_RenderFillRect(renderer,&textRect);
    475 
    476     if (*text)
    477     {
    478 #ifdef HAVE_SDL_TTF
    479         SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
    480         SDL_Texture *texture;
    481 
    482         /* Vertically center text */
    483         drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
    484         drawnTextRect.w = textSur->w;
    485         drawnTextRect.h = textSur->h;
    486 
    487         texture = SDL_CreateTextureFromSurface(renderer,textSur);
    488         SDL_FreeSurface(textSur);
    489 
    490         SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
    491         SDL_DestroyTexture(texture);
    492 #else
    493         char *utext = text;
    494         Uint32 codepoint;
    495         size_t len;
    496         SDL_Rect dstrect;
    497 
    498         dstrect.x = textRect.x;
    499         dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
    500         dstrect.w = 16 * UNIFONT_DRAW_SCALE;
    501         dstrect.h = 16 * UNIFONT_DRAW_SCALE;
    502         drawnTextRect.y = dstrect.y;
    503         drawnTextRect.h = dstrect.h;
    504 
    505         while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
    506         {
    507             Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
    508             dstrect.x += advance;
    509             drawnTextRect.w += advance;
    510             utext += len;
    511         }
    512 #endif
    513     }
    514 
    515     markedRect.x = textRect.x + drawnTextRect.w;
    516     markedRect.w = textRect.w - drawnTextRect.w;
    517     if (markedRect.w < 0)
    518     {
    519         /* Stop text input because we cannot hold any more characters */
    520         SDL_StopTextInput();
    521         return;
    522     }
    523     else
    524     {
    525         SDL_StartTextInput();
    526     }
    527 
    528     cursorRect = drawnTextRect;
    529     cursorRect.x += cursorRect.w;
    530     cursorRect.w = 2;
    531     cursorRect.h = drawnTextRect.h;
    532 
    533     drawnTextRect.x += drawnTextRect.w;
    534     drawnTextRect.w = 0;
    535 
    536     SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
    537     SDL_RenderFillRect(renderer,&markedRect);
    538 
    539     if (markedText[0])
    540     {
    541 #ifdef HAVE_SDL_TTF
    542         SDL_Surface *textSur;
    543         SDL_Texture *texture;
    544         if (cursor)
    545         {
    546             char *p = utf8_advance(markedText, cursor);
    547             char c = 0;
    548             if (!p)
    549                 p = &markedText[SDL_strlen(markedText)];
    550 
    551             c = *p;
    552             *p = 0;
    553             TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL);
    554             cursorRect.x += drawnTextRect.w;
    555             *p = c;
    556         }
    557         textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
    558         /* Vertically center text */
    559         drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
    560         drawnTextRect.w = textSur->w;
    561         drawnTextRect.h = textSur->h;
    562 
    563         texture = SDL_CreateTextureFromSurface(renderer,textSur);
    564         SDL_FreeSurface(textSur);
    565 
    566         SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
    567         SDL_DestroyTexture(texture);
    568 #else
    569         int i = 0;
    570         char *utext = markedText;
    571         Uint32 codepoint;
    572         size_t len;
    573         SDL_Rect dstrect;
    574 
    575         dstrect.x = drawnTextRect.x;
    576         dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
    577         dstrect.w = 16 * UNIFONT_DRAW_SCALE;
    578         dstrect.h = 16 * UNIFONT_DRAW_SCALE;
    579         drawnTextRect.y = dstrect.y;
    580         drawnTextRect.h = dstrect.h;
    581 
    582         while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
    583         {
    584             Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
    585             dstrect.x += advance;
    586             drawnTextRect.w += advance;
    587             if (i < cursor)
    588                 cursorRect.x += advance;
    589             i++;
    590             utext += len;
    591         }
    592 #endif
    593 
    594         if (cursor > 0)
    595         {
    596             cursorRect.y = drawnTextRect.y;
    597             cursorRect.h = drawnTextRect.h;
    598         }
    599 
    600         underlineRect = markedRect;
    601         underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
    602         underlineRect.h = 2;
    603         underlineRect.w = drawnTextRect.w;
    604 
    605         SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
    606         SDL_RenderFillRect(renderer, &underlineRect);
    607     }
    608 
    609     SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
    610     SDL_RenderFillRect(renderer,&cursorRect);
    611 
    612     SDL_SetTextInputRect(&markedRect);
    613 }
    614 
    615 void Redraw()
    616 {
    617     int i;
    618     for (i = 0; i < state->num_windows; ++i) {
    619         SDL_Renderer *renderer = state->renderers[i];
    620         if (state->windows[i] == NULL)
    621             continue;
    622         SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
    623         SDL_RenderClear(renderer);
    624 
    625         /* Sending in the window id to let the font renderers know which one we're working with. */
    626         _Redraw(i);
    627 
    628         SDL_RenderPresent(renderer);
    629     }
    630 }
    631 
    632 int main(int argc, char *argv[])
    633 {
    634     int i, done;
    635     SDL_Event event;
    636     const char *fontname = DEFAULT_FONT;
    637 
    638     /* Enable standard application logging */
    639     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    640 
    641     /* Initialize test framework */
    642     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    643     if (!state) {
    644         return 1;
    645     }
    646     for (i = 1; i < argc;i++) {
    647         SDLTest_CommonArg(state, i);
    648     }
    649     for (argc--, argv++; argc > 0; argc--, argv++)
    650     {
    651         if (strcmp(argv[0], "--help") == 0) {
    652             usage();
    653             return 0;
    654         }
    655 
    656         else if (strcmp(argv[0], "--font") == 0)
    657         {
    658             argc--;
    659             argv++;
    660 
    661             if (argc > 0)
    662                 fontname = argv[0];
    663             else {
    664                 usage();
    665                 return 0;
    666             }
    667         }
    668     }
    669 
    670     if (!SDLTest_CommonInit(state)) {
    671         return 2;
    672     }
    673 
    674 
    675 #ifdef HAVE_SDL_TTF
    676     /* Initialize fonts */
    677     TTF_Init();
    678 
    679     font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
    680     if (! font)
    681     {
    682         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
    683         return -1;
    684     }
    685 #else
    686     if (unifont_init(fontname) < 0) {
    687         return -1;
    688     }
    689 #endif
    690 
    691     SDL_Log("Using font: %s\n", fontname);
    692 
    693     InitInput();
    694     /* Create the windows and initialize the renderers */
    695     for (i = 0; i < state->num_windows; ++i) {
    696         SDL_Renderer *renderer = state->renderers[i];
    697         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
    698         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    699         SDL_RenderClear(renderer);
    700     }
    701     Redraw();
    702     /* Main render loop */
    703     done = 0;
    704     while (!done) {
    705         /* Check for events */
    706         while (SDL_PollEvent(&event)) {
    707             SDLTest_CommonEvent(state, &event, &done);
    708             switch(event.type) {
    709                 case SDL_KEYDOWN: {
    710                     switch (event.key.keysym.sym)
    711                     {
    712                         case SDLK_RETURN:
    713                              text[0]=0x00;
    714                              Redraw();
    715                              break;
    716                         case SDLK_BACKSPACE:
    717                             /* Only delete text if not in editing mode. */
    718                              if (!markedText[0])
    719                              {
    720                                  size_t textlen = SDL_strlen(text);
    721 
    722                                  do {
    723                                      if (textlen==0)
    724                                      {
    725                                          break;
    726                                      }
    727                                      if ((text[textlen-1] & 0x80) == 0x00)
    728                                      {
    729                                          /* One byte */
    730                                          text[textlen-1]=0x00;
    731                                          break;
    732                                      }
    733                                      if ((text[textlen-1] & 0xC0) == 0x80)
    734                                      {
    735                                          /* Byte from the multibyte sequence */
    736                                          text[textlen-1]=0x00;
    737                                          textlen--;
    738                                      }
    739                                      if ((text[textlen-1] & 0xC0) == 0xC0)
    740                                      {
    741                                          /* First byte of multibyte sequence */
    742                                          text[textlen-1]=0x00;
    743                                          break;
    744                                      }
    745                                  } while(1);
    746 
    747                                  Redraw();
    748                              }
    749                              break;
    750                     }
    751 
    752                     if (done)
    753                     {
    754                         break;
    755                     }
    756 
    757                     SDL_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
    758                             event.key.keysym.scancode,
    759                             SDL_GetScancodeName(event.key.keysym.scancode),
    760                             event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
    761                     break;
    762 
    763                 case SDL_TEXTINPUT:
    764                     if (event.text.text[0] == '\0' || event.text.text[0] == '\n' ||
    765                         markedRect.w < 0)
    766                         break;
    767 
    768                     SDL_Log("Keyboard: text input \"%s\"\n", event.text.text);
    769 
    770                     if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
    771                         SDL_strlcat(text, event.text.text, sizeof(text));
    772 
    773                     SDL_Log("text inputed: %s\n", text);
    774 
    775                     /* After text inputed, we can clear up markedText because it */
    776                     /* is committed */
    777                     markedText[0] = 0;
    778                     Redraw();
    779                     break;
    780 
    781                 case SDL_TEXTEDITING:
    782                     SDL_Log("text editing \"%s\", selected range (%d, %d)\n",
    783                             event.edit.text, event.edit.start, event.edit.length);
    784 
    785                     SDL_strlcpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE);
    786                     cursor = event.edit.start;
    787                     Redraw();
    788                     break;
    789                 }
    790                 break;
    791 
    792             }
    793         }
    794     }
    795     CleanupVideo();
    796     SDLTest_CommonQuit(state);
    797     return 0;
    798 }
    799 
    800 
    801 /* vi: set ts=4 sw=4 expandtab: */