sdl

FORK: Simple Directmedia Layer
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testgesture.c (8458B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 
     13 /*  Usage:
     14  *  Spacebar to begin recording a gesture on all touches.
     15  *  s to save all touches into "./gestureSave"
     16  *  l to load all touches from "./gestureSave"
     17  */
     18 
     19 #include "SDL.h"
     20 #include <stdlib.h> /* for exit() */
     21 
     22 #ifdef __EMSCRIPTEN__
     23 #include <emscripten/emscripten.h>
     24 #endif
     25 
     26 #include "SDL_test.h"
     27 #include "SDL_test_common.h"
     28 
     29 #define WIDTH 640
     30 #define HEIGHT 480
     31 #define BPP 4
     32 
     33 /* MUST BE A POWER OF 2! */
     34 #define EVENT_BUF_SIZE 256
     35 
     36 #define VERBOSE 0
     37 
     38 static SDLTest_CommonState *state;
     39 static SDL_Event events[EVENT_BUF_SIZE];
     40 static int eventWrite;
     41 static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
     42 static int quitting = 0;
     43 
     44 typedef struct
     45 {
     46     float x, y;
     47 } Point;
     48 
     49 typedef struct
     50 {
     51     float ang, r;
     52     Point p;
     53 } Knob;
     54 
     55 static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
     56 
     57 
     58 static void
     59 setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
     60 {
     61     Uint32 *pixmem32;
     62     Uint32 colour;
     63     Uint8 r, g, b;
     64     const int x = (int)_x;
     65     const int y = (int)_y;
     66     float a;
     67 
     68     if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
     69         return;
     70     }
     71 
     72     pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
     73 
     74     SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
     75 
     76     SDL_GetRGB(colour,screen->format,&r,&g,&b);
     77 
     78     /* r = 0;g = 0; b = 0; */
     79     a = (float) ((col >> 24) & 0xFF);
     80     if (a == 0) {
     81         a = 0xFF; /* Hack, to make things easier. */
     82     }
     83 
     84     a = (a == 0.0f) ? 1 : (a / 255.0f);
     85     r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
     86     g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
     87     b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
     88     colour = SDL_MapRGB(screen->format, r, g, b);
     89 
     90     *pixmem32 = colour;
     91 }
     92 
     93 static void
     94 drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
     95 {
     96     float t;
     97     for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
     98         setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
     99     }
    100 }
    101 
    102 static void
    103 drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
    104 {
    105     float tx,ty, xr;
    106     for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
    107         xr = (float) SDL_sqrt(r * r - ty * ty);
    108         if (r > 0) { /* r > 0 ==> filled circle */
    109             for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
    110                 setpix(screen, x + tx, y + ty, c);
    111             }
    112         } else {
    113             setpix(screen, x - xr + 0.5f, y + ty, c);
    114             setpix(screen, x + xr - 0.5f, y + ty, c);
    115         }
    116     }
    117 }
    118 
    119 static void
    120 drawKnob(SDL_Surface *screen, const Knob *k)
    121 {
    122     drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
    123     drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
    124                (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
    125 }
    126 
    127 static void
    128 DrawScreen(SDL_Window *window)
    129 {
    130     SDL_Surface *screen = SDL_GetWindowSurface(window);
    131     int i;
    132 
    133     if (!screen) {
    134         return;
    135     }
    136 
    137     SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75));
    138 
    139     /* draw Touch History */
    140     for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
    141         const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
    142         const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
    143         float x, y;
    144         unsigned int c, col;
    145 
    146         if ( (event->type == SDL_FINGERMOTION) ||
    147              (event->type == SDL_FINGERDOWN) ||
    148              (event->type == SDL_FINGERUP) ) {
    149             x = event->tfinger.x;
    150             y = event->tfinger.y;
    151 
    152             /* draw the touch: */
    153             c = colors[event->tfinger.fingerId % 7];
    154             col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
    155 
    156             if (event->type == SDL_FINGERMOTION) {
    157                 drawCircle(screen, x * screen->w, y * screen->h, 5, col);
    158             } else if (event->type == SDL_FINGERDOWN) {
    159                 drawCircle(screen, x * screen->w, y * screen->h, -10, col);
    160             }
    161         }
    162     }
    163 
    164     if (knob.p.x > 0) {
    165         drawKnob(screen, &knob);
    166     }
    167 
    168     SDL_UpdateWindowSurface(window);
    169 }
    170 
    171 static void
    172 loop(void)
    173 {
    174     SDL_Event event;
    175     SDL_RWops *stream;
    176     int i;
    177 
    178     while (SDL_PollEvent(&event)) {
    179         SDLTest_CommonEvent(state, &event, &quitting);
    180 
    181         /* Record _all_ events */
    182         events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
    183         eventWrite++;
    184 
    185         switch (event.type) {
    186             case SDL_KEYDOWN:
    187                 switch (event.key.keysym.sym) {
    188                     case SDLK_i: {
    189                         for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
    190                             const SDL_TouchID id = SDL_GetTouchDevice(i);
    191                             SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
    192                         }
    193                         break;
    194                     }
    195 
    196                     case SDLK_SPACE:
    197                         SDL_RecordGesture(-1);
    198                         break;
    199 
    200                     case SDLK_s:
    201                         stream = SDL_RWFromFile("gestureSave", "w");
    202                         SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
    203                         SDL_RWclose(stream);
    204                         break;
    205 
    206                     case SDLK_l:
    207                         stream = SDL_RWFromFile("gestureSave", "r");
    208                         SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
    209                         SDL_RWclose(stream);
    210                         break;
    211                 }
    212                 break;
    213 
    214 #if VERBOSE
    215             case SDL_FINGERMOTION:
    216                 SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
    217                         event.tfinger.x,event.tfinger.y);
    218                 break;
    219 
    220             case SDL_FINGERDOWN:
    221                 SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
    222                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
    223                 break;
    224 
    225             case SDL_FINGERUP:
    226                 SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
    227                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
    228                 break;
    229 #endif
    230 
    231             case SDL_MULTIGESTURE:
    232 #if VERBOSE
    233                 SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
    234                         event.mgesture.x, event.mgesture.y,
    235                         event.mgesture.dTheta, event.mgesture.dDist);
    236                 SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
    237 #endif
    238 
    239                 knob.p.x = event.mgesture.x;
    240                 knob.p.y = event.mgesture.y;
    241                 knob.ang += event.mgesture.dTheta;
    242                 knob.r += event.mgesture.dDist;
    243                 break;
    244 
    245             case SDL_DOLLARGESTURE:
    246                 SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
    247                         event.dgesture.gestureId, event.dgesture.error);
    248                 break;
    249 
    250             case SDL_DOLLARRECORD:
    251                 SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
    252                 break;
    253         }
    254     }
    255 
    256     for (i = 0; i < state->num_windows; ++i) {
    257         if (state->windows[i]) {
    258             DrawScreen(state->windows[i]);
    259         }
    260     }
    261 
    262 #ifdef __EMSCRIPTEN__
    263     if (quitting) {
    264         emscripten_cancel_main_loop();
    265     }
    266 #endif
    267 }
    268 
    269 int main(int argc, char* argv[])
    270 {
    271     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    272     if (!state) {
    273         return 1;
    274     }
    275 
    276     state->window_title = "Gesture Test";
    277     state->window_w = WIDTH;
    278     state->window_h = HEIGHT;
    279     state->skip_renderer = SDL_TRUE;
    280 
    281     if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
    282         SDLTest_CommonQuit(state);
    283         return 1;
    284     }
    285 
    286 #ifdef __EMSCRIPTEN__
    287     emscripten_set_main_loop(loop, 0, 1);
    288 #else
    289     while (!quitting) {
    290         loop();
    291     }
    292 #endif
    293 
    294     SDLTest_CommonQuit(state);
    295     return 0;
    296 }
    297