sdl

FORK: Simple Directmedia Layer
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testdraw2.c (9125B)


      1 /*
      2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 
     13 /* Simple program:  draw as many random objects on the screen as possible */
     14 
     15 #include <stdlib.h>
     16 #include <stdio.h>
     17 #include <time.h>
     18 
     19 #ifdef __EMSCRIPTEN__
     20 #include <emscripten/emscripten.h>
     21 #endif
     22 
     23 #include "SDL_test_common.h"
     24 
     25 #define NUM_OBJECTS 100
     26 
     27 static SDLTest_CommonState *state;
     28 static int num_objects;
     29 static SDL_bool cycle_color;
     30 static SDL_bool cycle_alpha;
     31 static int cycle_direction = 1;
     32 static int current_alpha = 255;
     33 static int current_color = 255;
     34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
     35 
     36 int done;
     37 
     38 void
     39 DrawPoints(SDL_Renderer * renderer)
     40 {
     41     int i;
     42     int x, y;
     43     SDL_Rect viewport;
     44 
     45     /* Query the sizes */
     46     SDL_RenderGetViewport(renderer, &viewport);
     47 
     48     for (i = 0; i < num_objects * 4; ++i) {
     49         /* Cycle the color and alpha, if desired */
     50         if (cycle_color) {
     51             current_color += cycle_direction;
     52             if (current_color < 0) {
     53                 current_color = 0;
     54                 cycle_direction = -cycle_direction;
     55             }
     56             if (current_color > 255) {
     57                 current_color = 255;
     58                 cycle_direction = -cycle_direction;
     59             }
     60         }
     61         if (cycle_alpha) {
     62             current_alpha += cycle_direction;
     63             if (current_alpha < 0) {
     64                 current_alpha = 0;
     65                 cycle_direction = -cycle_direction;
     66             }
     67             if (current_alpha > 255) {
     68                 current_alpha = 255;
     69                 cycle_direction = -cycle_direction;
     70             }
     71         }
     72         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
     73                                (Uint8) current_color, (Uint8) current_alpha);
     74 
     75         x = rand() % viewport.w;
     76         y = rand() % viewport.h;
     77         SDL_RenderDrawPoint(renderer, x, y);
     78     }
     79 }
     80 
     81 void
     82 DrawLines(SDL_Renderer * renderer)
     83 {
     84     int i;
     85     int x1, y1, x2, y2;
     86     SDL_Rect viewport;
     87 
     88     /* Query the sizes */
     89     SDL_RenderGetViewport(renderer, &viewport);
     90 
     91     for (i = 0; i < num_objects; ++i) {
     92         /* Cycle the color and alpha, if desired */
     93         if (cycle_color) {
     94             current_color += cycle_direction;
     95             if (current_color < 0) {
     96                 current_color = 0;
     97                 cycle_direction = -cycle_direction;
     98             }
     99             if (current_color > 255) {
    100                 current_color = 255;
    101                 cycle_direction = -cycle_direction;
    102             }
    103         }
    104         if (cycle_alpha) {
    105             current_alpha += cycle_direction;
    106             if (current_alpha < 0) {
    107                 current_alpha = 0;
    108                 cycle_direction = -cycle_direction;
    109             }
    110             if (current_alpha > 255) {
    111                 current_alpha = 255;
    112                 cycle_direction = -cycle_direction;
    113             }
    114         }
    115         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
    116                                (Uint8) current_color, (Uint8) current_alpha);
    117 
    118         if (i == 0) {
    119             SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
    120             SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
    121             SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
    122             SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
    123         } else {
    124             x1 = (rand() % (viewport.w*2)) - viewport.w;
    125             x2 = (rand() % (viewport.w*2)) - viewport.w;
    126             y1 = (rand() % (viewport.h*2)) - viewport.h;
    127             y2 = (rand() % (viewport.h*2)) - viewport.h;
    128             SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
    129         }
    130     }
    131 }
    132 
    133 void
    134 DrawRects(SDL_Renderer * renderer)
    135 {
    136     int i;
    137     SDL_Rect rect;
    138     SDL_Rect viewport;
    139 
    140     /* Query the sizes */
    141     SDL_RenderGetViewport(renderer, &viewport);
    142 
    143     for (i = 0; i < num_objects / 4; ++i) {
    144         /* Cycle the color and alpha, if desired */
    145         if (cycle_color) {
    146             current_color += cycle_direction;
    147             if (current_color < 0) {
    148                 current_color = 0;
    149                 cycle_direction = -cycle_direction;
    150             }
    151             if (current_color > 255) {
    152                 current_color = 255;
    153                 cycle_direction = -cycle_direction;
    154             }
    155         }
    156         if (cycle_alpha) {
    157             current_alpha += cycle_direction;
    158             if (current_alpha < 0) {
    159                 current_alpha = 0;
    160                 cycle_direction = -cycle_direction;
    161             }
    162             if (current_alpha > 255) {
    163                 current_alpha = 255;
    164                 cycle_direction = -cycle_direction;
    165             }
    166         }
    167         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
    168                                (Uint8) current_color, (Uint8) current_alpha);
    169 
    170         rect.w = rand() % (viewport.h / 2);
    171         rect.h = rand() % (viewport.h / 2);
    172         rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
    173         rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
    174         SDL_RenderFillRect(renderer, &rect);
    175     }
    176 }
    177 
    178 void
    179 loop()
    180 {
    181     int i;
    182     SDL_Event event;
    183 
    184     /* Check for events */
    185     while (SDL_PollEvent(&event)) {
    186         SDLTest_CommonEvent(state, &event, &done);
    187     }
    188     for (i = 0; i < state->num_windows; ++i) {
    189         SDL_Renderer *renderer = state->renderers[i];
    190         if (state->windows[i] == NULL)
    191             continue;
    192         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    193         SDL_RenderClear(renderer);
    194 
    195         DrawRects(renderer);
    196         DrawLines(renderer);
    197         DrawPoints(renderer);
    198 
    199         SDL_RenderPresent(renderer);
    200     }
    201 #ifdef __EMSCRIPTEN__
    202     if (done) {
    203         emscripten_cancel_main_loop();
    204     }
    205 #endif
    206 }
    207 
    208 int
    209 main(int argc, char *argv[])
    210 {
    211     int i;
    212     Uint32 then, now, frames;
    213 
    214     /* Enable standard application logging */
    215     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    216 
    217     /* Initialize parameters */
    218     num_objects = NUM_OBJECTS;
    219 
    220     /* Initialize test framework */
    221     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    222     if (!state) {
    223         return 1;
    224     }
    225     for (i = 1; i < argc;) {
    226         int consumed;
    227 
    228         consumed = SDLTest_CommonArg(state, i);
    229         if (consumed == 0) {
    230             consumed = -1;
    231             if (SDL_strcasecmp(argv[i], "--blend") == 0) {
    232                 if (argv[i + 1]) {
    233                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
    234                         blendMode = SDL_BLENDMODE_NONE;
    235                         consumed = 2;
    236                     } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
    237                         blendMode = SDL_BLENDMODE_BLEND;
    238                         consumed = 2;
    239                     } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
    240                         blendMode = SDL_BLENDMODE_ADD;
    241                         consumed = 2;
    242                     } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
    243                         blendMode = SDL_BLENDMODE_MOD;
    244                         consumed = 2;
    245                     }
    246                 }
    247             } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
    248                 cycle_color = SDL_TRUE;
    249                 consumed = 1;
    250             } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
    251                 cycle_alpha = SDL_TRUE;
    252                 consumed = 1;
    253             } else if (SDL_isdigit(*argv[i])) {
    254                 num_objects = SDL_atoi(argv[i]);
    255                 consumed = 1;
    256             }
    257         }
    258         if (consumed < 0) {
    259             static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL };
    260             SDLTest_CommonLogUsage(state, argv[0], options);
    261             return 1;
    262         }
    263         i += consumed;
    264     }
    265     if (!SDLTest_CommonInit(state)) {
    266         return 2;
    267     }
    268 
    269     /* Create the windows and initialize the renderers */
    270     for (i = 0; i < state->num_windows; ++i) {
    271         SDL_Renderer *renderer = state->renderers[i];
    272         SDL_SetRenderDrawBlendMode(renderer, blendMode);
    273         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    274         SDL_RenderClear(renderer);
    275     }
    276 
    277     srand((unsigned int)time(NULL));
    278 
    279     /* Main render loop */
    280     frames = 0;
    281     then = SDL_GetTicks();
    282     done = 0;
    283 
    284 #ifdef __EMSCRIPTEN__
    285     emscripten_set_main_loop(loop, 0, 1);
    286 #else
    287     while (!done) {
    288         ++frames;
    289         loop();
    290         }
    291 #endif
    292 
    293 
    294     SDLTest_CommonQuit(state);
    295 
    296     /* Print out some timing information */
    297     now = SDL_GetTicks();
    298     if (now > then) {
    299         double fps = ((double) frames * 1000) / (now - then);
    300         SDL_Log("%2.2f frames per second\n", fps);
    301     }
    302     return 0;
    303 }
    304 
    305 /* vi: set ts=4 sw=4 expandtab: */