sdl

FORK: Simple Directmedia Layer
git clone https://git.neptards.moe/neptards/sdl.git
Log | Files | Refs

testautomation_render.c (34596B)


      1 /**
      2  * Original code: automated SDL platform test written by Edgar Simo "bobbens"
      3  * Extended and extensively updated by aschiffler at ferzkopp dot net
      4  */
      5 
      6 #include <stdio.h>
      7 
      8 #include "SDL.h"
      9 #include "SDL_test.h"
     10 
     11 /* ================= Test Case Implementation ================== */
     12 
     13 #define TESTRENDER_SCREEN_W     80
     14 #define TESTRENDER_SCREEN_H     60
     15 
     16 #define RENDER_COMPARE_FORMAT  SDL_PIXELFORMAT_ARGB8888
     17 #define RENDER_COMPARE_AMASK   0xff000000 /**< Alpha bit mask. */
     18 #define RENDER_COMPARE_RMASK   0x00ff0000 /**< Red bit mask. */
     19 #define RENDER_COMPARE_GMASK   0x0000ff00 /**< Green bit mask. */
     20 #define RENDER_COMPARE_BMASK   0x000000ff /**< Blue bit mask. */
     21 
     22 #define ALLOWABLE_ERROR_OPAQUE  0
     23 #define ALLOWABLE_ERROR_BLENDED 64
     24 
     25 /* Test window and renderer */
     26 SDL_Window *window = NULL;
     27 SDL_Renderer *renderer = NULL;
     28 
     29 /* Prototypes for helper functions */
     30 
     31 static int _clearScreen (void);
     32 static void _compare(SDL_Surface *reference, int allowable_error);
     33 static int _hasTexAlpha(void);
     34 static int _hasTexColor(void);
     35 static SDL_Texture *_loadTestFace(void);
     36 static int _hasBlendModes(void);
     37 static int _hasDrawColor(void);
     38 static int _isSupported(int code);
     39 
     40 /**
     41  * Create software renderer for tests
     42  */
     43 void InitCreateRenderer(void *arg)
     44 {
     45   int posX = 100, posY = 100, width = 320, height = 240;
     46   renderer = NULL;
     47   window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
     48   SDLTest_AssertPass("SDL_CreateWindow()");
     49   SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
     50   if (window == NULL) {
     51       return;
     52   }
     53 
     54   renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
     55   SDLTest_AssertPass("SDL_CreateRenderer()");
     56   SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result");
     57   if (renderer == NULL) {
     58       SDL_DestroyWindow(window);
     59       return;
     60   }
     61 }
     62 
     63 /*
     64  * Destroy renderer for tests
     65  */
     66 void CleanupDestroyRenderer(void *arg)
     67 {
     68   if (renderer != NULL) {
     69      SDL_DestroyRenderer(renderer);
     70      renderer = NULL;
     71      SDLTest_AssertPass("SDL_DestroyRenderer()");
     72   }
     73 
     74   if (window != NULL) {
     75      SDL_DestroyWindow(window);
     76      window = NULL;
     77      SDLTest_AssertPass("SDL_DestroyWindow");
     78   }
     79 }
     80 
     81 
     82 /**
     83  * @brief Tests call to SDL_GetNumRenderDrivers
     84  *
     85  * \sa
     86  * http://wiki.libsdl.org/moin.cgi/SDL_GetNumRenderDrivers
     87  */
     88 int
     89 render_testGetNumRenderDrivers(void *arg)
     90 {
     91   int n;
     92   n = SDL_GetNumRenderDrivers();
     93   SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
     94   return TEST_COMPLETED;
     95 }
     96 
     97 
     98 /**
     99  * @brief Tests the SDL primitives for rendering.
    100  *
    101  * \sa
    102  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
    103  * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
    104  * http://wiki.libsdl.org/moin.cgi/SDL_RenderDrawLine
    105  *
    106  */
    107 int render_testPrimitives (void *arg)
    108 {
    109    int ret;
    110    int x, y;
    111    SDL_Rect rect;
    112    SDL_Surface *referenceSurface = NULL;
    113    int checkFailCount1;
    114    int checkFailCount2;
    115 
    116    /* Clear surface. */
    117    _clearScreen();
    118 
    119    /* Need drawcolor or just skip test. */
    120    SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
    121 
    122    /* Draw a rectangle. */
    123    rect.x = 40;
    124    rect.y = 0;
    125    rect.w = 40;
    126    rect.h = 80;
    127 
    128    ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
    129    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    130 
    131    ret = SDL_RenderFillRect(renderer, &rect );
    132    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    133 
    134    /* Draw a rectangle. */
    135    rect.x = 10;
    136    rect.y = 10;
    137    rect.w = 60;
    138    rect.h = 40;
    139    ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
    140    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    141 
    142    ret = SDL_RenderFillRect(renderer, &rect );
    143    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    144 
    145    /* Draw some points like so:
    146     * X.X.X.X..
    147     * .X.X.X.X.
    148     * X.X.X.X.. */
    149    checkFailCount1 = 0;
    150    checkFailCount2 = 0;
    151    for (y=0; y<3; y++) {
    152       for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
    153          ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
    154          if (ret != 0) checkFailCount1++;
    155 
    156          ret = SDL_RenderDrawPoint(renderer, x, y );
    157          if (ret != 0) checkFailCount2++;
    158       }
    159    }
    160    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
    161    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
    162 
    163    /* Draw some lines. */
    164    ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
    165    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
    166 
    167    ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
    168    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    169 
    170    ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
    171    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    172 
    173    ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
    174    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    175 
    176    ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
    177    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    178 
    179    ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
    180    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    181 
    182    ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
    183    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    184 
    185    ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
    186    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    187 
    188    ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
    189    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    190    
    191    /* Make current */
    192    SDL_RenderPresent(renderer);
    193    
    194    /* See if it's the same. */
    195    referenceSurface = SDLTest_ImagePrimitives();
    196    _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
    197 
    198    /* Clean up. */
    199    SDL_FreeSurface(referenceSurface);
    200    referenceSurface = NULL;
    201 
    202    return TEST_COMPLETED;
    203 }
    204 
    205 /**
    206  * @brief Tests the SDL primitives with alpha for rendering.
    207  *
    208  * \sa
    209  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
    210  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
    211  * http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect
    212  */
    213 int render_testPrimitivesBlend (void *arg)
    214 {
    215    int ret;
    216    int i, j;
    217    SDL_Rect rect;
    218    SDL_Surface *referenceSurface = NULL;
    219    int checkFailCount1;
    220    int checkFailCount2;
    221    int checkFailCount3;
    222 
    223    /* Clear surface. */
    224    _clearScreen();
    225 
    226    /* Need drawcolor and blendmode or just skip test. */
    227    SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
    228    SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
    229 
    230    /* Create some rectangles for each blend mode. */
    231    ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
    232    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    233 
    234    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
    235    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    236 
    237    ret = SDL_RenderFillRect(renderer, NULL );
    238    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    239 
    240    rect.x = 10;
    241    rect.y = 25;
    242    rect.w = 40;
    243    rect.h = 25;
    244    ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
    245    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    246 
    247    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
    248    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    249 
    250    ret = SDL_RenderFillRect(renderer, &rect );
    251    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    252 
    253    rect.x = 30;
    254    rect.y = 40;
    255    rect.w = 45;
    256    rect.h = 15;
    257    ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
    258    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    259 
    260    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
    261    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    262 
    263    ret = SDL_RenderFillRect(renderer, &rect );
    264    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    265 
    266    rect.x = 25;
    267    rect.y = 25;
    268    rect.w = 25;
    269    rect.h = 25;
    270    ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
    271    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    272 
    273    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
    274    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    275 
    276    ret = SDL_RenderFillRect(renderer, &rect );
    277    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    278 
    279 
    280    /* Draw blended lines, lines for everyone. */
    281    checkFailCount1 = 0;
    282    checkFailCount2 = 0;
    283    checkFailCount3 = 0;
    284    for (i=0; i<TESTRENDER_SCREEN_W; i+=2)  {
    285       ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
    286       if (ret != 0) checkFailCount1++;
    287 
    288       ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
    289             (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
    290       if (ret != 0) checkFailCount2++;
    291 
    292       ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
    293       if (ret != 0) checkFailCount3++;
    294    }
    295    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
    296    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
    297    SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
    298 
    299    checkFailCount1 = 0;
    300    checkFailCount2 = 0;
    301    checkFailCount3 = 0;
    302    for (i=0; i<TESTRENDER_SCREEN_H; i+=2)  {
    303       ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
    304       if (ret != 0) checkFailCount1++;
    305 
    306       ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
    307             (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
    308       if (ret != 0) checkFailCount2++;
    309 
    310       ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
    311       if (ret != 0) checkFailCount3++;
    312    }
    313    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
    314    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
    315    SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
    316 
    317    /* Draw points. */
    318    checkFailCount1 = 0;
    319    checkFailCount2 = 0;
    320    checkFailCount3 = 0;
    321    for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
    322       for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
    323          ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
    324          if (ret != 0) checkFailCount1++;
    325 
    326          ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
    327                ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
    328          if (ret != 0) checkFailCount2++;
    329 
    330          ret = SDL_RenderDrawPoint(renderer, i, j );
    331          if (ret != 0) checkFailCount3++;
    332       }
    333    }
    334    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
    335    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
    336    SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
    337 
    338    /* Make current */
    339    SDL_RenderPresent(renderer);
    340 
    341    /* See if it's the same. */
    342    referenceSurface = SDLTest_ImagePrimitivesBlend();
    343    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
    344 
    345    /* Clean up. */
    346    SDL_FreeSurface(referenceSurface);
    347    referenceSurface = NULL;
    348 
    349    return TEST_COMPLETED;
    350 }
    351 
    352 
    353 
    354 /**
    355  * @brief Tests some blitting routines.
    356  *
    357  * \sa
    358  * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
    359  * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    360  */
    361 int
    362 render_testBlit(void *arg)
    363 {
    364    int ret;
    365    SDL_Rect rect;
    366    SDL_Texture *tface;
    367    SDL_Surface *referenceSurface = NULL;
    368    Uint32 tformat;
    369    int taccess, tw, th;
    370    int i, j, ni, nj;
    371    int checkFailCount1;
    372 
    373    /* Clear surface. */
    374    _clearScreen();
    375 
    376    /* Need drawcolor or just skip test. */
    377    SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
    378 
    379    /* Create face surface. */
    380    tface = _loadTestFace();
    381    SDLTest_AssertCheck(tface != NULL,  "Verify _loadTestFace() result");
    382    if (tface == NULL) {
    383        return TEST_ABORTED;
    384    }
    385 
    386    /* Constant values. */
    387    ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
    388    SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
    389    rect.w = tw;
    390    rect.h = th;
    391    ni     = TESTRENDER_SCREEN_W - tw;
    392    nj     = TESTRENDER_SCREEN_H - th;
    393 
    394    /* Loop blit. */
    395    checkFailCount1 = 0;
    396    for (j=0; j <= nj; j+=4) {
    397       for (i=0; i <= ni; i+=4) {
    398          /* Blitting. */
    399          rect.x = i;
    400          rect.y = j;
    401          ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
    402          if (ret != 0) checkFailCount1++;
    403       }
    404    }
    405    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
    406 
    407    /* Make current */
    408    SDL_RenderPresent(renderer);
    409 
    410    /* See if it's the same */
    411    referenceSurface = SDLTest_ImageBlit();
    412    _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
    413 
    414    /* Clean up. */
    415    SDL_DestroyTexture( tface );
    416    SDL_FreeSurface(referenceSurface);
    417    referenceSurface = NULL;
    418 
    419    return TEST_COMPLETED;
    420 }
    421 
    422 
    423 /**
    424  * @brief Blits doing color tests.
    425  *
    426  * \sa
    427  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
    428  * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
    429  * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    430  */
    431 int
    432 render_testBlitColor (void *arg)
    433 {
    434    int ret;
    435    SDL_Rect rect;
    436    SDL_Texture *tface;
    437    SDL_Surface *referenceSurface = NULL;
    438    Uint32 tformat;
    439    int taccess, tw, th;
    440    int i, j, ni, nj;
    441    int checkFailCount1;
    442    int checkFailCount2;
    443 
    444    /* Clear surface. */
    445    _clearScreen();
    446 
    447    /* Create face surface. */
    448    tface = _loadTestFace();
    449    SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
    450    if (tface == NULL) {
    451        return TEST_ABORTED;
    452    }
    453 
    454    /* Constant values. */
    455    ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
    456    SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
    457    rect.w = tw;
    458    rect.h = th;
    459    ni     = TESTRENDER_SCREEN_W - tw;
    460    nj     = TESTRENDER_SCREEN_H - th;
    461 
    462    /* Test blitting with color mod. */
    463    checkFailCount1 = 0;
    464    checkFailCount2 = 0;
    465    for (j=0; j <= nj; j+=4) {
    466       for (i=0; i <= ni; i+=4) {
    467          /* Set color mod. */
    468          ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
    469          if (ret != 0) checkFailCount1++;
    470 
    471          /* Blitting. */
    472          rect.x = i;
    473          rect.y = j;
    474          ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
    475          if (ret != 0) checkFailCount2++;
    476       }
    477    }
    478    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
    479    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    480 
    481    /* Make current */
    482    SDL_RenderPresent(renderer);
    483 
    484    /* See if it's the same. */
    485    referenceSurface = SDLTest_ImageBlitColor();
    486    _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
    487 
    488    /* Clean up. */
    489    SDL_DestroyTexture( tface );
    490    SDL_FreeSurface(referenceSurface);
    491    referenceSurface = NULL;
    492 
    493    return TEST_COMPLETED;
    494 }
    495 
    496 
    497 /**
    498  * @brief Tests blitting with alpha.
    499  *
    500  * \sa
    501  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
    502  * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
    503  * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    504  */
    505 int
    506 render_testBlitAlpha (void *arg)
    507 {
    508    int ret;
    509    SDL_Rect rect;
    510    SDL_Texture *tface;
    511    SDL_Surface *referenceSurface = NULL;
    512    Uint32 tformat;
    513    int taccess, tw, th;
    514    int i, j, ni, nj;
    515    int checkFailCount1;
    516    int checkFailCount2;
    517 
    518    /* Clear surface. */
    519    _clearScreen();
    520 
    521    /* Need alpha or just skip test. */
    522    SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
    523 
    524    /* Create face surface. */
    525    tface = _loadTestFace();
    526    SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
    527    if (tface == NULL) {
    528        return TEST_ABORTED;
    529    }
    530 
    531    /* Constant values. */
    532    ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
    533    SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
    534    rect.w = tw;
    535    rect.h = th;
    536    ni     = TESTRENDER_SCREEN_W - tw;
    537    nj     = TESTRENDER_SCREEN_H - th;
    538 
    539    /* Test blitting with alpha mod. */
    540    checkFailCount1 = 0;
    541    checkFailCount2 = 0;
    542    for (j=0; j <= nj; j+=4) {
    543       for (i=0; i <= ni; i+=4) {
    544          /* Set alpha mod. */
    545          ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
    546          if (ret != 0) checkFailCount1++;
    547 
    548          /* Blitting. */
    549          rect.x = i;
    550          rect.y = j;
    551          ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
    552          if (ret != 0) checkFailCount2++;
    553       }
    554    }
    555    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
    556    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    557 
    558    /* Make current */
    559    SDL_RenderPresent(renderer);
    560 
    561    /* See if it's the same. */
    562    referenceSurface = SDLTest_ImageBlitAlpha();
    563    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
    564 
    565    /* Clean up. */
    566    SDL_DestroyTexture( tface );
    567    SDL_FreeSurface(referenceSurface);
    568    referenceSurface = NULL;
    569 
    570    return TEST_COMPLETED;
    571 }
    572 
    573 /* Helper functions */
    574 
    575 /**
    576  * @brief Tests a blend mode.
    577  *
    578  * \sa
    579  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode
    580  * http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy
    581  */
    582 static void
    583 _testBlitBlendMode( SDL_Texture * tface, int mode )
    584 {
    585    int ret;
    586    Uint32 tformat;
    587    int taccess, tw, th;
    588    int i, j, ni, nj;
    589    SDL_Rect rect;
    590    int checkFailCount1;
    591    int checkFailCount2;
    592 
    593    /* Clear surface. */
    594    _clearScreen();
    595 
    596    /* Constant values. */
    597    ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
    598    SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
    599    rect.w = tw;
    600    rect.h = th;
    601    ni     = TESTRENDER_SCREEN_W - tw;
    602    nj     = TESTRENDER_SCREEN_H - th;
    603 
    604    /* Test blend mode. */
    605    checkFailCount1 = 0;
    606    checkFailCount2 = 0;
    607    for (j=0; j <= nj; j+=4) {
    608       for (i=0; i <= ni; i+=4) {
    609          /* Set blend mode. */
    610          ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
    611          if (ret != 0) checkFailCount1++;
    612 
    613          /* Blitting. */
    614          rect.x = i;
    615          rect.y = j;
    616          ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
    617          if (ret != 0) checkFailCount2++;
    618       }
    619    }
    620    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
    621    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    622 }
    623 
    624 
    625 /**
    626  * @brief Tests some more blitting routines.
    627  *
    628  * \sa
    629  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
    630  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
    631  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode
    632  * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    633  */
    634 int
    635 render_testBlitBlend (void *arg)
    636 {
    637    int ret;
    638    SDL_Rect rect;
    639    SDL_Texture *tface;
    640    SDL_Surface *referenceSurface = NULL;
    641    Uint32 tformat;
    642    int taccess, tw, th;
    643    int i, j, ni, nj;
    644    int mode;
    645    int checkFailCount1;
    646    int checkFailCount2;
    647    int checkFailCount3;
    648    int checkFailCount4;
    649 
    650    SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
    651    SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
    652    SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
    653 
    654    /* Create face surface. */
    655    tface = _loadTestFace();
    656    SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
    657    if (tface == NULL) {
    658        return TEST_ABORTED;
    659    }
    660 
    661    /* Constant values. */
    662    ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
    663    SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
    664    rect.w = tw;
    665    rect.h = th;
    666    ni = TESTRENDER_SCREEN_W - tw;
    667    nj = TESTRENDER_SCREEN_H - th;
    668 
    669    /* Set alpha mod. */
    670    ret = SDL_SetTextureAlphaMod( tface, 100 );
    671    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
    672 
    673    /* Test None. */
    674    _testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
    675    referenceSurface = SDLTest_ImageBlitBlendNone();
    676 
    677    /* Make current and compare */
    678    SDL_RenderPresent(renderer);
    679    _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
    680    SDL_FreeSurface(referenceSurface);
    681    referenceSurface = NULL;
    682 
    683    /* Test Blend. */
    684    _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
    685    referenceSurface = SDLTest_ImageBlitBlend();
    686 
    687    /* Make current and compare */
    688    SDL_RenderPresent(renderer);
    689    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
    690    SDL_FreeSurface(referenceSurface);
    691    referenceSurface = NULL;
    692 
    693    /* Test Add. */
    694    _testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
    695    referenceSurface = SDLTest_ImageBlitBlendAdd();
    696 
    697    /* Make current and compare */
    698    SDL_RenderPresent(renderer);
    699    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
    700    SDL_FreeSurface(referenceSurface);
    701    referenceSurface = NULL;
    702 
    703    /* Test Mod. */
    704    _testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
    705    referenceSurface = SDLTest_ImageBlitBlendMod();
    706 
    707    /* Make current and compare */
    708    SDL_RenderPresent(renderer);
    709    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
    710    SDL_FreeSurface(referenceSurface);
    711    referenceSurface = NULL;
    712 
    713    /* Clear surface. */
    714    _clearScreen();
    715 
    716    /* Loop blit. */
    717    checkFailCount1 = 0;
    718    checkFailCount2 = 0;
    719    checkFailCount3 = 0;
    720    checkFailCount4 = 0;
    721    for (j=0; j <= nj; j+=4) {
    722       for (i=0; i <= ni; i+=4) {
    723 
    724          /* Set color mod. */
    725          ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
    726          if (ret != 0) checkFailCount1++;
    727 
    728          /* Set alpha mod. */
    729          ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
    730          if (ret != 0) checkFailCount2++;
    731 
    732          /* Crazy blending mode magic. */
    733          mode = (i/4*j/4) % 4;
    734          if (mode==0) mode = SDL_BLENDMODE_NONE;
    735          else if (mode==1) mode = SDL_BLENDMODE_BLEND;
    736          else if (mode==2) mode = SDL_BLENDMODE_ADD;
    737          else if (mode==3) mode = SDL_BLENDMODE_MOD;
    738          ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
    739          if (ret != 0) checkFailCount3++;
    740 
    741          /* Blitting. */
    742          rect.x = i;
    743          rect.y = j;
    744          ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
    745          if (ret != 0) checkFailCount4++;
    746       }
    747    }
    748    SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
    749    SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
    750    SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
    751    SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
    752 
    753    /* Clean up. */
    754    SDL_DestroyTexture( tface );
    755 
    756    /* Make current */
    757    SDL_RenderPresent(renderer);
    758 
    759    /* Check to see if final image matches. */
    760    referenceSurface = SDLTest_ImageBlitBlendAll();
    761    _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
    762    SDL_FreeSurface(referenceSurface);
    763    referenceSurface = NULL;
    764 
    765    return TEST_COMPLETED;
    766 }
    767 
    768 
    769 /**
    770  * @brief Checks to see if functionality is supported. Helper function.
    771  */
    772 static int
    773 _isSupported( int code )
    774 {
    775    return (code == 0);
    776 }
    777 
    778 /**
    779  * @brief Test to see if we can vary the draw color. Helper function.
    780  *
    781  * \sa
    782  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
    783  * http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawColor
    784  */
    785 static int
    786 _hasDrawColor (void)
    787 {
    788    int ret, fail;
    789    Uint8 r, g, b, a;
    790 
    791    fail = 0;
    792 
    793    /* Set color. */
    794    ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
    795    if (!_isSupported(ret))
    796       fail = 1;
    797    ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
    798    if (!_isSupported(ret))
    799       fail = 1;
    800 
    801    /* Restore natural. */
    802    ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
    803    if (!_isSupported(ret))
    804       fail = 1;
    805 
    806    /* Something failed, consider not available. */
    807    if (fail)
    808       return 0;
    809 
    810    /* Not set properly, consider failed. */
    811    else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
    812       return 0;
    813    return 1;
    814 }
    815 
    816 /**
    817  * @brief Test to see if we can vary the blend mode. Helper function.
    818  *
    819  * \sa
    820  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
    821  * http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawBlendMode
    822  */
    823 static int
    824 _hasBlendModes (void)
    825 {
    826    int fail;
    827    int ret;
    828    SDL_BlendMode mode;
    829 
    830    fail = 0;
    831 
    832    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
    833    if (!_isSupported(ret))
    834       fail = 1;
    835    ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
    836    if (!_isSupported(ret))
    837       fail = 1;
    838    ret = (mode != SDL_BLENDMODE_BLEND);
    839    if (!_isSupported(ret))
    840       fail = 1;
    841    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
    842    if (!_isSupported(ret))
    843       fail = 1;
    844    ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
    845    if (!_isSupported(ret))
    846       fail = 1;
    847    ret = (mode != SDL_BLENDMODE_ADD);
    848    if (!_isSupported(ret))
    849       fail = 1;
    850    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
    851    if (!_isSupported(ret))
    852       fail = 1;
    853    ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
    854    if (!_isSupported(ret))
    855       fail = 1;
    856    ret = (mode != SDL_BLENDMODE_MOD);
    857    if (!_isSupported(ret))
    858       fail = 1;
    859    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
    860    if (!_isSupported(ret))
    861       fail = 1;
    862    ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
    863    if (!_isSupported(ret))
    864       fail = 1;
    865    ret = (mode != SDL_BLENDMODE_NONE);
    866    if (!_isSupported(ret))
    867       fail = 1;
    868 
    869    return !fail;
    870 }
    871 
    872 
    873 /**
    874  * @brief Loads the test image 'Face' as texture. Helper function.
    875  *
    876  * \sa
    877  * http://wiki.libsdl.org/moin.cgi/SDL_CreateTextureFromSurface
    878  */
    879 static SDL_Texture *
    880 _loadTestFace(void)
    881 {
    882    SDL_Surface *face;
    883    SDL_Texture *tface;
    884 
    885    face = SDLTest_ImageFace();
    886    if (face == NULL) {
    887       return NULL;
    888    }
    889 
    890    tface = SDL_CreateTextureFromSurface(renderer, face);
    891    if (tface == NULL) {
    892        SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
    893    }
    894 
    895    SDL_FreeSurface(face);
    896 
    897    return tface;
    898 }
    899 
    900 
    901 /**
    902  * @brief Test to see if can set texture color mode. Helper function.
    903  *
    904  * \sa
    905  * http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
    906  * http://wiki.libsdl.org/moin.cgi/SDL_GetTextureColorMod
    907  * http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    908  */
    909 static int
    910 _hasTexColor (void)
    911 {
    912    int fail;
    913    int ret;
    914    SDL_Texture *tface;
    915    Uint8 r, g, b;
    916 
    917    /* Get test face. */
    918    tface = _loadTestFace();
    919    if (tface == NULL)
    920       return 0;
    921 
    922    /* See if supported. */
    923    fail = 0;
    924    ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
    925    if (!_isSupported(ret))
    926       fail = 1;
    927    ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
    928    if (!_isSupported(ret))
    929       fail = 1;
    930 
    931    /* Clean up. */
    932    SDL_DestroyTexture( tface );
    933 
    934    if (fail)
    935       return 0;
    936    else if ((r != 100) || (g != 100) || (b != 100))
    937       return 0;
    938    return 1;
    939 }
    940 
    941 /**
    942  * @brief Test to see if we can vary the alpha of the texture. Helper function.
    943  *
    944  * \sa
    945  *  http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod
    946  *  http://wiki.libsdl.org/moin.cgi/SDL_GetTextureAlphaMod
    947  *  http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture
    948  */
    949 static int
    950 _hasTexAlpha(void)
    951 {
    952    int fail;
    953    int ret;
    954    SDL_Texture *tface;
    955    Uint8 a;
    956 
    957    /* Get test face. */
    958    tface = _loadTestFace();
    959    if (tface == NULL)
    960       return 0;
    961 
    962    /* See if supported. */
    963    fail = 0;
    964    ret = SDL_SetTextureAlphaMod( tface, 100 );
    965    if (!_isSupported(ret))
    966       fail = 1;
    967    ret = SDL_GetTextureAlphaMod( tface, &a );
    968    if (!_isSupported(ret))
    969       fail = 1;
    970 
    971    /* Clean up. */
    972    SDL_DestroyTexture( tface );
    973 
    974    if (fail)
    975       return 0;
    976    else if (a != 100)
    977       return 0;
    978    return 1;
    979 }
    980 
    981 /**
    982  * @brief Compares screen pixels with image pixels. Helper function.
    983  *
    984  * @param s Image to compare against.
    985  *
    986  * \sa
    987  * http://wiki.libsdl.org/moin.cgi/SDL_RenderReadPixels
    988  * http://wiki.libsdl.org/moin.cgi/SDL_CreateRGBSurfaceFrom
    989  * http://wiki.libsdl.org/moin.cgi/SDL_FreeSurface
    990  */
    991 static void
    992 _compare(SDL_Surface *referenceSurface, int allowable_error)
    993 {
    994    int result;
    995    SDL_Rect rect;
    996    Uint8 *pixels;
    997    SDL_Surface *testSurface;
    998 
    999    /* Read pixels. */
   1000    pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
   1001    SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
   1002    if (pixels == NULL) return;
   1003 
   1004    /* Explicitly specify the rect in case the window isn't the expected size... */
   1005    rect.x = 0;
   1006    rect.y = 0;
   1007    rect.w = TESTRENDER_SCREEN_W;
   1008    rect.h = TESTRENDER_SCREEN_H;
   1009    result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
   1010    SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
   1011 
   1012    /* Create surface. */
   1013    testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
   1014                                        RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
   1015    SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
   1016 
   1017    /* Compare surface. */
   1018    result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
   1019    SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
   1020 
   1021    /* Clean up. */
   1022    SDL_free(pixels);
   1023    SDL_FreeSurface(testSurface);
   1024 }
   1025 
   1026 /**
   1027  * @brief Clears the screen. Helper function.
   1028  *
   1029  * \sa
   1030  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
   1031  * http://wiki.libsdl.org/moin.cgi/SDL_RenderClear
   1032  * http://wiki.libsdl.org/moin.cgi/SDL_RenderPresent
   1033  * http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode
   1034  */
   1035 static int
   1036 _clearScreen(void)
   1037 {
   1038    int ret;
   1039 
   1040    /* Set color. */
   1041    ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
   1042    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
   1043 
   1044    /* Clear screen. */
   1045    ret = SDL_RenderClear(renderer);
   1046    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
   1047 
   1048    /* Make current */
   1049    SDL_RenderPresent(renderer);
   1050 
   1051    /* Set defaults. */
   1052    ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
   1053    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
   1054 
   1055    ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
   1056    SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
   1057 
   1058    return 0;
   1059 }
   1060 
   1061 /* ================= Test References ================== */
   1062 
   1063 /* Render test cases */
   1064 static const SDLTest_TestCaseReference renderTest1 =
   1065         { (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
   1066 
   1067 static const SDLTest_TestCaseReference renderTest2 =
   1068         { (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED };
   1069 
   1070 /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
   1071 static const SDLTest_TestCaseReference renderTest3 =
   1072         { (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED };
   1073 
   1074 static const SDLTest_TestCaseReference renderTest4 =
   1075         { (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED };
   1076 
   1077 static const SDLTest_TestCaseReference renderTest5 =
   1078         { (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED };
   1079 
   1080 /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
   1081 static const SDLTest_TestCaseReference renderTest6 =
   1082         { (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED };
   1083 
   1084 /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
   1085 static const SDLTest_TestCaseReference renderTest7 =
   1086         {  (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED };
   1087 
   1088 /* Sequence of Render test cases */
   1089 static const SDLTest_TestCaseReference *renderTests[] =  {
   1090     &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
   1091 };
   1092 
   1093 /* Render test suite (global) */
   1094 SDLTest_TestSuiteReference renderTestSuite = {
   1095     "Render",
   1096     InitCreateRenderer,
   1097     renderTests,
   1098     CleanupDestroyRenderer
   1099 };