SDL_uikitmetalview.m (4303B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /* 23 * @author Mark Callow, www.edgewise-consulting.com. 24 * 25 * Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing 26 * how to add a CAMetalLayer backed view. 27 */ 28 29 #include "../../SDL_internal.h" 30 31 #if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) 32 33 #import "../SDL_sysvideo.h" 34 #import "SDL_uikitwindow.h" 35 #import "SDL_uikitmetalview.h" 36 37 38 @implementation SDL_uikitmetalview 39 40 /* Returns a Metal-compatible layer. */ 41 + (Class)layerClass 42 { 43 return [CAMetalLayer class]; 44 } 45 46 - (instancetype)initWithFrame:(CGRect)frame 47 scale:(CGFloat)scale 48 { 49 if ((self = [super initWithFrame:frame])) { 50 self.tag = METALVIEW_TAG; 51 self.layer.contentsScale = scale; 52 [self updateDrawableSize]; 53 } 54 55 return self; 56 } 57 58 /* Set the size of the metal drawables when the view is resized. */ 59 - (void)layoutSubviews 60 { 61 [super layoutSubviews]; 62 [self updateDrawableSize]; 63 } 64 65 - (void)updateDrawableSize 66 { 67 CGSize size = self.bounds.size; 68 size.width *= self.layer.contentsScale; 69 size.height *= self.layer.contentsScale; 70 ((CAMetalLayer *)self.layer).drawableSize = size; 71 } 72 73 @end 74 75 SDL_MetalView 76 UIKit_Metal_CreateView(_THIS, SDL_Window * window) 77 { @autoreleasepool { 78 SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; 79 CGFloat scale = 1.0; 80 SDL_uikitmetalview *metalview; 81 82 if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { 83 /* Set the scale to the natural scale factor of the screen - then 84 * the backing dimensions of the Metal view will match the pixel 85 * dimensions of the screen rather than the dimensions in points 86 * yielding high resolution on retine displays. 87 */ 88 if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) { 89 scale = data.uiwindow.screen.nativeScale; 90 } else { 91 scale = data.uiwindow.screen.scale; 92 } 93 } 94 95 metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds 96 scale:scale]; 97 [metalview setSDLWindow:window]; 98 99 return (void*)CFBridgingRetain(metalview); 100 }} 101 102 void 103 UIKit_Metal_DestroyView(_THIS, SDL_MetalView view) 104 { @autoreleasepool { 105 SDL_uikitmetalview *metalview = CFBridgingRelease(view); 106 107 if ([metalview isKindOfClass:[SDL_uikitmetalview class]]) { 108 [metalview setSDLWindow:NULL]; 109 } 110 }} 111 112 void * 113 UIKit_Metal_GetLayer(_THIS, SDL_MetalView view) 114 { @autoreleasepool { 115 SDL_uikitview *uiview = (__bridge SDL_uikitview *)view; 116 return (__bridge void *)uiview.layer; 117 }} 118 119 void 120 UIKit_Metal_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h) 121 { 122 @autoreleasepool { 123 SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; 124 SDL_uikitview *view = (SDL_uikitview*)data.uiwindow.rootViewController.view; 125 SDL_uikitmetalview* metalview = [view viewWithTag:METALVIEW_TAG]; 126 if (metalview) { 127 CAMetalLayer *layer = (CAMetalLayer*)metalview.layer; 128 assert(layer != NULL); 129 if (w) { 130 *w = layer.drawableSize.width; 131 } 132 if (h) { 133 *h = layer.drawableSize.height; 134 } 135 } else { 136 SDL_GetWindowSize(window, w, h); 137 } 138 } 139 } 140 141 #endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */