sdl

FORK: Simple Directmedia Layer
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gl.c (7361B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 2017 BlackBerry Limited
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 #include "../../SDL_internal.h"
     23 #include "sdl_qnx.h"
     24 
     25 static EGLDisplay   egl_disp;
     26 
     27 /**
     28  * Detertmines the pixel format to use based on the current display and EGL
     29  * configuration.
     30  * @param   egl_conf    EGL configuration to use
     31  * @return  A SCREEN_FORMAT* constant for the pixel format to use
     32  */
     33 static int
     34 chooseFormat(EGLConfig egl_conf)
     35 {
     36     EGLint buffer_bit_depth;
     37     EGLint alpha_bit_depth;
     38 
     39     eglGetConfigAttrib(egl_disp, egl_conf, EGL_BUFFER_SIZE, &buffer_bit_depth);
     40     eglGetConfigAttrib(egl_disp, egl_conf, EGL_ALPHA_SIZE, &alpha_bit_depth);
     41 
     42     switch (buffer_bit_depth) {
     43         case 32:
     44             return SCREEN_FORMAT_RGBX8888;
     45         case 24:
     46             return SCREEN_FORMAT_RGB888;
     47         case 16:
     48             switch (alpha_bit_depth) {
     49                 case 4:
     50                     return SCREEN_FORMAT_RGBX4444;
     51                 case 1:
     52                     return SCREEN_FORMAT_RGBA5551;
     53                 default:
     54                     return SCREEN_FORMAT_RGB565;
     55             }
     56         default:
     57             return 0;
     58     }
     59 }
     60 
     61 /**
     62  * Enumerates the supported EGL configurations and chooses a suitable one.
     63  * @param[out]  pconf   The chosen configuration
     64  * @param[out]  pformat The chosen pixel format
     65  * @return 0 if successful, -1 on error
     66  */
     67 int
     68 glGetConfig(EGLConfig *pconf, int *pformat)
     69 {
     70     EGLConfig egl_conf = (EGLConfig)0;
     71     EGLConfig *egl_configs;
     72     EGLint egl_num_configs;
     73     EGLint val;
     74     EGLBoolean rc;
     75     EGLint i;
     76 
     77     // Determine the numbfer of configurations.
     78     rc = eglGetConfigs(egl_disp, NULL, 0, &egl_num_configs);
     79     if (rc != EGL_TRUE) {
     80         return -1;
     81     }
     82 
     83     if (egl_num_configs == 0) {
     84         return -1;
     85     }
     86 
     87     // Allocate enough memory for all configurations.
     88     egl_configs = malloc(egl_num_configs * sizeof(*egl_configs));
     89     if (egl_configs == NULL) {
     90         return -1;
     91     }
     92 
     93     // Get the list of configurations.
     94     rc = eglGetConfigs(egl_disp, egl_configs, egl_num_configs,
     95                        &egl_num_configs);
     96     if (rc != EGL_TRUE) {
     97         free(egl_configs);
     98         return -1;
     99     }
    100 
    101     // Find a good configuration.
    102     for (i = 0; i < egl_num_configs; i++) {
    103         eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_SURFACE_TYPE, &val);
    104         if (!(val & EGL_WINDOW_BIT)) {
    105             continue;
    106         }
    107 
    108         eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_RENDERABLE_TYPE, &val);
    109         if (!(val & EGL_OPENGL_ES2_BIT)) {
    110             continue;
    111         }
    112 
    113         eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_DEPTH_SIZE, &val);
    114         if (val == 0) {
    115             continue;
    116         }
    117 
    118         egl_conf = egl_configs[i];
    119         break;
    120     }
    121 
    122     free(egl_configs);
    123     *pconf = egl_conf;
    124     *pformat = chooseFormat(egl_conf);
    125 
    126     return 0;
    127 }
    128 
    129 /**
    130  * Initializes the EGL library.
    131  * @param   _THIS
    132  * @param   name    unused
    133  * @return  0 if successful, -1 on error
    134  */
    135 int
    136 glLoadLibrary(_THIS, const char *name)
    137 {
    138     EGLNativeDisplayType    disp_id = EGL_DEFAULT_DISPLAY;
    139 
    140     egl_disp = eglGetDisplay(disp_id);
    141     if (egl_disp == EGL_NO_DISPLAY) {
    142         return -1;
    143     }
    144 
    145     if (eglInitialize(egl_disp, NULL, NULL) == EGL_FALSE) {
    146         return -1;
    147     }
    148 
    149     return 0;
    150 }
    151 
    152 /**
    153  * Finds the address of an EGL extension function.
    154  * @param   proc    Function name
    155  * @return  Function address
    156  */
    157 void *
    158 glGetProcAddress(_THIS, const char *proc)
    159 {
    160     return eglGetProcAddress(proc);
    161 }
    162 
    163 /**
    164  * Associates the given window with the necessary EGL structures for drawing and
    165  * displaying content.
    166  * @param   _THIS
    167  * @param   window  The SDL window to create the context for
    168  * @return  A pointer to the created context, if successful, NULL on error
    169  */
    170 SDL_GLContext
    171 glCreateContext(_THIS, SDL_Window *window)
    172 {
    173     window_impl_t   *impl = (window_impl_t *)window->driverdata;
    174     EGLContext      context;
    175     EGLSurface      surface;
    176 
    177     struct {
    178         EGLint client_version[2];
    179         EGLint none;
    180     } egl_ctx_attr = {
    181         .client_version = { EGL_CONTEXT_CLIENT_VERSION, 2 },
    182         .none = EGL_NONE
    183     };
    184 
    185     struct {
    186         EGLint render_buffer[2];
    187         EGLint none;
    188     } egl_surf_attr = {
    189         .render_buffer = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER },
    190         .none = EGL_NONE
    191     };
    192 
    193     context = eglCreateContext(egl_disp, impl->conf, EGL_NO_CONTEXT,
    194                                (EGLint *)&egl_ctx_attr);
    195     if (context == EGL_NO_CONTEXT) {
    196         return NULL;
    197     }
    198 
    199     surface = eglCreateWindowSurface(egl_disp, impl->conf, impl->window,
    200                                      (EGLint *)&egl_surf_attr);
    201     if (surface == EGL_NO_SURFACE) {
    202         return NULL;
    203     }
    204 
    205     eglMakeCurrent(egl_disp, surface, surface, context);
    206 
    207     impl->surface = surface;
    208     return context;
    209 }
    210 
    211 /**
    212  * Sets a new value for the number of frames to display before swapping buffers.
    213  * @param   _THIS
    214  * @param   interval    New interval value
    215  * @return  0 if successful, -1 on error
    216  */
    217 int
    218 glSetSwapInterval(_THIS, int interval)
    219 {
    220     if (eglSwapInterval(egl_disp, interval) != EGL_TRUE) {
    221         return -1;
    222     }
    223 
    224     return 0;
    225 }
    226 
    227 /**
    228  * Swaps the EGL buffers associated with the given window
    229  * @param   _THIS
    230  * @param   window  Window to swap buffers for
    231  * @return  0 if successful, -1 on error
    232  */
    233 int
    234 glSwapWindow(_THIS, SDL_Window *window)
    235 {
    236     /* !!! FIXME: should we migrate this all over to use SDL_egl.c? */
    237     window_impl_t   *impl = (window_impl_t *)window->driverdata;
    238     return eglSwapBuffers(egl_disp, impl->surface) == EGL_TRUE ? 0 : -1;
    239 }
    240 
    241 /**
    242  * Makes the given context the current one for drawing operations.
    243  * @param   _THIS
    244  * @param   window  SDL window associated with the context (maybe NULL)
    245  * @param   context The context to activate
    246  * @return  0 if successful, -1 on error
    247  */
    248 int
    249 glMakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
    250 {
    251     window_impl_t   *impl;
    252     EGLSurface      surface = NULL;
    253 
    254     if (window) {
    255         impl = (window_impl_t *)window->driverdata;
    256         surface = impl->surface;
    257     }
    258 
    259     if (eglMakeCurrent(egl_disp, surface, surface, context) != EGL_TRUE) {
    260         return -1;
    261     }
    262 
    263     return 0;
    264 }
    265 
    266 /**
    267  * Destroys a context.
    268  * @param   _THIS
    269  * @param   context The context to destroy
    270  */
    271 void
    272 glDeleteContext(_THIS, SDL_GLContext context)
    273 {
    274     eglDestroyContext(egl_disp, context);
    275 }
    276 
    277 /**
    278  * Terminates access to the EGL library.
    279  * @param   _THIS
    280  */
    281 void
    282 glUnloadLibrary(_THIS)
    283 {
    284     eglTerminate(egl_disp);
    285 }