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SDL_kmsdrmopengles.c (16812B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4   Atomic KMSDRM backend by Manuel Alfayate Corchete <redwindwanderer@gmail.com>
      5 
      6   This software is provided 'as-is', without any express or implied
      7   warranty.  In no event will the authors be held liable for any damages
      8   arising from the use of this software.
      9 
     10   Permission is granted to anyone to use this software for any purpose,
     11   including commercial applications, and to alter it and redistribute it
     12   freely, subject to the following restrictions:
     13 
     14   1. The origin of this software must not be misrepresented; you must not
     15      claim that you wrote the original software. If you use this software
     16      in a product, an acknowledgment in the product documentation would be
     17      appreciated but is not required.
     18   2. Altered source versions must be plainly marked as such, and must not be
     19      misrepresented as being the original software.
     20   3. This notice may not be removed or altered from any source distribution.
     21 */
     22 
     23 #include "../../SDL_internal.h"
     24 
     25 #if SDL_VIDEO_DRIVER_KMSDRM && SDL_VIDEO_OPENGL_EGL
     26 
     27 #include "SDL_kmsdrmvideo.h"
     28 #include "SDL_kmsdrmopengles.h"
     29 #include "SDL_kmsdrmdyn.h"
     30 #include "SDL_hints.h"
     31 
     32 #ifndef EGL_PLATFORM_GBM_MESA
     33 #define EGL_PLATFORM_GBM_MESA 0x31D7
     34 #endif
     35 
     36 #ifndef EGL_SYNC_NATIVE_FENCE_ANDROID
     37 #define EGL_SYNC_NATIVE_FENCE_ANDROID     0x3144
     38 #endif
     39 
     40 #ifndef EGL_SYNC_NATIVE_FENCE_FD_ANDROID
     41 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID  0x3145
     42 #endif
     43 
     44 #ifndef EGL_NO_NATIVE_FENCE_FD_ANDROID
     45 #define EGL_NO_NATIVE_FENCE_FD_ANDROID    -1
     46 #endif
     47 
     48 /* EGL implementation of SDL OpenGL support */
     49 
     50 void
     51 KMSDRM_GLES_DefaultProfileConfig(_THIS, int *mask, int *major, int *minor)
     52 {
     53     /* if SDL was _also_ built with the Raspberry Pi driver (so we're
     54        definitely a Pi device), default to GLES2. */
     55 #if SDL_VIDEO_DRIVER_RPI
     56     *mask = SDL_GL_CONTEXT_PROFILE_ES;
     57     *major = 2;
     58     *minor = 0;
     59 #endif
     60 }
     61 
     62 int
     63 KMSDRM_GLES_LoadLibrary(_THIS, const char *path) {
     64     /* Just pretend you do this here, but don't do it until KMSDRM_CreateWindow(),
     65        where we do the same library load we would normally do here.
     66        because this gets called by SDL_CreateWindow() before KMSDR_CreateWindow(),
     67        so gbm dev isn't yet created when this is called, AND we can't alter the
     68        call order in SDL_CreateWindow(). */
     69 #if 0
     70     NativeDisplayType display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
     71     return SDL_EGL_LoadLibrary(_this, path, display, EGL_PLATFORM_GBM_MESA);
     72 #endif
     73     return 0;
     74 }
     75 
     76 void
     77 KMSDRM_GLES_UnloadLibrary(_THIS) {
     78     /* As with KMSDRM_GLES_LoadLibrary(), we define our own unloading function so
     79        we manually unload the library whenever we want. */
     80 }
     81 
     82 SDL_EGL_CreateContext_impl(KMSDRM)
     83 
     84 int KMSDRM_GLES_SetSwapInterval(_THIS, int interval) {
     85     if (!_this->egl_data) {
     86         return SDL_SetError("EGL not initialized");
     87     }
     88 
     89     if (interval == 0 || interval == 1) {
     90         _this->egl_data->egl_swapinterval = interval;
     91     } else {
     92         return SDL_SetError("Only swap intervals of 0 or 1 are supported");
     93     }
     94 
     95     return 0;
     96 }
     97 
     98 /*********************************/
     99 /* Atomic functions block        */
    100 /*********************************/
    101 
    102 #define VOID2U64(x) ((uint64_t)(unsigned long)(x))
    103 
    104 static EGLSyncKHR create_fence(int fd, _THIS)
    105 {
    106     EGLint attrib_list[] = {
    107         EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fd,
    108         EGL_NONE,
    109     };
    110 
    111     EGLSyncKHR fence = _this->egl_data->eglCreateSyncKHR
    112         (_this->egl_data->egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attrib_list);
    113 
    114     assert(fence);
    115     return fence;
    116 }
    117 
    118 /***********************************************************************************/
    119 /* Comments about buffer access protection mechanism (=fences) are the ones boxed. */
    120 /* Also, DON'T remove the asserts: if a fence-related call fails, it's better that */
    121 /* program exits immediately, or we could leave KMS waiting for a failed/missing   */
    122 /* fence forevever.                                                                */
    123 /***********************************************************************************/
    124 int
    125 KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
    126 {
    127     SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
    128     SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
    129     KMSDRM_FBInfo *fb;
    130     KMSDRM_PlaneInfo info = {0};
    131 
    132     /******************************************************************/
    133     /* Create the GPU-side FENCE OBJECT. It will be inserted into the */
    134     /* GL CMDSTREAM exactly at the end of the gl commands that form a */
    135     /* frame.(KMS will have to wait on it before doing a pageflip.)   */
    136     /******************************************************************/
    137     dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
    138     assert(dispdata->gpu_fence);
    139 
    140     /******************************************************************/
    141     /* eglSwapBuffers flushes the fence down the GL CMDSTREAM, so we  */
    142     /* know for sure it's there now.                                  */
    143     /* Also it marks, at EGL level, the buffer that we want to become */
    144     /* the new front buffer. (Remember that won't really happen until */
    145     /* we request a pageflip at the KMS level and it completes.       */
    146     /******************************************************************/
    147     if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
    148         return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
    149     }
    150 
    151     /******************************************************************/
    152     /* EXPORT the GPU-side FENCE OBJECT to the fence INPUT FD, so we  */
    153     /* can pass it into the kernel. Atomic ioctl will pass the        */
    154     /* in-fence fd into the kernel, thus telling KMS that it has to   */
    155     /* wait for GPU to finish rendering the frame (remember where we  */
    156     /* put the fence in the GL CMDSTREAM) before doing the changes    */
    157     /* requested in the atomic ioct (the pageflip in this case).      */
    158     /* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
    159     /* not sooner, because now we are sure that the GPU-side fence is */
    160     /* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
    161     /* is completed).                                                 */
    162     /******************************************************************/
    163     dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID (_this->egl_data->egl_display,
    164         dispdata->gpu_fence);
    165     
    166     _this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
    167     assert(dispdata->kms_in_fence_fd != -1);
    168 
    169     /* Lock the buffer that is marked by eglSwapBuffers() to become the
    170        next front buffer (so it can not be chosen by EGL as back buffer
    171        to draw on), and get a handle to it to request the pageflip on it.
    172        REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be
    173        called after eglSwapBuffers(). */
    174     windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
    175     if (!windata->next_bo) {
    176         return SDL_SetError("Failed to lock frontbuffer");
    177     }
    178     fb = KMSDRM_FBFromBO(_this, windata->next_bo);
    179     if (!fb) {
    180         return SDL_SetError("Failed to get a new framebuffer from BO");
    181     }
    182 
    183     /* Add the pageflip to the request list. */
    184     info.plane = dispdata->display_plane;
    185     info.crtc_id = dispdata->crtc->crtc->crtc_id;
    186     info.fb_id = fb->fb_id;
    187 
    188     info.src_w = windata->src_w;
    189     info.src_h = windata->src_h;
    190     info.crtc_w = windata->output_w;
    191     info.crtc_h = windata->output_h;
    192     info.crtc_x = windata->output_x;
    193 
    194     drm_atomic_set_plane_props(&info);
    195 
    196     /*****************************************************************/
    197     /* Tell the display (KMS) that it will have to wait on the fence */
    198     /* for the GPU-side FENCE.                                       */
    199     /*                                                               */
    200     /* Since KMS is a kernel thing, we have to pass an FD into       */
    201     /* the kernel, and get another FD out of the kernel.             */
    202     /*                                                               */
    203     /* 1) To pass the GPU-side fence into the kernel, we set the     */
    204     /* INPUT FD as the IN_FENCE_FD prop of the PRIMARY PLANE.        */
    205     /* This FD tells KMS (the kernel) to wait for the GPU-side fence.*/
    206     /*                                                               */
    207     /* 2) To get the KMS-side fence out of the kernel, we set the    */
    208     /* OUTPUT FD as the OUT_FEWNCE_FD prop of the CRTC.              */
    209     /* This FD will be later imported as a FENCE OBJECT which will be*/
    210     /* used to tell the GPU to wait for KMS to complete the changes  */
    211     /* requested in atomic_commit (the pageflip in this case).       */ 
    212     /*****************************************************************/
    213     if (dispdata->kms_in_fence_fd != -1)
    214     {
    215         add_plane_property(dispdata->atomic_req, dispdata->display_plane,
    216             "IN_FENCE_FD", dispdata->kms_in_fence_fd);
    217         add_crtc_property(dispdata->atomic_req, dispdata->crtc,
    218             "OUT_FENCE_PTR", VOID2U64(&dispdata->kms_out_fence_fd));
    219     }
    220 
    221     /* Do we have a pending modesetting? If so, set the necessary 
    222        props so it's included in the incoming atomic commit. */
    223     if (dispdata->modeset_pending) {
    224         uint32_t blob_id;
    225         SDL_VideoData *viddata = (SDL_VideoData *)_this->driverdata;
    226 
    227         dispdata->atomic_flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
    228         add_connector_property(dispdata->atomic_req, dispdata->connector, "CRTC_ID", dispdata->crtc->crtc->crtc_id);
    229         KMSDRM_drmModeCreatePropertyBlob(viddata->drm_fd, &dispdata->mode, sizeof(dispdata->mode), &blob_id);
    230         add_crtc_property(dispdata->atomic_req, dispdata->crtc, "MODE_ID", blob_id);
    231         add_crtc_property(dispdata->atomic_req, dispdata->crtc, "ACTIVE", 1);
    232         dispdata->modeset_pending = SDL_FALSE;
    233     }
    234 
    235     /*****************************************************************/   
    236     /* Issue a non-blocking atomic commit: for triple buffering,     */
    237     /* this must not block so the game can start building another    */
    238     /* frame, even if the just-requested pageflip hasnt't completed. */
    239     /*****************************************************************/   
    240     if (drm_atomic_commit(_this, SDL_FALSE)) {
    241         return SDL_SetError("Failed to issue atomic commit on pageflip");
    242     }
    243 
    244     /* Release the previous front buffer so EGL can chose it as back buffer
    245        and render on it again. */
    246     if (windata->bo) {
    247         KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
    248     }
    249 
    250     /* Take note of the buffer about to become front buffer, so next
    251        time we come here we can free it like we just did with the previous
    252        front buffer. */
    253     windata->bo = windata->next_bo;
    254 
    255     /****************************************************************/
    256     /* Import the KMS-side FENCE OUTPUT FD from the kernel to the   */
    257     /* KMS-side FENCE OBJECT so we can use use it to fence the GPU. */
    258     /****************************************************************/
    259     dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
    260     assert(dispdata->kms_fence);
    261 
    262     /****************************************************************/
    263     /* "Delete" the fence OUTPUT FD, because we already have the    */
    264     /* KMS FENCE OBJECT, the fence itself is away from us, on the   */
    265     /* kernel side.                                                 */
    266     /****************************************************************/
    267     dispdata->kms_out_fence_fd = -1;
    268 
    269     /*****************************************************************/
    270     /* Tell the GPU to wait on the fence for the KMS-side FENCE,     */
    271     /* which means waiting until the requested pageflip is completed.*/
    272     /*****************************************************************/
    273     _this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
    274 
    275     return 0;
    276 }
    277 
    278 int
    279 KMSDRM_GLES_SwapWindowDoubleBuffered(_THIS, SDL_Window * window)
    280 {
    281     SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
    282     SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
    283     KMSDRM_FBInfo *fb;
    284     KMSDRM_PlaneInfo info = {0};
    285 
    286     /****************************************************************************************************/
    287     /* In double-buffer mode, atomic_commit will always be synchronous/blocking (ie: won't return until */
    288     /* the requested changes are really done).                                                          */
    289     /* Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again      */
    290     /* (hence not building or executing a new cmdstring) until pageflip is done, so we don't need to    */
    291     /* protect the KMS/GPU access to the buffer.                                                        */
    292     /****************************************************************************************************/ 
    293 
    294     /* Mark, at EGL level, the buffer that we want to become the new front buffer.
    295        However, it won't really happen until we request a pageflip at the KMS level and it completes. */
    296     if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
    297         return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
    298     }
    299 
    300     /* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
    301        be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
    302     windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
    303     if (!windata->next_bo) {
    304         return SDL_SetError("Failed to lock frontbuffer");
    305     }
    306     fb = KMSDRM_FBFromBO(_this, windata->next_bo);
    307     if (!fb) {
    308         return SDL_SetError("Failed to get a new framebuffer BO");
    309     }
    310 
    311     /* Add the pageflip to the request list. */
    312     info.plane = dispdata->display_plane;
    313     info.crtc_id = dispdata->crtc->crtc->crtc_id;
    314     info.fb_id = fb->fb_id;
    315 
    316     info.src_w = windata->src_w;
    317     info.src_h = windata->src_h;
    318     info.crtc_w = windata->output_w;
    319     info.crtc_h = windata->output_h;
    320     info.crtc_x = windata->output_x;
    321 
    322     drm_atomic_set_plane_props(&info);
    323 
    324     /* Do we have a pending modesetting? If so, set the necessary 
    325        props so it's included in the incoming atomic commit. */
    326     if (dispdata->modeset_pending) {
    327         SDL_VideoData *viddata = (SDL_VideoData *)_this->driverdata;
    328         uint32_t blob_id;
    329         dispdata->atomic_flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
    330         add_connector_property(dispdata->atomic_req, dispdata->connector, "CRTC_ID", dispdata->crtc->crtc->crtc_id);
    331         KMSDRM_drmModeCreatePropertyBlob(viddata->drm_fd, &dispdata->mode, sizeof(dispdata->mode), &blob_id);
    332         add_crtc_property(dispdata->atomic_req, dispdata->crtc, "MODE_ID", blob_id);
    333         add_crtc_property(dispdata->atomic_req, dispdata->crtc, "ACTIVE", 1);
    334         dispdata->modeset_pending = SDL_FALSE;
    335     }
    336 
    337     /* Issue the one and only atomic commit where all changes will be requested!. 
    338        Blocking for double buffering: won't return until completed. */
    339     if (drm_atomic_commit(_this, SDL_TRUE)) {
    340         return SDL_SetError("Failed to issue atomic commit");
    341     }
    342 
    343     /* Release last front buffer so EGL can chose it as back buffer and render on it again. */
    344     if (windata->bo) {
    345         KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
    346     }
    347 
    348     /* Take note of current front buffer, so we can free it next time we come here. */
    349     windata->bo = windata->next_bo;
    350 
    351     return 0;
    352 }
    353 
    354 int
    355 KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window)
    356 {
    357     SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
    358 
    359     if (windata->swap_window == NULL) {
    360         /* We want the fenced version by default, but it needs extensions. */
    361         if ( (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) ||
    362              (!SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_ANDROID_native_fence_sync")) )
    363         {
    364             windata->swap_window = KMSDRM_GLES_SwapWindowDoubleBuffered;
    365         } else {
    366             windata->swap_window = KMSDRM_GLES_SwapWindowFenced;
    367         }
    368     }
    369 
    370     return windata->swap_window(_this, window);
    371 }
    372 
    373 /***************************************/
    374 /* End of Atomic functions block       */
    375 /***************************************/
    376 
    377 SDL_EGL_MakeCurrent_impl(KMSDRM)
    378 
    379 #endif /* SDL_VIDEO_DRIVER_KMSDRM && SDL_VIDEO_OPENGL_EGL */
    380 
    381 /* vi: set ts=4 sw=4 expandtab: */