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SDL_androidwindow.h (1888B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 #include "../../SDL_internal.h"
     22 
     23 #ifndef SDL_androidwindow_h_
     24 #define SDL_androidwindow_h_
     25 
     26 #include "../../core/android/SDL_android.h"
     27 #include "../SDL_egl_c.h"
     28 
     29 extern int Android_CreateWindow(_THIS, SDL_Window *window);
     30 extern void Android_SetWindowTitle(_THIS, SDL_Window *window);
     31 extern void Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
     32 extern void Android_MinimizeWindow(_THIS, SDL_Window *window);
     33 
     34 extern void Android_DestroyWindow(_THIS, SDL_Window *window);
     35 extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info);
     36 extern SDL_Window *Android_Window;
     37 
     38 typedef struct
     39 {
     40     EGLSurface egl_surface;
     41     EGLContext egl_context; /* We use this to preserve the context when losing focus */
     42     SDL_bool   backup_done;
     43     ANativeWindow *native_window;
     44     
     45 } SDL_WindowData;
     46 
     47 #endif /* SDL_androidwindow_h_ */
     48 
     49 /* vi: set ts=4 sw=4 expandtab: */