sdl

FORK: Simple Directmedia Layer
git clone https://git.neptards.moe/neptards/sdl.git
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build-metal-shaders.sh (845B)


      1 #!/bin/bash
      2 
      3 set -x
      4 set -e
      5 cd `dirname "$0"`
      6 
      7 generate_shaders()
      8 {
      9     fileplatform=$1
     10     compileplatform=$2
     11     sdkplatform=$3
     12     minversion=$4
     13     xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -o ./sdl.air ./SDL_shaders_metal.metal || exit $?
     14     xcrun -sdk $sdkplatform metal-ar rc sdl.metalar sdl.air || exit $?
     15     xcrun -sdk $sdkplatform metallib -o sdl.metallib sdl.metalar || exit $?
     16     xxd -i sdl.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./SDL_shaders_metal_$fileplatform.h
     17     rm -f sdl.air sdl.metalar sdl.metallib
     18 }
     19 
     20 generate_shaders osx osx macosx 10.11
     21 generate_shaders ios ios iphoneos 8.0
     22 generate_shaders iphonesimulator ios iphonesimulator 8.0
     23 generate_shaders tvos ios appletvos 9.0
     24 generate_shaders tvsimulator ios appletvsimulator 9.0