SDL_BeApp.cc (4492B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../../SDL_internal.h" 22 23 #if defined(__HAIKU__) 24 25 /* Handle the BeApp specific portions of the application */ 26 27 #include <AppKit.h> 28 #include <storage/AppFileInfo.h> 29 #include <storage/Path.h> 30 #include <storage/Entry.h> 31 #include <storage/File.h> 32 #include <unistd.h> 33 34 #include "SDL_BApp.h" /* SDL_BApp class definition */ 35 #include "SDL_BeApp.h" 36 #include "SDL_timer.h" 37 #include "SDL_error.h" 38 39 #include "../../video/haiku/SDL_BWin.h" 40 41 #ifdef __cplusplus 42 extern "C" { 43 #endif 44 45 #include "../../thread/SDL_systhread.h" 46 47 /* Flag to tell whether or not the Be application is active or not */ 48 static int SDL_BeAppActive = 0; 49 static SDL_Thread *SDL_AppThread = NULL; 50 51 /* Default application signature */ 52 const char *signature = "application/x-SDL-executable"; 53 54 static int 55 StartBeApp(void *unused) 56 { 57 BApplication *App; 58 59 // dig resources for correct signature 60 image_info info; 61 int32 cookie = 0; 62 if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) { 63 BFile f(info.name, O_RDONLY); 64 if (f.InitCheck() == B_OK) { 65 BAppFileInfo app_info(&f); 66 if (app_info.InitCheck() == B_OK) { 67 char sig[B_MIME_TYPE_LENGTH]; 68 if (app_info.GetSignature(sig) == B_OK) 69 signature = strndup(sig, B_MIME_TYPE_LENGTH); 70 } 71 } 72 } 73 74 App = new SDL_BApp(signature); 75 76 App->Run(); 77 delete App; 78 return (0); 79 } 80 81 /* Initialize the Be Application, if it's not already started */ 82 int 83 SDL_InitBeApp(void) 84 { 85 /* Create the BApplication that handles appserver interaction */ 86 if (SDL_BeAppActive <= 0) { 87 SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); 88 if (SDL_AppThread == NULL) { 89 return SDL_SetError("Couldn't create BApplication thread"); 90 } 91 92 /* Change working directory to that of executable */ 93 app_info info; 94 if (B_OK == be_app->GetAppInfo(&info)) { 95 entry_ref ref = info.ref; 96 BEntry entry; 97 if (B_OK == entry.SetTo(&ref)) { 98 BPath path; 99 if (B_OK == path.SetTo(&entry)) { 100 if (B_OK == path.GetParent(&path)) { 101 chdir(path.Path()); 102 } 103 } 104 } 105 } 106 107 do { 108 SDL_Delay(10); 109 } while ((be_app == NULL) || be_app->IsLaunching()); 110 111 /* Mark the application active */ 112 SDL_BeAppActive = 0; 113 } 114 115 /* Increment the application reference count */ 116 ++SDL_BeAppActive; 117 118 /* The app is running, and we're ready to go */ 119 return (0); 120 } 121 122 /* Quit the Be Application, if there's nothing left to do */ 123 void 124 SDL_QuitBeApp(void) 125 { 126 /* Decrement the application reference count */ 127 --SDL_BeAppActive; 128 129 /* If the reference count reached zero, clean up the app */ 130 if (SDL_BeAppActive == 0) { 131 if (SDL_AppThread != NULL) { 132 if (be_app != NULL) { /* Not tested */ 133 be_app->PostMessage(B_QUIT_REQUESTED); 134 } 135 SDL_WaitThread(SDL_AppThread, NULL); 136 SDL_AppThread = NULL; 137 } 138 /* be_app should now be NULL since be_app has quit */ 139 } 140 } 141 142 #ifdef __cplusplus 143 } 144 #endif 145 146 /* SDL_BApp functions */ 147 void SDL_BApp::ClearID(SDL_BWin *bwin) { 148 _SetSDLWindow(NULL, bwin->GetID()); 149 int32 i = _GetNumWindowSlots() - 1; 150 while(i >= 0 && GetSDLWindow(i) == NULL) { 151 _PopBackWindow(); 152 --i; 153 } 154 } 155 156 #endif /* __HAIKU__ */ 157 158 /* vi: set ts=4 sw=4 expandtab: */