SDL_syslocale.c (1898B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 #include <Windows.h> 23 24 #include "../../SDL_internal.h" 25 #include "../SDL_syslocale.h" 26 27 /*using namespace Windows::Graphics::Display;*/ 28 #include <wchar.h> 29 30 void 31 SDL_SYS_GetPreferredLocales(char *buf, size_t buflen) 32 { 33 WCHAR wbuffer[128] = L""; 34 int ret = 0; 35 36 /* !!! FIXME: do we not have GetUserPreferredUILanguages on WinPhone or UWP? */ 37 # if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP 38 ret = GetLocaleInfoEx(LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_SNAME, wbuffer, SDL_arraysize(wbuffer)); 39 # else 40 ret = GetSystemDefaultLocaleName(wbuffer, SDL_arraysize(wbuffer)); 41 # endif 42 43 if (ret > 0) 44 { 45 /* Need to convert LPWSTR to LPSTR, that is wide char to char. */ 46 int i; 47 48 if ( ((size_t) ret) >= (buflen - 1) ) { 49 ret = (int) (buflen - 1); 50 } 51 for (i = 0; i < ret; i++) { 52 buf[i] = (char) wbuffer[i]; /* assume this was ASCII anyhow. */ 53 } 54 } 55 } 56 57 /* vi: set ts=4 sw=4 expandtab: */ 58