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SDL_joystick_c.h (7861B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 #ifndef SDL_joystick_c_h_
     23 #define SDL_joystick_c_h_
     24 
     25 #include "../SDL_internal.h"
     26 
     27 /* Useful functions and variables from SDL_joystick.c */
     28 #include "SDL_gamecontroller.h"
     29 #include "SDL_joystick.h"
     30 
     31 struct _SDL_JoystickDriver;
     32 
     33 /* Initialization and shutdown functions */
     34 extern int SDL_JoystickInit(void);
     35 extern void SDL_JoystickQuit(void);
     36 
     37 /* Function to get the next available joystick instance ID */
     38 extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
     39 
     40 /* Initialization and shutdown functions */
     41 extern int SDL_GameControllerInitMappings(void);
     42 extern void SDL_GameControllerQuitMappings(void);
     43 extern int SDL_GameControllerInit(void);
     44 extern void SDL_GameControllerQuit(void);
     45 
     46 /* Function to get the joystick driver and device index for an API device index */
     47 extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
     48 
     49 /* Function to return the device index for a joystick ID, or -1 if not found */
     50 extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
     51 
     52 /* Function to extract information from an SDL joystick GUID */
     53 extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
     54 
     55 /* Function to standardize the name for a controller
     56    This should be freed with SDL_free() when no longer needed
     57  */
     58 extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
     59 
     60 /* Function to return the type of a controller */
     61 extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product);
     62 extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
     63 extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
     64 
     65 /* Function to return whether a joystick is an Xbox One Elite controller */
     66 extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
     67 
     68 /* Function to return whether a joystick is an Xbox One Series X controller */
     69 extern SDL_bool SDL_IsJoystickXboxOneSeriesX(Uint16 vendor_id, Uint16 product_id);
     70 
     71 /* Function to return whether a joystick is a PS4 controller */
     72 extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
     73 
     74 /* Function to return whether a joystick is a PS5 controller */
     75 extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
     76 
     77 /* Function to return whether a joystick is a Nintendo Switch Pro controller */
     78 extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
     79 extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
     80 
     81 /* Function to return whether a joystick is a Steam Controller */
     82 extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
     83 
     84 /* Function to return whether a joystick guid comes from the XInput driver */
     85 extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
     86 
     87 /* Function to return whether a joystick guid comes from the WGI driver */
     88 extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
     89 
     90 /* Function to return whether a joystick guid comes from the HIDAPI driver */
     91 extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
     92 
     93 /* Function to return whether a joystick guid comes from the RAWINPUT driver */
     94 extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
     95 
     96 /* Function to return whether a joystick guid comes from the Virtual driver */
     97 extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid);
     98 
     99 /* Function to return whether a joystick should be ignored */
    100 extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
    101 
    102 /* Function to return whether a joystick name and GUID is a game controller  */
    103 extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
    104 
    105 /* Function to return whether a game controller should be ignored */
    106 extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
    107 
    108 /* Handle delayed guide button on a game controller */
    109 extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
    110 
    111 /* Internal event queueing functions */
    112 extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
    113 extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type);
    114 extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
    115 extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
    116 extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
    117                                    Uint8 axis, Sint16 value);
    118 extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
    119                                    Uint8 ball, Sint16 xrel, Sint16 yrel);
    120 extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
    121                                   Uint8 hat, Uint8 value);
    122 extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
    123                                      Uint8 button, Uint8 state);
    124 extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick,
    125                                        int touchpad, int finger, Uint8 state, float x, float y, float pressure);
    126 extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick,
    127                                      SDL_SensorType type, const float *data, int num_values);
    128 extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
    129                                             SDL_JoystickPowerLevel ePowerLevel);
    130 
    131 /* Internal sanity checking functions */
    132 extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
    133 
    134 typedef enum
    135 {
    136     EMappingKind_None = 0,
    137     EMappingKind_Button = 1,
    138     EMappingKind_Axis = 2,
    139     EMappingKind_Hat = 3
    140 } EMappingKind;
    141 
    142 typedef struct _SDL_InputMapping
    143 {
    144     EMappingKind kind;
    145     Uint8 target;
    146 } SDL_InputMapping;
    147 
    148 typedef struct _SDL_GamepadMapping
    149 {
    150     SDL_InputMapping a;
    151     SDL_InputMapping b;
    152     SDL_InputMapping x;
    153     SDL_InputMapping y;
    154     SDL_InputMapping back;
    155     SDL_InputMapping guide;
    156     SDL_InputMapping start;
    157     SDL_InputMapping leftstick;
    158     SDL_InputMapping rightstick;
    159     SDL_InputMapping leftshoulder;
    160     SDL_InputMapping rightshoulder;
    161     SDL_InputMapping dpup;
    162     SDL_InputMapping dpdown;
    163     SDL_InputMapping dpleft;
    164     SDL_InputMapping dpright;
    165     SDL_InputMapping leftx;
    166     SDL_InputMapping lefty;
    167     SDL_InputMapping rightx;
    168     SDL_InputMapping righty;
    169     SDL_InputMapping lefttrigger;
    170     SDL_InputMapping righttrigger;
    171 } SDL_GamepadMapping;
    172 
    173 /* Function to get autodetected gamepad controller mapping from the driver */
    174 extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
    175                                                          SDL_GamepadMapping *out);
    176 
    177 #endif /* SDL_joystick_c_h_ */
    178 
    179 /* vi: set ts=4 sw=4 expandtab: */