sdl

FORK: Simple Directmedia Layer
git clone https://git.neptards.moe/neptards/sdl.git
Log | Files | Refs

SDL_windowshaptic_c.h (2583B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 #include "../../SDL_internal.h"
     22 
     23 #ifndef SDL_windowshaptic_c_h_
     24 #define SDL_windowshaptic_c_h_
     25 
     26 #include "SDL_thread.h"
     27 #include "../SDL_syshaptic.h"
     28 #include "../../core/windows/SDL_directx.h"
     29 #include "../../core/windows/SDL_xinput.h"
     30 
     31 /*
     32  * Haptic system hardware data.
     33  */
     34 struct haptic_hwdata
     35 {
     36 #if SDL_HAPTIC_DINPUT
     37     LPDIRECTINPUTDEVICE8 device;
     38 #endif
     39     DWORD axes[3];              /* Axes to use. */
     40     SDL_bool is_joystick;       /* Device is loaded as joystick. */
     41     Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
     42     Uint8 userid; /* XInput userid index for this joystick */
     43     SDL_Thread *thread;
     44     SDL_mutex *mutex;
     45     Uint32 stopTicks;
     46     SDL_atomic_t stopThread;
     47 };
     48 
     49 
     50 /*
     51  * Haptic system effect data.
     52  */
     53 #if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
     54 struct haptic_hweffect
     55 {
     56 #if SDL_HAPTIC_DINPUT
     57     DIEFFECT effect;
     58     LPDIRECTINPUTEFFECT ref;
     59 #endif
     60 #if SDL_HAPTIC_XINPUT
     61     XINPUT_VIBRATION vibration;
     62 #endif
     63 };
     64 #endif
     65 
     66 /*
     67 * List of available haptic devices.
     68 */
     69 typedef struct SDL_hapticlist_item
     70 {
     71     char *name;
     72     SDL_Haptic *haptic;
     73 #if SDL_HAPTIC_DINPUT
     74     DIDEVICEINSTANCE instance;
     75     DIDEVCAPS capabilities;
     76 #endif
     77     SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
     78     Uint8 userid; /* XInput userid index for this joystick */
     79     struct SDL_hapticlist_item *next;
     80 } SDL_hapticlist_item;
     81 
     82 extern SDL_hapticlist_item *SDL_hapticlist;
     83 
     84 extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
     85 extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
     86 
     87 #endif /* SDL_windowshaptic_c_h_ */
     88 
     89 /* vi: set ts=4 sw=4 expandtab: */
     90