SDL_sysfilesystem.cpp (6925B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../../SDL_internal.h" 22 23 /* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all 24 */ 25 26 #ifdef __WINRT__ 27 28 extern "C" { 29 #include "SDL_filesystem.h" 30 #include "SDL_error.h" 31 #include "SDL_hints.h" 32 #include "SDL_stdinc.h" 33 #include "SDL_system.h" 34 #include "../../core/windows/SDL_windows.h" 35 } 36 37 #include <string> 38 #include <unordered_map> 39 40 using namespace std; 41 using namespace Windows::Storage; 42 43 extern "C" const wchar_t * 44 SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) 45 { 46 switch (pathType) { 47 case SDL_WINRT_PATH_INSTALLED_LOCATION: 48 { 49 static wstring path; 50 if (path.empty()) { 51 #if defined(NTDDI_WIN10_19H1) && (NTDDI_VERSION >= NTDDI_WIN10_19H1) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) /* Only PC supports mods */ 52 /* Windows 1903 supports mods, via the EffectiveLocation API */ 53 if (Windows::Foundation::Metadata::ApiInformation::IsApiContractPresent("Windows.Foundation.UniversalApiContract", 8, 0)) { 54 path = Windows::ApplicationModel::Package::Current->EffectiveLocation->Path->Data(); 55 } else { 56 path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); 57 } 58 #else 59 path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); 60 #endif 61 } 62 return path.c_str(); 63 } 64 65 case SDL_WINRT_PATH_LOCAL_FOLDER: 66 { 67 static wstring path; 68 if (path.empty()) { 69 path = ApplicationData::Current->LocalFolder->Path->Data(); 70 } 71 return path.c_str(); 72 } 73 74 #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) 75 case SDL_WINRT_PATH_ROAMING_FOLDER: 76 { 77 static wstring path; 78 if (path.empty()) { 79 path = ApplicationData::Current->RoamingFolder->Path->Data(); 80 } 81 return path.c_str(); 82 } 83 84 case SDL_WINRT_PATH_TEMP_FOLDER: 85 { 86 static wstring path; 87 if (path.empty()) { 88 path = ApplicationData::Current->TemporaryFolder->Path->Data(); 89 } 90 return path.c_str(); 91 } 92 #endif 93 94 default: 95 break; 96 } 97 98 SDL_Unsupported(); 99 return NULL; 100 } 101 102 extern "C" const char * 103 SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) 104 { 105 typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap; 106 static UTF8PathMap utf8Paths; 107 108 UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); 109 if (searchResult != utf8Paths.end()) { 110 return searchResult->second.c_str(); 111 } 112 113 const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); 114 if (!ucs2Path) { 115 return NULL; 116 } 117 118 char * utf8Path = WIN_StringToUTF8(ucs2Path); 119 utf8Paths[pathType] = utf8Path; 120 SDL_free(utf8Path); 121 return utf8Paths[pathType].c_str(); 122 } 123 124 extern "C" char * 125 SDL_GetBasePath(void) 126 { 127 const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); 128 size_t destPathLen; 129 char * destPath = NULL; 130 131 if (!srcPath) { 132 SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); 133 return NULL; 134 } 135 136 destPathLen = SDL_strlen(srcPath) + 2; 137 destPath = (char *) SDL_malloc(destPathLen); 138 if (!destPath) { 139 SDL_OutOfMemory(); 140 return NULL; 141 } 142 143 SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); 144 return destPath; 145 } 146 147 extern "C" char * 148 SDL_GetPrefPath(const char *org, const char *app) 149 { 150 /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and 151 * earlier is not available on WinRT or Windows Phone. WinRT provides 152 * a similar API, but SHGetFolderPath can't be called, at least not 153 * without violating Microsoft's app-store requirements. 154 */ 155 156 const WCHAR * srcPath = NULL; 157 WCHAR path[MAX_PATH]; 158 char *retval = NULL; 159 WCHAR* worg = NULL; 160 WCHAR* wapp = NULL; 161 size_t new_wpath_len = 0; 162 BOOL api_result = FALSE; 163 164 if (!app) { 165 SDL_InvalidParamError("app"); 166 return NULL; 167 } 168 if (!org) { 169 org = ""; 170 } 171 172 srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); 173 if ( ! srcPath) { 174 SDL_SetError("Unable to find a source path"); 175 return NULL; 176 } 177 178 if (SDL_wcslen(srcPath) >= MAX_PATH) { 179 SDL_SetError("Path too long."); 180 return NULL; 181 } 182 SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); 183 184 worg = WIN_UTF8ToString(org); 185 if (worg == NULL) { 186 SDL_OutOfMemory(); 187 return NULL; 188 } 189 190 wapp = WIN_UTF8ToString(app); 191 if (wapp == NULL) { 192 SDL_free(worg); 193 SDL_OutOfMemory(); 194 return NULL; 195 } 196 197 new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; 198 199 if ((new_wpath_len + 1) > MAX_PATH) { 200 SDL_free(worg); 201 SDL_free(wapp); 202 SDL_SetError("Path too long."); 203 return NULL; 204 } 205 206 if (*worg) { 207 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 208 SDL_wcslcat(path, worg, new_wpath_len + 1); 209 SDL_free(worg); 210 } 211 212 api_result = CreateDirectoryW(path, NULL); 213 if (api_result == FALSE) { 214 if (GetLastError() != ERROR_ALREADY_EXISTS) { 215 SDL_free(wapp); 216 WIN_SetError("Couldn't create a prefpath."); 217 return NULL; 218 } 219 } 220 221 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 222 SDL_wcslcat(path, wapp, new_wpath_len + 1); 223 SDL_free(wapp); 224 225 api_result = CreateDirectoryW(path, NULL); 226 if (api_result == FALSE) { 227 if (GetLastError() != ERROR_ALREADY_EXISTS) { 228 WIN_SetError("Couldn't create a prefpath."); 229 return NULL; 230 } 231 } 232 233 SDL_wcslcat(path, L"\\", new_wpath_len + 1); 234 235 retval = WIN_StringToUTF8(path); 236 237 return retval; 238 } 239 240 #endif /* __WINRT__ */ 241 242 /* vi: set ts=4 sw=4 expandtab: */