SDL_quit.c (5132B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../SDL_internal.h" 22 23 #include "SDL_hints.h" 24 25 /* General quit handling code for SDL */ 26 27 #ifdef HAVE_SIGNAL_H 28 #include <signal.h> 29 #endif 30 31 #include "SDL_events.h" 32 #include "SDL_events_c.h" 33 34 #if defined(HAVE_SIGNAL_H) || defined(HAVE_SIGACTION) 35 #define HAVE_SIGNAL_SUPPORT 1 36 #endif 37 38 #ifdef HAVE_SIGNAL_SUPPORT 39 static SDL_bool disable_signals = SDL_FALSE; 40 static SDL_bool send_quit_pending = SDL_FALSE; 41 42 #ifdef SDL_BACKGROUNDING_SIGNAL 43 static SDL_bool send_backgrounding_pending = SDL_FALSE; 44 #endif 45 46 #ifdef SDL_FOREGROUNDING_SIGNAL 47 static SDL_bool send_foregrounding_pending = SDL_FALSE; 48 #endif 49 50 static void 51 SDL_HandleSIG(int sig) 52 { 53 /* Reset the signal handler */ 54 signal(sig, SDL_HandleSIG); 55 56 /* Send a quit event next time the event loop pumps. */ 57 /* We can't send it in signal handler; malloc() might be interrupted! */ 58 if ((sig == SIGINT) || (sig == SIGTERM)) { 59 send_quit_pending = SDL_TRUE; 60 } 61 62 #ifdef SDL_BACKGROUNDING_SIGNAL 63 else if (sig == SDL_BACKGROUNDING_SIGNAL) { 64 send_backgrounding_pending = SDL_TRUE; 65 } 66 #endif 67 68 #ifdef SDL_FOREGROUNDING_SIGNAL 69 else if (sig == SDL_FOREGROUNDING_SIGNAL) { 70 send_foregrounding_pending = SDL_TRUE; 71 } 72 #endif 73 } 74 75 static void 76 SDL_EventSignal_Init(const int sig) 77 { 78 #ifdef HAVE_SIGACTION 79 struct sigaction action; 80 81 sigaction(sig, NULL, &action); 82 #ifdef HAVE_SA_SIGACTION 83 if ( action.sa_handler == SIG_DFL && (void (*)(int))action.sa_sigaction == SIG_DFL ) { 84 #else 85 if ( action.sa_handler == SIG_DFL ) { 86 #endif 87 action.sa_handler = SDL_HandleSIG; 88 sigaction(sig, &action, NULL); 89 } 90 #elif HAVE_SIGNAL_H 91 void (*ohandler) (int) = signal(sig, SDL_HandleSIG); 92 if (ohandler != SIG_DFL) { 93 signal(sig, ohandler); 94 } 95 #endif 96 } 97 98 static void 99 SDL_EventSignal_Quit(const int sig) 100 { 101 #ifdef HAVE_SIGACTION 102 struct sigaction action; 103 sigaction(sig, NULL, &action); 104 if ( action.sa_handler == SDL_HandleSIG ) { 105 action.sa_handler = SIG_DFL; 106 sigaction(sig, &action, NULL); 107 } 108 #elif HAVE_SIGNAL_H 109 void (*ohandler) (int) = signal(sig, SIG_DFL); 110 if (ohandler != SDL_HandleSIG) { 111 signal(sig, ohandler); 112 } 113 #endif /* HAVE_SIGNAL_H */ 114 } 115 116 /* Public functions */ 117 static int 118 SDL_QuitInit_Internal(void) 119 { 120 /* Both SIGINT and SIGTERM are translated into quit interrupts */ 121 /* and SDL can be built to simulate iOS/Android semantics with arbitrary signals. */ 122 SDL_EventSignal_Init(SIGINT); 123 SDL_EventSignal_Init(SIGTERM); 124 125 #ifdef SDL_BACKGROUNDING_SIGNAL 126 SDL_EventSignal_Init(SDL_BACKGROUNDING_SIGNAL); 127 #endif 128 129 #ifdef SDL_FOREGROUNDING_SIGNAL 130 SDL_EventSignal_Init(SDL_FOREGROUNDING_SIGNAL); 131 #endif 132 133 /* That's it! */ 134 return 0; 135 } 136 137 static void 138 SDL_QuitQuit_Internal(void) 139 { 140 SDL_EventSignal_Quit(SIGINT); 141 SDL_EventSignal_Quit(SIGTERM); 142 143 #ifdef SDL_BACKGROUNDING_SIGNAL 144 SDL_EventSignal_Quit(SDL_BACKGROUNDING_SIGNAL); 145 #endif 146 147 #ifdef SDL_FOREGROUNDING_SIGNAL 148 SDL_EventSignal_Quit(SDL_FOREGROUNDING_SIGNAL); 149 #endif 150 } 151 #endif 152 153 int 154 SDL_QuitInit(void) 155 { 156 #ifdef HAVE_SIGNAL_SUPPORT 157 if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) { 158 return SDL_QuitInit_Internal(); 159 } 160 #endif 161 return 0; 162 } 163 164 void 165 SDL_QuitQuit(void) 166 { 167 #ifdef HAVE_SIGNAL_SUPPORT 168 if (!disable_signals) { 169 SDL_QuitQuit_Internal(); 170 } 171 #endif 172 } 173 174 void 175 SDL_SendPendingSignalEvents(void) 176 { 177 #ifdef HAVE_SIGNAL_SUPPORT 178 if (send_quit_pending) { 179 SDL_SendQuit(); 180 SDL_assert(!send_quit_pending); 181 } 182 183 #ifdef SDL_BACKGROUNDING_SIGNAL 184 if (send_backgrounding_pending) { 185 send_backgrounding_pending = SDL_FALSE; 186 SDL_OnApplicationWillResignActive(); 187 } 188 #endif 189 190 #ifdef SDL_FOREGROUNDING_SIGNAL 191 if (send_foregrounding_pending) { 192 send_foregrounding_pending = SDL_FALSE; 193 SDL_OnApplicationDidBecomeActive(); 194 } 195 #endif 196 #endif 197 } 198 199 /* This function returns 1 if it's okay to close the application window */ 200 int 201 SDL_SendQuit(void) 202 { 203 #ifdef HAVE_SIGNAL_SUPPORT 204 send_quit_pending = SDL_FALSE; 205 #endif 206 return SDL_SendAppEvent(SDL_QUIT); 207 } 208 209 /* vi: set ts=4 sw=4 expandtab: */