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FORK: Simple Directmedia Layer
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SDL_winrtapp_direct3d.h (4790B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 #include <Windows.h>
     22 
     23 extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
     24 
     25 ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
     26 {
     27 public:
     28     SDL_WinRTApp();
     29     
     30     // IFrameworkView Methods.
     31     virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
     32     virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
     33     virtual void Load(Platform::String^ entryPoint);
     34     virtual void Run();
     35     virtual void Uninitialize();
     36 
     37 internal:
     38     // SDL-specific methods
     39     void PumpEvents();
     40 
     41 protected:
     42     bool ShouldWaitForAppResumeEvents();
     43 
     44     // Event Handlers.
     45 
     46 #if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)  // for Windows 8/8.1/RT apps... (and not Phone apps)
     47     void OnSettingsPaneCommandsRequested(
     48         Windows::UI::ApplicationSettings::SettingsPane ^p,
     49         Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
     50 #endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
     51 
     52 #if NTDDI_VERSION > NTDDI_WIN8
     53     void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
     54 #else
     55     void OnOrientationChanged(Platform::Object^ sender);
     56 #endif
     57     void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
     58     void OnLogicalDpiChanged(Platform::Object^ sender);
     59     void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
     60     void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
     61     void OnResuming(Platform::Object^ sender, Platform::Object^ args);
     62     void OnExiting(Platform::Object^ sender, Platform::Object^ args);
     63     void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
     64     void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
     65     void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
     66     void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     67     void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     68     void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     69     void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     70     void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     71     void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     72     void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
     73     void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
     74     void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
     75     void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
     76 
     77 #if NTDDI_VERSION >= NTDDI_WIN10
     78     void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
     79 #elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
     80     void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
     81 #endif
     82 
     83 #if NTDDI_VERSION >= NTDDI_WIN10
     84     void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
     85 #endif
     86 
     87 private:
     88     bool m_windowClosed;
     89     bool m_windowVisible;
     90 };
     91 
     92 extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;