SDL_wasapi_win32.c (15703B)
1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../../SDL_internal.h" 22 23 /* This is code that Windows uses to talk to WASAPI-related system APIs. 24 This is for non-WinRT desktop apps. The C++/CX implementation of these 25 functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp. 26 The code in SDL_wasapi.c is used by both standard Windows and WinRT builds 27 to deal with audio and calls into these functions. */ 28 29 #if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) 30 31 #include "../../core/windows/SDL_windows.h" 32 #include "SDL_audio.h" 33 #include "SDL_timer.h" 34 #include "../SDL_audio_c.h" 35 #include "../SDL_sysaudio.h" 36 37 #define COBJMACROS 38 #include <mmdeviceapi.h> 39 #include <audioclient.h> 40 41 #include "SDL_wasapi.h" 42 43 static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */ 44 45 /* This is global to the WASAPI target, to handle hotplug and default device lookup. */ 46 static IMMDeviceEnumerator *enumerator = NULL; 47 48 /* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */ 49 #ifdef PropVariantInit 50 #undef PropVariantInit 51 #endif 52 #define PropVariantInit(p) SDL_zerop(p) 53 54 /* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */ 55 static HMODULE libavrt = NULL; 56 typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD); 57 typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE); 58 static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL; 59 static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL; 60 61 /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ 62 static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } }; 63 static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } }; 64 static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } }; 65 static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } }; 66 static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } }; 67 static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 }; 68 69 70 static char * 71 GetWasapiDeviceName(IMMDevice *device) 72 { 73 /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be 74 "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in 75 its own UIs, like Volume Control, etc. */ 76 char *utf8dev = NULL; 77 IPropertyStore *props = NULL; 78 if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) { 79 PROPVARIANT var; 80 PropVariantInit(&var); 81 if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) { 82 utf8dev = WIN_StringToUTF8(var.pwszVal); 83 } 84 PropVariantClear(&var); 85 IPropertyStore_Release(props); 86 } 87 return utf8dev; 88 } 89 90 91 /* We need a COM subclass of IMMNotificationClient for hotplug support, which is 92 easy in C++, but we have to tapdance more to make work in C. 93 Thanks to this page for coaching on how to make this work: 94 https://www.codeproject.com/Articles/13601/COM-in-plain-C */ 95 96 typedef struct SDLMMNotificationClient 97 { 98 const IMMNotificationClientVtbl *lpVtbl; 99 SDL_atomic_t refcount; 100 } SDLMMNotificationClient; 101 102 static HRESULT STDMETHODCALLTYPE 103 SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv) 104 { 105 if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) 106 { 107 *ppv = this; 108 this->lpVtbl->AddRef(this); 109 return S_OK; 110 } 111 112 *ppv = NULL; 113 return E_NOINTERFACE; 114 } 115 116 static ULONG STDMETHODCALLTYPE 117 SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis) 118 { 119 SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; 120 return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1); 121 } 122 123 static ULONG STDMETHODCALLTYPE 124 SDLMMNotificationClient_Release(IMMNotificationClient *ithis) 125 { 126 /* this is a static object; we don't ever free it. */ 127 SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; 128 const ULONG retval = SDL_AtomicDecRef(&this->refcount); 129 if (retval == 0) { 130 SDL_AtomicSet(&this->refcount, 0); /* uhh... */ 131 return 0; 132 } 133 return retval - 1; 134 } 135 136 /* These are the entry points called when WASAPI device endpoints change. */ 137 static HRESULT STDMETHODCALLTYPE 138 SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) 139 { 140 if (role != SDL_WASAPI_role) { 141 return S_OK; /* ignore it. */ 142 } 143 144 /* Increment the "generation," so opened devices will pick this up in their threads. */ 145 switch (flow) { 146 case eRender: 147 SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); 148 break; 149 150 case eCapture: 151 SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); 152 break; 153 154 case eAll: 155 SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); 156 SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); 157 break; 158 159 default: 160 SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!"); 161 break; 162 } 163 164 return S_OK; 165 } 166 167 static HRESULT STDMETHODCALLTYPE 168 SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) 169 { 170 /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in 171 OnDeviceStateChange, making that a better place to deal with device adds. More 172 importantly: the first time you plug in a USB audio device, this callback will 173 fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT). 174 Plugging it back in won't fire this callback again. */ 175 return S_OK; 176 } 177 178 static HRESULT STDMETHODCALLTYPE 179 SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) 180 { 181 /* See notes in OnDeviceAdded handler about why we ignore this. */ 182 return S_OK; 183 } 184 185 static HRESULT STDMETHODCALLTYPE 186 SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState) 187 { 188 IMMDevice *device = NULL; 189 190 if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) { 191 IMMEndpoint *endpoint = NULL; 192 if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) { 193 EDataFlow flow; 194 if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) { 195 const SDL_bool iscapture = (flow == eCapture); 196 if (dwNewState == DEVICE_STATE_ACTIVE) { 197 char *utf8dev = GetWasapiDeviceName(device); 198 if (utf8dev) { 199 WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId); 200 SDL_free(utf8dev); 201 } 202 } else { 203 WASAPI_RemoveDevice(iscapture, pwstrDeviceId); 204 } 205 } 206 IMMEndpoint_Release(endpoint); 207 } 208 IMMDevice_Release(device); 209 } 210 211 return S_OK; 212 } 213 214 static HRESULT STDMETHODCALLTYPE 215 SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key) 216 { 217 return S_OK; /* we don't care about these. */ 218 } 219 220 static const IMMNotificationClientVtbl notification_client_vtbl = { 221 SDLMMNotificationClient_QueryInterface, 222 SDLMMNotificationClient_AddRef, 223 SDLMMNotificationClient_Release, 224 SDLMMNotificationClient_OnDeviceStateChanged, 225 SDLMMNotificationClient_OnDeviceAdded, 226 SDLMMNotificationClient_OnDeviceRemoved, 227 SDLMMNotificationClient_OnDefaultDeviceChanged, 228 SDLMMNotificationClient_OnPropertyValueChanged 229 }; 230 231 static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } }; 232 233 234 int 235 WASAPI_PlatformInit(void) 236 { 237 HRESULT ret; 238 239 /* just skip the discussion with COM here. */ 240 if (!WIN_IsWindowsVistaOrGreater()) { 241 return SDL_SetError("WASAPI support requires Windows Vista or later"); 242 } 243 244 if (FAILED(WIN_CoInitialize())) { 245 return SDL_SetError("WASAPI: CoInitialize() failed"); 246 } 247 248 ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID *) &enumerator); 249 if (FAILED(ret)) { 250 WIN_CoUninitialize(); 251 return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret); 252 } 253 254 libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */ 255 if (libavrt) { 256 pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW"); 257 pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics"); 258 } 259 260 return 0; 261 } 262 263 void 264 WASAPI_PlatformDeinit(void) 265 { 266 if (enumerator) { 267 IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); 268 IMMDeviceEnumerator_Release(enumerator); 269 enumerator = NULL; 270 } 271 272 if (libavrt) { 273 FreeLibrary(libavrt); 274 libavrt = NULL; 275 } 276 277 pAvSetMmThreadCharacteristicsW = NULL; 278 pAvRevertMmThreadCharacteristics = NULL; 279 280 WIN_CoUninitialize(); 281 } 282 283 void 284 WASAPI_PlatformThreadInit(_THIS) 285 { 286 /* this thread uses COM. */ 287 if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */ 288 this->hidden->coinitialized = SDL_TRUE; 289 } 290 291 /* Set this thread to very high "Pro Audio" priority. */ 292 if (pAvSetMmThreadCharacteristicsW) { 293 DWORD idx = 0; 294 this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx); 295 } 296 } 297 298 void 299 WASAPI_PlatformThreadDeinit(_THIS) 300 { 301 /* Set this thread back to normal priority. */ 302 if (this->hidden->task && pAvRevertMmThreadCharacteristics) { 303 pAvRevertMmThreadCharacteristics(this->hidden->task); 304 this->hidden->task = NULL; 305 } 306 307 if (this->hidden->coinitialized) { 308 WIN_CoUninitialize(); 309 this->hidden->coinitialized = SDL_FALSE; 310 } 311 } 312 313 int 314 WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) 315 { 316 LPCWSTR devid = this->hidden->devid; 317 IMMDevice *device = NULL; 318 HRESULT ret; 319 320 if (devid == NULL) { 321 const EDataFlow dataflow = this->iscapture ? eCapture : eRender; 322 ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device); 323 } else { 324 ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device); 325 } 326 327 if (FAILED(ret)) { 328 SDL_assert(device == NULL); 329 this->hidden->client = NULL; 330 return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret); 331 } 332 333 /* this is not async in standard win32, yay! */ 334 ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client); 335 IMMDevice_Release(device); 336 337 if (FAILED(ret)) { 338 SDL_assert(this->hidden->client == NULL); 339 return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret); 340 } 341 342 SDL_assert(this->hidden->client != NULL); 343 if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */ 344 return -1; 345 } 346 347 return 0; /* good to go. */ 348 } 349 350 351 typedef struct 352 { 353 LPWSTR devid; 354 char *devname; 355 } EndpointItem; 356 357 static int sort_endpoints(const void *_a, const void *_b) 358 { 359 LPWSTR a = ((const EndpointItem *) _a)->devid; 360 LPWSTR b = ((const EndpointItem *) _b)->devid; 361 if (!a && b) { 362 return -1; 363 } else if (a && !b) { 364 return 1; 365 } 366 367 while (SDL_TRUE) { 368 if (*a < *b) { 369 return -1; 370 } else if (*a > *b) { 371 return 1; 372 } else if (*a == 0) { 373 break; 374 } 375 a++; 376 b++; 377 } 378 379 return 0; 380 } 381 382 static void 383 WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture) 384 { 385 IMMDeviceCollection *collection = NULL; 386 EndpointItem *items; 387 UINT i, total; 388 389 /* Note that WASAPI separates "adapter devices" from "audio endpoint devices" 390 ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */ 391 392 if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) { 393 return; 394 } 395 396 if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) { 397 IMMDeviceCollection_Release(collection); 398 return; 399 } 400 401 items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem)); 402 if (!items) { 403 return; /* oh well. */ 404 } 405 406 for (i = 0; i < total; i++) { 407 EndpointItem *item = items + i; 408 IMMDevice *device = NULL; 409 if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) { 410 if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) { 411 item->devname = GetWasapiDeviceName(device); 412 } 413 IMMDevice_Release(device); 414 } 415 } 416 417 /* sort the list of devices by their guid so list is consistent between runs */ 418 SDL_qsort(items, total, sizeof (*items), sort_endpoints); 419 420 /* Send the sorted list on to the SDL's higher level. */ 421 for (i = 0; i < total; i++) { 422 EndpointItem *item = items + i; 423 if ((item->devid) && (item->devname)) { 424 WASAPI_AddDevice(iscapture, item->devname, item->devid); 425 } 426 SDL_free(item->devname); 427 CoTaskMemFree(item->devid); 428 } 429 430 SDL_free(items); 431 IMMDeviceCollection_Release(collection); 432 } 433 434 void 435 WASAPI_EnumerateEndpoints(void) 436 { 437 WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */ 438 WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */ 439 440 /* if this fails, we just won't get hotplug events. Carry on anyhow. */ 441 IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); 442 } 443 444 void 445 WASAPI_PlatformDeleteActivationHandler(void *handler) 446 { 447 /* not asynchronous. */ 448 SDL_assert(!"This function should have only been called on WinRT."); 449 } 450 451 #endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */ 452 453 /* vi: set ts=4 sw=4 expandtab: */ 454