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SDL_thread.h (13574B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 #ifndef SDL_thread_h_
     23 #define SDL_thread_h_
     24 
     25 /**
     26  *  \file SDL_thread.h
     27  *
     28  *  Header for the SDL thread management routines.
     29  */
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_error.h"
     33 
     34 /* Thread synchronization primitives */
     35 #include "SDL_atomic.h"
     36 #include "SDL_mutex.h"
     37 
     38 #include "begin_code.h"
     39 /* Set up for C function definitions, even when using C++ */
     40 #ifdef __cplusplus
     41 extern "C" {
     42 #endif
     43 
     44 /* The SDL thread structure, defined in SDL_thread.c */
     45 struct SDL_Thread;
     46 typedef struct SDL_Thread SDL_Thread;
     47 
     48 /* The SDL thread ID */
     49 typedef unsigned long SDL_threadID;
     50 
     51 /* Thread local storage ID, 0 is the invalid ID */
     52 typedef unsigned int SDL_TLSID;
     53 
     54 /**
     55  *  The SDL thread priority.
     56  *
     57  *  SDL will make system changes as necessary in order to apply the thread priority.
     58  *  Code which attempts to control thread state related to priority should be aware
     59  *  that calling SDL_SetThreadPriority may alter such state.
     60  *  SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
     61  *
     62  *  \note On many systems you require special privileges to set high or time critical priority.
     63  */
     64 typedef enum {
     65     SDL_THREAD_PRIORITY_LOW,
     66     SDL_THREAD_PRIORITY_NORMAL,
     67     SDL_THREAD_PRIORITY_HIGH,
     68     SDL_THREAD_PRIORITY_TIME_CRITICAL
     69 } SDL_ThreadPriority;
     70 
     71 /**
     72  *  The function passed to SDL_CreateThread().
     73  *  It is passed a void* user context parameter and returns an int.
     74  */
     75 typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
     76 
     77 #if defined(__WIN32__)
     78 /**
     79  *  \file SDL_thread.h
     80  *
     81  *  We compile SDL into a DLL. This means, that it's the DLL which
     82  *  creates a new thread for the calling process with the SDL_CreateThread()
     83  *  API. There is a problem with this, that only the RTL of the SDL2.DLL will
     84  *  be initialized for those threads, and not the RTL of the calling
     85  *  application!
     86  *
     87  *  To solve this, we make a little hack here.
     88  *
     89  *  We'll always use the caller's _beginthread() and _endthread() APIs to
     90  *  start a new thread. This way, if it's the SDL2.DLL which uses this API,
     91  *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's
     92  *  the application, then the RTL of the application will be used.
     93  *
     94  *  So, in short:
     95  *  Always use the _beginthread() and _endthread() of the calling runtime
     96  *  library!
     97  */
     98 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
     99 #include <process.h> /* _beginthreadex() and _endthreadex() */
    100 
    101 typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
    102                    (void *, unsigned, unsigned (__stdcall *func)(void *),
    103                     void * /*arg*/, unsigned, unsigned * /* threadID */);
    104 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
    105 
    106 #ifndef SDL_beginthread
    107 #define SDL_beginthread _beginthreadex
    108 #endif
    109 #ifndef SDL_endthread
    110 #define SDL_endthread _endthreadex
    111 #endif
    112 
    113 /**
    114  *  Create a thread.
    115  */
    116 extern DECLSPEC SDL_Thread *SDLCALL
    117 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
    118                  pfnSDL_CurrentBeginThread pfnBeginThread,
    119                  pfnSDL_CurrentEndThread pfnEndThread);
    120 
    121 extern DECLSPEC SDL_Thread *SDLCALL
    122 SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
    123                  const char *name, const size_t stacksize, void *data,
    124                  pfnSDL_CurrentBeginThread pfnBeginThread,
    125                  pfnSDL_CurrentEndThread pfnEndThread);
    126 
    127 
    128 /**
    129  *  Create a thread.
    130  */
    131 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
    132 #undef SDL_CreateThread
    133 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    134 #undef SDL_CreateThreadWithStackSize
    135 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    136 #else
    137 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    138 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
    139 #endif
    140 
    141 #elif defined(__OS2__)
    142 /*
    143  * just like the windows case above:  We compile SDL2
    144  * into a dll with Watcom's runtime statically linked.
    145  */
    146 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
    147 
    148 #ifndef __EMX__
    149 #include <process.h>
    150 #else
    151 #include <stdlib.h>
    152 #endif
    153 
    154 typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
    155 typedef void (*pfnSDL_CurrentEndThread)(void);
    156 
    157 #ifndef SDL_beginthread
    158 #define SDL_beginthread _beginthread
    159 #endif
    160 #ifndef SDL_endthread
    161 #define SDL_endthread _endthread
    162 #endif
    163 
    164 extern DECLSPEC SDL_Thread *SDLCALL
    165 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
    166                  pfnSDL_CurrentBeginThread pfnBeginThread,
    167                  pfnSDL_CurrentEndThread pfnEndThread);
    168 extern DECLSPEC SDL_Thread *SDLCALL
    169 SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
    170                  pfnSDL_CurrentBeginThread pfnBeginThread,
    171                  pfnSDL_CurrentEndThread pfnEndThread);
    172 
    173 #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
    174 #undef SDL_CreateThread
    175 #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    176 #undef SDL_CreateThreadWithStackSize
    177 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    178 #else
    179 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    180 #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
    181 #endif
    182 
    183 #else
    184 
    185 /**
    186  *  Create a thread with a default stack size.
    187  *
    188  *  This is equivalent to calling:
    189  *  SDL_CreateThreadWithStackSize(fn, name, 0, data);
    190  */
    191 extern DECLSPEC SDL_Thread *SDLCALL
    192 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
    193 
    194 /**
    195  *  Create a thread.
    196  *
    197  *   Thread naming is a little complicated: Most systems have very small
    198  *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
    199  *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
    200  *    have to see what happens with your system's debugger. The name should be
    201  *    UTF-8 (but using the naming limits of C identifiers is a better bet).
    202  *   There are no requirements for thread naming conventions, so long as the
    203  *    string is null-terminated UTF-8, but these guidelines are helpful in
    204  *    choosing a name:
    205  *
    206  *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
    207  *
    208  *   If a system imposes requirements, SDL will try to munge the string for
    209  *    it (truncate, etc), but the original string contents will be available
    210  *    from SDL_GetThreadName().
    211  *
    212  *   The size (in bytes) of the new stack can be specified. Zero means "use
    213  *    the system default" which might be wildly different between platforms
    214  *    (x86 Linux generally defaults to eight megabytes, an embedded device
    215  *    might be a few kilobytes instead).
    216  *
    217  *   In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
    218  *    function.
    219  */
    220 extern DECLSPEC SDL_Thread *SDLCALL
    221 SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
    222 
    223 #endif
    224 
    225 /**
    226  * Get the thread name, as it was specified in SDL_CreateThread().
    227  *  This function returns a pointer to a UTF-8 string that names the
    228  *  specified thread, or NULL if it doesn't have a name. This is internal
    229  *  memory, not to be free()'d by the caller, and remains valid until the
    230  *  specified thread is cleaned up by SDL_WaitThread().
    231  */
    232 extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
    233 
    234 /**
    235  *  Get the thread identifier for the current thread.
    236  */
    237 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
    238 
    239 /**
    240  *  Get the thread identifier for the specified thread.
    241  *
    242  *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
    243  */
    244 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
    245 
    246 /**
    247  *  Set the priority for the current thread
    248  */
    249 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
    250 
    251 /**
    252  *  Wait for a thread to finish. Threads that haven't been detached will
    253  *  remain (as a "zombie") until this function cleans them up. Not doing so
    254  *  is a resource leak.
    255  *
    256  *  Once a thread has been cleaned up through this function, the SDL_Thread
    257  *  that references it becomes invalid and should not be referenced again.
    258  *  As such, only one thread may call SDL_WaitThread() on another.
    259  *
    260  *  The return code for the thread function is placed in the area
    261  *  pointed to by \c status, if \c status is not NULL.
    262  *
    263  *  You may not wait on a thread that has been used in a call to
    264  *  SDL_DetachThread(). Use either that function or this one, but not
    265  *  both, or behavior is undefined.
    266  *
    267  *  It is safe to pass NULL to this function; it is a no-op.
    268  */
    269 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
    270 
    271 /**
    272  *  A thread may be "detached" to signify that it should not remain until
    273  *  another thread has called SDL_WaitThread() on it. Detaching a thread
    274  *  is useful for long-running threads that nothing needs to synchronize
    275  *  with or further manage. When a detached thread is done, it simply
    276  *  goes away.
    277  *
    278  *  There is no way to recover the return code of a detached thread. If you
    279  *  need this, don't detach the thread and instead use SDL_WaitThread().
    280  *
    281  *  Once a thread is detached, you should usually assume the SDL_Thread isn't
    282  *  safe to reference again, as it will become invalid immediately upon
    283  *  the detached thread's exit, instead of remaining until someone has called
    284  *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
    285  *  thread more than once.
    286  *
    287  *  If a thread has already exited when passed to SDL_DetachThread(), it will
    288  *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
    289  *  It is not safe to detach a thread that might be used with SDL_WaitThread().
    290  *
    291  *  You may not call SDL_WaitThread() on a thread that has been detached.
    292  *  Use either that function or this one, but not both, or behavior is
    293  *  undefined.
    294  *
    295  *  It is safe to pass NULL to this function; it is a no-op.
    296  */
    297 extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
    298 
    299 /**
    300  *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
    301  *
    302  *  \return The newly created thread local storage identifier, or 0 on error
    303  *
    304  *  \code
    305  *  static SDL_SpinLock tls_lock;
    306  *  static SDL_TLSID thread_local_storage;
    307  * 
    308  *  void SetMyThreadData(void *value)
    309  *  {
    310  *      if (!thread_local_storage) {
    311  *          SDL_AtomicLock(&tls_lock);
    312  *          if (!thread_local_storage) {
    313  *              thread_local_storage = SDL_TLSCreate();
    314  *          }
    315  *          SDL_AtomicUnlock(&tls_lock);
    316  *      }
    317  *      SDL_TLSSet(thread_local_storage, value, 0);
    318  *  }
    319  *  
    320  *  void *GetMyThreadData(void)
    321  *  {
    322  *      return SDL_TLSGet(thread_local_storage);
    323  *  }
    324  *  \endcode
    325  *
    326  *  \sa SDL_TLSGet()
    327  *  \sa SDL_TLSSet()
    328  */
    329 extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
    330 
    331 /**
    332  *  \brief Get the value associated with a thread local storage ID for the current thread.
    333  *
    334  *  \param id The thread local storage ID
    335  *
    336  *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
    337  *
    338  *  \sa SDL_TLSCreate()
    339  *  \sa SDL_TLSSet()
    340  */
    341 extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
    342 
    343 /**
    344  *  \brief Set the value associated with a thread local storage ID for the current thread.
    345  *
    346  *  \param id The thread local storage ID
    347  *  \param value The value to associate with the ID for the current thread
    348  *  \param destructor A function called when the thread exits, to free the value.
    349  *
    350  *  \return 0 on success, -1 on error
    351  *
    352  *  \sa SDL_TLSCreate()
    353  *  \sa SDL_TLSGet()
    354  */
    355 extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
    356 
    357 
    358 /* Ends C function definitions when using C++ */
    359 #ifdef __cplusplus
    360 }
    361 #endif
    362 #include "close_code.h"
    363 
    364 #endif /* SDL_thread_h_ */
    365 
    366 /* vi: set ts=4 sw=4 expandtab: */