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SDL_syswm.h (10125B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_syswm.h
     24  *
     25  *  Include file for SDL custom system window manager hooks.
     26  */
     27 
     28 #ifndef SDL_syswm_h_
     29 #define SDL_syswm_h_
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_error.h"
     33 #include "SDL_video.h"
     34 #include "SDL_version.h"
     35 
     36 /**
     37  *  \brief SDL_syswm.h
     38  *
     39  *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
     40  *  which contains window-manager specific information and arrives whenever
     41  *  an unhandled window event occurs.  This event is ignored by default, but
     42  *  you can enable it with SDL_EventState().
     43  */
     44 struct SDL_SysWMinfo;
     45 
     46 #if !defined(SDL_PROTOTYPES_ONLY)
     47 
     48 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
     49 #ifndef WIN32_LEAN_AND_MEAN
     50 #define WIN32_LEAN_AND_MEAN
     51 #endif
     52 #ifndef NOMINMAX   /* don't define min() and max(). */
     53 #define NOMINMAX
     54 #endif
     55 #include <windows.h>
     56 #endif
     57 
     58 #if defined(SDL_VIDEO_DRIVER_WINRT)
     59 #include <Inspectable.h>
     60 #endif
     61 
     62 /* This is the structure for custom window manager events */
     63 #if defined(SDL_VIDEO_DRIVER_X11)
     64 #if defined(__APPLE__) && defined(__MACH__)
     65 /* conflicts with Quickdraw.h */
     66 #define Cursor X11Cursor
     67 #endif
     68 
     69 #include <X11/Xlib.h>
     70 #include <X11/Xatom.h>
     71 
     72 #if defined(__APPLE__) && defined(__MACH__)
     73 /* matches the re-define above */
     74 #undef Cursor
     75 #endif
     76 
     77 #endif /* defined(SDL_VIDEO_DRIVER_X11) */
     78 
     79 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
     80 #include <directfb.h>
     81 #endif
     82 
     83 #if defined(SDL_VIDEO_DRIVER_COCOA)
     84 #ifdef __OBJC__
     85 @class NSWindow;
     86 #else
     87 typedef struct _NSWindow NSWindow;
     88 #endif
     89 #endif
     90 
     91 #if defined(SDL_VIDEO_DRIVER_UIKIT)
     92 #ifdef __OBJC__
     93 #include <UIKit/UIKit.h>
     94 #else
     95 typedef struct _UIWindow UIWindow;
     96 typedef struct _UIViewController UIViewController;
     97 #endif
     98 typedef Uint32 GLuint;
     99 #endif
    100 
    101 #if defined(SDL_VIDEO_DRIVER_ANDROID)
    102 typedef struct ANativeWindow ANativeWindow;
    103 typedef void *EGLSurface;
    104 #endif
    105 
    106 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
    107 #include "SDL_egl.h"
    108 #endif
    109 
    110 #if defined(SDL_VIDEO_DRIVER_OS2)
    111 #define INCL_WIN
    112 #include <os2.h>
    113 #endif
    114 #endif /* SDL_PROTOTYPES_ONLY */
    115 
    116 
    117 #include "begin_code.h"
    118 /* Set up for C function definitions, even when using C++ */
    119 #ifdef __cplusplus
    120 extern "C" {
    121 #endif
    122 
    123 #if !defined(SDL_PROTOTYPES_ONLY)
    124 /**
    125  *  These are the various supported windowing subsystems
    126  */
    127 typedef enum
    128 {
    129     SDL_SYSWM_UNKNOWN,
    130     SDL_SYSWM_WINDOWS,
    131     SDL_SYSWM_X11,
    132     SDL_SYSWM_DIRECTFB,
    133     SDL_SYSWM_COCOA,
    134     SDL_SYSWM_UIKIT,
    135     SDL_SYSWM_WAYLAND,
    136     SDL_SYSWM_MIR,  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
    137     SDL_SYSWM_WINRT,
    138     SDL_SYSWM_ANDROID,
    139     SDL_SYSWM_VIVANTE,
    140     SDL_SYSWM_OS2,
    141     SDL_SYSWM_HAIKU
    142 } SDL_SYSWM_TYPE;
    143 
    144 /**
    145  *  The custom event structure.
    146  */
    147 struct SDL_SysWMmsg
    148 {
    149     SDL_version version;
    150     SDL_SYSWM_TYPE subsystem;
    151     union
    152     {
    153 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
    154         struct {
    155             HWND hwnd;                  /**< The window for the message */
    156             UINT msg;                   /**< The type of message */
    157             WPARAM wParam;              /**< WORD message parameter */
    158             LPARAM lParam;              /**< LONG message parameter */
    159         } win;
    160 #endif
    161 #if defined(SDL_VIDEO_DRIVER_X11)
    162         struct {
    163             XEvent event;
    164         } x11;
    165 #endif
    166 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
    167         struct {
    168             DFBEvent event;
    169         } dfb;
    170 #endif
    171 #if defined(SDL_VIDEO_DRIVER_COCOA)
    172         struct
    173         {
    174             /* Latest version of Xcode clang complains about empty structs in C v. C++:
    175                  error: empty struct has size 0 in C, size 1 in C++
    176              */
    177             int dummy;
    178             /* No Cocoa window events yet */
    179         } cocoa;
    180 #endif
    181 #if defined(SDL_VIDEO_DRIVER_UIKIT)
    182         struct
    183         {
    184             int dummy;
    185             /* No UIKit window events yet */
    186         } uikit;
    187 #endif
    188 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
    189         struct
    190         {
    191             int dummy;
    192             /* No Vivante window events yet */
    193         } vivante;
    194 #endif
    195 #if defined(SDL_VIDEO_DRIVER_OS2)
    196         struct
    197         {
    198             BOOL fFrame;                /**< TRUE if hwnd is a frame window */
    199             HWND hwnd;                  /**< The window receiving the message */
    200             ULONG msg;                  /**< The message identifier */
    201             MPARAM mp1;                 /**< The first first message parameter */
    202             MPARAM mp2;                 /**< The second first message parameter */
    203         } os2;
    204 #endif
    205         /* Can't have an empty union */
    206         int dummy;
    207     } msg;
    208 };
    209 
    210 /**
    211  *  The custom window manager information structure.
    212  *
    213  *  When this structure is returned, it holds information about which
    214  *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
    215  */
    216 struct SDL_SysWMinfo
    217 {
    218     SDL_version version;
    219     SDL_SYSWM_TYPE subsystem;
    220     union
    221     {
    222 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
    223         struct
    224         {
    225             HWND window;                /**< The window handle */
    226             HDC hdc;                    /**< The window device context */
    227             HINSTANCE hinstance;        /**< The instance handle */
    228         } win;
    229 #endif
    230 #if defined(SDL_VIDEO_DRIVER_WINRT)
    231         struct
    232         {
    233             IInspectable * window;      /**< The WinRT CoreWindow */
    234         } winrt;
    235 #endif
    236 #if defined(SDL_VIDEO_DRIVER_X11)
    237         struct
    238         {
    239             Display *display;           /**< The X11 display */
    240             Window window;              /**< The X11 window */
    241         } x11;
    242 #endif
    243 #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
    244         struct
    245         {
    246             IDirectFB *dfb;             /**< The directfb main interface */
    247             IDirectFBWindow *window;    /**< The directfb window handle */
    248             IDirectFBSurface *surface;  /**< The directfb client surface */
    249         } dfb;
    250 #endif
    251 #if defined(SDL_VIDEO_DRIVER_COCOA)
    252         struct
    253         {
    254 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
    255             NSWindow __unsafe_unretained *window; /**< The Cocoa window */
    256 #else
    257             NSWindow *window;                     /**< The Cocoa window */
    258 #endif
    259         } cocoa;
    260 #endif
    261 #if defined(SDL_VIDEO_DRIVER_UIKIT)
    262         struct
    263         {
    264 #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
    265             UIWindow __unsafe_unretained *window; /**< The UIKit window */
    266 #else
    267             UIWindow *window;                     /**< The UIKit window */
    268 #endif
    269             GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
    270             GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
    271             GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
    272         } uikit;
    273 #endif
    274 #if defined(SDL_VIDEO_DRIVER_WAYLAND)
    275         struct
    276         {
    277             struct wl_display *display;            /**< Wayland display */
    278             struct wl_surface *surface;            /**< Wayland surface */
    279             struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
    280         } wl;
    281 #endif
    282 #if defined(SDL_VIDEO_DRIVER_MIR)  /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
    283         struct
    284         {
    285             void *connection;  /**< Mir display server connection */
    286             void *surface;  /**< Mir surface */
    287         } mir;
    288 #endif
    289 
    290 #if defined(SDL_VIDEO_DRIVER_ANDROID)
    291         struct
    292         {
    293             ANativeWindow *window;
    294             EGLSurface surface;
    295         } android;
    296 #endif
    297 
    298 #if defined(SDL_VIDEO_DRIVER_OS2)
    299         struct
    300         {
    301             HWND hwnd;                  /**< The window handle */
    302             HWND hwndFrame;             /**< The frame window handle */
    303         } os2;
    304 #endif
    305 
    306 #if defined(SDL_VIDEO_DRIVER_VIVANTE)
    307         struct
    308         {
    309             EGLNativeDisplayType display;
    310             EGLNativeWindowType window;
    311         } vivante;
    312 #endif
    313 
    314         /* Make sure this union is always 64 bytes (8 64-bit pointers). */
    315         /* Be careful not to overflow this if you add a new target! */
    316         Uint8 dummy[64];
    317     } info;
    318 };
    319 
    320 #endif /* SDL_PROTOTYPES_ONLY */
    321 
    322 typedef struct SDL_SysWMinfo SDL_SysWMinfo;
    323 
    324 /* Function prototypes */
    325 /**
    326  *  \brief This function allows access to driver-dependent window information.
    327  *
    328  *  \param window The window about which information is being requested
    329  *  \param info This structure must be initialized with the SDL version, and is
    330  *              then filled in with information about the given window.
    331  *
    332  *  \return SDL_TRUE if the function is implemented and the version member of
    333  *          the \c info struct is valid, SDL_FALSE otherwise.
    334  *
    335  *  You typically use this function like this:
    336  *  \code
    337  *  SDL_SysWMinfo info;
    338  *  SDL_VERSION(&info.version);
    339  *  if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
    340  *  \endcode
    341  */
    342 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
    343                                                      SDL_SysWMinfo * info);
    344 
    345 
    346 /* Ends C function definitions when using C++ */
    347 #ifdef __cplusplus
    348 }
    349 #endif
    350 #include "close_code.h"
    351 
    352 #endif /* SDL_syswm_h_ */
    353 
    354 /* vi: set ts=4 sw=4 expandtab: */